Method List
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    #* CyberarmEngine::Transform
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    #* CyberarmEngine::Vector
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    #+ CyberarmEngine::Vector
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    #+ CyberarmEngine::BoundingBox
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    #- CyberarmEngine::Vector
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    #- CyberarmEngine::BoundingBox
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    #/ CyberarmEngine::Vector
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    #<=> Gosu::Color
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    #== CyberarmEngine::BoundingBox
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    #== CyberarmEngine::Vector
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    #[]= CyberarmEngine::ConfigFile
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    #_dump Gosu::Color
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    _load Gosu::Color
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    #_x_visible CyberarmEngine::GameObject
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    #_y_visible CyberarmEngine::GameObject
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    #aabb_tree CyberarmEngine::Model
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    #abbrev_search CyberarmEngine::Console
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    #active_downloads CyberarmEngine::Cache::DownloadManager
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    active_shader CyberarmEngine::Shader
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    #add CyberarmEngine::Element::Container
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    add CyberarmEngine::Shader
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    #add_game_object CyberarmEngine::GameState
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    #add_material CyberarmEngine::Model::Parser
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    #add_normal CyberarmEngine::WavefrontParser
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    #add_texture_coordinate CyberarmEngine::WavefrontParser
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    #add_vertex CyberarmEngine::WavefrontParser
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    #all CyberarmEngine::GameObject
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    #allocate_gl_objects CyberarmEngine::Model
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    #alpha CyberarmEngine::Color
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    #alpha CyberarmEngine::GameObject
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    #alpha CyberarmEngine::Text
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    #alpha= CyberarmEngine::Text
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    #alt_down? CyberarmEngine::Common
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    #ambient CyberarmEngine::Model::Material
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    #ambient CyberarmEngine::Light
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    #angle CyberarmEngine::GameObject
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    #angle CyberarmEngine::Background
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    #angle CyberarmEngine::Vector
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    #append CyberarmEngine::Element::Container
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    #aspect_ratio CyberarmEngine::Window
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    #aspect_ratio CyberarmEngine::PerspectiveCamera
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    attribute_location CyberarmEngine::Shader
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    #attribute_location CyberarmEngine::Shader
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    #autocomplete CyberarmEngine::Console::HelpCommand
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    #autocomplete CyberarmEngine::Console::Command
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    available? CyberarmEngine::Shader
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    #background CyberarmEngine::Background
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    #background CyberarmEngine::DSL
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    #background= CyberarmEngine::Element
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    #background_canvas CyberarmEngine::Element
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    #background_image= CyberarmEngine::Element
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    #background_nine_slice= CyberarmEngine::Element
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    backward CyberarmEngine::Vector
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    #begin_drag CyberarmEngine::Element::EditLine
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    #bind_for_reading CyberarmEngine::GBuffer
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    #bind_for_writing CyberarmEngine::GBuffer
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    #blue CyberarmEngine::Color
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    #blur CyberarmEngine::Element
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    #blur CyberarmEngine::Element::EditLine
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    #blur CyberarmEngine::Console
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    #bones CyberarmEngine::Model
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    #border CyberarmEngine::Text
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    #border_alpha CyberarmEngine::Text
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    #border_canvas CyberarmEngine::Element
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    #border_color CyberarmEngine::Text
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    #border_size CyberarmEngine::Text
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    #bottom CyberarmEngine::OrthographicCamera
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    #bottom CyberarmEngine::BackgroundNineSlice
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    #bottom CyberarmEngine::BorderCanvas
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    #bottom_left CyberarmEngine::Paint
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    #bottom_right CyberarmEngine::Paint
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    #bounding_box CyberarmEngine::Model
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    #bounding_box CyberarmEngine::Model::ModelObject
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    #bounding_box_renderer CyberarmEngine::Renderer
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    #bounding_boxes CyberarmEngine::BoundingBoxRenderer
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    #build CyberarmEngine::Element::Container
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    #build_collision_tree CyberarmEngine::Model
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    #build_faces CyberarmEngine::ColladaParser
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    #button CyberarmEngine::DSL
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    #button_down CyberarmEngine::GuiState
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    #button_down CyberarmEngine::Element::EditLine
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    #button_down CyberarmEngine::Element
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    #button_down CyberarmEngine::IntroState
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    #button_down CyberarmEngine::GameState
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    #button_down CyberarmEngine::Element::EditBox
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    #button_down CyberarmEngine::Window
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    #button_down CyberarmEngine::GameObject
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    #button_down CyberarmEngine::Console
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    #button_up CyberarmEngine::Console
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    #button_up CyberarmEngine::GameState
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    #button_up CyberarmEngine::Element
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    #button_up CyberarmEngine::GameObject
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    #button_up CyberarmEngine::Element::EditBox
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    #button_up CyberarmEngine::Window
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    #button_up CyberarmEngine::GuiState
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    cache_model CyberarmEngine::ModelCache
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    #calculate_active_line CyberarmEngine::Element::EditBox
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    #calculate_bounding_box CyberarmEngine::Model
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    #callback CyberarmEngine::Cache::DownloadManager::Download
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    #canvas_size_changed CyberarmEngine::OpenGLRenderer
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    #canvas_size_changed CyberarmEngine::Renderer
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    #caret_end CyberarmEngine::Console
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    #caret_from_left CyberarmEngine::Console
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    #caret_pos CyberarmEngine::Console
