Method: Zold::ThreadPool#kill
- Defined in:
- lib/zold/thread_pool.rb
#kill ⇒ Object
Kill them all immediately and close the pool
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# File 'lib/zold/thread_pool.rb', line 93 def kill if @threads.empty? @log.debug("Thread pool \"#{@title}\" terminated with no threads") return end @log.debug("Stopping \"#{@title}\" thread pool with #{@threads.count} threads: \ #{@threads.map { |t| "#{t.name}/#{t.status}" }.join(', ')}...") start = Time.new begin @threads.each do |t| t.join(0.1) end ensure @threads.each do |t| (t.thread_variable_get(:kids) || []).each(&:kill) t.kill sleep(0.001) while t.alive? # I believe it's a bug in Ruby, this line fixes it Thread.current.thread_variable_set( :kids, (Thread.current.thread_variable_get(:kids) || []) - [t] ) end @log.debug("Thread pool \"#{@title}\" terminated all threads in #{Age.new(start)}, \ it was alive for #{Age.new(@start)}: #{@threads.map { |t| "#{t.name}/#{t.status}" }.join(', ')}") @threads.clear end end |