Class: KeyBindingTree
- Inherits:
-
Object
- Object
- KeyBindingTree
- Defined in:
- lib/vimamsa/key_binding_tree.rb
Instance Attribute Summary collapse
-
#act_bindings ⇒ Object
readonly
Returns the value of attribute act_bindings.
-
#C ⇒ Object
Returns the value of attribute C.
-
#cur_action ⇒ Object
Returns the value of attribute cur_action.
-
#cur_state ⇒ Object
Returns the value of attribute cur_state.
-
#default_mode ⇒ Object
Returns the value of attribute default_mode.
-
#default_mode_stack ⇒ Object
readonly
Returns the value of attribute default_mode_stack.
-
#I ⇒ Object
Returns the value of attribute I.
-
#last_action ⇒ Object
Returns the value of attribute last_action.
-
#match_state ⇒ Object
Returns the value of attribute match_state.
-
#method_handles_repeat ⇒ Object
Returns the value of attribute method_handles_repeat.
-
#mode_root_state ⇒ Object
readonly
Returns the value of attribute mode_root_state.
-
#modifiers ⇒ Object
Returns the value of attribute modifiers.
-
#next_command_count ⇒ Object
Returns the value of attribute next_command_count.
-
#root ⇒ Object
Returns the value of attribute root.
-
#state_trail ⇒ Object
readonly
Returns the value of attribute state_trail.
Instance Method Summary collapse
- #__set_mode(label) ⇒ Object
- #_bindkey(key, action) ⇒ Object
-
#add_minor_mode(id, label, major_mode_label) ⇒ Object
Add keyboard key binding mode based on another mode.
- #add_mode(id, label, cursortype = :command, name: nil, scope: :buffer) ⇒ Object
- #bindkey(key, action) ⇒ Object
- #clear_modifiers ⇒ Object
- #cur_mode_str ⇒ Object
- #dump_state ⇒ Object
- #find_state(key_name, eval_rule) ⇒ Object
- #get_cursor_type ⇒ Object
- #get_mode ⇒ Object
- #get_scope ⇒ Object
- #get_state_trail_str ⇒ Object
- #handle_key_bindigs_action(action, c) ⇒ Object
-
#initialize ⇒ KeyBindingTree
constructor
A new instance of KeyBindingTree.
- #match(key_name) ⇒ Object
-
#match_key_conf(c, translated_c, event_type) ⇒ Object
Modifies state of key binding tree (move to new state) based on received event Checks child nodes of current state if they match received event if yes, change state to child if no, go back to root.
-
#mode_bind_key(mode_id, keydef, action) ⇒ Object
Binds a keyboard key combination to an action, for a given keyboard mode like insert (“I”) or command (“C”).
- #remove_keyhandling_override ⇒ Object
- #set_default_mode(label) ⇒ Object
- #set_keyhandling_override(_callback) ⇒ Object
- #set_mode(label) ⇒ Object
- #set_mode_stack(ms) ⇒ Object
- #set_mode_to_default ⇒ Object
- #set_next_command_count(num) ⇒ Object
- #set_state(key_name, eval_rule = "") ⇒ Object
- #set_state_to_root ⇒ Object
- #show_state_trail ⇒ Object
- #to_previous_mode ⇒ Object
-
#to_s ⇒ Object
Print key bindings to show as documentation or for debugging.
Constructor Details
#initialize ⇒ KeyBindingTree
Returns a new instance of KeyBindingTree.
46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 |
# File 'lib/vimamsa/key_binding_tree.rb', line 46 def initialize() @next_command_count = nil @modes = {} @root = State.new("ROOT") @cur_state = @root # used for building the tree @default_mode = nil @default_mode_stack = [] @mode_history = [] @state_trail = [] @last_action = nil @cur_action = nil @method_handles_repeat = false @modifiers = { :ctrl => false, :shift => false, :alt => false } # TODO: create a queue @last_event = [nil, nil, nil, nil, nil] @override_keyhandling_callback = nil # Allows h["foo"]["faa"]=1 @act_bindings = Hash.new { |h, k| h[k] = Hash.new(&h.default_proc) } end |
Instance Attribute Details
#act_bindings ⇒ Object (readonly)
Returns the value of attribute act_bindings.
