Class: Uci
- Inherits:
-
Object
- Object
- Uci
- Defined in:
- lib/uci.rb
Constant Summary collapse
- VERSION =
"0.0.2"- RANKS =
{ 'a' => 0, 'b' => 1, 'c' => 2, 'd' => 3, 'e' => 4, 'f' => 5, 'g' => 6, 'h' => 7 }
- PIECES =
{ 'p' => :pawn, 'r' => :rook, 'n' => :knight, 'b' => :bishop, 'k' => :king, 'q' => :queen }
Instance Attribute Summary collapse
-
#debug ⇒ Object
readonly
Returns the value of attribute debug.
-
#moves ⇒ Object
readonly
return the current movement log.
-
#movetime ⇒ Object
Returns the value of attribute movetime.
Instance Method Summary collapse
-
#bestmove ⇒ Object
ask the chess engine what the “best move” is given the current state of the internal chess board.
-
#board(empty_square_char = '.') ⇒ Object
ASCII-art representation of the current internal board.
-
#clear_position(position) ⇒ Object
clear a position on the board, regardless of occupied state.
-
#engine_name ⇒ Object
return the current engine name.
-
#fenstring ⇒ Object
return the state of the interal board in a FEN (Forsyth–Edwards Notation) string, SHORT format (no castling info, move, etc).
-
#get_piece(position) ⇒ Object
get the details of a piece at the current position raises NoPieceAtPositionError if position is unoccupied.
-
#go! ⇒ Object
tell the engine what the current board layout it, get its best move AND execute that move on the current board.
-
#initialize(options = {}) ⇒ Uci
constructor
make a new connection to a UCI engine.
-
#move_piece(move_string) ⇒ Object
move a piece on the current interal board.
-
#new_game! ⇒ Object
send “ucinewgame” to engine, reset interal board to standard starting layout.
-
#new_game? ⇒ Boolean
true if no moves have been recorded yet.
-
#piece_at?(position) ⇒ Boolean
returns a boolean if a position is occupied.
-
#piece_name(p) ⇒ Object
Returns the piece name OR the piece icon, depending on that was passes.
-
#place_piece(player, piece, position) ⇒ Object
place a piece on the board, regardless of occupied state.
-
#ready? ⇒ Boolean
true if engine is ready, false if not yet ready.
-
#send_position_to_engine ⇒ Object
write board position information to the UCI engine, either the starting position + move log or the current FEN string, depending on how the board was set up.
-
#set_board(fen) ⇒ Object
set the board using Forsyth–Edwards Notation (FEN), LONG format including move, castling, etc.
Constructor Details
#initialize(options = {}) ⇒ Uci
make a new connection to a UCI engine
Options
Required options:
-
:engine_path - path to the engine executable
Optional options:
-
:debug - enable debugging messages - true /false
-
:name - name of the engine - string
-
:movetime - max amount of time the engine can “think” in ms - default 100
-
:options - hash to pass to the engine for configuration
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# File 'lib/uci.rb', line 37 def initialize( = {}) = .merge() require_keys!(, [:engine_path, :movetime]) @movetime = [:movetime] set_debug() reset_board! set_startpos! check_engine() set_engine_name() open_engine_connection([:engine_path]) ([:options]) if ![:options].nil? new_game! end |
Instance Attribute Details
#debug ⇒ Object (readonly)
Returns the value of attribute debug.
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# File 'lib/uci.rb', line 8 def debug @debug end |
#moves ⇒ Object (readonly)
return the current movement log
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# File 'lib/uci.rb', line 174 def moves @moves end |
#movetime ⇒ Object
Returns the value of attribute movetime.
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# File 'lib/uci.rb', line 9 def movetime @movetime end |
Instance Method Details
#bestmove ⇒ Object
ask the chess engine what the “best move” is given the current state of the internal chess board. This does not actiually execute a move, it simply queries for and returns what the engine would consider to be the best option available.
