Method List
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#% BulldogPhysics::Vector3
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#* BulldogPhysics::Matrix3
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#* BulldogPhysics::Quaternion
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#* BulldogPhysics::Vector3
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#* BulldogPhysics::Matrix4
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#+ BulldogPhysics::Matrix3
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#+ BulldogPhysics::Vector3
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#- BulldogPhysics::Vector3
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#acceleration BulldogPhysics::Particles::Particle
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#add BulldogPhysics::Particles::ParticleForceRegistry
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#addForce BulldogPhysics::Particles::Particle
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#addScaledVector BulldogPhysics::Vector3
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#addScaledVector BulldogPhysics::Quaternion
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#addVector BulldogPhysics::Vector3
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#add_contact BulldogPhysics::Particles::Collisions::ParticleCable
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#add_contact BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#add_contact BulldogPhysics::Particles::Collisions::ParticleRod
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#add_contact BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#add_gravity BulldogPhysics::Particles::Collisions::ParticleWorld
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#ambient GlStuff::Material
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#ambient GlStuff::Lighting
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#anchor BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#calculate_separating_velocity BulldogPhysics::Particles::Collisions::ParticleContact
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#clear BulldogPhysics::Particles::ParticleForceRegistry
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#clear BulldogPhysics::Vector3
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#clearAccumulator BulldogPhysics::Particles::Particle
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#componentProduct BulldogPhysics::Vector3
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#componentProductUpdate BulldogPhysics::Vector3
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#compute_normals Terrain
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#contact_generators BulldogPhysics::Particles::Collisions::ParticleWorld
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#contact_normal BulldogPhysics::Particles::Collisions::ParticleContact
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#contacts BulldogPhysics::Particles::Collisions::ParticleWorld
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#create_display_list Terrain
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#crossProduct BulldogPhysics::Vector3
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#crossProductUpdate BulldogPhysics::Vector3
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#current_length BulldogPhysics::Particles::Collisions::ParticleRod
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#current_length BulldogPhysics::Particles::Collisions::ParticleCable
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#damping BulldogPhysics::Particles::Particle
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#data BulldogPhysics::Matrix4
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#data BulldogPhysics::Quaternion
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#data BulldogPhysics::Matrix3
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#data= BulldogPhysics::Quaternion
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#diffuse GlStuff::Material
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#diffuse GlStuff::Lighting
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#divideByScalar BulldogPhysics::Vector3
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draw_line GlStuff::GlUtility
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#emission GlStuff::Material
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#force_accum BulldogPhysics::Particles::Particle
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#frozen BulldogPhysics::Particles::Particle
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#generate_contacts BulldogPhysics::Particles::Collisions::ParticleWorld
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#getAxisVector BulldogPhysics::Matrix4
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#getAxisVector BulldogPhysics::Matrix3
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#getDeterminant BulldogPhysics::Matrix4
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#getGLArray BulldogPhysics::Matrix4
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#gravity BulldogPhysics::Particles::Generators::ParticleGravity
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#has_infinite_mass BulldogPhysics::Particles::Particle
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#height_map_image Terrain
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#high_shininess GlStuff::Lighting
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#i BulldogPhysics::Quaternion
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#init_game Game
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#initialize BulldogPhysics::Particles::Collisions::ParticleRod
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#initialize BulldogPhysics::Particles::Generators::ParticleDrag
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#initialize BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#initialize BulldogPhysics::Vector3
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#initialize GlStuff::Lighting
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#initialize BulldogPhysics::Particles::Collisions::ParticleLink
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#initialize BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#initialize BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#initialize BulldogPhysics::Particles::Collisions::ParticleContact
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#initialize BulldogPhysics::Particles::Projectile
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#initialize BulldogPhysics::Particles::Particle
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#initialize BulldogPhysics::Matrix4
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#initialize BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#initialize GlStuff::Material
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#initialize BulldogPhysics::Particles::Collisions::ParticleCable
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#initialize BulldogPhysics::Particles::Collisions::ParticleWorld
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#initialize BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#initialize BulldogPhysics::Matrix3
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#initialize Game
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#initialize BulldogPhysics::Particles::Generators::ParticleSpring
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#initialize Terrain
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#initialize VirtualMethodCalledError
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#initialize BulldogPhysics::Particles::Generators::ParticleGravity
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#initialize BulldogPhysics::Particles::ParticleForceRegistry
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#initialize BulldogPhysics::Particles::ParticleForceRegistration
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#initialize BulldogPhysics::Quaternion
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#integrate BulldogPhysics::Particles::Collisions::ParticleWorld
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#integrate BulldogPhysics::Particles::Particle
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#intialize BulldogPhysics::Quaternion
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#inverse BulldogPhysics::Matrix4
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#inverse BulldogPhysics::Matrix3
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#inverse_mass BulldogPhysics::Particles::Particle
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#invert BulldogPhysics::Vector3
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#invert BulldogPhysics::Matrix4
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#invert BulldogPhysics::Matrix3
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#iterations BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#iterations_used BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#j BulldogPhysics::Quaternion
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#k BulldogPhysics::Quaternion
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#k2 BulldogPhysics::Particles::Generators::ParticleDrag
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#kl BulldogPhysics::Particles::Generators::ParticleDrag
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#length BulldogPhysics::Particles::Collisions::ParticleRod
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linearInterpolate BulldogPhysics::Matrix3