44 45 46 |
# File 'lib/vimamsa/key_binding_tree.rb', line 44 def act_bindings @act_bindings end |
#C ⇒ Object
Returns the value of attribute C.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def C @C end |
#cur_action ⇒ Object
Returns the value of attribute cur_action.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def cur_action @cur_action end |
#cur_state ⇒ Object
Returns the value of attribute cur_state.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def cur_state @cur_state end |
#default_mode ⇒ Object
Returns the value of attribute default_mode.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def default_mode @default_mode end |
#default_mode_stack ⇒ Object (readonly)
Returns the value of attribute default_mode_stack.
44 45 46 |
# File 'lib/vimamsa/key_binding_tree.rb', line 44 def default_mode_stack @default_mode_stack end |
#I ⇒ Object
Returns the value of attribute I.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def I @I end |
#last_action ⇒ Object
Returns the value of attribute last_action.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def last_action @last_action end |
#match_state ⇒ Object
Returns the value of attribute match_state.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def match_state @match_state end |
#method_handles_repeat ⇒ Object
Returns the value of attribute method_handles_repeat.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def method_handles_repeat @method_handles_repeat end |
#mode_root_state ⇒ Object (readonly)
Returns the value of attribute mode_root_state.
44 45 46 |
# File 'lib/vimamsa/key_binding_tree.rb', line 44 def mode_root_state @mode_root_state end |
#modifiers ⇒ Object
Returns the value of attribute modifiers.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def modifiers @modifiers end |
#next_command_count ⇒ Object
Returns the value of attribute next_command_count.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def next_command_count @next_command_count end |
#root ⇒ Object
Returns the value of attribute root.
43 44 45 |
# File 'lib/vimamsa/key_binding_tree.rb', line 43 def root @root end |
#state_trail ⇒ Object (readonly)
Returns the value of attribute state_trail.
44 45 46 |
# File 'lib/vimamsa/key_binding_tree.rb', line 44 def state_trail @state_trail end |
Instance Method Details
#__set_mode(label) ⇒ Object
201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 |
# File 'lib/vimamsa/key_binding_tree.rb', line 201 def __set_mode(label) debug "__set_mode(#{label})" @mode_history << @mode_root_state # Check if label in form :label if @modes.has_key?(label) @mode_root_state = @modes[label] set_state_to_root else # Check if label matches mode name in string format for mode in @root.children if mode.key_name == label @mode_root_state = mode end end end @cur_mode = label if self.get_scope != :editor and !vma.buf.nil? vma.buf.mode_stack = @default_mode_stack.clone end if !vma.gui.view.nil? vma.gui.view.draw_cursor() #TODO: handle outside this class end end |
#_bindkey(key, action) ⇒ Object
470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 |
