Method List
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#<=> Creature
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#== Creature
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#== Group::Member
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#== Olib::Item
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#APP_DIR Olib::App
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CLI Olib
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Go2 Olib
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Playershop Olib
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Shop Olib
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[] Containers
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[] Inventory
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[] NPCS
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#[] Olib::Container
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#__extend__ Olib::Gameobj_Extender
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#_drag Olib::Item
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#_extract Olib::Jar
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#_inspect Olib::Item
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#acquire Olib::Jar
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#acquire_from_shop Olib::Item
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#action Olib::Item
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#action Olib::Shop::Container
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#add Actor::Mixins
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#add Group::Members
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#add Disk
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#add Olib::Container
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#add Olib::Item
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#add Supervisor
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#add VBulletin
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#add Olib::Jar
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#add_line VBulletin
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add_to_whitelist Scroll
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#affordable? Olib::Item
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#after_every Actor::Mixins
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aim Char
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#alive? Creature
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#ambush Creature
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#analyze Olib::Item
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app_file Olib::App
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#appraise Jewel
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arm Char
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armors Olib::Dictionary
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ask_for_bounty Bounty
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#at Olib::Gameobj_Extender
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#at Olib::Shop::Container
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#at Olib::Container
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balance Olib::Shop::Playershop
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bandit_traps Olib::Dictionary
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#bar Olib::HelpMenu
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#before_every Actor::Mixins
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#birth Group::Members
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#both Use
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bounty Olib::Dictionary
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bounty Creatures
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#buy Olib::Item
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#buyable? Olib::Item
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#cache Olib::Shop::Container
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cache Olib::Shop
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#can_cast Creature
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#can_cast? Creature
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#cases Pattern
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#center Olib::HelpMenu
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change Stance
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check Group
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#check_container Area
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checked! Group
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checked? Group
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#chunker Olib::HelpMenu
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#class_exists? Top Level Namespace
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#cleanup Supervisor
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#cleanup! Supervisor
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#clear! Group::Members
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#close_bold VBulletin
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#close_cell VBulletin
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#close_color VBulletin
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#close_indent VBulletin
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#close_italics VBulletin
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#close_size VBulletin
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#close_table VBulletin
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#close_tr VBulletin
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#close_underline VBulletin
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#cmd Olib::ScriptVars
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#cmd Olib::HelpMenu
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#cmd? Olib::ScriptVars
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#cmds Olib::HelpMenu
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#cols Olib::HelpMenu
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commafy VBulletin
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#container Rummage
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#container Olib::Item
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containers Inventory
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containers Olib::Shop::Playershop
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#containers Olib::Shop::Container
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containers Olib::Shop
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#containers Olib::Container
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#contents Olib::Container
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#contents Olib::Shop::Container
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#contents Area
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contents Olib::Dictionary
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contents Area
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cooldown! Bounty
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cooldown? Bounty
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cost Olib::Go2
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#cost Olib::Item
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#count Olib::Jar
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#crawl Olib::Item
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current Bounty
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#danger Creature
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#data Creature
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#debug Supervisor
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debug Olib
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#debug! Supervisor
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#debug? Supervisor
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deep Area
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#def Olib::Container
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#define Olib::Item
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define Containers
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deplete_wealth Char
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deposit Char
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deposit_all Char
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dispatch Bounty
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do Olib
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done? Bounty
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#drop Olib::Item
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#each Group::Members
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#each Area
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each Interface::Queryable
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#echo Olib::Gameobj_Extender
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#emit Actor::Mixins
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#empty Olib::Jar
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empty? Interface::Queryable
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#empty? Olib::Jar
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empty? Group
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#empty? Olib::ScriptVars
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#empty? Group::Members
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empty_hands Char
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#enter VBulletin
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#eql? Creature
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exists? Group
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exists? Supervisor
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#exists? Olib::Item
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exit Olib
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#failed? Try
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fetch Creatures
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#fetch Creature
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fetch Interface::Queryable
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fetch Supervisor
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fetch! Bounty
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fetch_metadata! Creatures
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#fibers Supervisor
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#fill Olib::Jar
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find Interface::Queryable
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#find_by_tags Olib::Container
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find_by_tags Olib::Shop::Playershop
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find_guard Bounty
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#fire Creature
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first Interface::Queryable
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#flag Olib::HelpMenu
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#flag Olib::ScriptVars
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#flag? Olib::ScriptVars
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#flags Olib::ScriptVars
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#flags Olib::HelpMenu
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#full Olib::Jar
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#full Disk
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#full? Olib::Jar
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#full? Disk
