Method List
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#[] RubyArmor::SpriteSheet
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[] RubyArmor::SpriteSheet
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ask RubyWarrior::UI
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choose RubyWarrior::UI
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#create_file_tab_windows RubyArmor::Play
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#create_file_tabs RubyArmor::Play
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#create_log_tab_windows RubyArmor::Play
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#create_log_tabs RubyArmor::Play
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#create_sync_timer RubyArmor::Play
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#create_ui_bar RubyArmor::Play
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#draw RubyArmor::FloatingText
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#draw RubyArmor::DungeonView
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#draw RubyArmor::Play
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#draw_entrance RubyArmor::DungeonView
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#draw_floor RubyArmor::DungeonView
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#draw_stairs RubyArmor::DungeonView
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#draw_units RubyArmor::DungeonView
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#draw_walls RubyArmor::DungeonView
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#effective_turn RubyArmor::Play
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#finalize RubyArmor::ChooseProfile
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#finalize RubyArmor::CreateProfile
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#floor RubyArmor::DungeonView
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#floor RubyArmor::Play
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#generate RubyWarrior::PlayerGenerator
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#generate_readme RubyArmor::Play
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gets RubyWarrior::UI
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#handle_exception RubyArmor::Play
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#initialize RubyArmor::WarriorConfig
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#initialize RubyArmor::ReviewCode
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#initialize RubyArmor::FloatingText
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#initialize RubyArmor::Play
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#initialize RubyArmor::Window
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#initialize RubyArmor::BaseUserData
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#initialize RubyArmor::CreateProfile
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#initialize RubyArmor::SpriteSheet
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#initialize RubyArmor::DungeonView
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#level RubyArmor::Play
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#level_ended RubyArmor::Play
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#new_profile RubyArmor::CreateProfile
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#original_perform RubyWarrior::Abilities::Rest
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#original_take_damage RubyWarrior::Units::Base
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#out_of_time? RubyArmor::Play
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#path_for_level RubyArmor::ReviewCode
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path_for_level RubyArmor::ReviewCode
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#perform RubyWarrior::Abilities::Rest
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#play RubyArmor::CreateProfile
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#play RubyArmor::ChooseProfile
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#play_turn RubyArmor::Play
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#prepare_level RubyArmor::Play
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#print RubyArmor::Play
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print RubyWarrior::UI
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#profile RubyArmor::Play
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proxy RubyWarrior::UI
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#puts RubyArmor::Play
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puts RubyWarrior::UI
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puts_with_delay RubyWarrior::UI
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#record_log RubyArmor::Play
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#recording_log? RubyArmor::Play
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#refresh_labels RubyArmor::Play
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#replace_log RubyArmor::Play
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#replace_syntax RubyArmor::Play
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request RubyWarrior::UI
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#save_player_code RubyArmor::Play
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saved_levels? RubyArmor::ReviewCode
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#setup RubyArmor::ChooseProfile
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#setup RubyArmor::Play
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#start_level RubyArmor::Play
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#sync_player_file RubyArmor::Play
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#take_damage RubyWarrior::Units::Base
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#tile_set RubyArmor::DungeonView
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#tip RubyArmor::DungeonView
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#tip_for_tile RubyArmor::DungeonView
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#turn RubyArmor::DungeonView
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#turn RubyArmor::Play
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#turn_delay RubyArmor::WarriorConfig
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#turn_delay= RubyArmor::WarriorConfig
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#unit_health_changed RubyArmor::DungeonView
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#unit_health_changed RubyArmor::Play
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#update RubyArmor::FloatingText
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#update RubyArmor::Play
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#update RubyArmor::CreateProfile
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#update_turn_delay RubyArmor::Play
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#warrior_class RubyArmor::WarriorConfig
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#warrior_class= RubyArmor::WarriorConfig
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#x RubyWarrior::Position
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#y RubyWarrior::Position