Class: Yast::ProgressClass

Inherits:
Module
  • Object
show all
Includes:
Logger
Defined in:
library/wizard/src/modules/Progress.rb

Instance Method Summary collapse

Instance Method Details

#CloseSuperiorObject

Replaces stages of superior progress by an empty help text.



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# File 'library/wizard/src/modules/Progress.rb', line 856

def CloseSuperior
  if UI.HasSpecialWidget(:Wizard)
    UI.CloseDialog
  else
    Wizard.RestoreHelp("")
  end
  @super_steps = 0
  @super_step = 0

  nil
end

#CurrentSubprogressTypeSymbol

Get current subprogress type

Returns:

  • (Symbol)

    Current type of the subprogress widget - can be progress,tick or `none



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# File 'library/wizard/src/modules/Progress.rb', line 467

def CurrentSubprogressType
  ret = :none

  return ret if !@visible || Mode.commandline

  # is there the subprogress progress widget?
  if UI.WidgetExists(:subprogress_progress) == true
    ret = :progress
  # or is there the tick subprogress widget?
  elsif UI.WidgetExists(:subprogress_tick) == true
    ret = :tick
  end

  ret
end

#FinishObject

Moves progress bar to the end and marks all stages as completed.



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# File 'library/wizard/src/modules/Progress.rb', line 784

def Finish
  return if !@visible || Mode.commandline

  # decrease the reference counter
  @progress_running -= 1

  # set the previous state
  if Ops.greater_than(StackSize(), 0)
    PopState()
    return
  end

  if 0 != @stages
    # unwind remaining stages
    NextStage() while Ops.less_than(@current_stage, @stages)
  end
  if 0 != @steps
    @current_step = @steps
    UpdateProgressBar()
  end

  SetProgressBarTitle(" ")

  nil
end

#IsRunningObject



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# File 'library/wizard/src/modules/Progress.rb', line 139

def IsRunning
  # Check if any progress bar exists. If it does not, we're not running
  # (querying progress counter is not enough, a module ran previously
  # might have failed to reset the counter properly)
  @progress_running > 0 && UI.WidgetExists(:progress_replace_point)
end

#mainObject



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# File 'library/wizard/src/modules/Progress.rb', line 88

def main
  Yast.import "UI"

  textdomain "base"

  Yast.import "CommandLine"
  Yast.import "Wizard"
  Yast.import "Mode"
  Yast.import "Directory"
  Yast.import "FileUtils"

  # *******************************************************************
  # // !!! IMPORTANT !!!
  # // If you add here a new variable which is valid only for the current
  # // progress do not forget to add it to PushState() and PopState()
  # // functions which are are used for nested progresses!
  # *******************************************************************

  # Number of stages.
  @stages = 0
  # Number of steps
  @steps = 0
  # Current stage
  @current_stage = 0
  # Current step
  @current_step = 0
  # list of stage-titles
  @titles = []

  # is progress bar used?
  @visible = true

  # superior progress (stages) bar
  @super_steps = 0
  @super_step = 0
  @super_stages = []

  # remember the last max. value of the subprogress bar
  @last_subprogress_max = 0

  @progress_running = 0

  # remember cumulated number of steps for nested progresses
  @progress_max = 0
  @progress_val = 0

  # stack with the running progresses
  # the top of the stack is the end of the list
  @progress_stack = []
end

#Mark(kind) ⇒ Object

Returns UI mark for stages.

Parameters:

  • kind (Symbol)

    todo,current or `done

Returns:

  • UI mark for stages



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# File 'library/wizard/src/modules/Progress.rb', line 303

def Mark(kind)
  return "-" if kind == :todo
  return UI.Glyph(:BulletArrowRight) if kind == :current
  return UI.Glyph(:CheckMark) if kind == :done

  "?@%!"
end

#MarkId(stage) ⇒ Object

Returns widget `id(...) for the marker.

Parameters:

  • stage (Fixnum)

    stage number

Returns:

  • widget `id(...) for the marker



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# File 'library/wizard/src/modules/Progress.rb', line 313

def MarkId(stage)
  Id(Builtins.sformat("mark_stage_%1", stage))
end

#New(window_title, progress_title, length, stg, tits, help_text) ⇒ Object

New complex progress bar with stages.

Parameters:

  • window_title (String)

    title of the window

  • progress_title (String)

    title of the progress bar. Pass at least " " (one space) if you want some progress bar title.

  • length (Fixnum)

    number of steps. If 0, no progress bar is created, there are only stages and bottom title. THIS IS NOT NUMBER OF STAGES!

