Class: WolfRpg::Command

Inherits:
Object
  • Object
show all
Defined in:
lib/wolfrpg/command.rb

Defined Under Namespace

Classes: AutoInput, BanInput, Blank, BranchEnd, BreakEvent, BreakLoop, CancelCase, ChangeColor, Checkpoint, Chip, ChipOverwrite, ChipSet, ChoiceCase, Choices, ClearDebugText, Comment, CommonEvent, CommonEventByName, CommonEventReserve, Database, DebugMessage, Effect, ElseCase, EndGame, EraseEvent, ExecuteTransition, ForceStopMessage, ImportDatabase, InputKey, JumpLabel, LoadGame, LoopEnd, LoopTimes, LoopToStart, MapEffect, Message, Move, MoveDuringEventOff, MoveDuringEventOn, Party, Picture, PrepareTransition, ResumeNonPic, ReturnToTitle, SaveGame, SaveLoad, ScrollScreen, SetLabel, SetString, SetTransition, SetVariable, SetVariableEx, Sound, SpecialChoiceCase, StartLoop, StopNonPic, StringCondition, Teleport, VariableCondition, Wait, WaitForMove

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#argsObject (readonly)

Returns the value of attribute args.



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# File 'lib/wolfrpg/command.rb', line 8

def args
  @args
end

#cidObject (readonly)

Returns the value of attribute cid.



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# File 'lib/wolfrpg/command.rb', line 7

def cid
  @cid
end

#indentObject (readonly)

Returns the value of attribute indent.



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# File 'lib/wolfrpg/command.rb', line 10

def indent
  @indent
end

#string_argsObject (readonly)

Returns the value of attribute string_args.



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# File 'lib/wolfrpg/command.rb', line 9

def string_args
  @string_args
end

Class Method Details

.create(coder) ⇒ Object

Load from the file and create the appropriate class object



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# File 'lib/wolfrpg/command.rb', line 376

def self.create(coder)
  # Read all data for this command from file
  args = Array.new(coder.read_byte - 1)
  cid = coder.read_int
  args.each_index do |i|
    args[i] = coder.read_int
  end
  indent = coder.read_byte
  string_args = Array.new(coder.read_byte)
  string_args.each_index do |i|
    string_args[i] = coder.read_string
  end

  # Read the move list if necessary
  terminator = coder.read_byte
  if terminator == 0x01
    return Command::Move.new(cid, args, string_args, indent, coder)
  elsif terminator != 0x00
    raise "command terminator is an unexpected value (#{terminator})"
  end

  # Create command
  return CID_TO_CLASS[cid].new(cid, args, string_args, indent)
end

Instance Method Details

#dump(coder) ⇒ Object



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# File 'lib/wolfrpg/command.rb', line 401

def dump(coder)
  coder.write_byte(@args.size + 1)
  coder.write_int(@cid)
  @args.each do |arg|
    coder.write_int(arg)
  end
  coder.write_byte(indent)
  coder.write_byte(@string_args.size)
  @string_args.each do |arg|
    coder.write_string(arg)
  end

  dump_terminator(coder)
end