Method List
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#add_item Asteroids::Menu
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#add_score Asteroids::Ship
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#angle Asteroids::Ship
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#angle Asteroids::Asteroid
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#angle Asteroids::Missile
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assets_path Asteroids::Utils
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#button_down Asteroids::MenuState
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#button_down Asteroids::GameWindow
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#button_down Asteroids::GameState
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#button_down Asteroids::PlayState
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#calculate_points Asteroids::MissilePhysics
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#can_shoot? Asteroids::Ship
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#check_level_compleate Asteroids::PlayState
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collide Asteroids::Utils
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#components Asteroids::GameObject
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#confirm Asteroids::Menu
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create_asteroids Asteroids::Utils
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#deselect Asteroids::MenuItem
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#detect_collision? Asteroids::AsteroidPhysics
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#detect_collision? Asteroids::MissilePhysics
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#draw Asteroids::GameState
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#draw Asteroids::Component
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#draw Asteroids::PlayState
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#draw Asteroids::MissileGraphics
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#draw Asteroids::MenuState
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#draw Asteroids::GameWindow
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#draw Asteroids::AsteroidGraphics
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#draw Asteroids::Menu
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#draw Asteroids::ShipGraphics
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#draw Asteroids::ExplosionGraphics
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#draw Asteroids::GameObject
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#draw Asteroids::MenuItem
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#enter Asteroids::GameState
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#execute Asteroids::MenuItem
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#explode Asteroids::Asteroid
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#explode Asteroids::Ship
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#find_empty_space Asteroids::ObjectPool
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get_font_path Asteroids::Utils
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get_image_path Asteroids::Utils
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#height Asteroids::MenuItem
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#initialize Asteroids::MenuItem
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#initialize Asteroids::ShipGraphics
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#initialize Asteroids::GameObject
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#initialize Asteroids::Ship
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#initialize Asteroids::ExplosionGraphics
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#initialize Asteroids::Explosion
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#initialize Asteroids::MissilePhysics
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#initialize Asteroids::MissileGraphics
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#initialize Asteroids::MenuState
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#initialize Asteroids::PlayState
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#initialize Asteroids::Menu
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#initialize Asteroids::GameWindow
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#initialize Asteroids::AsteroidGraphics
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#initialize Asteroids::AsteroidPhysics
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#initialize Asteroids::ObjectPool
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#initialize Asteroids::Missile
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#initialize Asteroids::Component
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#initialize Asteroids::Asteroid
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#initialize Asteroids::ShipPhysics
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#is_alive? Asteroids::Ship
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#is_not_empty Asteroids::ObjectPool
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#is_selected? Asteroids::MenuItem
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#leave Asteroids::GameState
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#lifespan Asteroids::Missile
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#lives Asteroids::Ship
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#mark_for_removal Asteroids::GameObject
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#needs_redraw? Asteroids::GameState
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#needs_redraw? Asteroids::GameWindow
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#objects Asteroids::ObjectPool
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#position Asteroids::Menu
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#radius Asteroids::Asteroid
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#radius Asteroids::Missile
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#radius Asteroids::Ship
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#removable? Asteroids::GameObject
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saves_path Asteroids::Utils
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#score Asteroids::Ship
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#select Asteroids::MenuItem
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#select_item Asteroids::Menu
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#ship Asteroids::Missile
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#shoot Asteroids::Ship
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#spawn Asteroids::Ship
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#state Asteroids::GameWindow
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switch Asteroids::GameState
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#thrust Asteroids::Ship
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#update Asteroids::ShipPhysics
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#update Asteroids::GameState
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#update Asteroids::ExplosionGraphics
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#update Asteroids::AsteroidPhysics
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#update Asteroids::MissilePhysics
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#update Asteroids::GameWindow
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#update Asteroids::Component
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#update Asteroids::GameObject
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#update Asteroids::PlayState
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#update_all Asteroids::ObjectPool
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#vel_x Asteroids::Asteroid
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#vel_x Asteroids::Missile
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#vel_x Asteroids::Ship
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#vel_y Asteroids::Asteroid
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#vel_y Asteroids::Missile
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#vel_y Asteroids::Ship
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#width Asteroids::MenuItem
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#x Asteroids::Asteroid
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#x Asteroids::Missile
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#x Asteroids::Explosion
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#x Asteroids::Ship
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#y Asteroids::Asteroid
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#y Asteroids::Missile
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#y Asteroids::Explosion
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#y Asteroids::Ship