  • stg (Array<String>)

    list of strings - stage names. If it is nil, then there are no stages.

  • tits (Array)

    Titles corresponding to stages. When stage changes, progress bar title changes to one of these titles. May be nil/empty.

  • help_text (String)

    help text



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# File 'library/wizard/src/modules/Progress.rb', line 330

def New(window_title, progress_title, length, stg, tits, help_text)
  stg = deep_copy(stg)
  tits = deep_copy(tits)
  return if !@visible

  return if Mode.commandline

  # a progress is already running, remember the current status
  PushState() if IsRunning()

  Builtins.y2milestone(
    "Progress::New(%1, %2, %3)",
    window_title,
    length,
    stg
  )

  orig_current_step = @current_step

  @steps = length
  @stages = Builtins.size(stg)
  @titles = deep_copy(tits)
  @current_step = -1
  @current_stage = -1

  if Ops.less_than(length, Builtins.size(stg))
    Builtins.y2warning(
      "Number of stages (%1) is greater than number of steps (%2)",
      Builtins.size(stg),
      length
    )
  end

  if progress_title == ""
    # Reserve space for future progress bar labels. The ProgressBar
    # widget will suppress the label above the progress bar if the
    # initial label string is empty.
    progress_title = " "
  end

  # do not replace the UI, there is a progress already running
  if IsRunning()
    @progress_max = Ops.multiply(@progress_max, @steps)

    if StackSize() == 1
      @progress_val = Ops.multiply(orig_current_step, @steps)
    else
      prev_state = TopState()
      prev_progress_val = Ops.get_integer(prev_state, "progress_val", 0)

      @progress_val = Ops.multiply(prev_progress_val, @steps)
    end

    # set the maximum value of the progress bar
    try_replace_widget(
      Id(:progress_replace_point),
      ProgressBar(Id(:pb), progress_title, @progress_max, @progress_val)
    )
    Builtins.y2debug("New progress: %1/%2", @progress_val, @progress_max)

    @progress_running += 1
    return
  else
    @progress_max = @steps
  end

  bar = VBox(ProgressBar(Id(:pb), progress_title, length, 0)) # progressbar only
  if 0 != @stages
    bar = VBox(VSpacing(1))
    i = 0
    label_heading = Mark(:todo)

    items = VBox()
    Builtins.foreach(stg) do |item|
      items = Builtins.add(
        items,
        HBox(
          HSpacing(1),
          # check_ycp wants this text to be translatable. I do not know why.
          # HSquash + MinWidth(4) reserves a defined space for 'mark' plus 'emtpy space'
          # see bnc #395752
          HSquash(MinWidth(4, Heading(MarkId(i), label_heading))),
          Label(item),
          HStretch()
        )
      )
      i = Ops.add(i, 1)
    end
    bar = Builtins.add(bar, Left(HBox(HSquash(items))))

    bar = if 0 == @steps
      Builtins.add(
        bar,
        VBox(
          VStretch(),
          ReplacePoint(Id(:subprogress_replace_point), Empty()),
          ReplacePoint(
            Id(:progress_replace_point),
            Label(Id(:pb), Opt(:hstretch), progress_title)
          ),
          VSpacing(2)
        )
      )
    else
      Builtins.add(
        bar,
        VBox(
          VStretch(),
          ReplacePoint(Id(:subprogress_replace_point), Empty()),
          ReplacePoint(
            Id(:progress_replace_point),
            ProgressBar(Id(:pb), progress_title, length, 0)
          ),
          VSpacing(2)
        )
      )
    end
  end

  # patch from Michal Srb https://bugzilla.novell.com/show_bug.cgi?id=406890#c7
  try_replace_widget(Id(:contents), bar) unless Mode.test

  if !UI.WizardCommand(term(:SetDialogHeading, window_title))
    UI.ChangeWidget(Id(:title), :Value, window_title)
    UI.RecalcLayout
  end
  Wizard.SetHelpText(help_text) if "" != help_text && nil != help_text
  Wizard.DisableBackButton
  Wizard.DisableNextButton

  @progress_running += 1

  nil
end

#NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition) ⇒ Object

Deprecated.

Use #New instead.

Obsolete function adding icon-support to progress dialog. We don't use icons in popups any more.

