Module: ChunkyPNG::Color

Extended by:
Color
Included in:
Color
Defined in:
lib/chunky_png/color.rb

Overview

The Color module defines methods for handling colors. Within the ChunkyPNG library, the concepts of pixels and colors are both used, and they are both represented by a Integer.

Pixels/colors are represented in RGBA components. Each of the four components is stored with a depth of 8 bits (maximum value = 255 = MAX). Together, these components are stored in a 4-byte Integer.

A color will always be represented using these 4 components in memory. When the image is encoded, a more suitable representation can be used (e.g. rgb, grayscale, palette-based), for which several conversion methods are provided in this module.

Constant Summary collapse

MAX =
0xff
MAX_EUCLIDEAN_DISTANCE_RGBA =

Could be simplified as MAX * 2, but this format mirrors the math in #euclidean_distance_rgba

Math.sqrt(MAX**2 * 4)
PREDEFINED_COLORS =
{
  aliceblue: 0xf0f8ff00,
  antiquewhite: 0xfaebd700,
  aqua: 0x00ffff00,
  aquamarine: 0x7fffd400,
  azure: 0xf0ffff00,
  beige: 0xf5f5dc00,
  bisque: 0xffe4c400,
  black: 0x00000000,
  blanchedalmond: 0xffebcd00,
  blue: 0x0000ff00,
  blueviolet: 0x8a2be200,
  brown: 0xa52a2a00,
  burlywood: 0xdeb88700,
  cadetblue: 0x5f9ea000,
  chartreuse: 0x7fff0000,
  chocolate: 0xd2691e00,
  coral: 0xff7f5000,
  cornflowerblue: 0x6495ed00,
  cornsilk: 0xfff8dc00,
  crimson: 0xdc143c00,
  cyan: 0x00ffff00,
  darkblue: 0x00008b00,
  darkcyan: 0x008b8b00,
  darkgoldenrod: 0xb8860b00,
  darkgray: 0xa9a9a900,
  darkgrey: 0xa9a9a900,
  darkgreen: 0x00640000,
  darkkhaki: 0xbdb76b00,
  darkmagenta: 0x8b008b00,
  darkolivegreen: 0x556b2f00,
  darkorange: 0xff8c0000,
  darkorchid: 0x9932cc00,
  darkred: 0x8b000000,
  darksalmon: 0xe9967a00,
  darkseagreen: 0x8fbc8f00,
  darkslateblue: 0x483d8b00,
  darkslategray: 0x2f4f4f00,
  darkslategrey: 0x2f4f4f00,
  darkturquoise: 0x00ced100,
  darkviolet: 0x9400d300,
  deeppink: 0xff149300,
  deepskyblue: 0x00bfff00,
  dimgray: 0x69696900,
  dimgrey: 0x69696900,
  dodgerblue: 0x1e90ff00,
  firebrick: 0xb2222200,
  floralwhite: 0xfffaf000,
  forestgreen: 0x228b2200,
  fuchsia: 0xff00ff00,
  gainsboro: 0xdcdcdc00,
  ghostwhite: 0xf8f8ff00,
  gold: 0xffd70000,
  goldenrod: 0xdaa52000,
  gray: 0x80808000,
  grey: 0x80808000,
  green: 0x00800000,
  greenyellow: 0xadff2f00,
