Class: Vrowser

Inherits:
Object
  • Object
show all
Includes:
VrowserModel
Defined in:
lib/vrowser.rb,
lib/plugins/l4d2.rb

Defined Under Namespace

Classes: HTTPDaemon

Constant Summary collapse

@@logger =
Logger.new(STDOUT)

Class Method Summary collapse

Instance Method Summary collapse

Methods included from VrowserModel

connect, define_models

Constructor Details

#initialize(options = {}) {|_self| ... } ⇒ Vrowser

instance methods

Yields:

  • (_self)

Yield Parameters:

  • _self (Vrowser)

    the object that the method was called on



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# File 'lib/vrowser.rb', line 277

def initialize(options={})
  @master_server = options[:master_server] or raise ArgumentError("master_server")
  @gametype = options[:gametype] or raise ArgumentError("gametype")
  @gamename = options[:gamename] or raise ArgumentError("gamename")
  @protocol = options[:protocol] or raise ArgumentError("protocol")
  @maxping  = options[:maxping] ||= 130
  yield(self) if block_given?
end

Class Method Details

.active_serversObject



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# File 'lib/vrowser.rb', line 191

def self.active_servers
  Servers.filter(:status => 'UP')
end

.before_update(server_info) ⇒ Object



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# File 'lib/vrowser.rb', line 155

def self.before_update(server_info)
  server_info
end

.debug_listObject



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# File 'lib/vrowser.rb', line 221

def self.debug_list
  Servers.all.each{ |server|
    puts "#{server.name}, #{server.host}"
  }
end

.fetch_serverlist(host, gametype, gamename, maxping) ⇒ Object



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# File 'lib/vrowser.rb', line 207

def self.fetch_serverlist(host, gametype, gamename, maxping)
  proc{
    @@logger.info "try to fetch server list"
    return QStat.query_serverlist(host, gametype, gamename, maxping)
  }.retry(:accept_exception => StandardError, :logger => @@logger)
rescue => ex
  @@logger.error "error: #{ex}"
  return []
end

.load_all_pluginsObject



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# File 'lib/vrowser.rb', line 241

def self.load_all_plugins
  self.load_plugins(self.plugin_dir)
end

.load_config(config) ⇒ Object

Raises:

  • (ArgumentError)


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# File 'lib/vrowser.rb', line 256

def self.load_config(config)
  raise ArgumentError.new("config['qstat']") unless config["qstat"]
  raise ArgumentError.new("config['database']") unless config["database"]
  config['plugins'] ||= []

  VrowserModel.connect(config["database"])

  config['plugins'].each{ |plugin_symbol|
    Vrowser.load_plugin plugin_symbol
  }

  Vrowser.new(config['qstat'].symbolize_keys)
end

.load_file(path) {|instance| ... } ⇒ Object

Yields:

  • (instance)


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# File 'lib/vrowser.rb', line 270

def self.load_file(path)
  instance = self.load_config YAML.load_file(path)
  yield(instance) if block_given?
  instance
end

.load_plugin(plugin_name) ⇒ Object



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# File 'lib/vrowser.rb', line 252

def self.load_plugin(plugin_name)
  load self.plugin_path(plugin_name.to_s)
end

.load_plugins(dir) ⇒ Object



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# File 'lib/vrowser.rb', line 245

def self.load_plugins(dir)
  Dir.entries(dir).each{ |entry|
    next if entry == "." or entry == ".."
    load File.join(dir, entry)
  }
end

.logger=(logger) ⇒ Object



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# File 'lib/vrowser.rb', line 46

def self.logger=(logger)
  @@logger = logger
end

.plugin_dirObject



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# File 'lib/vrowser.rb', line 233

def self.plugin_dir
  File.expand_path(File.join(File.dirname(__FILE__), "./plugins"))
end

.plugin_path(plugin_name) ⇒ Object



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# File 'lib/vrowser.rb', line 237

def self.plugin_path(plugin_name)
  File.expand_path(File.join(self.plugin_dir, plugin_name + ".rb"))
end

