Method List
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#<< Lightwave::LightwaveObject::Polygons
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#aa Lightwave::LightwaveObject::TextureLayer
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#aa_strength Lightwave::LightwaveObject::TextureLayer
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#amplitude Lightwave::LightwaveObject::TextureLayer
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#axis Lightwave::LightwaveObject::TextureLayer
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#bones Lightwave::LightwaveObject::Polygons
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#center Lightwave::LightwaveObject::TextureMapping
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#channel Lightwave::LightwaveObject::TextureHeader
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#children Lightwave::LightwaveObject::GeomLayer
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chunk_map Lightwave::LightwaveObject::ChunkReader
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#clips Lightwave::LightwaveObject::Scene
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#colour Lightwave::LightwaveObject::Surface
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#comment Lightwave::LightwaveObject::Surface
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#coordinate_system Lightwave::LightwaveObject::TextureMapping
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#current_layer Lightwave::LightwaveObject::Scene
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#curves Lightwave::LightwaveObject::Polygons
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#description Lightwave::LightwaveObject::Scene
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#diffuse Lightwave::LightwaveObject::Surface
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#displacement_axis Lightwave::LightwaveObject::TextureHeader
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#enabled Lightwave::LightwaveObject::TextureHeader
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#envelope Lightwave::LightwaveObject::TextureFalloff
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#errors Lightwave::LightwaveObject::ChunkReader
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#faces Lightwave::LightwaveObject::Polygons
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#falloff Lightwave::LightwaveObject::TextureMapping
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#filename Lightwave::LightwaveObject::Scene
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#flags Lightwave::LightwaveObject::Polygon
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#glossiness Lightwave::LightwaveObject::Surface
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#header Lightwave::LightwaveObject::TextureLayer
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#height_repeat Lightwave::LightwaveObject::TextureLayer
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#height_wrap Lightwave::LightwaveObject::TextureLayer
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#hidden Lightwave::LightwaveObject::GeomLayer
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#icon Lightwave::LightwaveObject::Scene
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#image_index Lightwave::LightwaveObject::TextureLayer
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#init_lists Lightwave::LightwaveObject::Scene
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#initialize Lightwave::LightwaveObject::ChunkReader
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#initialize Lightwave::LightwaveObject::Opacity
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#initialize Lightwave::LightwaveObject::Colour
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#initialize Lightwave::LightwaveObject::Scene
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#initialize Lightwave::LightwaveObject::TextureFalloff
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#initialize Lightwave::LightwaveObject::Polygons
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#initialize Lightwave::LightwaveObject::SurfaceProperty
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#initialize Lightwave::LightwaveObject::ChunkError
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#initialize Lightwave::VCR
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#initialize Lightwave::LightwaveObject::Surface
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#initialize Lightwave::LightwaveObject::GeomLayer
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#initialize Lightwave::LightwaveObject::TextureLayer
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#initialize Lightwave::LightwaveObject::TextureError
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#intensity Lightwave::LightwaveObject::SurfaceProperty
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#latest Lightwave::LightwaveObject::Polygons
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#layers Lightwave::LightwaveObject::Scene
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#luminosity Lightwave::LightwaveObject::Surface
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#make_defaults Lightwave::LightwaveObject::TextureHeader
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#make_defaults Lightwave::LightwaveObject::ChunkReader
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#mapping Lightwave::LightwaveObject::TextureLayer
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#max Lightwave::LightwaveObject::GeomLayer
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#max Lightwave::LightwaveObject::Scene
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#message Lightwave::LightwaveObject::TextureError
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#message Lightwave::LightwaveObject::ChunkError
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#metaballs Lightwave::LightwaveObject::Polygons
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#method_missing Lightwave::VCR
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#method_missing Lightwave::LightwaveObject::Scene
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#min Lightwave::LightwaveObject::GeomLayer
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#min Lightwave::LightwaveObject::Scene
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#morphs Lightwave::LightwaveObject::GeomLayer
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#name Lightwave::LightwaveObject::GeomLayer
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#name Lightwave::LightwaveObject::Surface
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#negative Lightwave::LightwaveObject::TextureHeader
