Class: KeyBindingTree
- Inherits:
-
Object
- Object
- KeyBindingTree
- Defined in:
- lib/vimamsa/key_binding_tree.rb
Instance Attribute Summary collapse
-
#act_bindings ⇒ Object
readonly
Returns the value of attribute act_bindings.
-
#C ⇒ Object
Returns the value of attribute C.
-
#cur_action ⇒ Object
Returns the value of attribute cur_action.
-
#cur_state ⇒ Object
Returns the value of attribute cur_state.
-
#I ⇒ Object
Returns the value of attribute I.
-
#last_action ⇒ Object
Returns the value of attribute last_action.
-
#match_state ⇒ Object
Returns the value of attribute match_state.
-
#mode_root_state ⇒ Object
readonly
Returns the value of attribute mode_root_state.
-
#modifiers ⇒ Object
Returns the value of attribute modifiers.
-
#root ⇒ Object
Returns the value of attribute root.
-
#state_trail ⇒ Object
readonly
Returns the value of attribute state_trail.
Instance Method Summary collapse
- #_bindkey(key, action) ⇒ Object
-
#add_minor_mode(id, label, major_mode_label) ⇒ Object
Add keyboard key binding mode based on another mode.
- #add_mode(id, label, cursortype = :command, name: nil) ⇒ Object
- #bindkey(key, action) ⇒ Object
- #clear_modifiers ⇒ Object
- #cur_mode_str ⇒ Object
- #find_state(key_name, eval_rule) ⇒ Object
- #get_cursor_type ⇒ Object
- #get_mode ⇒ Object
- #get_state_trail_str ⇒ Object
- #handle_key_bindigs_action(action, c) ⇒ Object
-
#initialize ⇒ KeyBindingTree
constructor
A new instance of KeyBindingTree.
- #match(key_name) ⇒ Object
-
#match_key_conf(c, translated_c, event_type) ⇒ Object
Modifies state of key binding tree (move to new state) based on received event Checks child nodes of current state if they match received event if yes, change state to child if no, go back to root.
- #mode_bind_key(mode_id, keydef, action) ⇒ Object
- #remove_keyhandling_override ⇒ Object
- #set_default_mode(label) ⇒ Object
- #set_keyhandling_override(_callback) ⇒ Object
- #set_mode(label) ⇒ Object
- #set_mode_to_default ⇒ Object
- #set_state(key_name, eval_rule = "") ⇒ Object
- #set_state_to_root ⇒ Object
- #show_state_trail ⇒ Object
-
#to_s ⇒ Object
Print key bindings to show as documentation or for debugging.
Constructor Details
#initialize ⇒ KeyBindingTree
Returns a new instance of KeyBindingTree.
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# File 'lib/vimamsa/key_binding_tree.rb', line 61 def initialize() @modes = {} @root = State.new("ROOT") @cur_state = @root # used for building the tree @default_mode = nil @mode_history = [] @state_trail = [] @last_action = nil @cur_action = nil @modifiers = { :ctrl => false, :shift => false, :alt => false } # TODO: create a queue @last_event = [nil, nil, nil, nil, nil] @override_keyhandling_callback = nil # Allows h["foo"]["faa"]=1 @act_bindings = Hash.new { |h, k| h[k] = Hash.new(&h.default_proc) } end |
Instance Attribute Details
#act_bindings ⇒ Object (readonly)
Returns the value of attribute act_bindings.
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# File 'lib/vimamsa/key_binding_tree.rb', line 59 def act_bindings @act_bindings end |
#C ⇒ Object
Returns the value of attribute C.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def C @C end |
#cur_action ⇒ Object
Returns the value of attribute cur_action.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def cur_action @cur_action end |
#cur_state ⇒ Object
Returns the value of attribute cur_state.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def cur_state @cur_state end |
#I ⇒ Object
Returns the value of attribute I.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def I @I end |
#last_action ⇒ Object
Returns the value of attribute last_action.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def last_action @last_action end |
#match_state ⇒ Object
Returns the value of attribute match_state.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def match_state @match_state end |
#mode_root_state ⇒ Object (readonly)
Returns the value of attribute mode_root_state.
