Method List
Search:
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#GET Gameworks::Servlet::GameList
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#GET Gameworks::Servlet::MatchMaker
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#GET Gameworks::Servlet::GameView
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#POST Gameworks::Servlet::AddMove
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#POST Gameworks::Servlet::GameList
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#POST Gameworks::Servlet::AddObserver
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#POST Gameworks::Servlet::AddPlayer
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#abort Gameworks::Fuse
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#active_players Gameworks::Game
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#add Gameworks::GameRegistry
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#add_move Gameworks::Game
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#add_player Gameworks::Game
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#as_json Gameworks::Player
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#as_json Gameworks::GameRegistry
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#as_json Gameworks::Game
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#build_move Gameworks::Game
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#call Gameworks::Servlet::AddObserver::DeferrableBody
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#call Gameworks::Server
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#configured? Gameworks::Notifier
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#delay_time Gameworks::Game
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#delta Gameworks::Game
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#demand Gameworks::Servlet::MatchMaker::Promise
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#disqualified Gameworks::Player
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#disqualify Gameworks::Game
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#disqualify! Gameworks::Player
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#each Gameworks::Servlet::AddObserver::DeferrableBody
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#end_game Gameworks::Game
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#fulfill Gameworks::Servlet::MatchMaker::Promise
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#full? Gameworks::Game
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#game_class Gameworks::Server
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#game_registry Gameworks::Server
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#generate_uuid Gameworks::Game
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#id Gameworks::Player
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#id Gameworks::Game
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#ignore_disqualified_players Gameworks::Game
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#init_game Gameworks::Game
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#initialize Gameworks::GameRegistry
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#initialize Gameworks::Player
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#initialize Gameworks::Servlet::MatchMaker::Promise
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#initialize Gameworks::Servlet::AddObserver::DeferrableBody
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#initialize Gameworks::Fuse
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#initialize Gameworks::Game
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#initialize Gameworks::Game::Snapshot
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#initialize Gameworks::Servlet::Base
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#initialize Gameworks::Server
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#instance Gameworks::GameRegistry
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#method_not_allowed Gameworks::Servlet::Base
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#move_legal? Gameworks::Game
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#moves Gameworks::Game
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#name Gameworks::Player
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#notifier Gameworks::Game
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#player_changed? Gameworks::Game
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#player_class Gameworks::Game
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#player_for_token Gameworks::Game
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#player_scores Gameworks::Game::Snapshot
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#players Gameworks::Game
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process Gameworks::Servlet::Base
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#process_move Gameworks::Game
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#process_request Gameworks::Server
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#push Gameworks::Notifier
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#register_observer Gameworks::Game
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request_game Gameworks::Servlet::MatchMaker
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#score Gameworks::Player
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server Gameworks::Servlet::MatchMaker
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#signal_turn Gameworks::Player
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#signal_turns Gameworks::Game
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#snapshot Gameworks::Game
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#snapshot_class Gameworks::Game
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#snapshot_for_observer Gameworks::Game
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#start_if_ready Gameworks::Game
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#state Gameworks::Game::Snapshot
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#state Gameworks::Game
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#to_json Gameworks::GameRegistry
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#to_json Gameworks::Player
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#to_json Gameworks::Game
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#update_observers Gameworks::Game
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#valid? Gameworks::Player
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#wait_for_turn Gameworks::Player
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#waiting_on_moves? Gameworks::Game