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    #caret_position CyberarmEngine::Element::EditLine
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    #caret_position_under_mouse CyberarmEngine::Element::EditBox
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    #caret_position_under_mouse CyberarmEngine::Element::EditLine
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    #caret_selection_width CyberarmEngine::Console
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    #caret_start CyberarmEngine::Console
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    #caret_stay_left_of_last_newline CyberarmEngine::Element::EditBox
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    #center_x CyberarmEngine::GameObject
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    #center_y CyberarmEngine::GameObject
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    #change_object CyberarmEngine::Model::Parser
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    #check_box CyberarmEngine::DSL
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    #check_cache CyberarmEngine::Text
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    #cheight CyberarmEngine::BackgroundNineSlice
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    #children CyberarmEngine::Element::Container
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    #choose CyberarmEngine::Element::ListBox
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    #circle_collision? CyberarmEngine::GameObject
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    #clean_up CyberarmEngine::GBuffer
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    clear CyberarmEngine::Stats
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    #clear CyberarmEngine::Element::Container
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    #clicked_left_mouse_button CyberarmEngine::Element::ListBox
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    #clicked_left_mouse_button CyberarmEngine::Element
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    #clicked_left_mouse_button CyberarmEngine::Element::Image
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    #clicked_left_mouse_button CyberarmEngine::Element::ToggleButton
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    #clone CyberarmEngine::BoundingBox
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    #close CyberarmEngine::GameState
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    #close CyberarmEngine::Window
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    #color CyberarmEngine::BackgroundImage
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    #color CyberarmEngine::GameObject
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    #color CyberarmEngine::BackgroundNineSlice
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    #color CyberarmEngine::Text
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    #color= CyberarmEngine::BorderCanvas
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    #color_hsv_transition CyberarmEngine::Animator
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    #color_transition CyberarmEngine::Animator
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    #colors CyberarmEngine::Model
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    #colors CyberarmEngine::Face
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    #colors_buffer_id CyberarmEngine::Model
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    #column_at CyberarmEngine::Element::EditBox
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    #command CyberarmEngine::Console::Command::SubCommand
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    #command CyberarmEngine::Console::HelpCommand
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    #command CyberarmEngine::Console::Command
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    #compile_shader CyberarmEngine::Shader
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    #compiled? CyberarmEngine::Shader
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    #complete? CyberarmEngine::Animator
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    concat CyberarmEngine::Transform
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    #configure_vao CyberarmEngine::Model
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    #contains? CyberarmEngine::BoundingBox
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    #content_height CyberarmEngine::Element
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    #content_width CyberarmEngine::Element
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    #control_down? CyberarmEngine::Common
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    #convert CyberarmEngine::Light
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    #copy_g_buffer_to_screen CyberarmEngine::OpenGLRenderer
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    #create_bounding_box CyberarmEngine::BoundingBoxRenderer
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    #create_framebuffer CyberarmEngine::GBuffer
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    #create_from_image CyberarmEngine::Texture
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    #create_screen_vbo CyberarmEngine::GBuffer
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    #create_shader CyberarmEngine::Shader
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    #create_textures CyberarmEngine::GBuffer
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    #cross CyberarmEngine::Vector
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    current_container CyberarmEngine::Element::Container
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    current_container= CyberarmEngine::Element::Container
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    #current_material CyberarmEngine::Model::Parser
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    #current_material CyberarmEngine::Model
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    #current_object CyberarmEngine::Model
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    #current_state CyberarmEngine::Common
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    #current_state CyberarmEngine::Window
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    #current_theme CyberarmEngine::DSL
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    #cwidth CyberarmEngine::BackgroundNineSlice
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    #cx CyberarmEngine::BackgroundNineSlice
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    #cy CyberarmEngine::BackgroundNineSlice
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    #darken CyberarmEngine::Common
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    #debug CyberarmEngine::Background
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    #debug_color CyberarmEngine::Model::ModelObject
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    #debug_draw CyberarmEngine::Element::Container
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    #debug_draw CyberarmEngine::Element
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    #debug_outline CyberarmEngine::Background
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    #debug_text CyberarmEngine::GameObject
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    #deep_merge CyberarmEngine::Theme
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    #default CyberarmEngine::Theme
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    #default_events CyberarmEngine::Element
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    delete CyberarmEngine::Shader
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    #depth CyberarmEngine::BoundingBox
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    #deserialize CyberarmEngine::ConfigFile
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    #destroy CyberarmEngine::GameObject
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    #destroy CyberarmEngine::GameState
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    destroy_all CyberarmEngine::GameObject
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    #difference CyberarmEngine::BoundingBox
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    #diffuse CyberarmEngine::Light
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    #diffuse CyberarmEngine::Model::Material
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    #dimensional_size CyberarmEngine::Element
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    #direction CyberarmEngine::Vector
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    #direction CyberarmEngine::Light
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    #distance CyberarmEngine::Vector
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    #distance3d CyberarmEngine::Vector
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    #dot CyberarmEngine::Vector
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    down CyberarmEngine::Vector
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    #download CyberarmEngine::Cache::DownloadManager
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    #download CyberarmEngine::Cache::DownloadManager::Download
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    #downloads CyberarmEngine::Cache::DownloadManager
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    #drag_update CyberarmEngine::Element::EditLine
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    #drag_update CyberarmEngine::Element::EditBox
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    #draggable? CyberarmEngine::Element::EditLine
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    #draggable? CyberarmEngine::Element
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    #draggable? CyberarmEngine::Element::Slider::Handle