.qstat_path=(path) ⇒ Object



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# File 'lib/vrowser.rb', line 50

def self.qstat_path=(path)
  QStat.qstat_path = path
end

.read_serverlist_from_xml(path) ⇒ Object



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# File 'lib/vrowser.rb', line 217

def self.read_serverlist_from_xml(path)
  QStat.read_from_xml(path)
end

.recommend_game_type(info) ⇒ Object



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# File 'lib/plugins/l4d2.rb', line 2

def self.recommend_game_type(info)
  server_name = info.server_name
  game_type = info.suggest_game_type
  if game_type != 'unknown'
    return game_type
  end

  if server_name =~ /co\-?op/i
    return 'coop'
  elsif server_name =~ /scavenge/i
    return 'scavenge'
  elsif server_name =~ /survival/i
    return 'survival'
  elsif server_name =~ /realism/i
    return 'realism'
  elsif server_name =~ /versus/i
    return 'versus'
  elsif server_name =~ /hard(eight|six|twelve)/i
    return 'coop'
  elsif server_name =~ /(exp(ert)?|advance|easy|normal)/i
    return 'coop'
  elsif server_name =~ /RPG/
    return 'coop'
  elsif server_name =~ /4vs4/i
    return 'versus'
  elsif server_name =~ /vs/i
    return 'versus'
  elsif server_name =~ /team/i
    return 'versus'
  elsif server_name =~ /confogl/i
    return 'versus'
  elsif server_name =~ /fresh(\s*config)?/i
    return 'versus'
  elsif server_name =~ /skullsaba/i
    return 'versus'
  elsif server_name =~ /S A M U R A i/i
    return 'versus'
  elsif info.number_of_max_players == '4'
    return 'coop'
  elsif info.number_of_max_players == '8'
    return 'versus'
  else
    return 'unknown'
  end
end

.remove_allObject



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# File 'lib/vrowser.rb', line 195

def self.remove_all
  o = Servers.delete
  @@logger.info "remove all records: #{o}"
end

.remove_debrisObject



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# File 'lib/vrowser.rb', line 200

def self.remove_debris
  records = Servers.filter(:status => 'DOWN')
  @@logger.info "remove debris: count #{records.count}"
  records.delete
  @@logger.info "removed"
end

.serversObject



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# File 'lib/vrowser.rb', line 187

def self.servers
  Servers.all
end

.update(host, protocol) ⇒ Object



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# File 'lib/vrowser.rb', line 124

def self.update(host, protocol)
  new_info = QStat.query(host, protocol)
  if new_info.nil? or new_info.no_response? or new_info.down?
    @@logger.info "server is downing"
    Servers.find(:host => host).update(:status => 'DOWN')
    return
  end

  new_info = self.before_update(new_info)
  @@logger.info "game_type is #{new_info.game_type}"

  record = Servers.find(:host => host)
  if record
    record.update(:name => new_info.server_name,
                  :status => 'UP', :ping => new_info.ping,
                  :num_players => new_info.number_of_players,
                  :type => new_info.game_type,
                  :map => new_info.map,
                  :players => new_info.players.map(&:name).join(','))
    @@logger.info "updated: #{new_info.addr}, #{new_info.server_name}"
  else
    @@logger.info "not found record: #{record.inspect.players}"
    @@logger.info "#{new_info.server_name}"
    Servers.insert(:host => new_info.addr, :name => new_info.server_name,
                   :status => 'UP', :ping => new_info.ping, :num_players => new_info.number_of_players,
                   :type => new_info.game_type, :map => new_info.map,
                   :players => new_info.players.map(&:name).join(','))
                   @@logger.info "inserted: #{new_info.addr}, #{new_info.server_name}"
  end
end