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#new Lightwave::LightwaveObject::Polygon
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#number Lightwave::LightwaveObject::GeomLayer
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#object_name Lightwave::LightwaveObject::TextureMapping
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#opacity Lightwave::LightwaveObject::TextureHeader
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#opacity Lightwave::LightwaveObject::Opacity
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#ordinal Lightwave::LightwaveObject::TextureLayer
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#parent Lightwave::LightwaveObject::GeomLayer
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#parent_name Lightwave::LightwaveObject::Surface
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#patches Lightwave::LightwaveObject::Polygons
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#pivot Lightwave::LightwaveObject::GeomLayer
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#pixel_blending Lightwave::LightwaveObject::TextureLayer
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#play_back_to Lightwave::VCR
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#points Lightwave::LightwaveObject::GeomLayer
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#points Lightwave::LightwaveObject::Polygon
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#polygons Lightwave::LightwaveObject::GeomLayer
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#process_tags Lightwave::LightwaveObject::ChunkReader
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#projection_mode Lightwave::LightwaveObject::TextureLayer
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read Lightwave::LightwaveObject
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#read_aa Lightwave::LightwaveObject::TextureLayer
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#read_bbox Lightwave::LightwaveObject::GeomLayer
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#read_chunk Lightwave::LightwaveStringIO
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#read_clip Lightwave::LightwaveObject::Scene
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#read_colour Lightwave::LightwaveStringIO
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read_file Lightwave::LightwaveObject
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#read_float Lightwave::LightwaveStringIO
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#read_layer Lightwave::LightwaveObject::Scene
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#read_morph Lightwave::LightwaveObject::GeomLayer
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#read_points Lightwave::LightwaveObject::GeomLayer
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#read_poly_set Lightwave::LightwaveStringIO
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#read_polygons Lightwave::LightwaveObject::GeomLayer
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#read_ptag Lightwave::LightwaveObject::GeomLayer
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#read_scene_bbox Lightwave::LightwaveObject::Scene
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#read_sticky Lightwave::LightwaveObject::TextureLayer
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#read_string Lightwave::LightwaveStringIO
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#read_string_list Lightwave::LightwaveStringIO
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#read_surface Lightwave::LightwaveObject::Scene
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#read_type Lightwave::LightwaveStringIO
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#read_u2 Lightwave::LightwaveStringIO
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#read_u4 Lightwave::LightwaveStringIO
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#read_uvmap Lightwave::LightwaveObject::GeomLayer
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#read_vector Lightwave::LightwaveStringIO
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#read_vmap Lightwave::LightwaveObject::GeomLayer
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#read_vx Lightwave::LightwaveStringIO
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#read_wraps Lightwave::LightwaveObject::TextureLayer
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#rgb Lightwave::LightwaveObject::Colour
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#rotation Lightwave::LightwaveObject::TextureMapping
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#scene_data Lightwave
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set_chunk_length Lightwave::LightwaveObject::ChunkReader
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#size Lightwave::LightwaveObject::TextureMapping
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#specular Lightwave::LightwaveObject::Surface
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#sticky Lightwave::LightwaveObject::TextureLayer
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#sticky_time Lightwave::LightwaveObject::TextureLayer
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#still Lightwave::LightwaveObject::Clip
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#surface_groups Lightwave::LightwaveObject::Polygons
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#surface_id Lightwave::LightwaveObject::Polygon
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#surfaces Lightwave::LightwaveObject::Scene
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#tags Lightwave::LightwaveObject::Scene
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#text Lightwave::LightwaveObject::Scene
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#textures Lightwave::LightwaveObject::Surface
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#type Lightwave::LightwaveObject::TextureLayer
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#type Lightwave::LightwaveObject::TextureFalloff
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#type Lightwave::LightwaveObject::Opacity
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#type Lightwave::LightwaveObject::Scene
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#uvmaps Lightwave::LightwaveObject::GeomLayer
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#vector Lightwave::LightwaveObject::TextureFalloff
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#vertex_map_name Lightwave::LightwaveObject::TextureLayer
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#width_repeat Lightwave::LightwaveObject::TextureLayer
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#width_wrap Lightwave::LightwaveObject::TextureLayer