Method List
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#DeviceID LZRTag::Player::Base
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Handler LZRTag
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#[] LZRTag::Handler::Base
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#_fetch_marks LZRTag::Map::MyMapsParser
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#_handle_hitArb LZRTag::Handler::HitArb
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#_set_dead LZRTag::Player::Hardware
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#add_hook LZRTag::Handler::Base
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#affects_teams LZRTag::Map::Zone
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#ammo LZRTag::Player::Hardware
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#battery LZRTag::Player::Hardware
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#brightness LZRTag::Player::Hardware
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#brightnessCount LZRTag::Handler::Count
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#centerPoint LZRTag::Map::Zone
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#centerpoint LZRTag::Map::Set
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#clear LZRTag::Map::Set
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#clear_all_topics LZRTag::Player::Life
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#clear_all_topics LZRTag::Player::Hardware
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#clear_all_topics LZRTag::Player::Base
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#clear_all_topics LZRTag::Player::Effects
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#connected? LZRTag::Player::Base
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#consume_event LZRTag::Game::Base
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#consume_event LZRTag::Handler::Base
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#consume_event LZRTag::Handler::Count
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#consume_event LZRTag::Handler::Game
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#consume_event LZRTag::Hook::Debug
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#consume_event LZRTag::Hook::Base
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#coordinatesAsGPS LZRTag::Map::Zone
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#currentGame LZRTag::Handler::Game
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#damage_by LZRTag::Player::Life
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#data LZRTag::Map::Zone
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#dead LZRTag::Player::Hardware
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#deathChangeTime LZRTag::Player::Hardware
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describe_option LZRTag::Hook::Base
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#each LZRTag::Handler::Base
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#each_participating LZRTag::Handler::Game
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#eventBlacklist LZRTag::Hook::Debug
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#eventWhitelist LZRTag::Hook::Debug
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from_raw_zone LZRTag::Map::Zone
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#gamePhase LZRTag::Handler::Game
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#gamePlayers LZRTag::Handler::Game
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#generate_zones LZRTag::Map::MyMapsParser
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getBrightnessKeys LZRTag::Player::Hardware
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getCBs LZRTag::Hook::Base
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getOptionDescriptions LZRTag::Hook::Base
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#get_allowed_phases LZRTag::Handler::Game
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get_hooks LZRTag::Game::Base
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get_phase_end_map LZRTag::Game::Base
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get_phase_map LZRTag::Game::Base
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#get_phase_map LZRTag::Game::Base
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get_phase_prep_map LZRTag::Game::Base
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#gunDamage LZRTag::Player::Hardware
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#gunNo LZRTag::Player::Hardware
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#gyroPose LZRTag::Player::Hardware
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#handle_game_tick LZRTag::Game::Base
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#handle_phase_change LZRTag::Game::Base
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#handler LZRTag::Player::Base
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#heap LZRTag::Player::Hardware
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#heartbeat LZRTag::Player::Effects
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#hit LZRTag::Player::Effects
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#hitIDTimetable LZRTag::Player::Base
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hook LZRTag::Game::Base
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#hookList LZRTag::Game::Base
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#id LZRTag::Player::Base
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#idTable LZRTag::Handler::Base
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#ignores_teams LZRTag::Map::Zone
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#in_game? LZRTag::Handler::Game
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#initialize LZRTag::Player::Base
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#initialize LZRTag::Map::MyMapsParser
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#initialize LZRTag::Hook::Debug
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#initialize LZRTag::Hook::Regenerator
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#initialize LZRTag::Handler::Count
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#initialize LZRTag::Game::Base
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#initialize LZRTag::Hook::Damager
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#initialize LZRTag::Player::Effects
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#initialize LZRTag::Hook::TeamSelector
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#initialize LZRTag::Map::Zone
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#initialize LZRTag::Player::Hardware
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#initialize LZRTag::Handler::Game
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#initialize LZRTag::Map::Set
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#initialize LZRTag::Hook::Base
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#initialize LZRTag::Handler::HitArb
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#initialize LZRTag::Handler::Base
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#initialize LZRTag::Player::Life
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#inspect LZRTag::Player::Base
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#inspect LZRTag::Map::Zone
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#kill_by LZRTag::Player::Hardware
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#lastDamageTime LZRTag::Player::Life
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#life LZRTag::Player::Life
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#marked LZRTag::Player::Effects
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#maxAmmo LZRTag::Player::Hardware
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#maxLife LZRTag::Player::Life
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#mqtt LZRTag::Handler::Base
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#name LZRTag::Player::Base
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#noise LZRTag::Player::Effects
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#num_connected LZRTag::Handler::Base
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on LZRTag::Hook::Base
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#on LZRTag::Hook::Base
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#on_hookin LZRTag::Hook::Base
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#on_hookout LZRTag::Hook::Base
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#on_mqtt_data LZRTag::Player::Base
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#on_mqtt_data LZRTag::Player::Hardware
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phase LZRTag::Game::Base
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phase_end LZRTag::Game::Base
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phase_prep LZRTag::Game::Base
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#phases LZRTag::Game::Base
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#ping LZRTag::Player::Hardware
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#points LZRTag::Map::MyMapsParser
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#polygon LZRTag::Map::Zone
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#polygons LZRTag::Map::MyMapsParser
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#process_raw_hit LZRTag::Hook::Damager
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#process_raw_hit LZRTag::Handler::HitArb
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#process_raw_hit LZRTag::Hook::Base
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#publish LZRTag::Map::Set
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#radius LZRTag::Map::Zone
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#regenerate LZRTag::Player::Life
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#register_game LZRTag::Handler::Game
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#remove_hook LZRTag::Handler::Base
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#revive_by LZRTag::Player::Hardware
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#send_event LZRTag::Handler::Base
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#set_phase LZRTag::Handler::Game
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#sound LZRTag::Player::Effects
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#start_game LZRTag::Handler::Game
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#status LZRTag::Player::Base
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#stop_game LZRTag::Handler::Game
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#style LZRTag::Map::Zone
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#styles LZRTag::Map::MyMapsParser
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#tag LZRTag::Map::Zone
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#team LZRTag::Player::Hardware
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#teamCount LZRTag::Handler::Count
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#teamMask LZRTag::Map::Zone
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#tickTime LZRTag::Game::Base
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#to_h LZRTag::Map::Zone
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#to_h LZRTag::Map::Set
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#to_json LZRTag::Map::Set
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#vibrate LZRTag::Player::Effects
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#zones LZRTag::Map::Set