.update_info(host, protocol) ⇒ Object



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# File 'lib/vrowser.rb', line 159

def self.update_info(host, protocol)
  new_info = QStat.query_serverinfo(host, protocol)
  if new_info.nil? or new_info.no_response? or new_info.down?
    @@logger.info "server is downing"
    Servers.find(:host => host).update(:status => 'DOWN')
    return
  end

  new_info = self.before_update(new_info)
  @@logger.info "game_type is #{new_info.game_type}"

  record = Servers.find(:host => host)
  if record
    record.update(:name => new_info.server_name,
                  :status => 'UP', :ping => new_info.ping,
                  :type => new_info.game_type,
                  :map => new_info.map)
    @@logger.info "updated: #{new_info.addr}, #{new_info.server_name}"
  else
    @@logger.info "not found record: #{record.inspect.players}"
    @@logger.info "#{new_info.server_name}"
    Servers.insert(:host => new_info.addr, :name => new_info.server_name,
                   :status => 'UP', :ping => new_info.ping, 
                   :type => new_info.game_type, :map => new_info.map)
                   @@logger.info "inserted: #{new_info.addr}, #{new_info.server_name}"
  end
end

.update_info_registered_all(protocol) ⇒ Object



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# File 'lib/vrowser.rb', line 109

def self.update_info_registered_all(protocol)
  updated = 0
  begin
    Servers.all.each{ |server|
      @@logger.info "trying to update_info: #{server.host}, #{server.name}"
      self.update_info(server.host, protocol)
      updated += 1
    }
  rescue
    @@logger.error $!
  ensure
    @@logger.info "updated #{updated} servers"
  end
end

.update_registered_all(protocol) ⇒ Object



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# File 'lib/vrowser.rb', line 94

def self.update_registered_all(protocol)
  updated = 0
  begin
    Servers.all.each{ |server|
      @@logger.info "trying to update: #{server.host}, #{server.name}"
      self.update(server.host, protocol)
      updated += 1
    }
  rescue
    @@logger.error $!
  ensure
    @@logger.info "updated #{updated} servers"
  end
end

.update_server_typesObject



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# File 'lib/vrowser.rb', line 227

def self.update_server_types
  active_servers.each{ |sv|
    update(sv.host)
  }
end

.update_serverlist(host, gametype, gamename, maxping) ⇒ Object



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# File 'lib/vrowser.rb', line 54

def self.update_serverlist(host, gametype, gamename, maxping)
  inserted = updated = 0

  servers = self.fetch_serverlist(host, gametype, gamename, maxping)
  servers.each{ |sv|
    if sv.rules.empty?
      game_type = "unknown"
    else
      game_type = sv.rules.first.game_tags.first
    end
    @@logger.info "game_type is #{game_type}"

    @@logger.info "finding hostname: #{sv.addr}"
    record = Servers.find(:host => sv.addr)
    @@logger.info "record result: #{record.inspect}"

    if record.nil?
      @@logger.info "new record for #{sv.addr}"
      Servers.insert(:name => sv.server_name, :host => sv.addr,
                     :status => sv.status, :ping => sv.ping, :num_players => sv.number_of_players,
                     :type => game_type, :map => sv.map, :players => sv.players.map(&:name).join(',')
                    )
                    inserted += 1
    else
      @@logger.info "already exist hostname, record update: #{sv.addr}"
      record.update(
        :name => sv.server_name, :status => sv.status, 
        :ping => sv.ping,
        #:num_players => sv.number_of_players,
        #:type => game_type,
        #:map => sv.map,
        #:players => sv.players.map(&:name).join(',')
      )
      updated += 1
    end
  }
  @@logger.info "updated exit: inserted:#{inserted}, updated:#{updated}"
  servers
end

Instance Method Details

#active_serversObject



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# File 'lib/vrowser.rb', line 306

def active_servers
  self.class.active_servers
end

#clearObject



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# File 'lib/vrowser.rb', line 298

def clear
  self.class.remove_debris
end

#fetchObject



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# File 'lib/vrowser.rb', line 286

def fetch
  self.class.update_serverlist(@master_server, @gametype, @gamename, @maxping)
end

#serversObject



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# File 'lib/vrowser.rb', line 302

def servers
  self.class.servers
end

#updateObject



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# File 'lib/vrowser.rb', line 290

def update
  self.class.update_registered_all(@protocol)
end

#update_only_infoObject



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# File 'lib/vrowser.rb', line 294

def update_only_info
  self.class.update_info_registered_all(@protocol)
end