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#full? Olib::Container
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fusion Olib::Dictionary
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fwi Olib::Go2
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fwi_teleport Olib::Go2
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fwi_teleporter Char
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#garbage_collect! Actor::Mixins
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#gem Olib::Jar
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gems Olib::Dictionary
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get Olib::Dictionary
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#give Olib::Item
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#go2 Integer
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#go2 String
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#gone? Creature
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#has? Olib::Item
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#heal Creature
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#heirloom Jewelry
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heirloom Olib::Dictionary
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#heirloom? Jewelry
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#help? Olib::ScriptVars
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herbalist Bounty
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hide Char
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hiding_routine Char
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#history Actor::Mixins
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#holy Rummage
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#hours Char::Duration
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#hurl Creature
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#id Group::Member
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#id Olib::Shop::Container
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#id Creature
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ignorable? Olib::Dictionary
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#in Olib::Item
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#in Olib::Container
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#in Olib::Shop::Container
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in_town? Char
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#inc Olib::Jar
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#include? Group::Members
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included Actor
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indent Olib::Errors
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#ingredient Rummage
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#initial_count Olib::Jar
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#initialize Olib::ScriptVars
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#initialize Olib::Container
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#initialize VBulletin
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#initialize Creature
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#initialize Group::Member
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#initialize Rummage
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#initialize Olib::Item
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#initialize Use
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#initialize Try
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#initialize Pattern
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#initialize Group::Members
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#initialize Supervisor
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#initialize Olib::Shop::Container
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#initialize Area
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#initialize Olib::HelpMenu
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#initialize Olib::Jar
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#initialize Olib::Errors::DoesntExist
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#initialize Olib::Errors::HandsFull
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#initialize Olib::Errors::ContainerFull
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#initialize Olib::Errors::Fatal
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#initialize Olib::Errors::InsufficientFunds
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#initialize Olib::Errors::TooHeavy
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#initialize Actor::InvalidState
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#initialize Disk
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#initialize Olib::Gameobj_Extender
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#initialize Scroll
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#injuries Creature
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#is Group::Member
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#is? Olib::Item
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#is? Actor::Mixins
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#is_i? String
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#item Use
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items Olib::Shop::Playershop
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items Olib::Shop
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items Inventory
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jar Olib::Dictionary
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#join Supervisor
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#kill Creature
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#kill_shot Creature
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#last Actor::Mixins
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#last_added Olib::HelpMenu
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leader Group
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#leader Group::Members
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leader? Group
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#leader? Group::Member
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#left Use
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left Char
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left_hand Containers
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#legged Creature
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#legged? Creature
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#level Creature
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#limbed Creature
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#limbed? Creature
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#link! Supervisor
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#link! Actor::Mixins
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listeners Bounty
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living Creatures
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locker Olib::Go2
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#look Olib::Item
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#look Olib::Shop::Container
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#look Olib::Container
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#look Olib::Jar
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map Interface::Queryable
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#match Pattern
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match Bounty
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#match? Try
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#max_column_width Olib::HelpMenu
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maybe_check Group
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members Group
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#members Group::Members
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message Rummage
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#metadata Creature
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#method_missing Olib::ScriptVars
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method_missing Bounty
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method_missing Containers
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#method_missing Olib::Container
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methodize Olib
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#minutes Char::Duration
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#missing? Olib::Item
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monsterbold Olib
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#mstrike Creature
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#n Olib::HelpMenu
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#name Mind
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#name Supervisor
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#name Creature
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#name Group::Member
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#nested Olib::Container
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#nested Olib::Shop::Container
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#nested? Olib::Container
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#nested? Olib::Shop::Container
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#nonmembers Group::Members
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nonmembers Group
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#normalized_name Jewel
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npc Bounty
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numbers Olib::Dictionary
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#objects Area
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of Try
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#offset Olib::HelpMenu
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#on Olib::Container
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on Bounty
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#on Olib::Shop::Container
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#ontop Olib::Container
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open Olib::App
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#open_bold VBulletin
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#open_cell VBulletin
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#open_color VBulletin
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#open_indent VBulletin
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#open_italics VBulletin
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#open_size VBulletin
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#open_table VBulletin
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#open_tr VBulletin
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#open_underline VBulletin
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#opts Olib::ScriptVars
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#or Regexp
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origin Olib::Go2
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#owner Disk
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#pad Olib::HelpMenu
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padding Olib::Errors
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#padding Olib::HelpMenu
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parse Bounty
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percent Mind
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#perform Rummage
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#post VBulletin
