Class: VectorSalad::StandardShapes::Path

Inherits:
BasicShape
  • Object
show all
Defined in:
lib/vector_salad/standard_shapes/path.rb,
lib/vector_salad/exporters/svg_exporter.rb

Overview

The simplest shape primitive, all shapes can be represented as a Path.

Instance Attribute Summary collapse

Attributes inherited from BasicShape

#options

Instance Method Summary collapse

Constructor Details

#initialize(*nodes, closed: true, **options) ⇒ Path

Returns a new instance of Path.



22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
# File 'lib/vector_salad/standard_shapes/path.rb', line 22

def initialize(*nodes, closed: true, **options)
  @nodes = []
  nodes.each_index do |i|
    node = nodes[i].class == Array ? N.new(*nodes[i]) : nodes[i]
    if i == 0 && ![:node, :g2, :g4, :left, :right].include?(node.type)
      fail "First node in a path must be :node or :spiro type."
    end
    case node.type
    when :cubic
      unless nodes[i - 1].type == :node ||
            (nodes[i - 2].type == :node && nodes[i - 1].type == :cubic)
        fail ":cubic node must follow a :node and at most 1 other :cubic."
      end
    when :quadratic
      unless nodes[i - 1].type == :node
        fail ":quadratic nodes must follow a :node."
      end
    when :mirror
      if nodes[i - 1].type == :node &&
         (nodes[i - 2].type == :quadratic || nodes[i - 2].type == :cubic)
        pivot = nodes[i - 1]
        source = nodes[i - 2]

        dx = pivot.x - source.x
        dy = pivot.y - source.y
        node[pivot.x + dx, pivot.y + dy]

        node.type = source.type
      else
        fail ":reflect nodes must be preceeded by a :node with a
          :quadratic or :cubic before that."
      end
    when :node
    end
    @nodes << node
  end

  @closed = closed
  @options = options
  self
end

Instance Attribute Details

#closedObject (readonly)

Returns the value of attribute closed.



11
12
13
# File 'lib/vector_salad/standard_shapes/path.rb', line 11

def closed
  @closed
end

#nodesObject (readonly)

Returns the value of attribute nodes.



11
12
13
# File 'lib/vector_salad/standard_shapes/path.rb', line 11

def nodes
  @nodes
end

Instance Method Details

#[](x, y) ⇒ Object



66
67
68
69
70
71
# File 'lib/vector_salad/standard_shapes/path.rb', line 66

def [](x, y)
  @nodes.map do |node|
    node[x, y]
  end
  self
end

#flip(axis) ⇒ Object



104
105
106
107
108
109
110
111
112
# File 'lib/vector_salad/standard_shapes/path.rb', line 104

def flip(axis)
  x = axis == :y ? -1 : 1
  y = axis == :x ? -1 : 1

  Path.new(
    *to_path.nodes.map { |n| N.new(n.x * x, n.y * y, n.type) },
    closed: @closed, **@options
  )
end

#flip_xObject



87
88
89
# File 'lib/vector_salad/standard_shapes/path.rb', line 87

def flip_x
  flip(:x)
end

#flip_yObject



93
94
95
# File 'lib/vector_salad/standard_shapes/path.rb', line 93

def flip_y
  flip(:y)
end

#jitter(max, min: 0, fn: nil) ⇒ Object



162
163
164
165
166
167
168
169
170
171
172
# File 'lib/vector_salad/standard_shapes/path.rb', line 162

def jitter(max, min: 0, fn: nil)
  Path.new(
    *to_simple_path(fn).nodes.map do |n|
      r = Random.rand(min..max)
      a = Random.rand(0..Math::PI * 2)
      x = r * Math.cos(a)
      y = r * Math.sin(a)
      n.move(x, y)
    end, closed: @closed, **@options
  )
end

#move(x, y) ⇒ Object



75
76
77
78
79
80
81
82
83
# File 'lib/vector_salad/standard_shapes/path.rb', line 75

def move(x, y)
  Path.new(
    *to_path.nodes.map do |node|
      node.move(x, y)
    end,
    closed: @closed,
    **@options
  )
end

#rotate(angle) ⇒ Object



121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
# File 'lib/vector_salad/standard_shapes/path.rb', line 121

def rotate(angle)
  theta = angle / 180.0 * Math::PI

  # http://stackoverflow.com/a/786508
  # p'x = cos(theta) * (px-ox) - sin(theta) * (py-oy) + ox
  # p'y = sin(theta) * (px-ox) + cos(theta) * (py-oy) + oy
  Path.new(
    *to_path.nodes.map do |n|
      N.new(
        Math.cos(theta) * n.x - Math.sin(theta) * n.y,
        Math.sin(theta) * n.x + Math.cos(theta) * n.y,
        n.type
      )
    end, closed: @closed, **@options
  )
end