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    #draw CyberarmEngine::GameObject
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    #draw CyberarmEngine::BackgroundImage
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    #draw CyberarmEngine::Window
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    #draw CyberarmEngine::BackgroundNineSlice
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    #draw CyberarmEngine::GameState
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    #draw CyberarmEngine::Light
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    #draw CyberarmEngine::PerspectiveCamera
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    #draw CyberarmEngine::Renderer
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    #draw CyberarmEngine::BorderCanvas
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    #draw CyberarmEngine::GuiState
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    #draw CyberarmEngine::IntroState
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    #draw CyberarmEngine::Element::Slider
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    #draw CyberarmEngine::Background
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    #draw CyberarmEngine::Text
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    #draw CyberarmEngine::OrthographicCamera
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    #draw CyberarmEngine::Element
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    #draw CyberarmEngine::Console
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    #draw_bounding_box CyberarmEngine::BoundingBoxRenderer
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    #draw_bounding_box CyberarmEngine::GameState
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    #draw_bounding_boxes CyberarmEngine::BoundingBoxRenderer
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    #draw_caret CyberarmEngine::Element::EditBox
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    #draw_caret CyberarmEngine::Element::EditLine
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    #draw_circle CyberarmEngine::Window
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    #draw_fill CyberarmEngine::BackgroundImage
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    #draw_fill_height CyberarmEngine::BackgroundImage
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    #draw_fill_width CyberarmEngine::BackgroundImage
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    #draw_image CyberarmEngine::Element::Button
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    #draw_mesh CyberarmEngine::OpenGLRenderer
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    #draw_model CyberarmEngine::OpenGLRenderer
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    #draw_rect CyberarmEngine::Common
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    #draw_selection CyberarmEngine::Element::EditBox
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    #draw_selection CyberarmEngine::Element::EditLine
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    #draw_stretch CyberarmEngine::BackgroundImage
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    #draw_stretched CyberarmEngine::BackgroundNineSlice
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    #draw_text CyberarmEngine::Element::Button
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    #draw_text CyberarmEngine::Element::EditLine
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    #draw_tiled CyberarmEngine::BackgroundImage
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    #draw_tiled CyberarmEngine::BackgroundNineSlice
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    #drop CyberarmEngine::Window
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    #drop CyberarmEngine::GameState
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    #dt CyberarmEngine::Window
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    dt CyberarmEngine::Window
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    #each_circle_collision CyberarmEngine::GameObject
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    each_circle_collision CyberarmEngine::GameObject
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    #edit_box CyberarmEngine::DSL
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    #edit_line CyberarmEngine::DSL
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    #element CyberarmEngine::BorderCanvas
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    #element_visible CyberarmEngine::Element
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    #element_visible? CyberarmEngine::Element
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    #elements CyberarmEngine::Transform
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    #enabled= CyberarmEngine::Element
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    #enabled? CyberarmEngine::Element
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    #end_drag CyberarmEngine::Element::EditLine
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    #enter CyberarmEngine::Element
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    #enter CyberarmEngine::Element::EditLine
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    error CyberarmEngine::Console::Style
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    #error_message CyberarmEngine::Cache::DownloadManager::Download
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    #event CyberarmEngine::Subscription
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    #event CyberarmEngine::Event
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    #event_handler CyberarmEngine::Element
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    #exit_on_opengl_error? CyberarmEngine::Window
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    #faces CyberarmEngine::Model
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    #faces CyberarmEngine::Model::ModelObject
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    #factor_x CyberarmEngine::Text
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    #factor_y CyberarmEngine::Text
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    #field_of_view CyberarmEngine::PerspectiveCamera
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    #file_path CyberarmEngine::Model
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    #fill CyberarmEngine::Common
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    #fill_color CyberarmEngine::Element::Container
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    #filter CyberarmEngine::Element::EditLine::TextInput
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    #filter= CyberarmEngine::Element::EditLine::TextInput
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    #finalize CyberarmEngine::Renderer
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    find CyberarmEngine::Console::Command
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    find CyberarmEngine::Model::Parser
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    #find_closest CyberarmEngine::GameObject
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    #find_element_by_tag CyberarmEngine::Common
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    find_or_cache CyberarmEngine::ModelCache
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    #finished_at CyberarmEngine::Cache::DownloadManager::Download
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    #fits_on_line? CyberarmEngine::Element::Container
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    #flattened_materials CyberarmEngine::Model::ModelObject
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    #flattened_normals CyberarmEngine::Model::ModelObject
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    #flattened_uvs CyberarmEngine::Model::ModelObject
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    #flattened_vertices CyberarmEngine::Model::ModelObject
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    #flattened_vertices_size CyberarmEngine::Model::ModelObject
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    #flow CyberarmEngine::DSL
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    #focus CyberarmEngine::Element
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    #focus CyberarmEngine::Element::EditLine
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    #focus CyberarmEngine::Console
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    #focus= CyberarmEngine::GuiState
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    #focused CyberarmEngine::GuiState
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    #focused? CyberarmEngine::Element
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    forward CyberarmEngine::Vector
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    from_cache CyberarmEngine::Texture
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    #gain_focus CyberarmEngine::Window
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    #gain_focus CyberarmEngine::GameState
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    #game_objects CyberarmEngine::GameState
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    #gamepad_connected CyberarmEngine::Window
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    #gamepad_connected CyberarmEngine::GameState
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    #gamepad_disconnected CyberarmEngine::Window
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    #gamepad_disconnected CyberarmEngine::GameState
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    #generate_proxy CyberarmEngine::IntroState
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    #get CyberarmEngine::Transform
