Module: VikingIO::CLI::Commands
- Defined in:
- lib/vikingio/cli/commands.rb
Constant Summary collapse
- BASE_PATH =
"http://build1.vikingio.com/"- UNITY_COMPILER_PATH_OSX =
"/Applications/Unity/Unity.app/Contents/Frameworks/MonoBleedingEdge/bin/gmcs"- UNITY_MONO_PATH_OSX =
"/Applications/Unity/Unity.app/Contents/Frameworks/MonoBleedingEdge/bin/mono"- UNITY_MONO_DLL_PATH_OSX =
"/Applications/Unity/Unity.app/Contents/Frameworks/MonoBleedingEdge/lib/"- TEMPLATES_DIR =
File.expand_path(File.join(File.dirname(__FILE__), “..”, “..”, “..”, “templates”))
File.(File.join(File.dirname(__FILE__), "..", "..", "..", "templates"))
- CSC_V35_64_PATH =
File.("c:/Windows/Microsoft.Net/Framework64/v3.5/csc.exe")
- COMMANDS =
[ ["help", {:short => "", :full => ""}], ["login", {:short => "Authenticate with VikingIO", :full => ""}], ["logout", {:short => "Clear your authentication credentials", :full => ""}], ["create", {:short => "Create a new VikingIO application", :full => "Ex: vikingio create [app-name]"}], ["generate", {:short => "Generate a VikingIO node", :full => "Ex: vikingio generate node GameServer"}], #["link", {:short => "Link the current directory with an existing VikingIO application", :full => "Ex: vikingio link [app-name]"}], ["unlink", {:short => "Unlink the current directory with it's VikingIO application", :full => "Ex: vikingio unlink"}], #["compile", {:short => "Compile your application on the server.", :full => "Once compiled, your application is ready to deploy."}], ["deploy", {:short => "Deploy your application", :full => "The latest build will be deployed to our cloud infrastructure. [NOTE: Billing will begin immediately after your application is deployed.]"}], #["destroy", {:short => "Destroy all production nodes in the VikingIO cloud", :full => "This will completely shut down and remove all of your production nodes for this application."}], ["run", {:short => "Compile and run your application locally", :full => ""}], #["status", {:short => "Get status of nodes", :full => ""}], #[""] ]
Class Method Summary collapse
- .compile_and_run(*args) ⇒ Object
- .compile_nodes(tmp_dir, node_data) ⇒ Object
- .create(*args) ⇒ Object
-
.deploy(*args) ⇒ Object
def self.compile_on_server(*args) args.flatten! app_data = VikingIO::CLI.get_app_data user_key = VikingIO::CLI.get_netrc_key puts “Synchronizing ‘#"name"’ files…” VikingIO::CLI::Client.request_build_job(user_key, app_data) Dir.chdir(File.join(Dir.pwd, “Assets”, “VikingIO”)) do files = Dir.glob(“//**”).reject {|x| x.start_with?(“Client”) }.reject {|x| Dir.exist?(x) }.reject {|x| x.end_with?(“.meta”) } files.each do |file| puts file + “…” VikingIO::CLI::Client.synchronize_file(user_key, app_data, file) end end puts “Compiling…” VikingIO::CLI::Client.compile_server(user_key, app_data, app_data) puts “done.” end.
