Class: Vulkan::Pipeline
- Inherits:
-
Object
- Object
- Vulkan::Pipeline
- Includes:
- Checks, Conversions, Finalizer
- Defined in:
- lib/vulkan/pipeline.rb
Constant Summary
Constants included from Conversions
Conversions::ACCESS_MASK_BITS, Conversions::BORDER_COLORS, Conversions::BUFFER_USAGE_BITS, Conversions::COMPARE_OPS, Conversions::DEPENDENCY_FLAG_BITS, Conversions::DESCRIPTOR_TYPES, Conversions::DYNAMIC_STATES, Conversions::FILTERS, Conversions::FORMAT_FEATURE_BITS, Conversions::IMAGE_ASPECT_BITS, Conversions::IMAGE_CREATE_BITS, Conversions::IMAGE_FORMATS, Conversions::IMAGE_TILING, Conversions::IMAGE_TYPES, Conversions::IMAGE_USAGE_BITS, Conversions::MEMORY_PROPERTIES, Conversions::PIPELINE_STAGE_BITS, Conversions::PRESENT_MODES, Conversions::SAMPLER_ADDRESS_MODES, Conversions::SAMPLER_MIPMAP_MODES, Conversions::SHADER_STAGE_BITS, Conversions::SHARING_MODES, Conversions::SURFACE_TRANSFORMS, Conversions::VERTEX_INPUT_RATES
Instance Attribute Summary collapse
-
#blending ⇒ Object
readonly
Returns the value of attribute blending.
-
#constant_ranges ⇒ Object
readonly
Returns the value of attribute constant_ranges.
-
#descriptors ⇒ Object
readonly
Returns the value of attribute descriptors.
-
#input ⇒ Object
readonly
Returns the value of attribute input.
-
#layout ⇒ Object
readonly
Returns the value of attribute layout.
-
#layouts ⇒ Object
readonly
Returns the value of attribute layouts.
-
#multisampling ⇒ Object
readonly
Returns the value of attribute multisampling.
-
#rasterizer ⇒ Object
readonly
Returns the value of attribute rasterizer.
-
#scissor ⇒ Object
readonly
Returns the value of attribute scissor.
-
#specialization_constants ⇒ Object
Returns the value of attribute specialization_constants.
-
#viewport ⇒ Object
readonly
Returns the value of attribute viewport.
Instance Method Summary collapse
- #add_attribute_description(binding:, location:, format:, offset:) ⇒ Object
- #add_binding_description(binding:, stride:, input_rate:) ⇒ Object
- #add_descriptor_set_layout(*a, **b) ⇒ Object
- #add_dynamic_state(which) ⇒ Object
- #add_shader_stage(shader_stage) ⇒ Object
- #commit(render_pass, first_subpass_index: 0) ⇒ Object
- #construct_specialization_info(specialization_constants_hash) ⇒ Object
- #depth(test: true, write: true, compare_op: :less, bounds_test: false, min_bounds: 0, max_bounds: 1, stencil_test: false, stencil_front: nil, stencil_back: nil) ⇒ Object
-
#initialize(vk, viewport: { }, scissor: { }) ⇒ Pipeline
constructor
TODO support multiple viewports.
Methods included from Finalizer
#finalize_with, #hexaddr, included, #to_ptr
Methods included from Conversions
#array_of_pointers, #array_of_structures, #array_of_uint32s, #bool_to_vk, #buffer_usage_flags_to_syms, #const_to_symbol, #cstr_to_rbstr, #flags_to_symbols, #flags_to_syms, #num_to_samples, #present_mode_to_sym, #queue_family_to_index, #struct_to_hash, #sym_to_blend_factor, #sym_to_blend_op, #sym_to_border_color, #sym_to_color_component_bit, #sym_to_command_buffer_level, #sym_to_command_buffer_usage, #sym_to_compare_op, #sym_to_cull_mode, #sym_to_descriptor_type, #sym_to_dynamic_state, #sym_to_filter, #sym_to_front_face, #sym_to_image_format, #sym_to_image_layout, #sym_to_image_tiling, #sym_to_image_type, #sym_to_index_type, #sym_to_load_op, #sym_to_pipeline_bind_point, #sym_to_polygon_mode, #sym_to_present_mode, #sym_to_sampler_address_mode, #sym_to_sampler_mipmap_mode, #sym_to_samples, #sym_to_sharing_mode, #sym_to_store_op, #sym_to_subpass_contents, #sym_to_topology, #sym_to_val, #sym_to_vertex_input_rate, #syms_to_access_mask, #syms_to_buffer_usage_flags, #syms_to_dependency_flags, #syms_to_descriptor_set_layout_type_flags, #syms_to_flags, #syms_to_format_feature_flags, #syms_to_image_aspect_flags, #syms_to_image_create_flags, #syms_to_image_usage_flags, #syms_to_memory_properties, #syms_to_pipeline_stage_flags, #syms_to_shader_stage_flags, #syms_to_surface_transforms, #vk_make_version, #vk_parse_version