# File 'lib/vimamsa/key_binding_tree.rb', line 470 def _bindkey(key, action) key.strip! key.gsub!(/\s+/, " ") # if key.class == Array # key.each { |k| bindkey(k, action) } # return # end # $action_list << { :action => action, :key => key } if !vma.actions.include?(action) if action.class == String reg_act(action, proc { eval(action) }, action) end end m = key.match(/^(\S+)\s(\S.*)$/) # Match/split e.g. "VC , , s" to "VC" and ", , s" if m modetmp = m[1] debug [key, modetmp, m].inspect # If all of first word are uppercase, e.g. in # "VCIX left" => "buf.move(BACKWARD_CHAR)", # interpret as each char representing a mode modes = modetmp.split("") if modetmp.match(/^\p{Lu}+$/) # Uppercase # If all of first word is down case, like in: # bindkey "audio space", :audio_stop # interpret as whole word representing a mode. modes = [modetmp] if modetmp.match(/^\p{Ll}+$/) # Lowercase keydef = m[2] else fatal_error("Error in keydef #{key.inspect}") end modes.each { |mode_id| mode_bind_key(mode_id, keydef, action) @act_bindings[mode_id][action] = keydef } end |
#add_minor_mode(id, label, major_mode_label) ⇒ Object
Add keyboard key binding mode based on another mode
133 134 135 136 137 138 139 140 141 142 |
# File 'lib/vimamsa/key_binding_tree.rb', line 133 def add_minor_mode(id, label, major_mode_label) mode = State.new(id) @modes[label] = mode if @root.nil? show_caller Ripl.start :binding => binding end @root.children << mode mode.major_modes << major_mode_label end |
#add_mode(id, label, cursortype = :command, name: nil, scope: :buffer) ⇒ Object
122 123 124 125 126 127 128 129 130 |
# File 'lib/vimamsa/key_binding_tree.rb', line 122 def add_mode(id, label, cursortype = :command, name: nil, scope: :buffer) mode = State.new(id, "", cursortype, scope: scope) mode.level = 1 @modes[label] = mode @root.children << mode if @default_mode == nil set_default_mode(label) end end |
#bindkey(key, action) ⇒ Object
452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 |
# File 'lib/vimamsa/key_binding_tree.rb', line 452 def bindkey(key, action) if key.class != Array # Handle syntax like : # "X esc || X ctrl!" => "vma.kbd.to_previous_mode", key = key.split("||") end a = action if action.class == Array label = a[0] a = label proc = action[1] msg = action[2] reg_act(label, proc, msg) end key.each { |k| _bindkey(k, a) } end |
#clear_modifiers ⇒ Object
144 145 146 |
# File 'lib/vimamsa/key_binding_tree.rb', line 144 def clear_modifiers() # @modifiers = [] #TODO:remove? end |
#cur_mode_str ⇒ Object
232 233 234 |
# File 'lib/vimamsa/key_binding_tree.rb', line 232 def cur_mode_str() return @mode_root_state.key_name end |
#dump_state ⇒ Object
96 97 98 99 100 101 102 103 104 |
# File 'lib/vimamsa/key_binding_tree.rb', line 96 def dump_state debug "dump_state", 2 pp ["@default_mode_stack", @default_mode_stack] pp ["@default_mode", @default_mode] pp ["vma.buf.mode_stack", vma.buf.mode_stack] pp ["scope", self.get_scope] # pp ["@mode_root_state", @mode_root_state] # pp ["@match_state", @match_state] end |
#find_state(key_name, eval_rule) ⇒ Object
148 149 150 151 152 153 154 155 156 |
# File 'lib/vimamsa/key_binding_tree.rb', line 148 def find_state(key_name, eval_rule) @cur_state.children.each { |s| if s.key_name == key_name and s.eval_rule == eval_rule # TODO check eval return s end } return nil end |
#get_cursor_type ⇒ Object
236 237 238 |
# File 'lib/vimamsa/key_binding_tree.rb', line 236 def get_cursor_type @mode_root_state.cursor_type end |
#get_mode ⇒ Object
240 241 242 |
# File 'lib/vimamsa/key_binding_tree.rb', line 240 def get_mode return @cur_mode end |
#get_scope ⇒ Object
228 229 230 |
# File 'lib/vimamsa/key_binding_tree.rb', line 228 def get_scope @mode_root_state.scope end |
#get_state_trail_str ⇒ Object
307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 |