Parameters:

  • window_title (String)
  • progress_title (String)
  • length (Fixnum)
  • stg (Array<String>)
  • tits (Array)
  • help_textmap (String)
  • icons_definition (Array<Array<String>>)

See Also:

  • Progress::New()


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# File 'library/wizard/src/modules/Progress.rb', line 587

def NewProgressIcons(window_title, progress_title, length, stg, tits, help_textmap, _icons_definition)
  Builtins.y2warning(-1, "#{__method__} is deprecated. Use Progress::New instead!")
  New(window_title, progress_title, length, stg, tits, help_textmap)
end

#NextStageObject

Advance stage, advance step by 1 and set progress bar caption to that defined in New.



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# File 'library/wizard/src/modules/Progress.rb', line 668

def NextStage
  return if !@visible

  NextStep()

  if 0 == @stages || Ops.greater_than(@current_stage, @stages)
    Builtins.y2error("Non-existing stage requested.")
    return
  end

  @current_stage = Ops.add(@current_stage, 1)

  # do not update the UI in a nested progress
  return if Ops.greater_than(StackSize(), 0)

  if Mode.commandline
    if Ops.less_than(@current_stage, @stages) &&
        Ops.less_than(@current_stage, Builtins.size(@titles))
      CommandLine.PrintVerbose(Ops.get_string(@titles, @current_stage, ""))
    end
    return
  end

  if Ops.greater_than(@current_stage, 0)
    UI.ChangeWidget(
      MarkId(Ops.subtract(@current_stage, 1)),
      :Value,
      Mark(:done)
    )
  end
  # we may be past the last stage
  if Ops.less_than(@current_stage, @stages)
    SetProgressBarTitle(Ops.get_string(@titles, @current_stage, "")) if Ops.less_than(@current_stage, Builtins.size(@titles))
    UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current))
  end

  nil
end

#NextStageStep(step) ⇒ Object

Jumps to the next stage and sets step to st.

Parameters:

  • step (Fixnum)

    new progress bar value



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# File 'library/wizard/src/modules/Progress.rb', line 766

def NextStageStep(step)
  return if !@visible || Mode.commandline

  NextStage()
  Step(step)

  nil
end

#NextStepObject

Some people say it is the best operating system ever. But now to the function. Advances progress bar value by 1.



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# File 'library/wizard/src/modules/Progress.rb', line 657

def NextStep
  return if !@visible || Mode.commandline || 0 == @steps

  @current_step = Ops.add(@current_step, 1)
  UpdateProgressBar()

  nil
end

#offObject

Deprecated.

set

Turns progress bar off. All Progress:: calls return immediatelly.



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# File 'library/wizard/src/modules/Progress.rb', line 284

def off
  # no "deprecated" warning
  # because it is ok to use this function in testsuites
  @visible = false

  nil
end

#onObject

Deprecated.

set

Turns progress bar on after calling Progress::off.



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# File 'library/wizard/src/modules/Progress.rb', line 294

def on
  Builtins.y2warning(-1, "Deprecated function. Use Progress::set instead")
  @visible = true

  nil
end

#OpenSuperior(title, stages) ⇒ Object

Creates a higher-level progress bar made of stages. Currently it is placed instead of help text.

Parameters:

  • title (String)

    title of the progress...

  • stages (Array<String>)

    list of stage descriptions



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# File 'library/wizard/src/modules/Progress.rb', line 814

def OpenSuperior(title, stages)
  stages = deep_copy(stages)
  if UI.HasSpecialWidget(:Wizard)
    Wizard.OpenAcceptAbortStepsDialog
    UI.WizardCommand(term(:AddStepHeading, title))

    idx = 0
    @super_steps = Builtins.size(stages)
    @super_step = -1
    Builtins.foreach(stages) do |s|
      id = Builtins.sformat("super_progress_%1", idx)
      UI.WizardCommand(term(:AddStep, s, id))
    end
    UI.WizardCommand(term(:UpdateSteps)) # old behaviour
  else
    left = VBox(VStretch())
    right = VBox(VStretch())
    idx = 0
    @super_steps = Builtins.size(stages)
    @super_step = -1
    Builtins.foreach(stages) do |i|
      id = Builtins.sformat("super_progress_%1", idx)
      left = Builtins.add(left, Heading(Id(id), "-  "))
      right = Builtins.add(right, Label(Opt(:hstretch), i))
      left = Builtins.add(left, VStretch())
      right = Builtins.add(right, VStretch())
      idx = Ops.add(idx, 1)
    end
    left = Builtins.add(left, HSpacing(4))
    right = Builtins.add(right, HStretch())
    Wizard.ReplaceHelp(
      VBox(
        HBox(HSpacing(1), Frame(title, HBox(HSpacing(1), left, right))),
        VSpacing(0.5)
      )
    )
  end

  nil
end

#PopStateObject

pop the progress state from the stack and set it



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# File 'library/wizard/src/modules/Progress.rb', line 198

def PopState
  # pop the config
  state = Ops.get(
    @progress_stack,
    Ops.subtract(Builtins.size(@progress_stack), 1),
    {}
  )
  @progress_stack = Builtins.remove(
    @progress_stack,
    Ops.subtract(Builtins.size(@progress_stack), 1)
  )