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# File 'lib/vimamsa/key_binding_tree.rb', line 59 def mode_root_state @mode_root_state end |
#modifiers ⇒ Object
Returns the value of attribute modifiers.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def modifiers @modifiers end |
#root ⇒ Object
Returns the value of attribute root.
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# File 'lib/vimamsa/key_binding_tree.rb', line 58 def root @root end |
#state_trail ⇒ Object (readonly)
Returns the value of attribute state_trail.
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# File 'lib/vimamsa/key_binding_tree.rb', line 59 def state_trail @state_trail end |
Instance Method Details
#_bindkey(key, action) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 411 def _bindkey(key, action) key.strip! key.gsub!(/\s+/, " ") # if key.class == Array # key.each { |k| bindkey(k, action) } # return # end # $action_list << { :action => action, :key => key } if !$actions.has_key?(action) if action.class == String reg_act(action, proc { eval(action) }, action) end end m = key.match(/^(\S+)\s(\S.*)$/) if m modetmp = m[1] debug [key, modetmp, m].inspect modes = modetmp.split("") if modetmp.match(/^\p{Lu}+$/) # Uppercase modes = [modetmp] if modetmp.match(/^\p{Ll}+$/) # Lowercase keydef = m[2] else fatal_error("Error in keydef #{key.inspect}") end modes.each { |mode_id| mode_bind_key(mode_id, keydef, action) @act_bindings[mode_id][action] = keydef } end |
#add_minor_mode(id, label, major_mode_label) ⇒ Object
Add keyboard key binding mode based on another mode
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# File 'lib/vimamsa/key_binding_tree.rb', line 100 def add_minor_mode(id, label, major_mode_label) mode = State.new(id) @modes[label] = mode @root.children << mode mode.major_modes << major_mode_label end |
#add_mode(id, label, cursortype = :command, name: nil) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 89 def add_mode(id, label, cursortype = :command, name: nil) mode = State.new(id, "", cursortype) mode.level = 1 @modes[label] = mode @root.children << mode if @default_mode == nil set_default_mode(label) end end |
#bindkey(key, action) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 395 def bindkey(key, action) if key.class != Array key = key.split("||") end a = action if action.class == Array label = a[0] a = label proc = action[1] msg = action[2] reg_act(label, proc, msg) end key.each { |k| _bindkey(k, a) } end |
#clear_modifiers ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 107 def clear_modifiers() # @modifiers = [] #TODO:remove? end |
#cur_mode_str ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 188 def cur_mode_str() return @mode_root_state.key_name end |
#find_state(key_name, eval_rule) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 111 def find_state(key_name, eval_rule) @cur_state.children.each { |s| if s.key_name == key_name and s.eval_rule == eval_rule # TODO check eval return s end } return nil end |
#get_cursor_type ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 192 def get_cursor_type @mode_root_state.cursor_type end |
#get_mode ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 196 def get_mode return @cur_mode end |
#get_state_trail_str ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 262 def get_state_trail_str s_trail = "" last_state = @state_trail.last last_state = last_state[0] if last_state.class == Array first = true for st in @state_trail st = st[0] if st.class == Array if first trailpfx = "" if !st.major_modes.empty? mmid = st.major_modes.first trailpfx = "#{@modes[mmid].to_s}>" end s_trail << "[#{trailpfx}#{st.to_s}]" else s_trail << " #{st.to_s}" end first = false end children = "" for cstate in last_state.children act_s = "..." act_s = cstate.action.to_s if cstate.action != nil children << " #{cstate.to_s} #{act_s}\n" end return [s_trail, children] end |
