Method List
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#== Point
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#any_of_at? Codenjoy::Client::Games::Battlecity::Board
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#at? Codenjoy::Client::Games::Battlecity::Board
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#barrier_at? Codenjoy::Client::Games::Battlecity::Board
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#board Codenjoy::Client::Games::Tetris::Board
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#board_to_s Codenjoy::Client::Games::Battlecity::Board
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#bullet_at? Codenjoy::Client::Games::Battlecity::Board
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#compare Top Level Namespace
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#coords_to_pos Codenjoy::Client::Games::Tetris::Board
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#count_near Codenjoy::Client::Games::Battlecity::Board
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#count_near Codenjoy::Client::Games::Tetris::Board
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#current_figure_point Codenjoy::Client::Games::Tetris::Board
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#current_figure_type Codenjoy::Client::Games::Tetris::Board
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#down Point
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#findAll Codenjoy::Client::Games::Battlecity::Board
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#find_by_list Codenjoy::Client::Games::Battlecity::Board
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#future_figures Codenjoy::Client::Games::Tetris::Board
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#game_over? Codenjoy::Client::Games::Battlecity::Board
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#get Codenjoy::Client::Games::Tetris::Board
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#getAt Codenjoy::Client::Games::Battlecity::Board
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#getLength LengthToXY
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#getXY LengthToXY
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#get_answer YourSolver
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#get_at Codenjoy::Client::Games::Tetris::Board
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#get_barriers Codenjoy::Client::Games::Battlecity::Board
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#get_bullets Codenjoy::Client::Games::Battlecity::Board
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#get_enemies Codenjoy::Client::Games::Battlecity::Board
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#get_figures Codenjoy::Client::Games::Tetris::Board
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#get_free_space Codenjoy::Client::Games::Tetris::Board
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#get_me Codenjoy::Client::Games::Battlecity::Board
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#get_near Codenjoy::Client::Games::Battlecity::Board
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#get_near Codenjoy::Client::Games::Tetris::Board
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#indexes Top Level Namespace
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#initialize Point
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#initialize LengthToXY
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#inversionX LengthToXY
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#inversionY LengthToXY
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#is_at? Codenjoy::Client::Games::Tetris::Board
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#is_free? Codenjoy::Client::Games::Tetris::Board
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#is_near? Codenjoy::Client::Games::Tetris::Board
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#left Point
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#near? Codenjoy::Client::Games::Battlecity::Board
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#next_element_in_direction Codenjoy::Client::Games::Tetris::Board
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#out_of? Point
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#play Codenjoy::Client::Game
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#pos_to_coords Codenjoy::Client::Games::Tetris::Board
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#process Codenjoy::Client::Games::Tetris::Board
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#process Codenjoy::Client::Games::Battlecity::Board
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#right Point
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#size Codenjoy::Client::Games::Tetris::Board
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#size Codenjoy::Client::Games::Battlecity::Board
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#sort Top Level Namespace
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#source_path Codenjoy::Client::Game
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#to_s Codenjoy::Client::Games::Tetris::Board
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#to_s Point
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#to_s Codenjoy::Client::Games::Battlecity::Board
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#up Point
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#ws_url Codenjoy::Client::Game
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#x Point
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#xyl Codenjoy::Client::Games::Battlecity::Board
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#y Point