  honeydew: 0xf0fff000,
  hotpink: 0xff69b400,
  indianred: 0xcd5c5c00,
  indigo: 0x4b008200,
  ivory: 0xfffff000,
  khaki: 0xf0e68c00,
  lavender: 0xe6e6fa00,
  lavenderblush: 0xfff0f500,
  lawngreen: 0x7cfc0000,
  lemonchiffon: 0xfffacd00,
  lightblue: 0xadd8e600,
  lightcoral: 0xf0808000,
  lightcyan: 0xe0ffff00,
  lightgoldenrodyellow: 0xfafad200,
  lightgray: 0xd3d3d300,
  lightgrey: 0xd3d3d300,
  lightgreen: 0x90ee9000,
  lightpink: 0xffb6c100,
  lightsalmon: 0xffa07a00,
  lightseagreen: 0x20b2aa00,
  lightskyblue: 0x87cefa00,
  lightslategray: 0x77889900,
  lightslategrey: 0x77889900,
  lightsteelblue: 0xb0c4de00,
  lightyellow: 0xffffe000,
  lime: 0x00ff0000,
  limegreen: 0x32cd3200,
  linen: 0xfaf0e600,
  magenta: 0xff00ff00,
  maroon: 0x80000000,
  mediumaquamarine: 0x66cdaa00,
  mediumblue: 0x0000cd00,
  mediumorchid: 0xba55d300,
  mediumpurple: 0x9370d800,
  mediumseagreen: 0x3cb37100,
  mediumslateblue: 0x7b68ee00,
  mediumspringgreen: 0x00fa9a00,
  mediumturquoise: 0x48d1cc00,
  mediumvioletred: 0xc7158500,
  midnightblue: 0x19197000,
  mintcream: 0xf5fffa00,
  mistyrose: 0xffe4e100,
  moccasin: 0xffe4b500,
  navajowhite: 0xffdead00,
  navy: 0x00008000,
  oldlace: 0xfdf5e600,
  olive: 0x80800000,
  olivedrab: 0x6b8e2300,
  orange: 0xffa50000,
  orangered: 0xff450000,
  orchid: 0xda70d600,
  palegoldenrod: 0xeee8aa00,
  palegreen: 0x98fb9800,
  paleturquoise: 0xafeeee00,
  palevioletred: 0xd8709300,
  papayawhip: 0xffefd500,
  peachpuff: 0xffdab900,
  peru: 0xcd853f00,
  pink: 0xffc0cb00,
  plum: 0xdda0dd00,
  powderblue: 0xb0e0e600,
  purple: 0x80008000,
  red: 0xff000000,
  rosybrown: 0xbc8f8f00,
  royalblue: 0x4169e100,
  saddlebrown: 0x8b451300,
  salmon: 0xfa807200,
  sandybrown: 0xf4a46000,
  seagreen: 0x2e8b5700,
  seashell: 0xfff5ee00,
  sienna: 0xa0522d00,
  silver: 0xc0c0c000,
  skyblue: 0x87ceeb00,
  slateblue: 0x6a5acd00,
  slategray: 0x70809000,
  slategrey: 0x70809000,
  snow: 0xfffafa00,
  springgreen: 0x00ff7f00,
  steelblue: 0x4682b400,
  tan: 0xd2b48c00,
  teal: 0x00808000,
  thistle: 0xd8bfd800,
  tomato: 0xff634700,
  turquoise: 0x40e0d000,
  violet: 0xee82ee00,
  wheat: 0xf5deb300,
  white: 0xffffff00,
  whitesmoke: 0xf5f5f500,
  yellow: 0xffff0000,
  yellowgreen: 0x9acd3200,
}
BLACK =
rgb(0, 0, 0)
WHITE =
rgb(255, 255, 255)
TRANSPARENT =
rgba(0, 0, 0, 0)