- .destroy(*args) ⇒ Object
- .generate(*args) ⇒ Object
- .help(*args) ⇒ Object
- .link(*args) ⇒ Object
- .login(*args) ⇒ Object
- .logout(*args) ⇒ Object
- .run(command, args) ⇒ Object
- .status(*args) ⇒ Object
- .unlink(*args) ⇒ Object
Class Method Details
.compile_and_run(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 306 def self.compile_and_run(*args) tmp_dir = File.join(Dir.tmpdir, "vikingio") node_data = VikingIO::CLI.get_node_data default_port = 14242 if self.compile_nodes(tmp_dir, node_data) pids = [] node_data.each do |node| exe_file = "#{tmp_dir}/VikingIO/#{node["node_class"]}.exe" if IS_WINDOWS pids << spawn("#{exe_file} #{default_port}") else pids << spawn("DYLD_LIBRARY_PATH=#{UNITY_MONO_DLL_PATH_OSX} #{UNITY_MONO_PATH_OSX} #{exe_file} #{default_port}") end default_port += 1 end begin puts "Press ctrl-C to stop" while true do sleep 0.1 end rescue Interrupt => e pids.each {|pid| Process.kill("INT", pid) } puts "Stopped processes: #{pids.join(",")}." end else end end |
.compile_nodes(tmp_dir, node_data) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 201 def self.compile_nodes(tmp_dir, node_data) begin FileUtils::rm_rf(tmp_dir) FileUtils::mkdir_p(tmp_dir) if IS_WINDOWS working_directory = `echo %cd%`.chomp else working_directory = Dir.pwd end puts "Copying project" FileUtils::cp_r(File.join(File.(working_directory), "Assets", "VikingIO"), tmp_dir) puts "Removing Client directory" FileUtils::rm_rf(File.join(tmp_dir, "VikingIO", "Client")) puts "Removing meta files" = Dir["#{tmp_dir}/VikingIO/**/*.meta"] .each {|x| FileUtils.rm_rf(x) } puts "Generating Main" templates_dir = File.join(File.dirname(__FILE__), "..", "..", "..", "templates") program_template = File.read(File.join(templates_dir, "Program.cs")) app_data = VikingIO::CLI.get_app_data #puts "Loading App Data: #{app_data}" #dlls_dir = File.join(File.dirname(__FILE__), "../../../dlls") #viking_dll_path = File.join(dlls_dir, "VikingIO.Network.dll") #FileUtils::cp(viking_dll_path, File.join(tmp_dir, "VikingIO")) cs_files = Dir["#{tmp_dir}/VikingIO/**/*.cs"] references = Dir["#{tmp_dir}/VikingIO/Server/External/**/*.dll"] reference_str = references.map{|x| "-reference:#{x}" }.join(" ") log_file = File.join(tmp_dir, "VikingIO", "log") node_data.each do |node| @exit_status = nil @exit_msg = "" puts "Compiling '" + node["node_class"] + "' node" node_class = node["node_class"] program_path = File.join(tmp_dir, "VikingIO", node_class + ".Main.cs") puts app_data["name"] File.open(program_path, "w") do |f| f << program_template.gsub("[MODULE_NAME]", node_class).gsub("[APP_NAME]", app_data["name"]) end all_files = cs_files + [program_path] out_file = "#{tmp_dir}/VikingIO/#{node_class}.exe" library_path = File.join(tmp_dir, "VikingIO", "Server", "External") csc_path = "c:\\Windows\\Microsoft.Net\\Framework64\\v3.5\\csc.exe" if IS_WINDOWS references = Dir["#{tmp_dir}/VikingIO/Server/External/**/*.dll"] reference_str = references.map {|x| "/r:#{File.(x)}" }.join(" ") cs_files = Dir["#{tmp_dir}/VikingIO/**/*.cs"] cs_files_str = cs_files.map {|x| File.