Method List
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CLI Olib
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Go2 Olib
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Inventory Olib
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Lootsack Olib
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Playershop Olib
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Shop Olib
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#[] Olib::Container
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[] Olib::Inventory
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[] Olib::Creatures
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[] NPCS
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#__extend__ Olib::Gameobj_Extender
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#_drag Olib::Item
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#_extract Olib::Jar
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#_inspect Olib::Item
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#acquire Olib::Jar
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#acquire_from_shop Olib::Item
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#action Olib::Shop::Container
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#action Olib::Item
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active Olib::Creatures
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#active? Olib::Creature
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add Olib::Group
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#add Olib::Item
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#add Olib::Container
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#add VBulletin
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#add Olib::Jar
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#add_line VBulletin
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add_to_whitelist Olib::Scroll
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#affordable? Olib::Item
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all Olib::Creatures
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#ambush Olib::Creature
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ambushed? Olib::Creatures
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#analyze Olib::Item
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animate Olib::Creature
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antimagic Olib::Creatures
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antimagic Olib::Creature
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#appraise Olib::Jewel
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area Olib::Bounty
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armors Olib::Dictionary
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ask_for_bounty Olib::Bounty
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#at Olib::Shop::Container
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#at Olib::Container
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#at Olib::Gameobj_Extender
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balance Olib::Shop::Playershop
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bandit Olib::Creature
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#bandit? Olib::Creature
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bandit_traps Olib::Dictionary
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bandits Olib::Creatures
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#bar Olib::HelpMenu
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bounty Olib::Dictionary
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#boxes Olib::Container
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#buy Olib::Item
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#buyable? Olib::Item
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#cache Olib::Shop::Container
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cache Olib::Shop
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#can_cast Olib::Creature
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#can_cast? Olib::Creature
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#center Olib::HelpMenu
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check Olib::Group
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check Olib::Inventory
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#check_container Area
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checked? Olib::Inventory
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#chunker Olib::HelpMenu
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#close_bold VBulletin
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#close_cell VBulletin
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#close_color VBulletin
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#close_indent VBulletin
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#close_italics VBulletin
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#close_size VBulletin
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#close_table VBulletin
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#close_tr VBulletin
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#close_underline VBulletin
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#cmd Olib::HelpMenu
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#cmd Olib::ScriptVars
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#cmd? Olib::ScriptVars
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#cmds Olib::HelpMenu
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#cols Olib::HelpMenu
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commafy VBulletin
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#container Olib::Item
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containers Olib::Shop::Playershop
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containers Olib::Shop
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#containers Olib::Shop::Container
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#containers Olib::Container
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containers Olib::Inventory
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#contents Olib::Shop::Container
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contents Olib::Dictionary
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#contents Area
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#contents Olib::Container
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cooldown! Olib::Bounty
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cooldown? Olib::Bounty
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cost Olib::Go2
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#cost Olib::Item
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#count Olib::Jar
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#crawl Olib::Item
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creature Olib::Bounty
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current Olib::Bounty
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current Area
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#data Olib::Creature
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dead Olib::Creatures
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#dead? Olib::Creature
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debug Olib
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#def Olib::Container
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define Olib::Group
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define Containers
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#define Olib::Item
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deplete_wealth Char
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deposit Char
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deposit_all Char
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destination Olib::Bounty
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dispatch Olib::Bounty
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do Olib
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#drop Olib::Item
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each Olib::Creatures
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#echo Olib::Gameobj_Extender
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#empty Olib::Jar
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#empty? Olib::Jar
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#empty? Olib::ScriptVars
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#enter VBulletin
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escortee Olib::Creature
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escortees Olib::Creatures
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#exists? Olib::Item
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exit Olib
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#fill Olib::Jar
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filter Olib::Creatures
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find_by_tags Olib::Shop::Playershop
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#find_by_tags Olib::Container
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find_guard Olib::Bounty