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#post_hook Supervisor
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#post_hooks Actor::Mixins
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#pre_hook Supervisor
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#pre_hooks Actor::Mixins
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#price Olib::Item
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#prone? Creature
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#props Olib::Item
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#props Olib::Shop::Container
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#pull Olib::Item
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#pullable Olib::Jar
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#pullable? Olib::Jar
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#pullable? Olib::Item
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put Olib::Dictionary
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#quality Jewel
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#read Olib::Item
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read Olib::App
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rebase Olib::Go2
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#recover Try
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#ref Olib::Container
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regex Bounty
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register Supervisor
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reject Interface::Queryable
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#remove Olib::Item
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remove Bounty
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remove_from_whitelist Scroll
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rest! Mind
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#result Try
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right Char
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#right Use
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right_hand Containers
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#room Area
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room Olib::Go2
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#row Olib::HelpMenu
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#rummage Olib::Container
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#run Use
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run Olib
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#run! Supervisor
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#run_post_hooks! Supervisor
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#run_pre_hooks! Supervisor
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#runestone Rummage
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sample Interface::Queryable
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script Olib
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#script Olib::HelpMenu
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#search Creature
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#seconds Char::Duration
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select Interface::Queryable
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#sell Jewel
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#sell Olib::Item
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#shake Olib::Jar
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#shake Olib::Item
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share Char
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shop Olib::Dictionary
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#shop_sell Olib::Item
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#show Olib::Shop::Container
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sign Olib::Shop::Playershop
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singularize Bounty
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size Interface::Queryable
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size Olib::Dictionary
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#size Group::Members
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#skin Creature
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smart_wealth Char
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sort Interface::Queryable
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spell Char
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#spell Rummage
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#spells Scroll
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spiked Olib::Dictionary
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#stacked Olib::Jar
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stand Char
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#start Actor::Mixins
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#stash Olib::Jar
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#stash Olib::Item
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state Mind
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#state Actor::Mixins
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#state= Actor::Mixins
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states Mind
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#states Actor::Mixins
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#status Creature
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#status Group::Member
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#stunned? Creature
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#success? Try
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#supervisor Actor::Mixins
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swap Char
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#symbolize Olib::ScriptVars
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#tab VBulletin
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#tag Olib::Item
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#tag Olib::Go2
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tag Olib::Dictionary
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#tags Olib::Item
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tags Olib::Go2
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#tags Creature
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tags Creature
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#take Olib::Item
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#tap Olib::Item
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#target Creature
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targetable Olib::Dictionary
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#targetable Creature
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#targetable? Creature
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#task Try
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task Bounty
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#then Try
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throw_missing_listener Bounty
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timeout Olib
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#title Olib::HelpMenu
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#to_container GameObj
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#to_game Symbol
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#to_hash MatchData
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#to_i FalseClass
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#to_i TrueClass
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#to_item GameObj
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#to_proc Supervisor
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#to_proc Pattern
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#to_s Actor::Mixins
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#to_s Olib::Container
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#to_s Group::Member
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#to_s Group::Members
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#to_s Olib::ScriptVars
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to_s Inventory
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#to_s Olib::Item
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#to_s Olib::Shop::Container
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#to_s VBulletin
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#to_s Creature
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to_s Group
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#to_struct Hash
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#to_struct MatchData
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toggle_debug Olib
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total_wound_severity Char
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#try Top Level Namespace
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#turn Olib::Item
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turn_off_xml Olib
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turn_on_xml Olib
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#type Olib::Gameobj_Extender
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type Bounty
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type_methods Olib::Item
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types Bounty
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unarm Char
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unhide Char
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unregister Supervisor
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unsafe Creatures
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#untag Olib::Item
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update_notifier Olib
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#use Olib::Item
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#validate! Actor::Mixins
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#value Jewel
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vars Olib
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visible? Char
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wealth Char
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#wear Olib::Item
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where Interface::Queryable
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#where Olib::Container
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where Olib::Shop::Playershop
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whitelist Scroll
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#whitelist Scroll
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#width Olib::HelpMenu
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withdraw Char
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#worn? Olib::Item
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#worthy Scroll
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#worthy? Scroll
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wounded? Char
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#wounds Creature
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wrap Olib
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wrap_greedy Olib
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wrap_stream Olib
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#write Olib::HelpMenu
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write_json Olib::App
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xml? Olib
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#yield Actor::Mixins
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#| Regexp