Class: Studio_game::Game

Inherits:
Object
  • Object
show all
Includes:
Auditable
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Auditable

#audit

Constructor Details

#initialize(game_name) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 11

def initialize(game_name)
  @game_name = game_name
  @game_round = 0
  @players_ = []
  @test_string = ''
  @round_count = 0
end

Instance Attribute Details

#game_nameObject (readonly)

Returns the value of attribute game_name.



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# File 'lib/studio_game/game.rb', line 9

def game_name
  @game_name
end

#players_Object

Returns the value of attribute players_.



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# File 'lib/studio_game/game.rb', line 10

def players_
  @players_
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 56

def add_player(player)
    @players_ << player
end

#game_round_countObject



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# File 'lib/studio_game/game.rb', line 29

def game_round_count = @game_round += 1

#high_score_entry(player_obj, b = "yes") ⇒ Object



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# File 'lib/studio_game/game.rb', line 118

def high_score_entry(player_obj, b = "yes")
  name = player_obj.name.ljust(12, '.')
  score = player_obj.score.to_s.rjust(12, '.')
  "#{name}#{score} + #{b}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 19

def load_players(from_file)
  File.readlines(from_file, chomp: true).each do |l|
  p = Player.load_players_(l)
  @players_ << p
  end
rescue Errno::ENOENT
  puts "#{from_file} does not exist ..."
  exit 1
end

#play_the_game(rounds = 1) ⇒ Object



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# File 'lib/studio_game/game.rb', line 60

def play_the_game(rounds = 1)
  @round_count = rounds
  puts Treasure_Trove.treasure_items
  1.upto(@round_count) do |i|
    puts '*' * 10 +  " #{@game_name} " + '*' * 10 + " round #{i}"
    puts "the following treasures are in the map:"
    Treasure_Trove::TREASURES.each do |treasure|
      puts "·"*30 + "#{treasure.name} worth #{treasure.points} points" + "·"*30
    end
    puts ("Before the carnage").upcase + "\n"
    @players_.each { |k| puts "#{k.name} starting score: #{k.score}"}
    @players_.each do |pdd| 
      case roll_die
      when 1..2
          pdd.drain
          puts "#{pdd.name} got drained 😩 " \
          "Health now at #{pdd.health}"
      when 3..4 
          puts "#{pdd.name} got skipped"
      else
          pdd.boost
          puts "#{pdd.name} got boosted 😁 " \
          "Health now at #{pdd.health}" 
      end
      item_found = Treasure_Trove.random_treasure
      pdd.found_treasure(item_found.name, item_found.points)
      pdd.treasure_total(item_found.points)
      puts "#{pdd.name} found a #{item_found.name} worth #{item_found.points} points"
    end
    puts (("After the carnage".upcase) +"\n")
    puts @players_ 
  end
end


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# File 'lib/studio_game/game.rb', line 125

def print_score
  @dot_count = 0
  @players_.each do |player|
    total_value = 0
    puts "#{player.name} treasure totals: " + "\n"
    player.found_treasures.each do | item |
      padding = 15
      name_length = (item[0].length) + 1
      @dot_count = padding - name_length
    puts "#{item[0]}:" + "." * @dot_count + "#{item[1]}" + "\n"
    total_value += item[1]
    end
    puts "total:" + "." * 9 + "$#{total_value}" + "\n"
  end
end


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# File 'lib/studio_game/game.rb', line 107

def print_stats
  game_name_len = @game_name.length
  left_padding = 30
  right_padding = 40 - game_name_len
  puts "ª"*left_padding + " #{@game_name} " + "ª"*right_padding
  puts "ª"*left_padding + " Stats: " + "ª"*34
  print_score
  listy = @players_.sort_by{|t| t.score}.reverse
  listy.each {|ele| puts high_score_entry(ele, "print stats")}    
end

#rollObject

not needed



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# File 'lib/studio_game/game.rb', line 44

def roll = rand(1..6) # not needed

#roll_dieObject



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# File 'lib/studio_game/game.rb', line 46

def roll_die
  # number = [1,1,2,5,6,6].sample
  number = rand(1..6)
  audit(number) # audit is called on the Auditable module
  return number 
end

#round_countObject



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# File 'lib/studio_game/game.rb', line 40

def round_count
  @round_count
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 31

def save_high_scores(to_file = "high_scores.txt")
  File.open(to_file, "a") do |file|
    file.puts "#{@game_name} Iteration: #{ game_round_count} with #{@round_count} rounds"
    sorted_players.each do |l|
    file.puts high_score_entry(l, "save high scores")
    end
  end
end

#sorted_playersObject



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# File 'lib/studio_game/game.rb', line 95

def sorted_players
  sort_players = []
  sort_players = @players_.sort_by { |player| player.score }.reverse
    puts "--High Scores--"
    sort_players.each do |iter|
      padding = 12
      name_length = iter.name.length
      dot_count = padding - name_length
      puts "#{iter.name}" + "." * dot_count + "#{iter.score}"
    end
end

#to_sObject



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# File 'lib/studio_game/game.rb', line 54

def to_s = "#{@game_name} is the name of the game"