  Builtins.y2milestone("setting up the previous state: %1", state)

  # refresh the variables
  @stages = Ops.get_integer(state, "stages", 0)
  @steps = Ops.get_integer(state, "steps", 0)
  @current_step = Ops.get_integer(state, "current_step", 0)
  @current_stage = Ops.get_integer(state, "current_stage", 0)
  @titles = Ops.get_list(state, "titles", [])
  @last_subprogress_max = Ops.get_integer(state, "last_subprogress_max", 0)
  @progress_max = Ops.get_integer(state, "progress_max", 0)
  @progress_val = Ops.get_integer(state, "progress_val", 0)

  pb_value = Ops.get_integer(state, "progress_value", 0)
  pb_value = Ops.add(pb_value.nil? ? 0 : pb_value, 1)

  # refresh the progress widget, add one step for the embedded progress
  try_replace_widget(
    Id(:progress_replace_point),
    ProgressBar(
      Id(:pb),
      Ops.get_string(state, "progress_label", ""),
      @steps,
      pb_value
    )
  )

  type = Ops.get_symbol(state, "subprogress_type", :none)
  SubprogressType(type, @last_subprogress_max)

  if [:progress, :tick].include?(type)
    SubprogressTitle(Ops.get_string(state, "subprogress_label", ""))
    SubprogressValue(Ops.get_integer(state, "subprogress_value", 0))
  end

  nil
end

#PushStateObject

push the current progress into the stack



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# File 'library/wizard/src/modules/Progress.rb', line 147

def PushState
  current_subprogress = CurrentSubprogressType()
  state = {
    # global variable
    "stages"               => @stages,
    "steps"                => @steps,
    "current_step"         => @current_step,
    "current_stage"        => @current_stage,
    "titles"               => @titles,
    "last_subprogress_max" => @last_subprogress_max,
    "visible"              => @visible,
    # state of the widgets
    "subprogress_type"     => current_subprogress,
    "progress_label"       => Convert.to_string(
      UI.QueryWidget(Id(:pb), :Label)
    ),
    "progress_value"       => Convert.to_integer(
      UI.QueryWidget(Id(:pb), :Value)
    ),
    "progress_max"         => @progress_max,
    "progress_val"         => @progress_val
  }

  case current_subprogress
  when :progress
    Ops.set(
      state,
      "subprogress_label",
      Convert.to_string(UI.QueryWidget(Id(:subprogress_progress), :Label))
    )
    Ops.set(
      state,
      "subprogress_value",
      Convert.to_integer(UI.QueryWidget(Id(:subprogress_progress), :Value))
    )
  when :tick
    Ops.set(
      state,
      "subprogress_label",
      Convert.to_string(UI.QueryWidget(Id(:subprogress_tick), :Label))
    )
  end

  Builtins.y2milestone("Current state: %1", state)

  @progress_stack = Builtins.add(@progress_stack, state)

  nil
end

#set(state) ⇒ Object

Sets progress bar state: on = normal operation, off = All Progress:: calls return immediatelly.

Parameters:

  • state (Boolean)

    on or off

Returns:

  • previous state



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# File 'library/wizard/src/modules/Progress.rb', line 266

def set(state)
  prev = @visible
  @visible = state
  prev
end

#SetProgressBarTitle(title) ⇒ Object

the bar is either ProgressBar orLabel

Parameters:



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# File 'library/wizard/src/modules/Progress.rb', line 649

def SetProgressBarTitle(title)
  UI.ChangeWidget(Id(:pb), (0 == @steps) ? :Value : :Label, title)

  nil
end

#Simple(window_title, progress_title, length, help_text) ⇒ Object

Create simple progress bar with no stages, only with progress bar.

Parameters:

  • window_title (String)

    Title of the window.

  • progress_title (String)

    Title of the progress bar.

  • length (Fixnum)

    Number of steps.

  • help_text (String)

    Help text.