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#lmodel_ambient GlStuff::Lighting
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#load_from_surface Terrain
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#localToWorld BulldogPhysics
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#local_view GlStuff::Lighting
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#low_shininess GlStuff::Lighting
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#magnitude BulldogPhysics::Vector3
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#mass BulldogPhysics::Particles::Particle
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#mat_ambient GlStuff::Lighting
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#mat_ambient_color GlStuff::Lighting
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#mat_diffuse GlStuff::Lighting
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#mat_emission GlStuff::Lighting
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#mat_specular GlStuff::Lighting
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#material BulldogPhysics::Particles::Particle
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#max_length BulldogPhysics::Particles::Collisions::ParticleCable
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#multiplyByMatrix BulldogPhysics::Matrix3
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#multiplyByScalar BulldogPhysics::Vector3
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#multiplyByScalar BulldogPhysics::Matrix3
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#name VirtualMethodCalledError
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#no_mat GlStuff::Lighting
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#no_shininess GlStuff::Lighting
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#normalize BulldogPhysics::Quaternion
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#normalize BulldogPhysics::Vector3
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#other_particle BulldogPhysics::Particles::Generators::ParticleSpring
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#pad BulldogPhysics::Vector3
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#particle BulldogPhysics::Particles::Projectile
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#particle BulldogPhysics::Particles::ParticleForceRegistration
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#particle1 BulldogPhysics::Particles::Collisions::ParticleContact
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#particle1 BulldogPhysics::Particles::Collisions::ParticleLink
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#particle2 BulldogPhysics::Particles::Collisions::ParticleContact
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#particle2 BulldogPhysics::Particles::Collisions::ParticleLink
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#particle_force_generator BulldogPhysics::Particles::ParticleForceRegistration
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#particles BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#particles BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#particles BulldogPhysics::Particles::Collisions::ParticleWorld
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#penetration BulldogPhysics::Particles::Collisions::ParticleContact
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#position BulldogPhysics::Particles::Particle
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#position GlStuff::Lighting
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#r BulldogPhysics::Quaternion
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#radius BulldogPhysics::Particles::Particle
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#registrations BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#registrations BulldogPhysics::Particles::ParticleForceRegistry
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#registry BulldogPhysics::Particles::Collisions::ParticleWorld
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#remove BulldogPhysics::Particles::ParticleForceRegistry
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#resolve BulldogPhysics::Particles::Collisions::ParticleContact
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#resolve_contacts BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#rest_length BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#rest_length BulldogPhysics::Particles::Generators::ParticleSpring
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#restitution BulldogPhysics::Particles::Collisions::ParticleContact
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#restitution BulldogPhysics::Particles::Collisions::ParticleCable
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#rotateByVector BulldogPhysics::Quaternion
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#run Game
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#run_physics BulldogPhysics::Particles::Collisions::ParticleWorld
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#scalarProduct BulldogPhysics::Vector3
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#setBlockInertiaTensor BulldogPhysics::Matrix3
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#setComponents BulldogPhysics::Matrix3
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#setDiagonal BulldogPhysics::Matrix3
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#setInertiaTensorCoeffs BulldogPhysics::Matrix3
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#setInverse BulldogPhysics::Matrix4
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#setInverse BulldogPhysics::Matrix3
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#setOrientation BulldogPhysics::Matrix3
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#setOrientationAndPos BulldogPhysics::Matrix4
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#setSkewSymmetric BulldogPhysics::Matrix3
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#setTranspose BulldogPhysics::Matrix3
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#setup GlStuff::Lighting
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#setup_material GlStuff::Material
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#shininess GlStuff::Material
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#specular GlStuff::Material
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#spring_constant BulldogPhysics::Particles::Generators::ParticleSpring
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#spring_constant BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#squareMagnitude BulldogPhysics::Vector3
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#start_frame BulldogPhysics::Particles::Collisions::ParticleWorld
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#start_time BulldogPhysics::Particles::Projectile
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#subtractVector BulldogPhysics::Vector3
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#terrain_cross_product Terrain
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#terrain_grid_length Terrain
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#terrain_grid_width Terrain
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#terrain_normals Terrain
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#terrain_scale Terrain
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#to_s BulldogPhysics::Vector3
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#to_s BulldogPhysics::Matrix3
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#transform BulldogPhysics::Matrix4
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#transform BulldogPhysics::Matrix3
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#transformDirection BulldogPhysics::Matrix4
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#transformInverse BulldogPhysics::Matrix4
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#transformInverseDirection BulldogPhysics::Matrix4
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#transformTranspose BulldogPhysics::Matrix3
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#transform_transpose BulldogPhysics::Matrix3
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#transpose BulldogPhysics::Matrix3
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#unit BulldogPhysics::Vector3
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#update_force BulldogPhysics::Particles::Generators::ParticleSpring
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#update_force BulldogPhysics::Particles::Generators::ParticleDrag
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#update_force BulldogPhysics::Particles::Generators::ParticleGravity
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#update_force BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#update_force BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#update_forces BulldogPhysics::Particles::ParticleForceRegistry
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#vector_product BulldogPhysics::Vector3
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#velocity BulldogPhysics::Particles::Particle
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#virtual Module
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#worldToLocal BulldogPhysics
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#x BulldogPhysics::Vector3
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#y BulldogPhysics::Vector3
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#z BulldogPhysics::Vector3