# File 'lib/vimamsa/key_binding_tree.rb', line 307 def get_state_trail_str s_trail = "" last_state = @state_trail.last last_state = last_state[0] if last_state.class == Array first = true for st in @state_trail st = st[0] if st.class == Array if first trailpfx = "" if !st.major_modes.empty? mmid = st.major_modes.first trailpfx = "#{@modes[mmid].to_s}>" end s_trail << "[#{trailpfx}#{st.to_s}]" else s_trail << " #{st.to_s}" end first = false end children = "" for cstate in last_state.children act_s = "..." act_s = cstate.action.to_s if cstate.action != nil children << " #{cstate.to_s} #{act_s}\n" end if !@next_command_count.nil? s_trail << " #{@next_command_count}" end return [s_trail, children] end |
#handle_key_bindigs_action(action, c) ⇒ Object
567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 |
# File 'lib/vimamsa/key_binding_tree.rb', line 567 def handle_key_bindigs_action(action, c) # $acth << action #TODO:needed here? @method_handles_repeat = false #TODO:?? n = 1 if @next_command_count and !(action.class == String and action.include?("set_next_command_count")) n = @next_command_count debug("COUNT command #{n} times") end begin n.times do ret = exec_action(action) if vma.macro.is_recording and ret != false debug "RECORD ACTION:#{action}", 2 vma.macro.record_action(action) end break if @method_handles_repeat # Some methods have specific implementation for repeat, # like '5yy' => copy next five lines. (copy_line()) # By default the same command is just repeated n times # like '20j' => go to next line 20 times. # But methods can also handle the number input themselves if vma.kbd.method_handles_repeat=true is set, end # run_as_idle proc { vma.buf.refresh_cursor; vma.buf.refresh_cursor }, delay: 0.05 rescue SyntaxError ("SYNTAX ERROR with eval cmd #{action}: " + $!.to_s) # rescue NoMethodError # debug("NoMethodError with eval cmd #{action}: " + $!.to_s) # rescue NameError # debug("NameError with eval cmd #{action}: " + $!.to_s) # raise rescue Exception => e puts "BACKTRACE" puts e.backtrace puts e.inspect puts "BACKTRACE END" if $!.class == SystemExit exit else crash("Error with action: #{action}: ", e) end end if !(action.class == String and action.include?("set_next_command_count")) @next_command_count = nil end end |
#match(key_name) ⇒ Object
166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 |
# File 'lib/vimamsa/key_binding_tree.rb', line 166 def match(key_name) new_state = [] @match_state.each { |parent| parent.children.each { |c| # printf(" KEY MATCH: ") # debug [c.key_name, key_name].inspect if c.key_name == key_name and c.eval_rule == "" new_state << c elsif c.key_name == key_name and c.eval_rule != "" debug "CHECK EVAL: #{c.eval_rule}" if eval(c.eval_rule) new_state << c debug "EVAL TRUE" else debug "EVAL FALSE" end end } } if new_state.any? # Match found @match_state = new_state return new_state # return true else # No match found # @match_state = [@C] #TODO return nil end end |
#match_key_conf(c, translated_c, event_type) ⇒ Object
Modifies state of key binding tree (move to new state) based on received event Checks child nodes of current state if they match received event if yes, change state to child if no, go back to root
351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 |
# File 'lib/vimamsa/key_binding_tree.rb', line 351 def match_key_conf(c, translated_c, event_type) debug "MATCH KEY CONF: #{[c, translated_c]}" if !@override_keyhandling_callback.nil? ret = @override_keyhandling_callback.call(c, event_type) return if ret end eval_s = nil new_state = match(c) # #TODO: # new_state = match(translated_c) # if new_state == nil and translated_c.index("shift") == 0 # new_state = match(c) # end if new_state == nil s1 = match_state[0].children.select { |s| s.key_name.include?("<char>") } # TODO: [0] if s1.any? and (c.size == 1) and event_type == :key_press eval_s = s1.first.action.clone # eval_s.gsub!