Instance Method Summary collapse

Instance Method Details

#a(value) ⇒ Integer

Returns the alpha channel value for the color value.



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# File 'lib/chunky_png/color.rb', line 299

def a(value)
  value & 0x000000ff
end

#alpha_decomposable?(color, mask, bg, tolerance = 1) ⇒ Boolean

Checks whether an alpha channel value can successfully be composed given the resulting color, the mask color and a background color, all of which should be opaque.

See Also:



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# File 'lib/chunky_png/color.rb', line 503

def alpha_decomposable?(color, mask, bg, tolerance = 1)
  components = decompose_alpha_components(color, mask, bg)
  sum = components.inject(0) { |a, b| a + b }
  max = components.max * 3
  components.max <= 255 && components.min >= 0 && (sum + tolerance * 3) >= max
end

#b(value) ⇒ Integer

Returns the blue-component from the color value.



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# File 'lib/chunky_png/color.rb', line 291

def b(value)
  (value & 0x0000ff00) >> 8
end

#blend(fg, bg) ⇒ Integer

Blends the foreground and background color by taking the average of the components.



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# File 'lib/chunky_png/color.rb', line 406

def blend(fg, bg)
  (fg + bg) >> 1
end

#compose_precise(fg, bg) ⇒ Integer

Composes two colors with an alpha channel using floating point math.

This method uses more precise floating point math, but this precision is lost when the result is converted back to an integer. Because it is slower than the version based on integer math, that version is preferred.

See Also:



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# File 'lib/chunky_png/color.rb', line 383

def compose_precise(fg, bg)
  return fg if opaque?(fg) || fully_transparent?(bg)
  return bg if fully_transparent?(fg)

  fg_a  = a(fg).to_f / MAX
  bg_a  = a(bg).to_f / MAX
  a_com = (1.0 - fg_a) * bg_a

  new_r = (fg_a * r(fg) + a_com * r(bg)).round
  new_g = (fg_a * g(fg) + a_com * g(bg)).round
  new_b = (fg_a * b(fg) + a_com * b(bg)).round
  new_a = ((fg_a + a_com) * MAX).round
  rgba(new_r, new_g, new_b, new_a)
end

#compose_quick(fg, bg) ⇒ Integer Also known as: compose

Composes two colors with an alpha channel using integer math.

This version is faster than the version based on floating point math, so this compositing function is used by default.

See Also:



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# File 'lib/chunky_png/color.rb', line 361

def compose_quick(fg, bg)
  return fg if opaque?(fg) || fully_transparent?(bg)
  return bg if fully_transparent?(fg)

  a_com = int8_mult(0xff - a(fg), a(bg))
  new_r = int8_mult(a(fg), r(fg)) + int8_mult(a_com, r(bg))
  new_g = int8_mult(a(fg), g(fg)) + int8_mult(a_com, g(bg))
  new_b = int8_mult(a(fg), b(fg)) + int8_mult(a_com, b(bg))
  new_a = a(fg) + a_com
  rgba(new_r, new_g, new_b, new_a)
end

#decompose_alpha(color, mask, bg) ⇒ Integer

Decomposes the alpha channel value given the resulting color, the mask color and a background color, all of which should be opaque.

Make sure to call #alpha_decomposable? first to see if the alpha channel value can successfully decomposed with a given tolerance, otherwise the return value of this method is undefined.



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# File 'lib/chunky_png/color.rb', line 524

def decompose_alpha(color, mask, bg)
  components = decompose_alpha_components(color, mask, bg)
  (components.inject(0) { |a, b| a + b } / 3.0).round
end

#decompose_alpha_component(channel, color, mask, bg) ⇒ Integer

Decomposes an alpha channel for either the r, g or b color channel.



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# File 'lib/chunky_png/color.rb', line 537

def decompose_alpha_component(channel, color, mask, bg)
  cc, mc, bc = send(channel, color), send(channel, mask), send(channel, bg)

  return 0x00 if bc == cc
  return 0xff if bc == mc
  return 0xff if cc == mc

  (((bc - cc).to_f / (bc - mc).to_f) * MAX).round
end

#decompose_alpha_components(color, mask, bg) ⇒ Array<Integer>

Decomposes the alpha channels for the r, g and b color channel.



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# File 'lib/chunky_png/color.rb', line 554

def decompose_alpha_components(color, mask, bg)
  [
    decompose_alpha_component(:r, color, mask, bg),
    decompose_alpha_component(:g, color, mask, bg),
    decompose_alpha_component(:b, color, mask, bg),
  ]
end

#decompose_color(color, mask, bg, tolerance = 1) ⇒ Integer

Decomposes a color, given a color, a mask color and a background color. The returned color will be a variant of the mask color, with the alpha channel set to the best fitting value. This basically is the reverse operation if alpha composition.

If the color cannot be decomposed, this method will return the fully transparent variant of the mask color.