#handle_key_bindigs_action(action, c) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 482 def handle_key_bindigs_action(action, c) $acth << action $method_handles_repeat = false #TODO:?? n = 1 if $next_command_count and !(action.class == String and action.include?("set_next_command_count")) n = $next_command_count # $next_command_count = nil debug("COUNT command #{n} times") end begin n.times do ret = exec_action(action) if $macro.is_recording and ret != false $macro.record_action(action) end break if $method_handles_repeat # Some methods have specific implementation for repeat, # like '5yy' => copy next five lines. (copy_line()) # By default the same command is just repeated n times # like '20j' => go to next line 20 times. end rescue SyntaxError ("SYNTAX ERROR with eval cmd #{action}: " + $!.to_s) # rescue NoMethodError # debug("NoMethodError with eval cmd #{action}: " + $!.to_s) # rescue NameError # debug("NameError with eval cmd #{action}: " + $!.to_s) # raise rescue Exception => e puts "BACKTRACE" puts e.backtrace puts e.inspect puts "BACKTRACE END" if $!.class == SystemExit exit else crash("Error with action: #{action}: ", e) end end if action.class == String and !action.include?("set_next_command_count") $next_command_count = nil end end |
#match(key_name) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 129 def match(key_name) new_state = [] @match_state.each { |parent| parent.children.each { |c| # printf(" KEY MATCH: ") # debug [c.key_name, key_name].inspect if c.key_name == key_name and c.eval_rule == "" new_state << c elsif c.key_name == key_name and c.eval_rule != "" debug "CHECK EVAL: #{c.eval_rule}" if eval(c.eval_rule) new_state << c debug "EVAL TRUE" else debug "EVAL FALSE" end end } } if new_state.any? # Match found @match_state = new_state return new_state # return true else # No match found # @match_state = [@C] #TODO return nil end end |
#match_key_conf(c, translated_c, event_type) ⇒ Object
Modifies state of key binding tree (move to new state) based on received event Checks child nodes of current state if they match received event if yes, change state to child if no, go back to root
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# File 'lib/vimamsa/key_binding_tree.rb', line 294 def match_key_conf(c, translated_c, event_type) debug "MATCH KEY CONF: #{[c, translated_c]}" if !@override_keyhandling_callback.nil? ret = @override_keyhandling_callback.call(c, event_type) return if ret end eval_s = nil new_state = match(c) # #TODO: # new_state = match(translated_c) # if new_state == nil and translated_c.index("shift") == 0 # new_state = match(c) # end if new_state == nil s1 = match_state[0].children.select { |s| s.key_name.include?("<char>") } # TODO: [0] if s1.any? and (c.size == 1) and event_type == :key_press eval_s = s1.first.action.clone # eval_s.gsub!("<char>","'#{c}'") #TODO: remove new_state = [s1.first] end end if new_state == nil # Child is regexp like /[1-9]/ in: # 'C /[1-9]/'=> 'set_next_command_count(<char>)', # Execute child regexps one until matches s1 = match_state[0].children.select { |s| s.key_name =~ /^\/.*\/$/ } # TODO: [0] if s1.any? and c.size == 1 s1.each { |x| m = /^\/(.*)\/$/.match(x.key_name) if m != nil m2 = Regexp.new(m[1]).match(c) if m2 != nil eval_s = x.action.clone new_state = [x] break end return true end } # eval_s = s1.first.action.clone # eval_s.gsub!("<char>","'#{c}'") # new_state = [s1.first] end end if new_state != nil @state_trail << new_state end if new_state == nil debug("NO MATCH") if event_type == :key_press and c != "shift" # TODO:include other modifiers in addition to shift? set_state_to_root printf(", BACK TO ROOT") if $debug end if event_type == :key_release and c == "shift!" # Pressing a modifier key (shift) sets state back to root # only on key release when no other key has been pressed # after said modifier key (shift). set_state_to_root printf(", BACK TO ROOT") if $debug end printf("\n") if $debug else # Don't execute action if one of the states has children state_with_children = new_state.select { |s| s.children.any? } s_act = new_state.select { |s| s.action != nil } if s_act.any? and !state_with_children.any? eval_s = s_act.first.action if eval_s == nil debug "FOUND MATCH:#{eval_s}" debug "CHAR: #{c}" c.gsub!("\\", %q{\\\\} * 4) # Escape \ -chars c.gsub!("'", "#{'\\' * 4}'") # Escape ' -chars eval_s.gsub!("<char>", "'#{c}'") if eval_s.class == String debug eval_s debug c handle_key_bindigs_action(eval_s, c) set_state_to_root end end show_state_trail #TODO: check if changed return true end |