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    #get CyberarmEngine::ConfigFile
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    get CyberarmEngine::Stats
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    #get CyberarmEngine::Console::Command
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    get CyberarmEngine::Shader
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    #get_asset CyberarmEngine::Common
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    #get_image CyberarmEngine::Common
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    #get_normals CyberarmEngine::ColladaParser
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    #get_positions CyberarmEngine::ColladaParser
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    #get_sample CyberarmEngine::Common
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    #get_song CyberarmEngine::Common
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    #get_texture_coordinates CyberarmEngine::ColladaParser
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    #gl_distance2d CyberarmEngine::Vector
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    #gl_error? CyberarmEngine
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    #global_pause CyberarmEngine::GameState
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    #green CyberarmEngine::Color
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    #group CyberarmEngine::Console::Command
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    #group CyberarmEngine::Console::HelpCommand
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    #gui_state CyberarmEngine::Element::Container
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    #handle CyberarmEngine::Console::Command
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    #handle CyberarmEngine::Console::Command::SubCommand
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    #handle CyberarmEngine::Console::HelpCommand
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    #handle_command CyberarmEngine::Console
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    #handle_dragged_to CyberarmEngine::Element::Slider
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    #handle_keyboard_shortcuts CyberarmEngine::Element::EditLine
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    #handle_subcommand CyberarmEngine::Console::Command
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    #handle_text_wrapping CyberarmEngine::Element::TextBlock
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    #handler CyberarmEngine::Subscription
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    handles CyberarmEngine::ColladaParser
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    handles CyberarmEngine::WavefrontParser
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    handles CyberarmEngine::Model::Parser
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    #has_focus? CyberarmEngine::Window
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    #has_texture? CyberarmEngine::Model::ModelObject
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    #has_texture? CyberarmEngine::Model
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    #hash CyberarmEngine::Style
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    #heading CyberarmEngine::GameObject
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    #height CyberarmEngine::Background
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    #height CyberarmEngine::Element
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    #height CyberarmEngine::GBuffer
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    #height CyberarmEngine::BackgroundNineSlice
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    #height CyberarmEngine::BoundingBox
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    #height CyberarmEngine::Text
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    #height CyberarmEngine::BackgroundImage
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    #height CyberarmEngine::GameObject
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    #height_scale CyberarmEngine::BackgroundNineSlice
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    #height_scale CyberarmEngine::BackgroundImage
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    #hide CyberarmEngine::Element
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    #hide_menu CyberarmEngine::GuiState
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    highlight CyberarmEngine::Console::Style
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    #hit? CyberarmEngine::Element
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    #hit_element? CyberarmEngine::Element::Container
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    #holding_left_mouse_button CyberarmEngine::Element::Slider
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    #id CyberarmEngine::Model::ModelObject
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    #id CyberarmEngine::Texture
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    identity CyberarmEngine::Transform
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    #image CyberarmEngine::BackgroundNineSlice
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    #image CyberarmEngine::DSL
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    #image CyberarmEngine::BackgroundImage
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    #image CyberarmEngine::GameObject
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    increment CyberarmEngine::Stats
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    inherited CyberarmEngine::Model::Parser
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    inherited CyberarmEngine::Console::Command
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    #initialize CyberarmEngine::Background
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    #initialize CyberarmEngine::Paint
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    #initialize CyberarmEngine::OpenGLRenderer
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    #initialize CyberarmEngine::Element::Slider::Handle
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    #initialize CyberarmEngine::Console::Command::SubCommand
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    #initialize CyberarmEngine::Transform
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    #initialize CyberarmEngine::Style
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    #initialize CyberarmEngine::Light
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    #initialize CyberarmEngine::Subscription
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    #initialize CyberarmEngine::Element::ListBox
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    #initialize CyberarmEngine::BorderCanvas
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    #initialize CyberarmEngine::Element::EditLine
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    #initialize CyberarmEngine::Element::EditBox
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    #initialize CyberarmEngine::BoundingBox
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    #initialize CyberarmEngine::PerspectiveCamera
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    #initialize CyberarmEngine::Animator
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    #initialize CyberarmEngine::Texture
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    #initialize CyberarmEngine::Model::Material
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    #initialize CyberarmEngine::Window
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    #initialize CyberarmEngine::Console::Command
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    #initialize CyberarmEngine::GBuffer
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    #initialize CyberarmEngine::Vector
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    #initialize CyberarmEngine::Renderer
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    #initialize CyberarmEngine::BackgroundNineSlice
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    #initialize CyberarmEngine::Timer
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    #initialize CyberarmEngine::Cache::DownloadManager::Download
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    #initialize CyberarmEngine::Element::Progress
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    #initialize CyberarmEngine::Model
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    #initialize CyberarmEngine::Model::Parser
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    #initialize CyberarmEngine::Console
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    #initialize CyberarmEngine::Element::TextBlock
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    #initialize CyberarmEngine::Text
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    #initialize CyberarmEngine::Element::CheckBox
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    #initialize CyberarmEngine::Model::ModelObject
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    #initialize CyberarmEngine::Element::Image
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    #initialize CyberarmEngine::Ray
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    #initialize CyberarmEngine::ConfigFile
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    #initialize CyberarmEngine::OrthographicCamera
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    #initialize CyberarmEngine::Element::ToggleButton
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    #initialize CyberarmEngine::Cache::DownloadManager