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# File 'lib/uci.rb', line 77 def bestmove write_to_engine("go movetime #{@movetime}") until (move_string = read_from_engine).to_s.size > 1 sleep(0.25) end if move_string =~ /^bestmove/ if move_string =~ /^bestmove\sa1a1/ # fruit and rybka raise EngineResignError, "Engine Resigns. Check Mate? #{move_string}" elsif move_string =~ /^bestmove\sNULL/ # robbolita raise NoMoveError, "No more moves: #{move_string}" elsif move_string =~ /^bestmove\s\(none\)\s/ #stockfish raise NoMoveError, "No more moves: #{move_string}" elsif bestmove = move_string.match(/^bestmove\s([a-h][1-8][a-h][1-8])([a-z]{1}?)/) return bestmove[1..-1].join else raise UnknownBestmoveSyntax, "Engine returned a 'bestmove' that I don't understand: #{move_string}" end else raise ReturnStringError, "Expected return to begin with 'bestmove', but got '#{move_string}'" end end |
#board(empty_square_char = '.') ⇒ Object
ASCII-art representation of the current internal board.
Example
> puts board
ABCDEFGH
8 r.bqkbnr 7 pppppppp 6 n.…… 5 .….… 4 .P.….. 3 .….… 2 P.PPPPPP 1 RNBQKBNR
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# File 'lib/uci.rb', line 333 def board(empty_square_char = '.') board_str = " ABCDEFGH\n" (@board.size-1).downto(0).each do |rank_index| line = "#{rank_index+1} " @board[rank_index].each do |cell| line << (cell.nil? ? empty_square_char : cell) end board_str << line+"\n" end board_str end |
#clear_position(position) ⇒ Object
clear a position on the board, regardless of occupied state
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# File 'lib/uci.rb', line 233 def clear_position(position) raise BoardLockedError, "Board was set from FEN string" if @fen rank = RANKS[position.to_s.downcase.split('').first] file = position.downcase.split('').last.to_i-1 @board[file][rank] = nil end |
#engine_name ⇒ Object
return the current engine name
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# File 'lib/uci.rb', line 347 def engine_name @engine_name end |
#fenstring ⇒ Object
return the state of the interal board in a FEN (Forsyth–Edwards Notation) string, SHORT format (no castling info, move, etc)
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# File 'lib/uci.rb', line 287 def fenstring fen = [] (@board.size-1).downto(0).each do |rank_index| rank = @board[rank_index] if rank.include?(nil) if rank.select{|r|r.nil?}.size == 8 fen << 8 else rank_str = "" empties = 0 rank.each do |r| if r.nil? empties += 1 else if empties > 0 rank_str << empties.to_s empties = 0 end rank_str << r end end rank_str << empties.to_s if empties > 0 fen << rank_str end else fen << rank.join('') end end fen.join('/') end |
#get_piece(position) ⇒ Object
get the details of a piece at the current position raises NoPieceAtPositionError if position is unoccupied
returns array of [:piece, :player]
Example
> get_piece(“a2”)
> [:pawn, :white]
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# File 'lib/uci.rb', line 187 def get_piece(position) rank = RANKS[position.to_s.downcase.split('').first] file = position.downcase.split('').last.to_i-1 piece = @board[file][rank] if piece.nil? raise NoPieceAtPositionError, "No piece at #{position}!" end player = if piece =~ /^[A-Z]$/ :white else :black end [piece_name(piece), player] end |
#go! ⇒ Object
tell the engine what the current board layout it, get its best move AND execute that move on the current board.
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# File 'lib/uci.rb', line 114 def go! send_position_to_engine move_piece(bestmove) end |
#move_piece(move_string) ⇒ Object
move a piece on the current interal board.
Attributes
-
move_string = algebraic standard notation of the chess move. Shorthand not allowed.
Simple movement: a2a3 Castling (king’s rook white): e1g1 Pawn promomition (to Queen): a7a8q
Note that there is minimal rule checking here, illegal moves will be executed.