#mode_bind_key(mode_id, keydef, action) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 443 def mode_bind_key(mode_id, keydef, action) set_state(mode_id, "") # TODO: check is ok? start_state = @cur_state k_arr = keydef.split prev_state = nil s1 = start_state k_arr.each { |i| # check if key has rules for context like q has in # "C q(cntx.recording_macro==true)" match = /(.+)\((.*)\)/.match(i) eval_rule = "" if match key_name = match[1] eval_rule = match[2] else key_name = i end prev_state = s1 # Create a new state for key if it doesn't exist s1 = find_state(key_name, eval_rule) if s1 == nil new_state = State.new(key_name, eval_rule) s1 = new_state @cur_state.children << new_state end set_state(key_name, eval_rule) # TODO: check is ok? } if action == :delete_state prev_state.children.delete(cur_state) else @cur_state.action = action end @cur_state = @root end |
#remove_keyhandling_override ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 125 def remove_keyhandling_override() @override_keyhandling_callback = nil end |
#set_default_mode(label) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 79 def set_default_mode(label) @match_state = [@modes[label]] # used for matching input @mode_root_state = @modes[label] @default_mode = label end |
#set_keyhandling_override(_callback) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 121 def set_keyhandling_override(_callback) @override_keyhandling_callback = _callback end |
#set_mode(label) ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 164 def set_mode(label) @mode_history << @mode_root_state # Check if label in form :label if @modes.has_key?(label) @mode_root_state = @modes[label] set_state_to_root else # Check if label matches mode name in string format for mode in @root.children if mode.key_name == label @mode_root_state = mode end end end @cur_mode = label if !vma.gui.view.nil? vma.gui.view.draw_cursor() #TODO: handle outside this class # Ripl.start :binding => binding end end |
#set_mode_to_default ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 85 def set_mode_to_default() set_mode(@default_mode) end |
#set_state(key_name, eval_rule = "") ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 200 def set_state(key_name, eval_rule = "") new_state = find_state(key_name, eval_rule) if new_state != nil @cur_state = new_state else @cur_state = @mode_root_state # TODO end end |
#set_state_to_root ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 209 def set_state_to_root if @mode_root_state.major_modes.size == 1 modelabel = @mode_root_state.major_modes[0] mmode = @modes[modelabel] @match_state = [@mode_root_state, mmode] else @match_state = [@mode_root_state] end @state_trail = [@mode_root_state] end |
#show_state_trail ⇒ Object
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# File 'lib/vimamsa/key_binding_tree.rb', line 159 def show_state_trail (st, children) = get_state_trail_str() vma.gui.statnfo.markup = "<span weight='ultrabold'>#{st}</span>" end |
#to_s ⇒ Object
Print key bindings to show as documentation or for debugging
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# File 'lib/vimamsa/key_binding_tree.rb', line 222 def to_s() s = "" # @cur_state = @root stack = [[@root, ""]] lines = [] while stack.any? t, p = *stack.pop # t = current state, p = current path if t.children.any? t.children.reverse.each { |c| if c.eval_rule.size > 0 new_p = "#{p} #{c.key_name}(#{c.eval_rule})" else if c.level == 1 new_p = "#{p} [#{c.key_name}]" else new_p = "#{p} #{c.key_name}" end end stack << [c, new_p] } # stack.concat[t.children] else method_desc = t.action if t.action.class == Symbol if !$actions[t.action].nil? a = $actions[t.action].method_name if !a.nil? and !a.empty? method_desc = a end end end lines << p + " : #{method_desc}" end end s = lines.sort.join("\n") return s end |