Methods included from Checks
Constructor Details
#initialize(vk, viewport: { }, scissor: { }) ⇒ Pipeline
TODO support multiple viewports
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# File 'lib/vulkan/pipeline.rb', line 20 def initialize(vk, viewport: { }, scissor: { }) @vk = vk @shader_stages = [] @layouts = [] @constant_ranges = [] @descriptors = [] @input = { topology: :triangles, primitive_restart: false } = { left: 0, top: 0, width: 640, height: 480, min_depth: 0, max_depth: 1 }.merge() @scissor = { left: 0, top: 0, width: 0x7fffffff, height: 0x7fffffff }.merge(scissor) @rasterizer = { depth_clamp: false, discard_all: false, polygon_mode: :fill, line_width: 1.0, cull_mode: :back, front_face: :counter_clockwise, depth_bias: false, depth_bias_clamp: 0, depth_bias_constant: 0, depth_bias_slope: 0 } @multisampling = { sample_shading: false, samples: 1, min_sample_shading: 0.2, sample_mask: nil, alpha_to_coverage: false, alpha_to_one: false } @blending = { enabled: true, color_writes: [ :red, :green, :blue, :alpha ], src_color: :src_alpha, dst_color: :one_minus_src_alpha, src_alpha: :one, dst_alpha: :zero, color_op: :add, alpha_op: :add } @binding_descriptions = [] @attribute_descriptions = [] @dynamic_states = [] @specialization_constants = {} end |
Instance Attribute Details
#blending ⇒ Object (readonly)
Returns the value of attribute blending.
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# File 'lib/vulkan/pipeline.rb', line 13 def blending @blending end |
#constant_ranges ⇒ Object (readonly)
Returns the value of attribute constant_ranges.
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# File 'lib/vulkan/pipeline.rb', line 15 def constant_ranges @constant_ranges end |
#descriptors ⇒ Object (readonly)
Returns the value of attribute descriptors.
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# File 'lib/vulkan/pipeline.rb', line 16 def descriptors @descriptors end |
#input ⇒ Object (readonly)
Returns the value of attribute input.
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# File 'lib/vulkan/pipeline.rb', line 8 def input @input end |
#layout ⇒ Object (readonly)
Returns the value of attribute layout.
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# File 'lib/vulkan/pipeline.rb', line 7 def layout @layout end |
#layouts ⇒ Object (readonly)
Returns the value of attribute layouts.
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# File 'lib/vulkan/pipeline.rb', line 14 def layouts @layouts end |
#multisampling ⇒ Object (readonly)
Returns the value of attribute multisampling.
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# File 'lib/vulkan/pipeline.rb', line 12 def multisampling @multisampling end |
#rasterizer ⇒ Object (readonly)
Returns the value of attribute rasterizer.
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# File 'lib/vulkan/pipeline.rb', line 11 def rasterizer @rasterizer end |
#scissor ⇒ Object (readonly)
Returns the value of attribute scissor.
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# File 'lib/vulkan/pipeline.rb', line 10 def scissor @scissor end |
#specialization_constants ⇒ Object
Returns the value of attribute specialization_constants.
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# File 'lib/vulkan/pipeline.rb', line 17 def specialization_constants @specialization_constants end |
#viewport ⇒ Object (readonly)
Returns the value of attribute viewport.