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# File 'lib/uci.rb', line 129 def move_piece(move_string) raise BoardLockedError, "Board was set from FEN string" if @fen (move, extended) = *move_string.match(/^([a-h][1-8][a-h][1-8])([a-z]{1}?)$/)[1..2] start_pos = move.downcase.split('')[0..1].join end_pos = move.downcase.split('')[2..3].join (piece, player) = get_piece(start_pos) place_piece(player, piece, end_pos) clear_position(start_pos) if extended.to_s.size > 0 if %w[q r b n].include?(extended) place = move.split('')[2..3].join p, player = get_piece(place) log("pawn promotion: #{p} #{player}") place_piece(player, piece_name(extended), place) else raise UnknownNotationExtensionError, "Unknown notation extension: #{move_string}" end end # detect castling if piece == :king start_rank = start_pos.split('')[1] start_file = start_pos.split('')[0].ord end_file = end_pos.split('')[0].ord if(start_file - end_file).abs > 1 # assume the engine knows the rook is present if start_file < end_file # king's rook place_piece(player, :rook, "f#{start_rank}") clear_position("h#{start_rank}") elsif end_file < start_file # queen's rook place_piece(player, :rook, "d#{start_rank}") clear_position("a#{start_rank}") else raise "Unknown castling behviour!" end end end @moves << move_string end |
#new_game! ⇒ Object
send “ucinewgame” to engine, reset interal board to standard starting layout
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# File 'lib/uci.rb', line 61 def new_game! write_to_engine('ucinewgame') reset_board! set_startpos! @fen = nil end |
#new_game? ⇒ Boolean
true if no moves have been recorded yet
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# File 'lib/uci.rb', line 69 def new_game? moves.empty? end |
#piece_at?(position) ⇒ Boolean
returns a boolean if a position is occupied
Example
> piece_at?(“a2”)
> true
> piece_at?(“a3”)
> false
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# File 'lib/uci.rb', line 210 def piece_at?(position) rank = RANKS[position.to_s.downcase.split('').first] file = position.downcase.split('').last.to_i-1 !!@board[file][rank] end |
#piece_name(p) ⇒ Object
Returns the piece name OR the piece icon, depending on that was passes.
Example
> piece_name(:n)
> :knight
> piece_name(:queen)
> “q”
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# File 'lib/uci.rb', line 224 def piece_name(p) if p.class.to_s == "Symbol" (p == :knight ? :night : p).to_s.downcase.split('').first else PIECES[p.downcase] end end |
#place_piece(player, piece, position) ⇒ Object
place a piece on the board, regardless of occupied state
Attributes
-
player - symbol: :black or :white
-
piece - symbol: :pawn, :rook, etc
-
position - a2, etc
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# File 'lib/uci.rb', line 246 def place_piece(player, piece, position) raise BoardLockedError, "Board was set from FEN string" if @fen rank_index = RANKS[position.downcase.split('').first] file_index = position.split('').last.to_i-1 icon = (piece == :knight ? :night : piece).to_s.split('').first (player == :black ? icon.downcase! : icon.upcase!) @board[file_index][rank_index] = icon end |
#ready? ⇒ Boolean
true if engine is ready, false if not yet ready
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# File 'lib/uci.rb', line 54 def ready? write_to_engine('isready') read_from_engine == "readyok" end |
#send_position_to_engine ⇒ Object
write board position information to the UCI engine, either the starting position + move log or the current FEN string, depending on how the board was set up.
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# File 'lib/uci.rb', line 102 def send_position_to_engine if @fen write_to_engine("position fen #{@fen}") else position_str = "position startpos" position_str << " moves #{@moves.join(' ')}" unless @moves.empty? write_to_engine(position_str) end end |
#set_board(fen) ⇒ Object
set the board using Forsyth–Edwards Notation (FEN), LONG format including move, castling, etc.
Attributes
-
fen - rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 (Please
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# File 'lib/uci.rb', line 262 def set_board(fen) # rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1 fen_pattern = /^[a-zA-Z0-9\/]+\s[bw]\s[kqKQ-]+\s[a-h0-8-]+\s\d+\s\d+$/ unless fen =~ fen_pattern raise FenFormatError, "Fenstring not correct: #{fen}. Expected to match #{fen_pattern}" end reset_board! fen.split(' ').first.split('/').reverse.each_with_index do |rank, rank_index| file_index = 0 rank.split('').each do |file| if file.to_i > 0 file_index += file.to_i else @board[rank_index][file_index] = file file_index += 1 end end end new_game! @fen = fen send_position_to_engine end |