Method: RGL::BipartiteBFSIterator#handle_back_edge

Defined in:
lib/rgl/bipartite.rb

#handle_back_edge(u, v) ⇒ Object



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# File 'lib/rgl/bipartite.rb', line 71

def handle_back_edge(u, v)
  verify_odd_cycle(u, v)
end