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# File 'lib/chunky_png/color.rb', line 482

def decompose_color(color, mask, bg, tolerance = 1)
  if alpha_decomposable?(color, mask, bg, tolerance)
    mask & 0xffffff00 | decompose_alpha(color, mask, bg)
  else
    mask & 0xffffff00
  end
end

#euclidean_distance_rgba(pixel_after, pixel_before) ⇒ Float

Compute the Euclidean distance between 2 colors in RGBA

This method simply takes the Euclidean distance between the RGBA channels of 2 colors, which gives us a measure of how different the two colors are.

Although it would be more perceptually accurate to calculate a proper Delta E in Lab colorspace, this method should serve many use-cases while avoiding the overhead of converting RGBA to Lab.



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# File 'lib/chunky_png/color.rb', line 722

def euclidean_distance_rgba(pixel_after, pixel_before)
  return 0.0 if pixel_after == pixel_before

  Math.sqrt(
    (r(pixel_after) - r(pixel_before))**2 +
    (g(pixel_after) - g(pixel_before))**2 +
    (b(pixel_after) - b(pixel_before))**2 +
    (a(pixel_after) - a(pixel_before))**2
  )
end

#fade(color, factor) ⇒ Integer

Lowers the intensity of a color, by lowering its alpha by a given factor.



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# File 'lib/chunky_png/color.rb', line 461

def fade(color, factor)
  new_alpha = int8_mult(a(color), factor)
  (color & 0xffffff00) | new_alpha
end

#from_hex(hex_value, opacity = nil) ⇒ Integer

Creates a color by converting it from a string in hex notation.

It supports colors with (#rrggbbaa) or without (#rrggbb) alpha channel as well as the 3-digit short format (#rgb) for those without. Color strings may include the prefix “0x” or “#”.

Raises:

  • (ArgumentError)

    if the value given is not a hex color notation.



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# File 'lib/chunky_png/color.rb', line 167

def from_hex(hex_value, opacity = nil)
  base_color = case hex_value
    when HEX3_COLOR_REGEXP
      $1.gsub(/([0-9a-f])/i, '\1\1').hex << 8
    when HEX6_COLOR_REGEXP
      $1.hex << 8
    else
      raise ArgumentError, "Not a valid hex color notation: #{hex_value.inspect}!"
  end
  opacity ||= $2 ? $2.hex : 0xff
  base_color | opacity
end

#from_hsl(hue, saturation, lightness, alpha = 255) ⇒ Integer

Creates a new color from an HSL triple.

This implementation follows the modern convention of 0 degrees hue indicating red.

Raises:

  • (ArgumentError)

    if the hsl triple is invalid.

See Also:



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# File 'lib/chunky_png/color.rb', line 220

def from_hsl(hue, saturation, lightness, alpha = 255)
  raise ArgumentError, "Hue #{hue} was not between 0 and 360" unless (0..360).cover?(hue)
  raise ArgumentError, "Saturation #{saturation} was not between 0 and 1" unless (0..1).cover?(saturation)
  raise ArgumentError, "Lightness #{lightness} was not between 0 and 1" unless (0..1).cover?(lightness)

  chroma = (1 - (2 * lightness - 1).abs) * saturation
  rgb    = cylindrical_to_cubic(hue, saturation, lightness, chroma)
  rgb.map! { |component| ((component + lightness - 0.5 * chroma) * 255).to_i }
  rgb << alpha
  rgba(*rgb)
end

#from_hsv(hue, saturation, value, alpha = 255) ⇒ Integer Also known as: from_hsb

Creates a new color from an HSV triple.

Create a new color using an HSV (sometimes also called HSB) triple. The words ‘value` and `brightness` are used interchangeably and synonymously in descriptions of this colorspace. This implementation follows the modern convention of 0 degrees hue indicating red.

Raises:

  • (ArgumentError)

    if the hsv triple is invalid.