(x) }.join(" ") Open3.popen3("cd #{tmp_dir}/VikingIO && #{CSC_V35_64_PATH} #{reference_str} /out:#{node_class}.exe /recurse:Server\\*.cs /recurse:Shared\\.cs #{node_class}.Main.cs") {|stdin, stdout, stderr, wait_thr| pid = wait_thr.pid # pid of the started process. @exit_status = wait_thr.value # Process::Status object returned. stderr.each do |x| @exit_msg << x end } else Open3.popen3("#{UNITY_COMPILER_PATH_OSX} #{reference_str} -lib:#{library_path} -optimize #{all_files.join(" ")} -out:#{out_file}") {|stdin, stdout, stderr, wait_thr| pid = wait_thr.pid # pid of the started process. @exit_status = wait_thr.value # Process::Status object returned. stderr.each do |x| @exit_msg << x end } end references.each {|x| FileUtils.cp x, File.join(tmp_dir, "VikingIO") } if @exit_status.success? == false puts "ERROR COMPILING: #{@exit_msg}" return false; end end node_data.each {|x| FileUtils.rm_rf File.join(tmp_dir, "VikingIO", "#{x}.cs") } src_files = Dir.glob("#{tmp_dir}/VikingIO/**").reject {|x| x.end_with?("exe") || x.end_with?("Data") || x.end_with?("dll") } src_files.each {|x| FileUtils.rm_rf x } rescue Exception => e puts "Error compiling: #{e}" return false end end |
.create(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 347 def self.create(*args) args.flatten! if !VikingIO::CLI.authenticated? puts "Please login first." return end if VikingIO::CLI.linked? puts "A VikingIO application is already linked to this directory. Use 'vikingio unlink' to clear the application data for this directory." return end app_name = args.join(" ") rescue nil app = VikingIO::CLI::Client.create_app(app_name) if app["status"] == "error" puts app["message"] return; end VikingIO::CLI.link_app(app) puts "Created application '#{app['name']}'." self.generate("--force") end |
.deploy(*args) ⇒ Object
def self.compile_on_server(*args)
args.flatten!
app_data = VikingIO::CLI.get_app_data
user_key = VikingIO::CLI.get_netrc_key
puts "Synchronizing '#{app_data["name"]}' files..."
VikingIO::CLI::Client.request_build_job(user_key, app_data["key"])
Dir.chdir(File.join(Dir.pwd, "Assets", "VikingIO")) do
files = Dir.glob("**/**/**").reject {|x| x.start_with?("Client") }.reject {|x| Dir.exist?(x) }.reject {|x| x.end_with?(".meta") }
files.each do |file|
puts file + "..."
VikingIO::CLI::Client.synchronize_file(user_key, app_data["key"], file)
end
end
puts "Compiling..."
VikingIO::CLI::Client.compile_server(user_key, app_data["key"], app_data["name"])
puts "done."
end
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# File 'lib/vikingio/cli/commands.rb', line 110 def self.deploy(*args) args.flatten! app_data = VikingIO::CLI.get_app_data user_key = VikingIO::CLI.get_netrc_key node_data = VikingIO::CLI.get_node_data tmp_dir = File.join(Dir.tmpdir, "vikingio") compile = !args.include?("--skip-compilation") compilation_success = true if args.include?("--check") new_node_ct = VikingIO::CLI::Client.deploy_check(user_key, app_data["key"]).to_i if new_node_ct == 0 puts "No new nodes will be created." else puts "#{new_node_ct} new node(s) will be created." end return end if compile if !self.compile_nodes(tmp_dir, node_data) compilation_success = false else if IS_WINDOWS directory = "#{File.join(tmp_dir, "VikingIO", "Data")}" zipfile_name = "#{File.join(tmp_dir, "Data.zip")}" Zip::File.open(zipfile_name, Zip::File::CREATE) do |zipfile| Dir[File.join(directory, '**', '**')].each do |file| zipfile.add(file.sub(directory, ''), file) end end VikingIO::CLI::Client.deploy_data(user_key, app_data["key"], zipfile_name) FileUtils.rm_rf(directory) directory = "#{File.join(tmp_dir, "VikingIO", File::SEPARATOR)}" zipfile_name = "#{File.join(tmp_dir, "VikingIO.zip")}" Zip::File.open(zipfile_name, Zip::File::CREATE) do |zipfile| Dir[File.join(directory, '**', '**')].each do |file| zipfile.add(file.sub(directory, ''), file) end end VikingIO::CLI::Client.deploy_servers(user_key, app_data["key"], zipfile_name) else `cd #{File.join(tmp_dir, "VikingIO")} && tar -zcvf Data.tar.gz Data` puts "Deploying data..." VikingIO::CLI::Client.deploy_data(user_key, app_data["key"], File.join(tmp_dir, "VikingIO", "Data.tar.gz")) `rm -rf #{File.join(tmp_dir, "VikingIO", "Data")}*` `cd #{File.join(tmp_dir, "VikingIO")} && tar -zcvf #{File.join(tmp_dir, "VikingIO.tar.gz")} .