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    #initialize CyberarmEngine::Element::Slider
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    #initialize CyberarmEngine::BoundingBoxRenderer
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    #initialize CyberarmEngine::Element::Container
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    #initialize CyberarmEngine::Element
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    #initialize CyberarmEngine::GameState
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    #initialize CyberarmEngine::Shader
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    #initialize CyberarmEngine::GuiState
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    #initialize CyberarmEngine::GameObject
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    #initialize CyberarmEngine::BackgroundImage
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    #initialize CyberarmEngine::Element::Button
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    #inner_height CyberarmEngine::Element
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    #inner_width CyberarmEngine::Element
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    #inside? CyberarmEngine::BoundingBox
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    #inspect CyberarmEngine::GuiState
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    #inspect CyberarmEngine::Element
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    instance CyberarmEngine::Window
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    instance= CyberarmEngine::Window
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    #intensity CyberarmEngine::Light
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    #intersect? CyberarmEngine::BoundingBox
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    #intersect? CyberarmEngine::Ray
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    #intersect_bounding_box? CyberarmEngine::Ray
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    #invalidate_cache! CyberarmEngine::Text
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    #inverse CyberarmEngine::Vector
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    #is_root? CyberarmEngine::Element
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    #items CyberarmEngine::Element::ListBox
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    #keep_caret_visible CyberarmEngine::Element::EditLine
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    #label CyberarmEngine::DSL
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    #last_frame_time CyberarmEngine::Window
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    #last_position CyberarmEngine::GameObject
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    #layout CyberarmEngine::Element::Flow
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    #layout CyberarmEngine::Element::Stack
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    #layout CyberarmEngine::Element::Container
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    #leave CyberarmEngine::Element::EditLine
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    #leave CyberarmEngine::Element
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    #left CyberarmEngine::OrthographicCamera
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    left CyberarmEngine::Vector
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    #left CyberarmEngine::BorderCanvas
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    #left CyberarmEngine::BackgroundNineSlice
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    #left_mouse_button CyberarmEngine::Element::EditLine
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    #left_mouse_button CyberarmEngine::Element
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    #lerp CyberarmEngine::Vector
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    #light_id CyberarmEngine::Light
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    #lighten CyberarmEngine::Common
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    #lighting CyberarmEngine::OpenGLRenderer
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    #line_width CyberarmEngine::Element::TextBlock
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    #link_shaders CyberarmEngine::Shader
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    #list_box CyberarmEngine::DSL
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    list_commands CyberarmEngine::Console::Command
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    #load_image CyberarmEngine::Texture
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    load_model_from_cache CyberarmEngine::ModelCache
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    #look_at CyberarmEngine::GameObject
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    #lose_focus CyberarmEngine::Window
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    #lose_focus CyberarmEngine::GameState
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    #magnitude CyberarmEngine::Vector
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    #markup_width CyberarmEngine::Text
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    #material CyberarmEngine::Face
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    #material_file CyberarmEngine::Model
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    #materials CyberarmEngine::Model::ModelObject
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    #materials CyberarmEngine::Model
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    #max CyberarmEngine::BoundingBox
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    #max CyberarmEngine::Ray
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    #max_scroll_height CyberarmEngine::Element
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    #max_scroll_width CyberarmEngine::Element
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    #max_view_distance CyberarmEngine::PerspectiveCamera
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    #max_view_distance CyberarmEngine::OrthographicCamera
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    #max_width CyberarmEngine::Element::Container
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    #mesh_colors CyberarmEngine::BoundingBoxRenderer
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    #mesh_normals CyberarmEngine::BoundingBoxRenderer
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    #mesh_vertices CyberarmEngine::BoundingBoxRenderer
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    #method_missing CyberarmEngine::Style
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    #min CyberarmEngine::BoundingBox
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    #min CyberarmEngine::Ray
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    #min_view_distance CyberarmEngine::PerspectiveCamera
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    #min_view_distance CyberarmEngine::OrthographicCamera
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    #mode CyberarmEngine::BackgroundImage
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    #mode CyberarmEngine::GameObject
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    #mode CyberarmEngine::BackgroundNineSlice
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    #mouse_wheel_down CyberarmEngine::Element::Container
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    #mouse_wheel_up CyberarmEngine::Element::Container
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    #move CyberarmEngine::Element::EditBox
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    #move_caret_to_mouse CyberarmEngine::Element::EditLine
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    #move_caret_to_mouse CyberarmEngine::Element::EditBox
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    #move_to_next_line CyberarmEngine::Element::Container
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    #multiply_matrices CyberarmEngine::Transform
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    #multiply_transform CyberarmEngine::Vector
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    #name CyberarmEngine::Model::Material
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    #name CyberarmEngine::Shader
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    #name CyberarmEngine::Model::ModelObject
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    #needs_cursor? CyberarmEngine::Window
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    #needs_redraw? CyberarmEngine::GameState
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    #needs_redraw? CyberarmEngine::Window
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    #needs_repaint? CyberarmEngine::GameState
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    #needs_repaint? CyberarmEngine::GuiState
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    #nine_slice CyberarmEngine::BackgroundNineSlice
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    #noncontent_height CyberarmEngine::Element
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    #noncontent_width CyberarmEngine::Element
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    #normalize CyberarmEngine::BoundingBox
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    #normalize_with_offset CyberarmEngine::BoundingBox
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    #normalized CyberarmEngine::Vector
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    #normals CyberarmEngine::Face
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    #normals CyberarmEngine::Model::ModelObject
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    #normals CyberarmEngine::Model
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    #normals_buffer_id CyberarmEngine::Model
