Class: WolfRpg::Map::Event::Page
- Inherits:
-
Object
- Object
- WolfRpg::Map::Event::Page
- Defined in:
- lib/wolfrpg/map.rb
Constant Summary collapse
- COMMANDS_TERMINATOR =
[ 0x03, 0x00, 0x00, 0x00, ].pack('C*')
Instance Attribute Summary collapse
-
#collision_height ⇒ Object
Returns the value of attribute collision_height.
-
#collision_width ⇒ Object
Returns the value of attribute collision_width.
-
#commands ⇒ Object
Returns the value of attribute commands.
-
#conditions ⇒ Object
Returns the value of attribute conditions.
-
#flags ⇒ Object
Returns the value of attribute flags.
-
#graphic_direction ⇒ Object
Returns the value of attribute graphic_direction.
-
#graphic_frame ⇒ Object
Returns the value of attribute graphic_frame.
-
#graphic_name ⇒ Object
Returns the value of attribute graphic_name.
-
#graphic_opacity ⇒ Object
Returns the value of attribute graphic_opacity.
-
#graphic_render_mode ⇒ Object
Returns the value of attribute graphic_render_mode.
-
#id ⇒ Object
Returns the value of attribute id.
-
#movement ⇒ Object
Returns the value of attribute movement.
-
#route ⇒ Object
Returns the value of attribute route.
-
#route_flags ⇒ Object
Returns the value of attribute route_flags.
-
#shadow_graphic_num ⇒ Object
Returns the value of attribute shadow_graphic_num.
-
#unknown1 ⇒ Object
Returns the value of attribute unknown1.
Instance Method Summary collapse
- #dump(coder) ⇒ Object
-
#initialize(coder, id) ⇒ Page
constructor
A new instance of Page.
Constructor Details
#initialize(coder, id) ⇒ Page
Returns a new instance of Page.
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# File 'lib/wolfrpg/map.rb', line 149 def initialize(coder, id) @id = id #TODO ??? @unknown1 = coder.read_int #TODO further abstract graphics options @graphic_name = coder.read_string @graphic_direction = coder.read_byte @graphic_frame = coder.read_byte @graphic_opacity = coder.read_byte @graphic_render_mode = coder.read_byte #TODO parse conditions later @conditions = coder.read(1 + 4 + 4*4 + 4*4) #TODO parse movement options later @movement = coder.read(4) #TODO further abstract flags @flags = coder.read_byte #TODO further abstract flags @route_flags = coder.read_byte # Parse move route @route = Array.new(coder.read_int) @route.each_index do |i| @route[i] = RouteCommand.create(coder) end # Parse commands @commands = Array.new(coder.read_int) @commands.each_index do |i| @commands[i] = Command.create(coder) end coder.verify(COMMANDS_TERMINATOR) #TODO abstract these options later @shadow_graphic_num = coder.read_byte @collision_width = coder.read_byte @collision_height = coder.read_byte if (terminator = coder.read_byte) != 0x7A raise "page terminator not 7A (found #{terminator.to_s(16)})" end end |
Instance Attribute Details
#collision_height ⇒ Object
Returns the value of attribute collision_height.
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# File 'lib/wolfrpg/map.rb', line 147 def collision_height @collision_height end |
#collision_width ⇒ Object
Returns the value of attribute collision_width.
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# File 'lib/wolfrpg/map.rb', line 146 def collision_width @collision_width end |
#commands ⇒ Object
Returns the value of attribute commands.
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# File 'lib/wolfrpg/map.rb', line 144 def commands @commands end |
#conditions ⇒ Object
Returns the value of attribute conditions.
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# File 'lib/wolfrpg/map.rb', line 139 def conditions @conditions end |
#flags ⇒ Object
Returns the value of attribute flags.
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# File 'lib/wolfrpg/map.rb', line 141 def flags @flags end |
#graphic_direction ⇒ Object
Returns the value of attribute graphic_direction.
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# File 'lib/wolfrpg/map.rb', line 135 def graphic_direction @graphic_direction end |
#graphic_frame ⇒ Object
Returns the value of attribute graphic_frame.
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# File 'lib/wolfrpg/map.rb', line 136 def graphic_frame @graphic_frame end |
#graphic_name ⇒ Object
Returns the value of attribute graphic_name.
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# File 'lib/wolfrpg/map.rb', line 134 def graphic_name @graphic_name end |
#graphic_opacity ⇒ Object
Returns the value of attribute graphic_opacity.
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# File 'lib/wolfrpg/map.rb', line 137 def graphic_opacity @graphic_opacity end |
#graphic_render_mode ⇒ Object
Returns the value of attribute graphic_render_mode.
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# File 'lib/wolfrpg/map.rb', line 138 def graphic_render_mode @graphic_render_mode end |
#id ⇒ Object
Returns the value of attribute id.
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# File 'lib/wolfrpg/map.rb', line 132 def id @id end |
#movement ⇒ Object
Returns the value of attribute movement.
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# File 'lib/wolfrpg/map.rb', line 140 def movement @movement end |
#route ⇒ Object
Returns the value of attribute route.
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# File 'lib/wolfrpg/map.rb', line 143 def route @route end |
#route_flags ⇒ Object
Returns the value of attribute route_flags.
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# File 'lib/wolfrpg/map.rb', line 142 def route_flags @route_flags end |
#shadow_graphic_num ⇒ Object
Returns the value of attribute shadow_graphic_num.
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# File 'lib/wolfrpg/map.rb', line 145 def shadow_graphic_num @shadow_graphic_num end |
#unknown1 ⇒ Object
Returns the value of attribute unknown1.
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# File 'lib/wolfrpg/map.rb', line 133 def unknown1 @unknown1 end |
Instance Method Details
#dump(coder) ⇒ Object
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# File 'lib/wolfrpg/map.rb', line 196 def dump(coder) coder.write_int(@unknown1) coder.write_string(@graphic_name) coder.write_byte(@graphic_direction) coder.write_byte(@graphic_frame) coder.write_byte(@graphic_opacity) coder.write_byte(@graphic_render_mode) coder.write(@conditions) coder.write(@movement) coder.write_byte(@flags) coder.write_byte(@route_flags) coder.write_int(@route.size) @route.each do |cmd| cmd.dump(coder) end coder.write_int(@commands.size) @commands.each do |cmd| cmd.dump(coder) end coder.write(COMMANDS_TERMINATOR) coder.write_byte(@shadow_graphic_num) coder.write_byte(@collision_width) coder.write_byte(@collision_height) coder.write_byte(0x7A) end |