` puts "Deploying nodes..." VikingIO::CLI::Client.deploy_servers(user_key, app_data["key"], File.join(tmp_dir, "VikingIO.tar.gz")) end end end if compilation_success new_node_ct = VikingIO::CLI::Client.deploy_check(user_key, app_data["key"]).to_i deploy = true if new_node_ct != 0 puts "#{new_node_ct} new node(s) will be created. Continue? (y/n)" y_or_n = STDIN.gets.chomp.downcase if !["y", "yes"].include?(y_or_n) deploy = false puts "Aborting." end end if deploy puts "Deploying" puts VikingIO::CLI::Client.deploy(user_key, app_data["key"]) end # VikingIO::CLI::Client.deploy(user_key, app_data["key"], node_data.to_json) else puts "Compilation failed. Aborting deploy." end end |
.destroy(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 67 def self.destroy(*args) puts "" puts "****** WARNING *******" puts "This will shut down all of the server node instances for this application. You will have to re-deploy from scratch." puts "" puts "Proceed? (y/n)" y_or_n = STDIN.gets.chomp.downcase if ["y", "yes"].include?(y_or_n) else puts "Aborting." end end |
.generate(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 376 def self.generate(*args) args.flatten! assets_path = File.join(Dir.pwd, "Assets") viking_assets_path = File.join(assets_path, "VikingIO") app_data = VikingIO::CLI.get_app_data if args[0] == "node" if args[1] == "" || args[1] == nil puts "Please enter a camel cased name for your node. i.e. GameServer" return end node_data = VikingIO::CLI::Client.create_node(args[1], app_data["key"]) VikingIO::CLI.save_node_data(node_data["nodes"]) puts "" if node_data["status"] == "error" puts node_data["msg"] puts "\nIf you want to create a new node, delete your existing node with 'vikingio destroy node #{node_data["nodes"][0]["node_class"]}'. \nThis will shut down any deployed and running node instances.\n\n" end node_output_path = File.join(viking_assets_path, "Server", "#{args[1]}.cs") if File.exist?(node_output_path) puts "#{node_output_path} already exists. Ignoring template generation. Delete the file first if you want to override it." else server_node_template = File.read(File.join(TEMPLATES_DIR, "ServerNodeTemplate.cs")).gsub("[SERVER_NAME]", args[1]) File.open(node_output_path, 'w') { |file| file.write(server_node_template) } end return node_output_path = File.join(viking_assets_path, "Server", "#{args[1]}.cs") if !File.exist?(node_output_path) server_node_template = File.read(File.join(TEMPLATES_DIR, "ServerNodeTemplate.cs")).gsub("[SERVER_NAME]", args[1]) File.open(node_output_path, 'w') { |file| file.write(server_node_template) } node_data = VikingIO::CLI.get_node_data node_data << args[1] VikingIO::CLI.save_node_data(node_data) end puts "Node '#{args[1]}' created." return end if args[0] == "message" puts "Message '#{args[1]}' created." server_node_template = File.read(File.join(TEMPLATES_DIR, "MessageTemplate.cs")).gsub("[MESSAGE_NAME]", args[1]) File.open(File.join(viking_assets_path, "Shared", "Messages", "#{args[1]}.cs"), 'w') { |file| file.write(server_node_template) } return end if File.exist?(viking_assets_path) && !args.include?