See Also:



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# File 'lib/chunky_png/color.rb', line 194

def from_hsv(hue, saturation, value, alpha = 255)
  raise ArgumentError, "Hue must be between 0 and 360" unless (0..360).cover?(hue)
  raise ArgumentError, "Saturation must be between 0 and 1" unless (0..1).cover?(saturation)
  raise ArgumentError, "Value/brightness must be between 0 and 1" unless (0..1).cover?(value)

  chroma = value * saturation
  rgb    = cylindrical_to_cubic(hue, saturation, value, chroma)
  rgb.map! { |component| ((component + value - chroma) * 255).to_i }
  rgb << alpha
  rgba(*rgb)
end

#from_rgb_stream(stream, pos = 0) ⇒ Integer

Creates a color by unpacking an rgb triple from a string.



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# File 'lib/chunky_png/color.rb', line 142

def from_rgb_stream(stream, pos = 0)
  rgb(*stream.unpack("@#{pos}C3"))
end

#from_rgba_stream(stream, pos = 0) ⇒ Integer

Creates a color by unpacking an rgba triple from a string



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# File 'lib/chunky_png/color.rb', line 152

def from_rgba_stream(stream, pos = 0)
  rgba(*stream.unpack("@#{pos}C4"))
end

#fully_transparent?(value) ⇒ true, false

Returns true if this color is fully transparent.



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# File 'lib/chunky_png/color.rb', line 330

def fully_transparent?(value)
  a(value) == 0x00000000
end

#g(value) ⇒ Integer

Returns the green-component from the color value.



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# File 'lib/chunky_png/color.rb', line 283

def g(value)
  (value & 0x00ff0000) >> 16
end

#grayscale(teint) ⇒ Integer

Creates a new color using a grayscale teint.



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# File 'lib/chunky_png/color.rb', line 119

def grayscale(teint)
  teint << 24 | teint << 16 | teint << 8 | 0xff
end

#grayscale?(value) ⇒ true, false

Returns true if this color is fully transparent.



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# File 'lib/chunky_png/color.rb', line 322

def grayscale?(value)
  r(value) == b(value) && b(value) == g(value)
end

#grayscale_alpha(teint, a) ⇒ Integer

Creates a new color using a grayscale teint and alpha value.



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# File 'lib/chunky_png/color.rb', line 128

def grayscale_alpha(teint, a)
  teint << 24 | teint << 16 | teint << 8 | a
end

#grayscale_teint(color) ⇒ Integer

Calculates the grayscale teint of an RGB color.



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# File 'lib/chunky_png/color.rb', line 438

def grayscale_teint(color)
  (r(color) * 0.3 + g(color) * 0.59 + b(color) * 0.11).round
end

#html_color(color_name, opacity = nil) ⇒ Integer

Gets a color value based on a HTML color name.

The color name is flexible. E.g. 'yellowgreen', 'Yellow green', 'YellowGreen', 'YELLOW_GREEN' and :yellow_green will all return the same color value.

You can include a opacity level in the color name (e.g. 'red @ 0.5') or give an explicit opacity value as second argument. If no opacity value is given, the color will be fully opaque.

Raises:



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# File 'lib/chunky_png/color.rb', line 909

def html_color(color_name, opacity = nil)
  if color_name.to_s =~ HTML_COLOR_REGEXP
    opacity ||= $2 ? ($2.to_f * 255.0).round : 0xff
    base_color_name = $1.gsub(/[^a-z]+/i, "").downcase.to_sym
    return PREDEFINED_COLORS[base_color_name] | opacity if PREDEFINED_COLORS.key?(base_color_name)
  end
  raise ArgumentError, "Unknown color name #{color_name}!"
end

#int8_mult(a, b) ⇒ Integer

Multiplies two fractions using integer math, where the fractions are stored using an integer between 0 and 255. This method is used as a helper method for compositing colors using integer math.

This is a quicker implementation of ((a * b) / 255.0).round.



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# File 'lib/chunky_png/color.rb', line 347

def int8_mult(a, b)
  t = a * b + 0x80
  ((t >> 8) + t) >> 8
end

#interpolate_quick(fg, bg, alpha) ⇒ Integer

Interpolates the foreground and background colors by the given alpha value. This also blends the alpha channels themselves.

A blending factor of 255 will give entirely the foreground, while a blending factor of 0 will give the background.



