Class: Things2THL::ThingsNode
- Inherits:
-
Object
- Object
- Things2THL::ThingsNode
- Defined in:
- lib/Things2THL.rb
Overview
Wrapper around an AS Things node to provide easier access to its props For each property ‘prop’ of the node, it defines two methods: prop() returns the value, converting :missing_value to nil prop?() returns true/false to indicate if the value is set and is not :missing_value Not all the AS properties respond properly to get(), so not all of the auto-defined methods will work properly.
Constant Summary collapse
- @@defined =
{}
Instance Attribute Summary collapse
-
#node ⇒ Object
Returns the value of attribute node.
Instance Method Summary collapse
-
#initialize(node) ⇒ ThingsNode
constructor
A new instance of ThingsNode.
Constructor Details
#initialize(node) ⇒ ThingsNode
Returns a new instance of ThingsNode.
199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 |
# File 'lib/Things2THL.rb', line 199 def initialize(node) @node = node @values = {} return unless @@defined.empty? (node.properties + node.elements).each do |prop| next if @@defined.has_key?(prop) puts "Defining ThingsNode.#{prop}" if $DEBUG @@defined[prop]=true case prop # For area, project and some others, convert the result to a ThingsNode as well when 'area', 'project', 'areas', 'projects', 'parent_tag', 'delegate' ThingsNode.class_eval <<-EOF def #{prop} return @values['#{prop}'] if @values.has_key?('#{prop}') value=node.#{prop}.get @values['#{prop}']=case value when nil, :missing_value nil else ThingsNode.new(value) end end def #{prop}? !!#{prop} end EOF when 'to_dos', 'tags' # For to_dos and tags, map the returned array to ThingsNode as well ThingsNode.class_eval <<-EOF def #{prop} return @values['#{prop}'] if @values.has_key?('#{prop}') value=node.#{prop}.get @values['#{prop}']=case value when nil, :missing_value nil else value.map { |n| ThingsNode.new(n) } end end def #{prop}? !!#{prop} end EOF else ThingsNode.class_eval <<-EOF def #{prop} return @values['#{prop}'] if @values.has_key?('#{prop}') value=node.#{prop}.get value=nil if value==:missing_value @values['#{prop}']=value end def #{prop}? !!#{prop} end EOF # Some smarts for specific attributes if prop == 'class_' ThingsNode.class_eval 'alias_method :type, :class_' end end end end |
Instance Attribute Details
#node ⇒ Object
Returns the value of attribute node.
195 196 197 |
# File 'lib/Things2THL.rb', line 195 def node @node end |