("<char>","'#{c}'") #TODO: remove new_state = [s1.first] end end if new_state == nil # Child is regexp like /[1-9]/ in: # 'C /[1-9]/'=> 'set_next_command_count(<char>)', # Execute child regexps one until matches s1 = match_state[0].children.select { |s| s.key_name =~ /^\/.*\/$/ } # TODO: [0] if s1.any? and c.size == 1 s1.each { |x| m = /^\/(.*)\/$/.match(x.key_name) if m != nil m2 = Regexp.new(m[1]).match(c) if m2 != nil eval_s = x.action.clone new_state = [x] break end return true end } # eval_s = s1.first.action.clone # eval_s.gsub!("<char>","'#{c}'") # new_state = [s1.first] end end if new_state != nil @state_trail << new_state end if new_state == nil debug("NO MATCH") if event_type == :key_press and c != "shift" # TODO:include other modifiers in addition to shift? set_state_to_root printf(", BACK TO ROOT") if cnf.debug? end if event_type == :key_release and c == "shift!" # Pressing a modifier key (shift) sets state back to root # only on key release when no other key has been pressed # after said modifier key (shift). set_state_to_root printf(", BACK TO ROOT") if cnf.debug? end printf("\n") if cnf.debug? else # Don't execute action if one of the states has children state_with_children = new_state.select { |s| s.children.any? } s_act = new_state.select { |s| s.action != nil } if s_act.any? and !state_with_children.any? eval_s = s_act.first.action if eval_s == nil debug "FOUND MATCH:#{eval_s}" debug "CHAR: #{c}" c.gsub!("\\", %q{\\\\} * 4) # Escape \ -chars c.gsub!("'", "#{'\\' * 4}'") # Escape ' -chars eval_s.gsub!("<char>", "'#{c}'") if eval_s.class == String debug eval_s debug c handle_key_bindigs_action(eval_s, c) set_state_to_root end end show_state_trail #TODO: check if changed return true end |
#mode_bind_key(mode_id, keydef, action) ⇒ Object
Binds a keyboard key combination to an action, for a given keyboard mode like insert (“I”) or command (“C”)
513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 |
# File 'lib/vimamsa/key_binding_tree.rb', line 513 def mode_bind_key(mode_id, keydef, action) # debug "mode_bind_key #{mode_id.inspect}, #{keydef.inspect}, #{action.inspect}", 2 # Example: # bindkey "C , f", :gui_file_finder # mode_id = "C", keydef = ", f" # and action = :gui_file_finder set_state(mode_id, "") # TODO: check is ok? start_state = @cur_state k_arr = keydef.split prev_state = nil s1 = start_state k_arr.each_with_index { |k, idx| # check if key has rules for context like q has in # "C q(cntx.recording_macro==true)" last_item = false if k_arr.size - 1 == idx last_item = true end match = /(.+)\((.*)\)/.match(k) eval_rule = "" if match key_name = match[1] eval_rule = match[2] else key_name = k end prev_state = s1 # Create a new state for key if it doesn't exist s1 = find_state(key_name, eval_rule) if s1 == nil or last_item new_state = State.new(key_name, eval_rule) if last_item # Override existing key definition @cur_state.children.delete(s1) end s1 = new_state @cur_state.children << new_state end set_state(key_name, eval_rule) # TODO: check is ok? } if action == :delete_state prev_state.children.delete(cur_state) else @cur_state.action = action end @cur_state = @root end |
#remove_keyhandling_override ⇒ Object
162 163 164 |
# File 'lib/vimamsa/key_binding_tree.rb', line 162 def remove_keyhandling_override() @override_keyhandling_callback = nil end |
#set_default_mode(label) ⇒ Object
80 81 82 83 84 85 |
# File 'lib/vimamsa/key_binding_tree.rb', line 80 def set_default_mode(label) @match_state = [@modes[label]] @mode_root_state = @modes[label] @default_mode = label set_mode_stack [label] end |
#set_keyhandling_override(_callback) ⇒ Object
