Class: EasyJump
- Inherits:
-
Object
- Object
- EasyJump
- Defined in:
- lib/vimamsa/easy_jump.rb
Overview
Similar feature as Vim EasyMotion github.com/easymotion/vim-easymotion
Class Method Summary collapse
-
.start ⇒ Object
def self.initialize() make_jump_sequence end.
Instance Method Summary collapse
- #easy_jump_draw ⇒ Object
- #easy_jump_input_char(c, event_type) ⇒ Object
-
#initialize ⇒ EasyJump
constructor
A new instance of EasyJump.
- #make_jump_sequence(num_items) ⇒ Object
Constructor Details
#initialize ⇒ EasyJump
Returns a new instance of EasyJump.
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# File 'lib/vimamsa/easy_jump.rb', line 11 def initialize() visible_range = get_visible_area() visible_text = buf[visible_range[0]..visible_range[1]] wsmarks = scan_word_start_marks(visible_text) line_starts = scan_indexes(visible_text, /^/) lsh = Hash[line_starts.collect { |x| [x, true] }] wsmh = Hash[wsmarks.collect { |x| [x, true] }] # Exclude work starts that are too close to start of line wsmarks.select! { |x| r = true r = false if lsh[x] or lsh[x - 1] or lsh[x - 2] r } wsmarks = [0] if wsmarks.empty? # Exclude those word start positions that are too close to each other wsmarks.sort! wsm2 = [wsmarks[0]] for i in 1..(wsmarks.size - 1) if (wsmarks[i] - wsm2[-1]) >= 4 or visible_text[wsm2[-1]..wsmarks[i]].include?("\n") wsm2 << wsmarks[i] end end wsmarks = wsm2 linestart_buf = (line_starts).collect { |x| x + visible_range[0] } wsmarks_buf = (wsmarks).collect { |x| x + visible_range[0] } # All line starts should be accessible with just two key presses, so put them first in order # Other word start positions ordered by distance from current pos wsmarks_buf.sort_by! { |x| (x - buf.pos).abs } @easy_jump_wsmarks = linestart_buf + wsmarks_buf @jump_sequence = make_jump_sequence(@easy_jump_wsmarks.size) vma.kbd.set_keyhandling_override(self.method(:easy_jump_input_char)) @easy_jump_input = "" easy_jump_draw end |
Class Method Details
.start ⇒ Object
def self.initialize() make_jump_sequence end
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# File 'lib/vimamsa/easy_jump.rb', line 7 def self.start() @@cur = EasyJump.new end |
Instance Method Details
#easy_jump_draw ⇒ Object
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# File 'lib/vimamsa/easy_jump.rb', line 80 def easy_jump_draw() vma.gui. for i in 0..(@easy_jump_wsmarks.size - 1) vma.gui.(@jump_sequence[i], @easy_jump_wsmarks[i]) end vma.gui. end |
#easy_jump_input_char(c, event_type) ⇒ Object
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# File 'lib/vimamsa/easy_jump.rb', line 54 def easy_jump_input_char(c, event_type) return true if event_type != :key_press # vma.paint_stack = [] debug "EASY JUMP: easy_jump_input_char [#{c}]" @easy_jump_input << c.upcase if @jump_sequence.include?(@easy_jump_input) jshash = Hash[@jump_sequence.map.with_index.to_a] nthword = jshash[@easy_jump_input] newpos = @easy_jump_wsmarks[nthword] if !newpos.nil? debug "nthword:#{nthword} #{[@easy_jump_wsmarks[nthword], @jump_sequence[nthword]]}" buf.set_pos(@easy_jump_wsmarks[nthword]) end vma.kbd.remove_keyhandling_override @jump_sequence = [] vma.gui.() end if @easy_jump_input.size > 2 # @kbd.set_mode(:command) vma.kbd.remove_keyhandling_override @jump_sequence = [] vma.gui. end return true end |
#make_jump_sequence(num_items) ⇒ Object
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# File 'lib/vimamsa/easy_jump.rb', line 88 def make_jump_sequence(num_items) left_hand = "asdfvgbqwertzxc123".upcase.split("") right_hand = "jklhnnmyuiop890".upcase.split("") sequence = [] left_hand_fast = "asdf".upcase.split("") right_hand_fast = "jkl;".upcase.split("") left_hand_slow = "wergc".upcase.split("") # v right_hand_slow = "uiophnm,".upcase.split("") left_hand_slow2 = "tzx23".upcase.split("") right_hand_slow2 = "yb9'".upcase.split("") # Rmoved characters that can be mixed: O0Q, 8B, I1, VY left_fast_slow = Array.new(left_hand_fast).concat(left_hand_slow) right_fast_slow = Array.new(right_hand_fast).concat(right_hand_slow) left_hand_all = Array.new(left_hand_fast).concat(left_hand_slow).concat(left_hand_slow2) right_hand_all = Array.new(right_hand_fast).concat(right_hand_slow).concat(right_hand_slow2) left_hand_fast.each { |x| left_hand_fast.each { |y| sequence << "#{x}#{y}" } } right_hand_fast.each { |x| right_hand_fast.each { |y| sequence << "#{x}#{y}" } } right_hand_fast.each { |x| left_hand_fast.each { |y| sequence << "#{x}#{y}" } } left_hand_fast.each { |x| right_hand_fast.each { |y| sequence << "#{x}#{y}" } } left_hand_slow.each { |x| right_fast_slow.each { |y| sequence << "#{x}#{y}" } } right_hand_slow.each { |x| left_fast_slow.each { |y| sequence << "#{x}#{y}" } } left_hand_slow2.each { |x| right_hand_all.each { |y| left_hand_all.each { |z| sequence << "#{x}#{y}#{z}" } } } right_hand_slow2.each { |x| left_hand_all.each { |y| right_hand_all.each { |z| sequence << "#{x}#{y}#{z}" } } } return sequence end |