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    notice CyberarmEngine::Console::Style
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    now CyberarmEngine::Window
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    #number_of_vertices CyberarmEngine::OpenGLRenderer
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    #objects CyberarmEngine::Model
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    #opacity CyberarmEngine::Common
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    #opengl_renderer CyberarmEngine::Renderer
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    #options CyberarmEngine::GameObject
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    #options CyberarmEngine::Element
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    #options CyberarmEngine::GameState
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    #options CyberarmEngine::Text
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    #orientation CyberarmEngine::PerspectiveCamera
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    #orientation CyberarmEngine::OrthographicCamera
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    orthographic CyberarmEngine::Transform
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    #outer_height CyberarmEngine::Element
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    #outer_width CyberarmEngine::Element
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    #parent CyberarmEngine::Element
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    #parse CyberarmEngine::WavefrontParser
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    #parse CyberarmEngine::ColladaParser
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    #parse CyberarmEngine::Model
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    #parse CyberarmEngine::Model::Parser
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    #parse_geometry CyberarmEngine::ColladaParser
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    #parse_material CyberarmEngine::ColladaParser
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    #parse_mtllib CyberarmEngine::WavefrontParser
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    #path CyberarmEngine::Element::Image
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    #pause CyberarmEngine::GameObject
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    #paused CyberarmEngine::GameObject
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    perspective CyberarmEngine::Transform
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    #point? CyberarmEngine::BoundingBox
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    #pop_state CyberarmEngine::Window
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    #pop_state CyberarmEngine::Common
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    #populate_vertex_buffer CyberarmEngine::Model
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    #position CyberarmEngine::GameObject
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    #position CyberarmEngine::Model
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    #position CyberarmEngine::PerspectiveCamera
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    #position CyberarmEngine::Light
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    #position CyberarmEngine::OrthographicCamera
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    #position_handle CyberarmEngine::Element::Slider
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    #position_on_current_line CyberarmEngine::Element::Container
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    #position_on_next_line CyberarmEngine::Element::Container
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    #positions_buffer_id CyberarmEngine::Model
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    #post_processing CyberarmEngine::OpenGLRenderer
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    #post_setup CyberarmEngine::GameState
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    #post_setup CyberarmEngine::GuiState
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    #preload_default_shaders CyberarmEngine
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    #preprocess_source CyberarmEngine::Shader
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    #previous_state CyberarmEngine::Common
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    #program CyberarmEngine::Shader
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    #progress CyberarmEngine::Cache::DownloadManager
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    #progress CyberarmEngine::Animator
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    #progress CyberarmEngine::DSL
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    #progress CyberarmEngine::Cache::DownloadManager::Download
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    #project_node CyberarmEngine::ColladaParser
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    #projection_matrix CyberarmEngine::PerspectiveCamera
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    #projection_matrix CyberarmEngine::OrthographicCamera
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    #prune CyberarmEngine::Cache::DownloadManager
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    #publish CyberarmEngine::Event
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    #publisher CyberarmEngine::Subscription
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    #push_state CyberarmEngine::Window
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    #push_state CyberarmEngine::Common
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    #radius CyberarmEngine::GameObject
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    #range CyberarmEngine::Element::Slider
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    #recalculate CyberarmEngine::Element::ListBox
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    #recalculate CyberarmEngine::Element::TextBlock
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    #recalculate CyberarmEngine::Element
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    #recalculate CyberarmEngine::Element::ToggleButton
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    #recalculate CyberarmEngine::Element::Slider
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    #recalculate CyberarmEngine::Element::Button
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    recalculate CyberarmEngine::Element::ListBox
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    #recalculate CyberarmEngine::Element::Container
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    #recalculate CyberarmEngine::Element::Progress
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    #recalculate CyberarmEngine::Element::Image
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    #recalculate CyberarmEngine::Element::EditLine
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    #red CyberarmEngine::Color
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    #redirect_holding_mouse_button CyberarmEngine::GuiState
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    #redirect_mouse_button CyberarmEngine::GuiState
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    #redirect_mouse_wheel CyberarmEngine::GuiState
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    #redirect_released_mouse_button CyberarmEngine::GuiState
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    #reflatten CyberarmEngine::Model::ModelObject
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    #release_gl_resources CyberarmEngine::Model
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    release_textures CyberarmEngine::Texture
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    #released_left_mouse_button CyberarmEngine::Element
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    #released_left_mouse_button CyberarmEngine::Element::ListBox
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    #remaining_bytes CyberarmEngine::Cache::DownloadManager::Download
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    #remove CyberarmEngine::Element::Container
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    #render CyberarmEngine::Element
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    #render CyberarmEngine::Element::Progress
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    #render CyberarmEngine::Element::Button
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    #render CyberarmEngine::Element::EditLine
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    #render CyberarmEngine::BoundingBoxRenderer
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    #render CyberarmEngine::Element::Container
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    #render CyberarmEngine::OpenGLRenderer
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    #render CyberarmEngine::Element::TextBlock
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    #render CyberarmEngine::Element::ListBox
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    #render CyberarmEngine::Element::Image
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    #render_framebuffer CyberarmEngine::OpenGLRenderer
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    #reposition CyberarmEngine::Element
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    #request_focus CyberarmEngine::GuiState
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    #request_recalculate CyberarmEngine::GuiState
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    #request_recalculate_for CyberarmEngine::GuiState
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    #request_repaint CyberarmEngine::GuiState