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# File 'lib/vulkan/pipeline.rb', line 9 def end |
Instance Method Details
#add_attribute_description(binding:, location:, format:, offset:) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 88 def add_attribute_description(binding:, location:, format:, offset:) attribute_description = VkVertexInputAttributeDescription.malloc attribute_description.binding = binding attribute_description.location = location attribute_description.format = sym_to_format(format) attribute_description.offset = offset @attribute_descriptions << attribute_description end |
#add_binding_description(binding:, stride:, input_rate:) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 80 def add_binding_description(binding:, stride:, input_rate:) binding_description = VkVertexInputBindingDescription.malloc binding_description.binding = binding binding_description.stride = stride binding_description.inputRate = sym_to_vertex_input_rate(input_rate) @binding_descriptions << binding_description end |
#add_descriptor_set_layout(*a, **b) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 97 def add_descriptor_set_layout(*a, **b) if a.size == 1 && b.empty? && a.first.kind_of?(Vulkan::DescriptorSetLayout) @layouts << a[0] else Vulkan::DescriptorSetLayout.new(@vk, *a, **b).tap { |layout| @layouts << layout } end end |
#add_dynamic_state(which) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 130 def add_dynamic_state(which) @dynamic_states << which end |
#add_shader_stage(shader_stage) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 105 def add_shader_stage(shader_stage) @shader_stages << shader_stage end |
#commit(render_pass, first_subpass_index: 0) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 155 def commit(render_pass, first_subpass_index: 0) @render_pass = render_pass shader_stage_create_infos = @shader_stages.map do |stage| stage_info = VkPipelineShaderStageCreateInfo.malloc stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info.stage = syms_to_shader_stage_flags(stage.stage) stage_info.module = stage.module_handle stage_info.pName = Fiddle::Pointer[stage.entry_point] specs = construct_specialization_info(@specialization_constants[stage.stage]) stage_info.pSpecializationInfo = specs stage_info end vertex_input_info = VkPipelineVertexInputStateCreateInfo.malloc vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO vertex_input_info.vertexBindingDescriptionCount = @binding_descriptions.size vertex_input_info.pVertexBindingDescriptions = array_of_structures(@binding_descriptions) vertex_input_info.vertexAttributeDescriptionCount = @attribute_descriptions.size vertex_input_info.pVertexAttributeDescriptions = array_of_structures(@attribute_descriptions) input_assembly = VkPipelineInputAssemblyStateCreateInfo.malloc input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO input_assembly.topology = sym_to_topology(@input[:topology]) input_assembly.primitiveRestartEnable = bool_to_vk(@input[:primitive_restart]) = VkViewport.malloc .x = [:left] .y = [:top] .width = [:width] .height = [:height] .minDepth = [:min_depth] .maxDepth = [:max_depth] scissor = VkRect2D.malloc scissor.offset.x = @scissor[:left] scissor.offset.y = @scissor[:top] scissor.extent.width = @scissor[:width] == 0x7fffffff ? 0x7fffffff - @scissor[:left] : @scissor[:width] scissor.extent.height = @scissor[:height] == 0x7fffffff ? 0x7fffffff - @scissor[:top] : @scissor[:height] = VkPipelineViewportStateCreateInfo.malloc .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO # TODO support multiple viewports and scissors . = 1 .pViewports = .scissorCount = 1 .pScissors = scissor rasterizer = VkPipelineRasterizationStateCreateInfo.malloc rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO rasterizer.depthClampEnable = bool_to_vk(@rasterizer[:depth_clamp]) rasterizer.rasterizerDiscardEnable = bool_to_vk(@rasterizer[:discard_all]) rasterizer.polygonMode = sym_to_polygon_mode(@rasterizer[:polygon_mode]) rasterizer.lineWidth = @rasterizer[:line_width] rasterizer.cullMode = sym_to_cull_mode(@rasterizer[:cull_mode]) rasterizer.frontFace = sym_to_front_face(@rasterizer[:front_face]) rasterizer.depthBiasEnable = bool_to_vk(@rasterizer[:depth_bias]) rasterizer.depthBiasConstantFactor = @rasterizer[:depth_bias_constant] rasterizer.depthBiasClamp = @rasterizer[:depth_bias_clamp] rasterizer.depthBiasSlopeFactor = @rasterizer[:depth_bias_slope] multisampling = VkPipelineMultisampleStateCreateInfo.malloc multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = bool_to_vk(@multisampling[:sample_shading]) multisampling.rasterizationSamples = num_to_samples(@multisampling[:samples]) multisampling.minSampleShading = @multisampling[:min_sample_shading] multisampling.pSampleMask = @multisampling[:sample_mask] multisampling.alphaToCoverageEnable = bool_to_vk(@multisampling[:alpha_to_coverage]) multisampling.alphaToOneEnable = @multisampling[:alpha_to_one] ? VK_TRUE : VK_FALSE = VkPipelineColorBlendAttachmentState.malloc .colorWriteMask = @blending[:color_writes].reduce(0) do |v, sym| v | sym_to_color_component_bit(sym) end .blendEnable = bool_to_vk(@blending[:enabled]) .srcColorBlendFactor = sym_to_blend_factor(@blending[:src_color]) .dstColorBlendFactor = sym_to_blend_factor(@blending[:dst_color]) .colorBlendOp = sym_to_blend_op(@blending[:color_op]) .srcAlphaBlendFactor = sym_to_blend_factor(@blending[:src_alpha]) .dstAlphaBlendFactor = sym_to_blend_factor(@blending[:dst_alpha]) .alphaBlendOp = sym_to_blend_op(@blending[:alpha_op]) color_blending = VkPipelineColorBlendStateCreateInfo.malloc color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; color_blending.logicOpEnable = VK_FALSE; color_blending.logicOp = VK_LOGIC_OP_COPY; # TODO color_blending. = 1 # TODO multiple blend attachments color_blending.pAttachments = color_blending.blendConstants[0] = 0.0 # TODO color_blending.blendConstants[1] = 0.0 # TODO color_blending.blendConstants[2] = 0.0 # TODO color_blending.blendConstants[3] = 0.0 # TODO pipeline_layout_info = VkPipelineLayoutCreateInfo.malloc pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO pipeline_layout_info.setLayoutCount = @layouts.size pipeline_layout_info.pSetLayouts = array_of_structures(@layouts.map { |l| Vulkan.create_value('void *', l.to_ptr) }) pipeline_layout_info.pushConstantRangeCount = 0 # @constant_ranges.size pipeline_layout_info.pPushConstantRanges = nil # FIXME raise NotImplemented, 'push constant ranges not implemented' if @constant_ranges.any? pipeline_layout_p = Vulkan.create_value('void *', nil) check_result @vk.vkCreatePipelineLayout(@vk.device, pipeline_layout_info, nil, pipeline_layout_p) @layout = pipeline_layout_p.value finalize_with @vk, :vkDestroyPipelineLayout, @vk.device, @layout, nil if @dynamic_states.any? dynamic_states = VkPipelineDynamicStateCreateInfo.malloc dynamic_states.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO dynamic_states.dynamicStateCount = @dynamic_states.count dynamic_states.pDynamicStates = array_of_uint32s(@dynamic_states.map { |state| sym_to_dynamic_state(state) }) else dynamic_states = nil end pipeline_info = VkGraphicsPipelineCreateInfo.malloc pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO pipeline_info.stageCount = shader_stage_create_infos.size pipeline_info.pStages = array_of_structures(shader_stage_create_infos) pipeline_info.pVertexInputState = vertex_input_info pipeline_info.pInputAssemblyState = input_assembly pipeline_info.pViewportState = pipeline_info.pRasterizationState = rasterizer pipeline_info.pMultisampleState = multisampling pipeline_info.pDepthStencilState = @depth_stencil pipeline_info.pColorBlendState = color_blending pipeline_info.pDynamicState = dynamic_states pipeline_info.layout = @layout pipeline_info.renderPass = render_pass.to_ptr pipeline_info.subpass = first_subpass_index pipeline_info.basePipelineHandle = nil # TODO pipeline_info.basePipelineIndex = -1 # TODO pipeline_p = Vulkan.create_value('void *', nil) check_result @vk.vkCreateGraphicsPipelines(@vk.device, nil, 1, pipeline_info, nil, pipeline_p) @handle = pipeline_p.value finalize_with @vk, :vkDestroyPipeline, @vk.device, @handle, nil end |
#construct_specialization_info(specialization_constants_hash) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 134 def construct_specialization_info(specialization_constants_hash) specialization_info = nil if specialization_constants_hash&.any? specialization_data = "" specialization_entries = specialization_constants_hash.map do |id, data| VkSpecializationMapEntry.malloc.tap do |entry| entry.constantID = id entry.offset = specialization_data.size entry.size = data.size specialization_data << data end end specialization_info = VkSpecializationInfo.malloc specialization_info.mapEntryCount = specialization_entries.count specialization_info.pMapEntries = array_of_structures(specialization_entries) specialization_info.dataSize = specialization_data.size specialization_info.pData = specialization_data end specialization_info end |
#depth(test: true, write: true, compare_op: :less, bounds_test: false, min_bounds: 0, max_bounds: 1, stencil_test: false, stencil_front: nil, stencil_back: nil) ⇒ Object
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# File 'lib/vulkan/pipeline.rb', line 109 def depth(test: true, write: true, compare_op: :less, bounds_test: false, min_bounds: 0, max_bounds: 1, stencil_test: false, stencil_front: nil, stencil_back: nil) @depth_stencil = VkPipelineDepthStencilStateCreateInfo.malloc @depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO @depth_stencil.depthTestEnable = bool_to_vk(test) @depth_stencil.depthWriteEnable = bool_to_vk(write) @depth_stencil.depthCompareOp = sym_to_compare_op(compare_op) @depth_stencil.depthBoundsTestEnable = bool_to_vk(bounds_test) @depth_stencil.minDepthBounds = min_bounds @depth_stencil.maxDepthBounds = max_bounds @depth_stencil.stencilTestEnable = bool_to_vk(stencil_test) # TODO stencil test options end |