Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 11

def initialize(title)
    @title = title
    @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 9

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 43

def add_player(player)
    @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 39

def high_score_entry(player)
    "#{player.name.ljust(30, '.')}" + " #{player.score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def load_players(from_file)
    
    CSV.foreach(from_file) do |line|
        player = Player.new(line[0], Integer(line[1]))
        add_player(player)
    end
    
    # we have it in tests, but do not use
    # File.readlines(from_file).each do |line|
    #     player = Player.from_csv(line)
    #     add_player(player)
    # end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 47

def play(rounds)
    puts "There are #{@players.size} players in #{@title}:"
    puts @players
    
    treasures = TreasureTrove::TREASURES
    puts "\nThere are #{treasures.size} treasures to be found:"
    treasures.each do |treasure|
        puts "A #{treasure.name} is worth #{treasure.points} points"
    end
    
    1.upto(rounds) do |round|
        if block_given?
            break if yield
        end
        
        puts "\nRounds ##{round}"
        @players.each do |player|
            GameTurn.take_turn(player)
    
            #puts player
        end
    end
end


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# File 'lib/studio_game/game.rb', line 71

def print_name_and_health(player)
    puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 75

def print_stats
    strong_players, wimpy_players = 
        @players.partition { |player| player.strong? }
    
    puts "Knuckleheads Statistics:"
    
    puts "\n#{strong_players.length} strong players:"
    strong_players.each do |player|
        print_name_and_health(player)
    end
    
    puts "\n#{wimpy_players.length} wimpy players:"
    wimpy_players.each do |player|
        print_name_and_health(player)
    end
    
    @players.each do |player|
        puts "\n#{player.name}'s point totals:\n#{player.points} grand total points"
    end
    
    puts "\n#{@title} High Scores:"
    @players.sort.each do |player|
        puts high_score_entry(player)
    end
    
    puts "\n#{total_points} total points from treasures found"
    
    @players.sort.each do |player|
        puts "\n#{player.name}'s point totals:"
        player.each_found_treasure do |treasure|
            puts "#{treasure.points} total #{treasure.name} points"
        end
        puts "#{player.points} grand total points"
    end
    
end

#save_high_scores(to_file = 'high_scores.txt') ⇒ Object



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# File 'lib/studio_game/game.rb', line 30

def save_high_scores(to_file='high_scores.txt')
    File.open(to_file, 'w') do |file|
        file.puts "#{@title} High Scores:"
        @players.sort.each do |player|
            file.puts high_score_entry(player)
        end
    end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 112

def total_points
    @players.reduce(0) { |sum, player| sum + player.points }
end