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# File 'library/wizard/src/modules/Progress.rb', line 597

def Simple(window_title, progress_title, length, help_text)
  New(window_title, progress_title, length, [], [], help_text)

  nil
end

#StackSizeObject

return size of the progress stack



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# File 'library/wizard/src/modules/Progress.rb', line 248

def StackSize
  Builtins.size(@progress_stack)
end

#Stage(stage, title, step) ⇒ Object

Go to stage st, change progress bar title to title and set progress bar step to step.

Parameters:

  • stage (Fixnum)

    New stage.

  • title (String)

    New title for progress bar. If nil, title specified in New is used.

  • step (Fixnum)

    New step or -1 if step should not change.



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# File 'library/wizard/src/modules/Progress.rb', line 727

def Stage(stage, title, step)
  return if !@visible

  Step(step) if -1 != step

  # another progress is running
  # do not change the current stage, calculate the target step
  if Ops.greater_than(StackSize(), 0)
    UpdateProgressBar()
    return
  end

  if !Mode.commandline && Ops.greater_or_equal(@current_stage, 0)
    UI.ChangeWidget(
      MarkId(@current_stage),
      :Value,
      Mark(Ops.greater_than(stage, @current_stage) ? :done : :todo)
    )
  end

  @current_stage = stage
  s = ""
  s = Ops.get_string(@titles, @current_stage, "") if Ops.less_than(@current_stage, Builtins.size(@titles))
  s = title if nil != title
  if Ops.less_than(@current_stage, Builtins.size(@titles))
    if Mode.commandline
      CommandLine.PrintVerbose(s)
      return
    else
      SetProgressBarTitle(s)
    end
  end
  UI.ChangeWidget(MarkId(@current_stage), :Value, Mark(:current)) if Ops.less_than(@current_stage, @stages)

  nil
end

#statusBoolean

Returns currently selected visibility status of all UI-modifying Progress:: functions.

Returns:

  • (Boolean)

    whether the progress bar is used

See Also:

  • Yast::ProgressClass#Progress#Progress::set
  • Yast::ProgressClass#Progress#Progress::off
  • Yast::ProgressClass#Progress#Progress::on


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# File 'library/wizard/src/modules/Progress.rb', line 278

def status
  @visible
end

#Step(step) ⇒ Object

Changes progress bar value to st.

Parameters:

  • stet (Fixnum)

    new value



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# File 'library/wizard/src/modules/Progress.rb', line 709

def Step(step)
  return if !@visible || Mode.commandline || 0 == @steps

  return if Ops.less_than(step, 0) || Ops.greater_than(step, @steps)

  @current_step = step

  UpdateProgressBar()

  nil
end

#StepSuperiorObject

Make one step in a superior progress bar.



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# File 'library/wizard/src/modules/Progress.rb', line 869

def StepSuperior
  if Ops.greater_or_equal(@super_step, 0) &&
      Ops.less_than(@super_step, @super_steps) && !UI.HasSpecialWidget(:Wizard)
    UI.ChangeWidget(
      Id(Builtins.sformat("super_progress_%1", @super_step)),
      :Value,
      UI.Glyph(:CheckMark)
    )
  end
  @super_step = Ops.add(@super_step, 1)
  return if Ops.greater_or_equal(@super_step, @super_steps)

  if UI.HasSpecialWidget(:Wizard)
    UI.WizardCommand(
      term(
        :SetCurrentStep,
        Builtins.sformat("super_progress_%1", @super_step)
      )
    )
  else
    UI.ChangeWidget(
      Id(Builtins.sformat("super_progress_%1", @super_step)),
      :Value,
      UI.Glyph(:BulletArrowRight)
    )
  end

  nil
end

#SubprogressTitle(title) ⇒ Object

Set the label of the subprogress

Parameters:

  • title (String)

    New label for the subprogress



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# File 'library/wizard/src/modules/Progress.rb', line 559

def SubprogressTitle(title)
  return if !@visible || Mode.commandline

  current_type = CurrentSubprogressType()

  case current_type
  when :progress
    UI.ChangeWidget(Id(:subprogress_progress), :Label, title)
  when :tick
    UI.ChangeWidget(Id(:subprogress_tick), :Label, title)
  else
    Builtins.y2warning("No subprogress is defined, cannot set the label!")
  end

  nil
end

#SubprogressType(type, max_value) ⇒ Object

Create (or remove) a new subprogress above the progress bar, can be use for detailed progress of the current task tick (tick progress) ornone (no subprogress, intended for removing the progress bar from the dialog)

Parameters:

  • type (Symbol)

    type of the subprogress widget, can be `progress (standard progress),

  • max_value (Fixnum)

    maximum value for `progress type, for the other types it is not relevant (use any integer value or nil)



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# File 'library/wizard/src/modules/Progress.rb', line 508

def SubprogressType(type, max_value)
  return if !@visible || Mode.commandline

  Builtins.y2debug(
    "SubprogressType: type: %1, max_value: %2",
    type,
    max_value
  )

  if type == CurrentSubprogressType()
    case type
    when :progress
      # just reset the current value of the progress bar if the requested progress is the same
      if max_value == @last_subprogress_max
        Builtins.y2milestone("Resetting the subprogressbar...")
        SubprogressValue(0)
        return
      end
    when :tick
      # just restart the animation
      UI.ChangeWidget(Id(:subprogress_tick), :Alive, true)
    else
      Builtins.y2milestone("Subprogress initialization skipped")
      return
    end
  end

  widget = Empty()

  case type
  when :progress
    widget = ProgressBar(Id(:subprogress_progress), " ", max_value, 0)
  when :tick
    widget = BusyIndicator(Id(:subprogress_tick), " ", 3000)
  when :none
    widget = Empty()
  else
    Builtins.y2error("Unknown subprogress type: %1", type)
  end

  Builtins.y2debug("widget: %1", widget)
  try_replace_widget(Id(:subprogress_replace_point), widget)

  # remember the max. value
  @last_subprogress_max = max_value

  nil
end

#SubprogressValue(value) ⇒ Object

Set value of the subprogress

Parameters:

  • value (Fixnum)

    Current value of the subprogress, if a tick subprogress is running the value is ignored and the next tick is displayed



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# File 'library/wizard/src/modules/Progress.rb', line 485

def SubprogressValue(value)
  return if !@visible || Mode.commandline

  current_type = CurrentSubprogressType()

  # normal progress
  case current_type
  when :progress
    UI.ChangeWidget(Id(:subprogress_progress), :Value, value)
  # tick progress
  when :tick
    UI.ChangeWidget(Id(:subprogress_tick), :Alive, true)
  else
    Builtins.y2warning("No subprogress is defined, cannot set the value!")
  end

  nil
end

#Title(title) ⇒ Object

Change progress bar title.

Parameters:

  • title. (String)

    Use ""(empty string) if you want an empty progress bar.



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# File 'library/wizard/src/modules/Progress.rb', line 777

def Title(title)
  SetProgressBarTitle(title) if @visible && !Mode.commandline

  nil
end

#TopStateObject

return the value on the top of the stack the stack is not changed



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# File 'library/wizard/src/modules/Progress.rb', line 254

def TopState
  Ops.get(
    @progress_stack,
    Ops.subtract(Builtins.size(@progress_stack), 1),
    {}
  )
end

#try_replace_widget(widget_id, new_content) ⇒ Object

Try replacing a ReplacePoint widget's content with new content, but only if the ReplacePoint actually exists: It might be hidden by another dialog that was opened on top of the current one (bsc#1187676).



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# File 'library/wizard/src/modules/Progress.rb', line 902

def try_replace_widget(widget_id, new_content)
  if UI.WidgetExists(widget_id)
    UI.ReplaceWidget(widget_id, new_content)
  else
    log.warn("No widget with ID #{widget_id} in the current dialog")
    UI.DumpWidgetTree
  end
end

#UpdateProgressBarObject

Uses current_step



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# File 'library/wizard/src/modules/Progress.rb', line 604

def UpdateProgressBar
  if Ops.greater_than(@current_step, @steps)
    Builtins.y2error(
      -2,
      "Progress bar has only %1 steps, not %2.",
      @steps,
      @current_step
    )
    return
  end

  progress_value = @current_step

  if StackSize() != 0
    # recalculate the progress bar value according to the parent progress
    prev_state = TopState()
    prev_step = Ops.get_integer(prev_state, "current_step", 0)

    progress_value = Ops.add(
      Ops.multiply(prev_step, @steps),
      Ops.greater_than(@current_step, 0) ? @current_step : 0
    )
  end

  Builtins.y2debug(
    "New progress value: %1, current_step: %2/%3 (%4%%)",
    progress_value,
    @current_step,
    @steps,
    Ops.divide(
      Ops.multiply(
        100.0,
        Convert.convert(progress_value, from: "integer", to: "float")
      ),
      Convert.convert(@progress_max, from: "integer", to: "float")
    )
  )

  UI.ChangeWidget(Id(:pb), :Value, progress_value)

  nil
end