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    #right CyberarmEngine::BorderCanvas
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    #right CyberarmEngine::BackgroundNineSlice
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    right CyberarmEngine::Vector
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    #right CyberarmEngine::OrthographicCamera
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    #root CyberarmEngine::Element
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    #rotate CyberarmEngine::GameObject
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    rotate CyberarmEngine::Transform
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    rotate_3d CyberarmEngine::Transform
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    rotate_gl CyberarmEngine::Transform
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    #row_at CyberarmEngine::Element::EditBox
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    #safe_style_fetch CyberarmEngine::Element
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    #save! CyberarmEngine::ConfigFile
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    #save_as CyberarmEngine::Cache::DownloadManager::Download
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    #scale CyberarmEngine::GameObject
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    scale CyberarmEngine::Transform
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    #scale CyberarmEngine::Model::ModelObject
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    #scale= CyberarmEngine::GameObject
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    scale_3d CyberarmEngine::Transform
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    #scale_x CyberarmEngine::GameObject
- 
    #scale_y CyberarmEngine::GameObject
- 
    #screen_vbo CyberarmEngine::GBuffer
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    #scroll_height CyberarmEngine::Element
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    #scroll_position CyberarmEngine::Element::Container
- 
    #scroll_top CyberarmEngine::Element::Container
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    #scroll_top= CyberarmEngine::Element::Container
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    #scroll_width CyberarmEngine::Element
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    #selection_start_position CyberarmEngine::Element::EditLine
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    #serialize CyberarmEngine::ConfigFile
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    #set CyberarmEngine::Paint
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    #set CyberarmEngine::Console::Command
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    #set_background CyberarmEngine::Element
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    #set_background_image CyberarmEngine::Element
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    #set_background_nine_slice CyberarmEngine::Element
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    #set_border_color CyberarmEngine::Element
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    #set_border_thickness CyberarmEngine::Element
- 
    #set_color CyberarmEngine::Element
- 
    #set_font CyberarmEngine::Element
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    #set_margin CyberarmEngine::Element
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    #set_material CyberarmEngine::Model::Parser
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    #set_object CyberarmEngine::Model::Parser
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    #set_padding CyberarmEngine::Element
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    #set_position CyberarmEngine::Element::EditBox
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    #set_read_buffer CyberarmEngine::GBuffer
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    #set_read_buffer_depth CyberarmEngine::GBuffer
- 
    #set_smoothing CyberarmEngine::WavefrontParser
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    #set_static_position CyberarmEngine::Element
- 
    #set_texture CyberarmEngine::Model::Material
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    set_uniform CyberarmEngine::Shader
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    #setup CyberarmEngine::GameState
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    #setup CyberarmEngine::IntroState
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    #setup CyberarmEngine::Console::Command
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    setup CyberarmEngine::Console::Command
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    #shader_files_exist? CyberarmEngine::Shader
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    #shadow CyberarmEngine::Text
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    #shadow_alpha CyberarmEngine::Text
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    #shadow_color CyberarmEngine::Text
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    #shadow_size CyberarmEngine::Text
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    #shift_down? CyberarmEngine::Common
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    #shift_state CyberarmEngine::Window
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    #shift_state CyberarmEngine::Common
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    #shortest_distance CyberarmEngine::Background
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    #show CyberarmEngine::Element
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    #show_cursor CyberarmEngine::Window
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    #show_cursor CyberarmEngine::Common
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    #show_cursor= CyberarmEngine::Common
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    #show_debug_heading CyberarmEngine::GameObject
- 
    #show_menu CyberarmEngine::Element::ListBox
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    #show_menu CyberarmEngine::GuiState
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    #show_wireframe CyberarmEngine::OpenGLRenderer
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    #size CyberarmEngine::Text
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    #slider CyberarmEngine::DSL
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    #smoothing CyberarmEngine::Model
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    #smoothing CyberarmEngine::Face
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    #space_available_height CyberarmEngine::Element
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    #space_available_width CyberarmEngine::Element
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    #specular CyberarmEngine::Model::Material
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    #specular CyberarmEngine::Light
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    #stack CyberarmEngine::DSL
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    #started_at CyberarmEngine::Cache::DownloadManager::Download
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    #states CyberarmEngine::Window
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    #status CyberarmEngine::Cache::DownloadManager
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    #status CyberarmEngine::Cache::DownloadManager::Download
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    #stdin CyberarmEngine::Console
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    #step_size CyberarmEngine::Element::Slider
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    #stop CyberarmEngine::Shader
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    stop CyberarmEngine::Shader
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    #stroke_color CyberarmEngine::Element::Container
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    #style CyberarmEngine::Element
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    #stylize CyberarmEngine::Element
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    #subcommand CyberarmEngine::Console::Command
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    #subscribe CyberarmEngine::Event
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    #sum CyberarmEngine::BoundingBox
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    #sum CyberarmEngine::Vector
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    supported_formats CyberarmEngine::Model::Parser
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    #swap_font CyberarmEngine::Text
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    #tallest_neighbor CyberarmEngine::Element::Container
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    #text CyberarmEngine::Text
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    #text= CyberarmEngine::Element::CheckBox
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    #text_input CyberarmEngine::Console
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    #text_input_position_for CyberarmEngine::Element::EditLine
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    #text_input_position_for CyberarmEngine::Element::EditBox
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    #text_width CyberarmEngine::Text
- 
    #textobject CyberarmEngine::Text
- 
    #texture CyberarmEngine::GBuffer
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    #texture_id CyberarmEngine::Model::Material
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    #textured_material CyberarmEngine::Model
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    #textures_buffer_id CyberarmEngine::Model
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    #texures CyberarmEngine::Model