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first Olib::Creatures
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#flag Olib::HelpMenu
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#flag Olib::ScriptVars
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#flag? Olib::ScriptVars
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#flags Olib::HelpMenu
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#flags Olib::ScriptVars
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flying Olib::Creatures
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#full Olib::Jar
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#full? Olib::Container
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#full? Olib::Jar
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fusion Olib::Dictionary
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fwi Olib::Go2
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fwi_teleport Olib::Go2
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fwi_teleporter Olib::Inventory
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fwi_teleporter Char
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#gem Olib::Jar
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gem Olib::Bounty
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#gems Olib::Container
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gems Olib::Dictionary
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get Olib::Dictionary
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#give Olib::Item
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go2 Olib::Go2
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go2_origin Olib::Go2
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#gone? Olib::Creature
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grimswarm Olib::Creatures
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grimswarm Olib::Creature
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#grimswarm? Olib::Creature
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#has? Olib::Item
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#heal Olib::Creature
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#heirloom Olib::Jewelry
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heirloom Olib::Dictionary
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#heirloom? Olib::Jewelry
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#help? Olib::ScriptVars
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herb Olib::Bounty
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hide Char
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hiding_routine Char
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#id Olib::Shop::Container
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ignorable? Olib::Dictionary
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#ignorable? Olib::Creature
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ignoreable Olib::Creature
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ignoreable Olib::Creatures
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#in Olib::Item
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#in Olib::Shop::Container
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#in Olib::Container
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#inc Olib::Jar
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indent Olib::Errors
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#initial_count Olib::Jar
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#initialize Olib::Gameobj_Extender
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#initialize Olib::Jar
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#initialize Olib::Errors::DoesntExist
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#initialize Olib::Errors::HandsFull
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#initialize Olib::Errors::InsufficientFunds
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#initialize Olib::Errors::TooHeavy
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#initialize Olib::Errors::Fatal
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#initialize Olib::Errors::ContainerFull
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#initialize Olib::Creature
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#initialize Olib::ScriptVars
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#initialize Olib::Item
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#initialize VBulletin
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#initialize Olib::Shop::Container
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#initialize Area
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#initialize Olib::HelpMenu
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#initialize Olib::Scroll
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#initialize Olib::Container
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#injuries Olib::Creature
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install Olib
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invasion Olib::Creature
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invasion Olib::Creatures
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#is? Olib::Creature
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#is? Olib::Item
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#is_a_defined_class? String
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items Olib::Shop::Playershop
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items Olib::Inventory
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items Olib::Shop
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jar Olib::Dictionary
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#jewelry Olib::Container
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#kill Olib::Creature
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#kill_shot Olib::Creature
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#last_added Olib::HelpMenu
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leader Olib::Group
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leader? Olib::Group
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left Char
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#legged Olib::Creature
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#legged? Olib::Creature
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#limbed Olib::Creature
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#limbed? Olib::Creature
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listeners Olib::Bounty
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living Olib::Creature
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living Olib::Creatures
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locker Olib::Go2
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#look Olib::Jar
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#look Olib::Item
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#look Olib::Shop::Container
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#look Olib::Container
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#magic_items Olib::Container
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#max_column_width Olib::HelpMenu
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members Olib::Group
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#method_missing Olib::ScriptVars
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method_missing Containers
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methodize Olib
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#missing? Olib::Item
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monsterbold Olib
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#mstrike Olib::Creature
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#n Olib::HelpMenu
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n Olib::Bounty
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#name Mind
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#nested Olib::Shop::Container
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#nested Olib::Container
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#nested? Olib::Shop::Container
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#nested? Olib::Container
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nonmembers Olib::Group
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#normalized_name Olib::Jewel
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npc Olib::Bounty
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numbers Olib::Dictionary
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#objects Area
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#offset Olib::HelpMenu
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on Olib::Bounty
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#on Olib::Shop::Container
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#on Olib::Container
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#ontop Olib::Container
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#open_bold VBulletin
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#open_cell VBulletin
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#open_color VBulletin
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#open_indent VBulletin