("--force") puts "VikingIO already exists in your Assets folder. Run this command again with the --force command to overwrite." return end puts "Generating skeleton application" # puts "Generating folder structure..." FileUtils::mkdir_p(File.join(viking_assets_path, "Client", "External")) FileUtils::mkdir_p(File.join(viking_assets_path, "Server", "External")) FileUtils::mkdir_p(File.join(viking_assets_path, "Shared", "Messages")) FileUtils::mkdir_p(File.join(viking_assets_path, "Data")) dlls_dir = File.join(File.dirname(__FILE__), "..", "..", "..", "dlls") config_dest = File.join(viking_assets_path, "Client", "VikingIO.Config.cs") # puts "Copying template files..." FileUtils.cp(File.join(TEMPLATES_DIR, "NetworkManager.cs"), File.join(viking_assets_path, "Client", "NetworkManager.cs")) FileUtils.cp(File.join(TEMPLATES_DIR, "VikingIO.Config.cs"), config_dest) contents = File.read(config_dest).gsub("[APP_NAME]", app_data["name"]).gsub("[APP_ID]", app_data["id"].to_s) File.open(config_dest, 'w') { |file| file.write(contents) } File.open(File.join(viking_assets_path, "Nodefile"), "w") do |f| f << [].to_json end # puts "Copying dlls..." FileUtils.cp(File.join(dlls_dir, "VikingIO.Network.dll"), File.join(viking_assets_path, "Server", "External", "VikingIO.Network.dll")) FileUtils.cp(File.join(dlls_dir, "VikingIO.Network.Client.dll"), File.join(viking_assets_path, "Client", "External", "VikingIO.Network.Client.dll")) puts "Done." end |
.help(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 466 def self.help(*args) args.flatten! if args.size == 0 puts "\nCommands: \n\n" COMMANDS.each do |cmd| if cmd[1][:short].nil? puts cmd[0] else puts "#{cmd[0]} - #{cmd[1][:short]}" end end puts "" else cmd = COMMANDS.find {|x| x[0] == args[0] } puts "\n=========== " + cmd[0] + " ===========\n\n" puts cmd[1][:short] + "\n\n" puts cmd[1][:full] end puts "" end |
.link(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 339 def self.link(*args) end |
.login(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 490 def self.login(*args) email = "" password = "" puts "Enter your email:" email = STDIN.gets.chomp puts "" puts "Enter your password:" password = STDIN.noecho(&:gets).chomp if email.nil? || email == "" || password.nil? || password == "" puts "Email or Password empty" return end app_key = VikingIO::CLI::Client.authenticate(email, password) if app_key.nil? puts "Invalid authentication." return end if VikingIO::CLI.netrc_exist? if VikingIO::CLI.in_netrc? VikingIO::CLI.update_netrc_key(app_key) else VikingIO::CLI.add_netrc_key(email, app_key) end puts "Authenticated #{email}." else VikingIO::CLI.create_netrc(email, app_key) puts "Authenticated #{email}." end end |
.logout(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 527 def self.logout(*args) VikingIO::CLI.remove_netrc_key puts "Authentication cleared." end |
.run(command, args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 28 def self.run(command, args) puts "VikingIO Version: #{VikingIO::CLI::VERSION}" case command when "help" help(args) when "login" login(args) when "logout" logout(args) when "create" create(args) when "generate" generate(args) when "link" link(args) when "unlink" unlink(args) when "run" compile_and_run(args) when "deploy" deploy(args) #when "compile" # compile_on_server(args) when "destroy" destroy(args) when "status" status(args) else help(args) end end |
.status(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 61 def self.status(*args) app_data = VikingIO::CLI.get_app_data user_key = VikingIO::CLI.get_netrc_key puts VikingIO::CLI::Client.get_status(user_key, app_data["key"]) end |
.unlink(*args) ⇒ Object
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# File 'lib/vikingio/cli/commands.rb', line 342 def self.unlink(*args) VikingIO::CLI.unlink_app puts "Application data cleared." end |