158 159 160 |
# File 'lib/vimamsa/key_binding_tree.rb', line 158 def set_keyhandling_override(_callback) @override_keyhandling_callback = _callback end |
#set_mode(label) ⇒ Object
67 68 69 70 71 72 73 74 75 76 77 78 |
# File 'lib/vimamsa/key_binding_tree.rb', line 67 def set_mode(label) return if get_mode == :label @match_state = [@modes[label]] # used for matching input @mode_root_state = @modes[label] # @default_mode = label @default_mode_stack << label __set_mode(label) if !vma.buf.nil? # vma.buf.mode_stack = @default_mode_stack.clone end end |
#set_mode_stack(ms) ⇒ Object
87 88 89 90 91 92 93 94 |
# File 'lib/vimamsa/key_binding_tree.rb', line 87 def set_mode_stack(ms) debug "set_mode_stack(#{ms})", 2 show_caller if cnf.debug? # TODO: remove @default_mode_stack = ms label = @default_mode_stack[-1] @match_state = [@modes[label]] @mode_root_state = @modes[label] end |
#set_mode_to_default ⇒ Object
106 107 108 109 110 |
# File 'lib/vimamsa/key_binding_tree.rb', line 106 def set_mode_to_default() # set_mode(@default_mode) set_mode_stack [@default_mode_stack[0]] __set_mode(@default_mode_stack[0]) end |
#set_next_command_count(num) ⇒ Object
338 339 340 341 342 343 344 345 |
# File 'lib/vimamsa/key_binding_tree.rb', line 338 def set_next_command_count(num) if @next_command_count != nil @next_command_count = @next_command_count * 10 + num.to_i else @next_command_count = num.to_i end debug("NEXT COMMAND COUNT: #{@next_command_count}") end |
#set_state(key_name, eval_rule = "") ⇒ Object
244 245 246 247 248 249 250 251 |
# File 'lib/vimamsa/key_binding_tree.rb', line 244 def set_state(key_name, eval_rule = "") new_state = find_state(key_name, eval_rule) if new_state != nil @cur_state = new_state else @cur_state = @mode_root_state # TODO end end |
#set_state_to_root ⇒ Object
253 254 255 256 257 258 259 260 261 262 263 |
# File 'lib/vimamsa/key_binding_tree.rb', line 253 def set_state_to_root if @mode_root_state.major_modes.size == 1 modelabel = @mode_root_state.major_modes[0] mmode = @modes[modelabel] @match_state = [@mode_root_state, mmode] else @match_state = [@mode_root_state] end @state_trail = [@mode_root_state] end |
#show_state_trail ⇒ Object
196 197 198 199 |
# File 'lib/vimamsa/key_binding_tree.rb', line 196 def show_state_trail (st, children) = get_state_trail_str() vma.gui.statnfo.markup = "<span weight='ultrabold'>#{st}</span>" end |
#to_previous_mode ⇒ Object
112 113 114 115 116 117 118 119 120 |
# File 'lib/vimamsa/key_binding_tree.rb', line 112 def to_previous_mode() debug "to_previous_mode",2 debug @default_mode_stack if @default_mode_stack.size > 1 @default_mode_stack.pop end debug @default_mode_stack __set_mode(@default_mode_stack[-1]) end |
#to_s ⇒ Object
Print key bindings to show as documentation or for debugging
266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 |
# File 'lib/vimamsa/key_binding_tree.rb', line 266 def to_s() # return self.class.to_s s = "" # @cur_state = @root stack = [[@root, ""]] lines = [] while stack.any? t, p = *stack.pop # t = current state, p = current path if t.children.any? t.children.reverse.each { |c| if c.eval_rule.size > 0 new_p = "#{p} #{c.key_name}(#{c.eval_rule})" else if c.level == 1 new_p = "#{p} [#{c.key_name}]" else new_p = "#{p} #{c.key_name}" end end stack << [c, new_p] } # stack.concat[t.children] else method_desc = t.action if t.action.class == Symbol if vma.actions.include?(t.action) a = vma.actions[t.action].method_name if !a.nil? and !a.empty? method_desc = a end end end lines << p + " : #{method_desc}" end end s = lines.sort.join("\n") return s end |