Class: Twitterpunch::Viewer
- Inherits:
-
Object
- Object
- Twitterpunch::Viewer
- Includes:
- Rubygame
- Defined in:
- lib/twitterpunch/viewer.rb
Instance Method Summary collapse
- #display ⇒ Object
-
#initialize(config) ⇒ Viewer
constructor
A new instance of Viewer.
- #next_image ⇒ Object
- #pop(image, text) ⇒ Object
- #run ⇒ Object
Constructor Details
#initialize(config) ⇒ Viewer
Returns a new instance of Viewer.
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# File 'lib/twitterpunch/viewer.rb', line 10 def initialize(config) @config = config srand end |
Instance Method Details
#display ⇒ Object
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# File 'lib/twitterpunch/viewer.rb', line 24 def display onscreen = @config[:viewer][:count] || 5 # Set up the TrueType Font module TTF.setup point_size = 20 $font = TTF.new("#{@config[:resources]}/Tahoma Bold.ttf", point_size) #@screen = Screen.open [ 640, 480] default_depth = 0 @maximum_resolution = Screen.get_resolution screen = Screen.open(@maximum_resolution, default_depth, [ HWSURFACE, DOUBLEBUF, FULLSCREEN]) screen.show_cursor = false clock = Clock.new clock.target_framerate = 60 # Ask Clock.tick() to return ClockTicked objects instead of the number of # milliseconds that have passed: clock.enable_tick_events # Create a new group of sprites so that all sprites in the group may be updated # or drawn with a single method invocation. @sprites = Sprites::Group.new Sprites::UpdateGroup.extend_object(@sprites) onscreen.times do @sprites << Twitterpunch::Sprite.new(@maximum_resolution, *next_image) end #@background = Surface.load("background.png").zoom_to(maximum_resolution[0], maximum_resolution[1]) # Create a background image and copy it to the screen. With no image, it's just black. background = Surface.new(@maximum_resolution) background.blit(screen, [ 0, 0]) event_queue = EventQueue.new event_queue.enable_new_style_events should_run = true while should_run do seconds_passed = clock.tick().seconds event_queue.each do |event| case event when Events::QuitRequested, Events::KeyReleased should_run = false end end # remove all sprites who've gone out of sight @sprites.reject { |sprite| sprite.visible }.each do |sprite| sprite.undraw(screen, background) sprite.kill next if sprite.popped? @sprites << Twitterpunch::Sprite.new(@maximum_resolution, *next_image) end # "undraw" all of the sprites by drawing the background image at their # current location ( before their location has been changed by the animation) @sprites.undraw(screen, background) # Give all of the sprites an opportunity to move themselves to a new location @sprites.update(seconds_passed) # Draw all of the sprites @sprites.draw(screen) # Then redraw the popped sprite to ensure it's on top @sprites.select { |sprite| sprite.popped? }.each { |popped| popped.draw(screen) } screen.flip end end |
#next_image ⇒ Object
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# File 'lib/twitterpunch/viewer.rb', line 106 def next_image image = Dir.glob(File.("#{@config[:photodir]}/*")).sample text = @config[:state][File.basename(image)] rescue nil return image, text end |
#pop(image, text) ⇒ Object
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# File 'lib/twitterpunch/viewer.rb', line 101 def pop(image, text) path = File.("#{@config[:photodir]}/#{image}") @sprites << Twitterpunch::Sprite.new(@maximum_resolution, path, text, true) end |
#run ⇒ Object
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# File 'lib/twitterpunch/viewer.rb', line 15 def run if @config.has_key? :viewer display else puts 'Press enter to exit' STDIN.gets end end |