Class: VR::AlertDialog
Overview
Class that the #alert method uses. This class is note useful by itself. See #alert method instead.
Instance Attribute Summary
Attributes included from GladeGUI
Instance Method Summary collapse
- #before_show ⇒ Object
-
#initialize(message, flags = {}) ⇒ AlertDialog
constructor
Just passes on values from #alert method.
- #run ⇒ Object
Methods included from GladeGUI
#buttonCancel__clicked, #extract_key, #fill_control, #get_control_value, #get_glade_active_record, #get_glade_all, #get_glade_variables, included, #load_glade, #parse_signals, #set_drag_drop, #set_glade_active_record, #set_glade_all, #set_glade_hash, #set_glade_variables, #show_glade, #try_to_select_text_in_combobox, #window1__destroy
Constructor Details
#initialize(message, flags = {}) ⇒ AlertDialog
Just passes on values from #alert method.
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# File 'lib/AlertDialog.rb', line 13 def initialize(, flags = {}) @flags = flags = end |
Instance Method Details
#before_show ⇒ Object
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# File 'lib/AlertDialog.rb', line 18 def before_show # @builder[:window1].show_all # @builder[:boxData].visible = false # @builder[:input_text].visible = false # @builder[:ui_grid].visible = false # @builder[:choices_text].visible = false # @builder[:headline].hide @flags[:title] = @flags[:title] ? @flags[:title] : @flags[:headline] @builder[:window1].title = @flags[:title] if @flags[:title] width = @flags[:width].to_i > 100 ? @flags[:width].to_i : 300 @builder[:window1].resize(width, 150) @builder[:headline].show if @flags[:headline] if @flags[:data].is_a? Hash row = 0 @my_hash = @flags[:data] @flags[:data].each_pair do |key,val| label = Gtk::Label.new(key.to_s + ": ") label.halign = :end # use to_s for symbol keys @builder["ui_grid"].attach(label, 0, row, 1, 1) entry = Gtk::Entry.new(Gtk::EntryBuffer.new(val.to_s)) entry. = true @builder["ui_grid"].attach(entry, 1, row, 1, 1) @my_hash[key] = entry row = row + 1 end @flags[:button_yes] ||= "Save" @flags[:button_cancel] ||= "Cancel" @builder[:boxData].visible = true @builder["ui_grid"].show_all elsif @flags[:data].is_a? Array @flags[:button_yes] ||= "Select" @flags[:button_cancel] ||= "Cancel" @flags[:data].each { |c| @builder[:choices_text].append_text(c) } @choices_text = @flags[:data][0] @builder[:boxData].visible = true @builder[:choices_text].show elsif @flags[:data].is_a? String @flags[:button_yes] ||= "Save" @flags[:button_cancel] ||= "Cancel" @builder[:input_text].buffer.text = @flags[:data] @builder[:boxData].visible = true @builder[:input_text].show end @builder[:button_no].show if @flags[:button_no] @builder[:button_cancel].show if @flags[:button_cancel] set_glade_variables set_glade_hash(@flags) end |
#run ⇒ Object
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# File 'lib/AlertDialog.rb', line 68 def run() load_glade() before_show() response = @builder[:window1].run case response when Gtk::ResponseType::YES if @flags[:data].is_a? String answer = @builder[:input_text].buffer.text elsif @flags[:data].is_a? Array answer = @builder[:choices_text].active_text elsif @flags[:data].is_a? Hash answer = @my_hash # clean up @my_hash.each_pair do |key, val| answer[key] = @my_hash[key].buffer.text end else answer = true end when Gtk::ResponseType::NO answer = false else answer = nil end # case @builder[:window1].destroy return answer end |