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# File 'lib/chunky_png/color.rb', line 420

def interpolate_quick(fg, bg, alpha)
  return fg if alpha >= 255
  return bg if alpha <= 0

  alpha_com = 255 - alpha

  new_r = int8_mult(alpha, r(fg)) + int8_mult(alpha_com, r(bg))
  new_g = int8_mult(alpha, g(fg)) + int8_mult(alpha_com, g(bg))
  new_b = int8_mult(alpha, b(fg)) + int8_mult(alpha_com, b(bg))
  new_a = int8_mult(alpha, a(fg)) + int8_mult(alpha_com, a(bg))

  rgba(new_r, new_g, new_b, new_a)
end

#opaque!(value) ⇒ Integer

Returns the opaque value of this color by removing the alpha channel.



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# File 'lib/chunky_png/color.rb', line 314

def opaque!(value)
  value | 0x000000ff
end

#opaque?(value) ⇒ true, false

Returns true if this color is fully opaque.



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# File 'lib/chunky_png/color.rb', line 307

def opaque?(value)
  a(value) == 0x000000ff
end

#parse(source) ⇒ Integer

Parses a color value given a numeric or string argument.

It supports color numbers, colors in hex notation and named HTML colors.



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# File 'lib/chunky_png/color.rb', line 86

def parse(source)
  return source if source.is_a?(Integer)
  case source.to_s
    when /^\d+$/ then source.to_s.to_i
    when HEX3_COLOR_REGEXP, HEX6_COLOR_REGEXP then from_hex(source.to_s)
    when HTML_COLOR_REGEXP then html_color(source.to_s)
    else raise ArgumentError, "Don't know how to create a color from #{source.inspect}!"
  end
end

#pass_bytesize(color_mode, depth, width, height) ⇒ Integer

Returns the number of bytes used for an image pass



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# File 'lib/chunky_png/color.rb', line 984

def pass_bytesize(color_mode, depth, width, height)
  return 0 if width == 0 || height == 0
  (scanline_bytesize(color_mode, depth, width) + 1) * height
end

#pixel_bitsize(color_mode, depth = 8) ⇒ Integer

Returns the size in bits of a pixel when it is stored using a given color mode.



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# File 'lib/chunky_png/color.rb', line 963

def pixel_bitsize(color_mode, depth = 8)
  samples_per_pixel(color_mode) * depth
end

#pixel_bytesize(color_mode, depth = 8) ⇒ Integer

Returns the size in bytes of a pixel when it is stored using a given color mode.



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# File 'lib/chunky_png/color.rb', line 951

def pixel_bytesize(color_mode, depth = 8)
  return 1 if depth < 8
  (pixel_bitsize(color_mode, depth) + 7) >> 3
end

#r(value) ⇒ Integer

Returns the red-component from the color value.



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# File 'lib/chunky_png/color.rb', line 275

def r(value)
  (value & 0xff000000) >> 24
end

#rgb(r, g, b) ⇒ Integer

Creates a new color using an r, g, b triple.



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# File 'lib/chunky_png/color.rb', line 111

def rgb(r, g, b)
  r << 24 | g << 16 | b << 8 | 0xff
end

#rgba(r, g, b, a) ⇒ Integer

Creates a new color using an r, g, b triple and an alpha value.



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# File 'lib/chunky_png/color.rb', line 102

def rgba(r, g, b, a)
  r << 24 | g << 16 | b << 8 | a
end

#samples_per_pixel(color_mode) ⇒ Integer

Returns the number of sample values per pixel.



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# File 'lib/chunky_png/color.rb', line 934

def samples_per_pixel(color_mode)
  case color_mode
    when ChunkyPNG::COLOR_INDEXED         then 1
    when ChunkyPNG::COLOR_TRUECOLOR       then 3
    when ChunkyPNG::COLOR_TRUECOLOR_ALPHA then 4
    when ChunkyPNG::COLOR_GRAYSCALE       then 1
    when ChunkyPNG::COLOR_GRAYSCALE_ALPHA then 2
    else raise ChunkyPNG::NotSupported, "Don't know the number of samples for this colormode: #{color_mode}!"
  end
end

#scanline_bytesize(color_mode, depth, width) ⇒ Integer

Returns the number of bytes used per scanline.



