Method: RGL::BipartiteBFSIterator#set_to_begin

Defined in:
lib/rgl/bipartite.rb

#set_to_beginObject



56
57
58
59
60
# File 'lib/rgl/bipartite.rb', line 56

def set_to_begin
  super

  @bipartite_sets_map[@start_vertex] = 0
end