Class: U3d::Runner

Inherits:
Object
  • Object
show all
Defined in:
lib/u3d/unity_runner.rb

Overview

Launches Unity with given arguments

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.find_arg_in_args(arg_to_find, args) ⇒ Object



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# File 'lib/u3d/unity_runner.rb', line 91

def find_arg_in_args(arg_to_find, args)
  raise 'Only arguments of type array supported right now' unless args.is_a?(Array)
  args.each_with_index do |arg, index|
    return args[index + 1] if arg == arg_to_find && index < args.count - 1
  end
  nil
end

.find_logFile_in_args(args) ⇒ Object

rubocop:disable MethodName



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# File 'lib/u3d/unity_runner.rb', line 82

def find_logFile_in_args(args)
  # rubocop:enable MethodName
  find_arg_in_args('-logFile', args)
end

.find_projectpath_in_args(args) ⇒ Object



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# File 'lib/u3d/unity_runner.rb', line 87

def find_projectpath_in_args(args)
  find_arg_in_args('-projectPath', args)
end

Instance Method Details

#find_and_prepare_logfile(installation, args) ⇒ Object



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# File 'lib/u3d/unity_runner.rb', line 64

def find_and_prepare_logfile(installation, args)
  log_file = Runner.find_logFile_in_args(args)

  return nil if log_file == '/dev/stdout'

  if log_file # we wouldn't want to do that for the default log file.
    File.delete(log_file) if File.file?(log_file) # We only delete real files
  else
    log_file = installation.default_log_file
  end

  Utils.ensure_dir File.dirname(log_file)
  FileUtils.touch(log_file) unless File.exist? log_file
  log_file
end

#run(installation, args, raw_logs: false) ⇒ Object



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# File 'lib/u3d/unity_runner.rb', line 31

def run(installation, args, raw_logs: false)
  log_file = find_and_prepare_logfile(installation, args)

  if raw_logs
    output_callback = proc do |line|
      UI.command_output(line.rstrip)
    end
  else
    analyzer = LogAnalyzer.new
    output_callback = proc do |line|
      analyzer.parse_line(line)
    end
  end

  if log_file
    tail_thread = start_tail_thread(log_file, output_callback)
    return unless tail_thread.status
    tail_thread.run
  end

  begin
    args.unshift(installation.exe_path)
    args.map!(&:argescape)

    U3dCore::CommandExecutor.execute_command(command: args, output_callback: output_callback)
  ensure
    if tail_thread
      sleep 1
      Thread.kill(tail_thread)
    end
  end
end