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#open_italics VBulletin
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#open_size VBulletin
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#open_table VBulletin
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#open_tr VBulletin
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#open_underline VBulletin
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#opts Olib::ScriptVars
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origin Olib::Go2
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#pad Olib::HelpMenu
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padding Olib::Errors
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#padding Olib::HelpMenu
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percent Mind
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#post VBulletin
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#price Olib::Item
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prone Olib::Creatures
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#prone? Olib::Creature
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#props Olib::Item
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#props Olib::Shop::Container
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#pull Olib::Item
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#pullable Olib::Jar
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#pullable? Olib::Jar
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#pullable? Olib::Item
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put Olib::Dictionary
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#quality Olib::Jewel
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#read Olib::Item
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#read Olib::Scroll
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rebase Olib::Go2
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#ref Olib::Container
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regex Olib::Bounty
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#remove Olib::Item
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remove Olib::Bounty
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remove Olib::Group
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remove_from_whitelist Olib::Scroll
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rest! Mind
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right Char
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#room Area
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room Olib::Go2
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#row Olib::HelpMenu
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run Emitter
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run Olib
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script Olib
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#script Olib::HelpMenu
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#scrolls Olib::Container
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#search Olib::Creature
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self_healing? Olib::Creature
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#sell Olib::Scroll
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#sell Olib::Jewel
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#sell Olib::Item
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#shake Olib::Jar
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#shake Olib::Item
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share Char
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shop Olib::Dictionary
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#shop_sell Olib::Item
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#show Olib::Shop::Container
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sign Olib::Shop::Playershop
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size Olib::Dictionary
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#skins Olib::Container
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smart_wealth Char
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#spells Olib::Scroll
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spiked Olib::Dictionary
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#stacked Olib::Jar
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#stash Olib::Jar
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#stash Olib::Item
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state Mind
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states Mind
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#status Olib::Creature
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stunned Olib::Creatures
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#stunned? Olib::Creature
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#symbolize Olib::ScriptVars
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#tab VBulletin
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#tag Olib::Creature
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tag Olib::Creature
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tag Olib::Dictionary
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#tag Olib::Item
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#tag Olib::Go2
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#tags Olib::Creature
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tags Olib::Creature
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#tags Olib::Item
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tags Olib::Go2
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#take Olib::Item
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#tap Olib::Item
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#target Olib::Creature
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#targetable Olib::Creature
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targetable Olib::Dictionary
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#targetable? Olib::Creature
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task Olib::Bounty
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throw_missing_listener Olib::Bounty
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timeout Olib
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#title Olib::HelpMenu
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#to_class String
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#to_s Olib::ScriptVars
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#to_s VBulletin
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#to_s Olib::Item
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to_s Olib::Bounty
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#to_s Olib::Shop::Container
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to_s Olib::Inventory
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toggle_debug Olib
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town Olib::Bounty
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#trollish? Olib::Creature
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#turn Olib::Item
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turn_off_xml Olib
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turn_on_xml Olib
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#type Olib::Gameobj_Extender
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type Olib::Bounty
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types Olib::Bounty
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undead Olib::Creature
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undead Olib::Creatures
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unhide Char
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#untag Olib::Item
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update_notifier Olib
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#value Olib::Jewel
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vars Olib
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visible? Char
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wealth Char
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#wear Olib::Item
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#where Olib::Container
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where Olib::Shop::Playershop
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whisper Olib::Group
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whitelist Olib::Scroll
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#whitelist Olib::Scroll
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#width Olib::HelpMenu
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withdraw Char
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#worn? Olib::Item
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#worthy Olib::Scroll
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#worthy? Olib::Scroll
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#wounds Olib::Creature
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wrap Olib
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wrap_greedy Olib
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wrap_stream Olib
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#write Olib::HelpMenu
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xml? Olib