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    #theme CyberarmEngine::DSL
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    #theme_defaults CyberarmEngine::Theme
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    #tip CyberarmEngine::Element
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    #to_a CyberarmEngine::Vector
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    #to_gl CyberarmEngine::Transform
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    #to_h CyberarmEngine::Vector
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    #to_s CyberarmEngine::Element
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    #to_s CyberarmEngine::Vector
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    #to_s CyberarmEngine::Element::Container
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    #to_s CyberarmEngine::GuiState
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    #toggle CyberarmEngine::Element
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    #toggle_button CyberarmEngine::DSL
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    #toggled CyberarmEngine::Element::ToggleButton
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    #tool_tip_delay CyberarmEngine::GuiState
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    #top CyberarmEngine::BorderCanvas
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    #top CyberarmEngine::BackgroundNineSlice
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    #top CyberarmEngine::OrthographicCamera
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    #top_left CyberarmEngine::Paint
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    #top_right CyberarmEngine::Paint
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    #total_bytes CyberarmEngine::Cache::DownloadManager::Download
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    #total_downloaded_bytes CyberarmEngine::Cache::DownloadManager::Download
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    #transition CyberarmEngine::Animator
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    translate CyberarmEngine::Transform
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    translate_3d CyberarmEngine::Transform
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    #tween_bounce CyberarmEngine::Animator
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    #tween_bounce_past CyberarmEngine::Animator
- 
    #tween_ease_from CyberarmEngine::Animator
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    #tween_ease_from_to CyberarmEngine::Animator
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    #tween_ease_in CyberarmEngine::Animator
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    #tween_ease_in_back CyberarmEngine::Animator
- 
    #tween_ease_in_circ CyberarmEngine::Animator
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    #tween_ease_in_cubic CyberarmEngine::Animator
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    #tween_ease_in_expo CyberarmEngine::Animator
- 
    #tween_ease_in_out CyberarmEngine::Animator
- 
    #tween_ease_in_out_back CyberarmEngine::Animator
- 
    #tween_ease_in_out_circ CyberarmEngine::Animator
- 
    #tween_ease_in_out_cubic CyberarmEngine::Animator
- 
    #tween_ease_in_out_expo CyberarmEngine::Animator
- 
    #tween_ease_in_out_quad CyberarmEngine::Animator
- 
    #tween_ease_in_out_quart CyberarmEngine::Animator
- 
    #tween_ease_in_out_quint CyberarmEngine::Animator
- 
    #tween_ease_in_quad CyberarmEngine::Animator
- 
    #tween_ease_in_quart CyberarmEngine::Animator
- 
    #tween_ease_in_quint CyberarmEngine::Animator
- 
    #tween_ease_out CyberarmEngine::Animator
- 
    #tween_ease_out_back CyberarmEngine::Animator
- 
    #tween_ease_out_circ CyberarmEngine::Animator
- 
    #tween_ease_out_cubic CyberarmEngine::Animator
- 
    #tween_ease_out_expo CyberarmEngine::Animator
- 
    #tween_ease_out_quad CyberarmEngine::Animator
- 
    #tween_ease_out_quart CyberarmEngine::Animator
- 
    #tween_ease_out_quint CyberarmEngine::Animator
- 
    #tween_ease_to CyberarmEngine::Animator
- 
    #tween_elastic CyberarmEngine::Animator
- 
    #tween_linear CyberarmEngine::Animator
- 
    #tween_swing_from CyberarmEngine::Animator
- 
    #tween_swing_from_to CyberarmEngine::Animator
- 
    #tween_swing_to CyberarmEngine::Animator
- 
    #type CyberarmEngine::Element::Progress
- 
    #type CyberarmEngine::Light
- 
    #u CyberarmEngine::TextureCoordinate
- 
    #unbind_framebuffer CyberarmEngine::GBuffer
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    #uniform_boolean CyberarmEngine::Shader
- 
    #uniform_float CyberarmEngine::Shader
- 
    #uniform_integer CyberarmEngine::Shader
- 
    #uniform_transform CyberarmEngine::Shader
- 
    #uniform_vec3 CyberarmEngine::Shader
- 
    #uniform_vec4 CyberarmEngine::Shader
- 
    #union CyberarmEngine::BoundingBox
- 
    #unpause CyberarmEngine::GameObject
- 
    #unsubscribe CyberarmEngine::Event
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    #unsubscribe CyberarmEngine::Subscription
- 
    up CyberarmEngine::Vector
- 
    #update CyberarmEngine::Element::Container
- 
    #update CyberarmEngine::Element::Progress
- 
    #update CyberarmEngine::Element::EditBox
- 
    #update CyberarmEngine::IntroState
- 
    #update CyberarmEngine::Element::Slider
- 
    #update CyberarmEngine::BorderCanvas
- 
    #update CyberarmEngine::GuiState
- 
    #update CyberarmEngine::GameObject
- 
    #update CyberarmEngine::Element
- 
    #update CyberarmEngine::GameState
- 
    #update CyberarmEngine::Background
- 
    #update CyberarmEngine::Animator
- 
    #update CyberarmEngine::Console
- 
    #update CyberarmEngine::Window
- 
    #update CyberarmEngine::Timer
- 
    #update CyberarmEngine::Text
- 
    #update CyberarmEngine::Cache::DownloadManager
- 
    #update CyberarmEngine::Element::EditLine
- 
    #update_background CyberarmEngine::Element::Progress
- 
    #update_background CyberarmEngine::Element
- 
    #update_background_image CyberarmEngine::Element
- 
    #update_background_nine_slice CyberarmEngine::Element
- 
    #update_history_y CyberarmEngine::Console
- 
    #update_styles CyberarmEngine::Element
- 
    #uri CyberarmEngine::Cache::DownloadManager::Download
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    #usage CyberarmEngine::Console::Command::SubCommand
- 
    #usage CyberarmEngine::Console::Command
- 
    #usage CyberarmEngine::Console::HelpCommand
- 
    use CyberarmEngine::Console::Command
- 
    #use CyberarmEngine::Shader
- 
    use CyberarmEngine::Shader
- 
    #uvs CyberarmEngine::Model::ModelObject
- 
    #uvs CyberarmEngine::Face
- 
    #uvs CyberarmEngine::Model
- 
    #uvs CyberarmEngine::GBuffer
- 
    #uvs_buffer_id CyberarmEngine::Model
- 
    #v CyberarmEngine::TextureCoordinate
- 
    #value CyberarmEngine::Element::CheckBox
- 
    #value CyberarmEngine::Element::Progress
- 
    #value CyberarmEngine::Element::Container
- 
    #value CyberarmEngine::Element::Slider
- 
    #value CyberarmEngine::Element::Button
- 
    #value CyberarmEngine::Element::Image
- 
    #value CyberarmEngine::Element
- 
    #value CyberarmEngine::Element::ToggleButton
- 
    #value CyberarmEngine::Element::TextBlock
- 
    #value CyberarmEngine::Element::EditLine
- 
    #value= CyberarmEngine::Element::CheckBox
- 
    #value= CyberarmEngine::Element::Progress
- 
    #value= CyberarmEngine::Element::Button
- 
    #value= CyberarmEngine::Element::Image
- 
    #value= CyberarmEngine::Element
- 
    #value= CyberarmEngine::Element::TextBlock
- 
    #value= CyberarmEngine::Element::EditLine
- 
    #values CyberarmEngine::Console::Command::SubCommand
- 
    #variable CyberarmEngine::Shader
- 
    #velocity CyberarmEngine::GameObject
- 
    #vertex_array_id CyberarmEngine::Model
- 
    #vertex_count CyberarmEngine::BoundingBoxRenderer
- 
    #vertex_count CyberarmEngine::Model
- 
    #vertices CyberarmEngine::Model::ModelObject
- 
    #vertices CyberarmEngine::Face
- 
    #vertices CyberarmEngine::Model
- 
    #vertices CyberarmEngine::GBuffer
- 
    #vertices_count CyberarmEngine::Model
- 
    view CyberarmEngine::Transform
- 
    #view_matrix CyberarmEngine::OrthographicCamera
- 
    #view_matrix CyberarmEngine::PerspectiveCamera
- 
    #visible CyberarmEngine::GameObject
- 
    #visible? CyberarmEngine::Element
- 
    #volume CyberarmEngine::BoundingBox
- 
    warn CyberarmEngine::Console::Style
- 
    #weight CyberarmEngine::TextureCoordinate
- 
    #weight CyberarmEngine::Vector
- 
    #width CyberarmEngine::BackgroundNineSlice
- 
    #width CyberarmEngine::BackgroundImage
- 
    #width CyberarmEngine::BoundingBox
- 
    #width CyberarmEngine::GameObject
- 
    #width CyberarmEngine::Element
- 
    #width CyberarmEngine::Background
- 
    #width CyberarmEngine::Text
- 
    #width CyberarmEngine::GBuffer
- 
    #width_scale CyberarmEngine::BackgroundNineSlice
- 
    #width_scale CyberarmEngine::BackgroundImage
- 
    #window CyberarmEngine::Common
- 
    #write_tree CyberarmEngine::Element::Container
- 
    #x CyberarmEngine::BackgroundNineSlice
- 
    #x CyberarmEngine::BackgroundImage
- 
    #x CyberarmEngine::Point
- 
    #x CyberarmEngine::Element
- 
    #x CyberarmEngine::Background
- 
    #x CyberarmEngine::Vector
- 
    #x CyberarmEngine::Text
- 
    #xy CyberarmEngine::Vector
- 
    #y CyberarmEngine::BackgroundNineSlice
- 
    #y CyberarmEngine::BackgroundImage
- 
    #y CyberarmEngine::Element
- 
    #y CyberarmEngine::Point
- 
    #y CyberarmEngine::Background
- 
    #y CyberarmEngine::Vector
- 
    #y CyberarmEngine::Text
- 
    #z CyberarmEngine::BackgroundNineSlice
- 
    #z CyberarmEngine::BackgroundImage
- 
    #z CyberarmEngine::Element
- 
    #z CyberarmEngine::Background
- 
    #z CyberarmEngine::Vector
- 
    #z CyberarmEngine::Text
- 
    #zoom CyberarmEngine::OrthographicCamera