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# File 'lib/chunky_png/color.rb', line 973

def scanline_bytesize(color_mode, depth, width)
  ((pixel_bitsize(color_mode, depth) * width) + 7) >> 3
end

#to_grayscale(color) ⇒ Integer

Converts a color to a fiting grayscale value. It will conserve the alpha channel.

This method will return a full color value, with the R, G, and B value set to the grayscale teint calcuated from the input color’s R, G and B values.

See Also:



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# File 'lib/chunky_png/color.rb', line 453

def to_grayscale(color)
  grayscale_alpha(grayscale_teint(color), a(color))
end

#to_grayscale_alpha_bytes(color) ⇒ Array<Integer>

Returns an array with the grayscale teint and alpha channel values for this color.

This method expects the color to be grayscale, i.e. r, g, and b value to be equal and uses only the B channel. If you need to convert a color to grayscale first, see #to_grayscale.

See Also:



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# File 'lib/chunky_png/color.rb', line 701

def to_grayscale_alpha_bytes(color)
  [b(color), a(color)] # assumption r == g == b
end

#to_grayscale_bytes(color) ⇒ Array<Integer>

Returns an array with the grayscale teint value for this color.

This method expects the r, g, and b value to be equal, and the alpha channel will be discarded.



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# File 'lib/chunky_png/color.rb', line 687

def to_grayscale_bytes(color)
  [b(color)] # assumption r == g == b
end

#to_hex(color, include_alpha = true) ⇒ String

Returns a string representing this color using hex notation (i.e. #rrggbbaa).



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# File 'lib/chunky_png/color.rb', line 572

def to_hex(color, include_alpha = true)
  include_alpha ? ("#%08x" % color) : ("#%06x" % [color >> 8])
end

#to_hsl(color, include_alpha = false) ⇒ Array<Fixnum>[0], ...

Returns an array with the separate HSL components of a color.

Because ChunkyPNG internally handles colors as Integers for performance reasons, some rounding occurs when importing or exporting HSL colors whose coordinates are float-based. Because of this rounding, #to_hsl and #from_hsl may not be perfect inverses.

This implementation follows the modern convention of 0 degrees hue indicating red.



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# File 'lib/chunky_png/color.rb', line 624

def to_hsl(color, include_alpha = false)
  hue, chroma, max, min = hue_and_chroma(color)
  lightness  = 0.5 * (max + min)
  saturation = chroma.zero? ? 0.0 : chroma.fdiv(1 - (2 * lightness - 1).abs)

  include_alpha ? [hue, saturation, lightness, a(color)] :
                  [hue, saturation, lightness]
end

#to_hsv(color, include_alpha = false) ⇒ Array[0], ... Also known as: to_hsb

Returns an array with the separate HSV components of a color.

Because ChunkyPNG internally handles colors as Integers for performance reasons, some rounding occurs when importing or exporting HSV colors whose coordinates are float-based. Because of this rounding, #to_hsv and #from_hsv may not be perfect inverses.

This implementation follows the modern convention of 0 degrees hue indicating red.



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# File 'lib/chunky_png/color.rb', line 595

def to_hsv(color, include_alpha = false)
  hue, chroma, max, _ = hue_and_chroma(color)
  value      = max
  saturation = chroma.zero? ? 0.0 : chroma.fdiv(value)

  include_alpha ? [hue, saturation, value, a(color)] :
                  [hue, saturation, value]
end

#to_truecolor_alpha_bytes(color) ⇒ Array<Integer>

Returns an array with the separate RGBA values for this color.



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# File 'lib/chunky_png/color.rb', line 667

def to_truecolor_alpha_bytes(color)
  [r(color), g(color), b(color), a(color)]
end

#to_truecolor_bytes(color) ⇒ Array<Integer>

Returns an array with the separate RGB values for this color. The alpha channel will be discarded.



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# File 'lib/chunky_png/color.rb', line 676

def to_truecolor_bytes(color)
  [r(color), g(color), b(color)]
end