Class: UrbanTerror
- Inherits:
-
Object
- Object
- UrbanTerror
- Defined in:
- lib/urbanterror.rb
Class Method Summary collapse
- .gearCalc(gearArray) ⇒ Object
- .matchType(number, abbreviate = false) ⇒ Object
- .reverseGearCalc(number) ⇒ Object
Instance Method Summary collapse
- #get(command) ⇒ Object
- #getparts(command, i) ⇒ Object
-
#initialize(server, port = nil, rcon = nil) ⇒ UrbanTerror
constructor
A new instance of UrbanTerror.
-
#players ⇒ Object
players() returns a list of hashes.
- #rcon(command) ⇒ Object
- #sendCommand(command) ⇒ Object
-
#settings ⇒ Object
settings() returns a hash of settings => values.
Constructor Details
#initialize(server, port = nil, rcon = nil) ⇒ UrbanTerror
Returns a new instance of UrbanTerror.
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# File 'lib/urbanterror.rb', line 7 def initialize(server, port=nil, rcon=nil) @server = server @port = port.nil? ? 27960 : port @rcon = rcon.nil? ? '' : rcon @socket = UDPSocket.open end |
Class Method Details
.gearCalc(gearArray) ⇒ Object
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# File 'lib/urbanterror.rb', line 55 def self.gearCalc(gearArray) initial = 63 selected_i = 0 selected = [] gearMaster = { 'grenades' => 1, 'snipers' => 2, 'spas' => 4, 'pistols' => 8, 'autos' => 16, 'negev' => 32 } gearArray.each do |w| if gearMaster.has_key? w selected << gearMaster[w] end end selected_i = selected.inject(:+) return initial - selected_i end |
.matchType(number, abbreviate = false) ⇒ Object
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# File 'lib/urbanterror.rb', line 97 def self.matchType(number, abbreviate=false) # 0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode match = { 0 => ['Free For All', 'FFA'], 3 => ['Team Death Match', 'TDM'], 4 => ['Team Survivor', 'TS'], 5 => ['Follow the Leader', 'FTL'], 6 => ['Capture and Hold', 'CAH'], 7 => ['Capture the Flag', 'CTF'], 8 => ['Bomb mode', 'BOMB'] } throw "#{number} is not a valid gametype." if not match.has_key? number if abbreviate match[number][1] else match[number][0] end end |
.reverseGearCalc(number) ⇒ Object
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# File 'lib/urbanterror.rb', line 78 def self.reverseGearCalc(number) weapons = [] gearMaster = { 1 => 'grenades', 2 => 'snipers', 4 => 'spas', 8 => 'pistols', 16 => 'autos', 32 => 'negev' } gearMaster.each do |num, weapon| if number & num == 0 weapons << weapon end end return weapons end |
Instance Method Details
#get(command) ⇒ Object
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# File 'lib/urbanterror.rb', line 20 def get(command) sendCommand("get#{command}") end |
#getparts(command, i) ⇒ Object
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# File 'lib/urbanterror.rb', line 24 def getparts(command, i) get(command).split("\n")[i] end |
#players ⇒ Object
players() returns a list of hashes. Each hash contains name, score, ping.
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# File 'lib/urbanterror.rb', line 43 def players results = getparts("status", 2..-1) results.map do |player| player = player.split(" ", 3) { :name => player[2][1..-2], :ping => player[1].to_i, :score => player[0].to_i } end end |
#rcon(command) ⇒ Object
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# File 'lib/urbanterror.rb', line 28 def rcon(command) sendCommand("rcon #{@rcon} #{command}") end |
#sendCommand(command) ⇒ Object
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# File 'lib/urbanterror.rb', line 14 def sendCommand(command) magic = "\377\377\377\377" @socket.send("#{magic}#{command}\n", 0, @server, @port) @socket.recv(2048) end |
#settings ⇒ Object
settings() returns a hash of settings => values. We /were/ going to accept an optional setting arg, but it would be doing the same thing and just selecting one from the Hash, so why not just let the user do server.settings or whatever.
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# File 'lib/urbanterror.rb', line 36 def settings result = getparts("status", 1).split("\\").reject(&:empty?) Hash[*result] end |