#scale(x_multiplier, y_multiplier = x_multiplier) ⇒ Object



144
145
146
147
148
149
150
151
152
153
154
# File 'lib/vector_salad/standard_shapes/path.rb', line 144

def scale(x_multiplier, y_multiplier = x_multiplier)
  Path.new(
    *to_path.nodes.map do |n|
      N.new(
        n.x * x_multiplier,
        n.y * y_multiplier,
        n.type
      )
    end, closed: @closed, **@options
  )
end

#to_aObject

Return the nodes as an array of coordinates.



267
268
269
# File 'lib/vector_salad/standard_shapes/path.rb', line 267

def to_a
  nodes.map(&:at)
end

#to_bezier_pathObject

Convert the complex path to a bezier path. This will convert any Spiro curve nodes into beziers.



181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
# File 'lib/vector_salad/standard_shapes/path.rb', line 181

def to_bezier_path
  path = to_path
  spiro = false
  flat_path = path.nodes.map do |n|
    spiro = true if spiro || [:g2, :g4, :left, :right].include?(n.type)
    [n.x, n.y, n.type]
  end
  if spiro
    flat_spline_path = Spiro.spiros_to_splines(flat_path, @closed)
    if flat_spline_path.nil?
      fail "Spiro failed, try different coordinates or using G2 nodes."
    else
      path = Path.new(*flat_spline_path.map do |n|
        N.new(n[0], n[1], n[2])
      end, closed: @closed, **@options)
    end
  end
  path
end

#to_cubic_pathObject

Convert the path into a cubic bezier path (no quadratics). This will convert any Spiro curve nodes into beziers and any quadratic beziers into cubics.



204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
# File 'lib/vector_salad/standard_shapes/path.rb', line 204

def to_cubic_path
  path = to_bezier_path.nodes
  cubic_path = []
  quadratic_last = false
  path.each_index do |i|
    n = path[i]
    if quadratic_last
      n0 = path[i - 2]
      q  = path[i - 1]

      # CP1 = QP0 + 2/3 * (QP1-QP0)
      # CP2 = QP2 + 2/3 * (QP1-QP2)
      third = 2 / 3.0
      cubic_path << N.c(
        n0.x + third * (q.x - n0.x),
        n0.y + third * (q.y - n0.y)
      )
      cubic_path << N.c(
        n.x + third * (q.x - n.x),
        n.y + third * (q.y - n.y)
      )
      cubic_path << n

      quadratic_last = false
    elsif n.type == :quadratic
      quadratic_last = true
    else
      cubic_path << n
    end
  end
  Path.new(*cubic_path, closed: @closed, **@options)
end

#to_multi_pathObject

Wrap the path in a multi_path.



262
263
264
# File 'lib/vector_salad/standard_shapes/path.rb', line 262

def to_multi_path
  MultiPath.new(self)
end

#to_pathObject

Convert the path to a path (it returns self)



175
176
177
# File 'lib/vector_salad/standard_shapes/path.rb', line 175

def to_path
  self
end

#to_simple_path(*_) ⇒ Object

Flatten any curves in the path into many small straight line segments.



238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
# File 'lib/vector_salad/standard_shapes/path.rb', line 238

def to_simple_path(*_)
  # convert bezier curves and spiro splines
  path = to_cubic_path.nodes

  nodes = []
  path.each_index do |i|
    case path[i].type
    when :node
      if path[i - 1].type == :cubic
        curve = path[i - 3..i].map(&:at)
        nodes += VectorSalad::Interpolate.new.casteljau(curve)
      else
        nodes << path[i]
      end
    when :cubic
    else
      fail "Only :node and :cubic nodes in a path can be converted
        to a simple path, was #{path[i].type}."
    end
  end
  Path.new(*nodes, closed: @closed, **@options)
end

#to_svgObject

Export the shape to an svg string



38
39
40
41
42
43
44
# File 'lib/vector_salad/exporters/svg_exporter.rb', line 38

def to_svg
  svg = '<path d="'
  svg << to_svg_d_attribute
  svg << '"'
  svg << VectorSalad::Exporters::SvgExporter.options(@options)
  svg << "/>"
end