Class: DICE::D
- Inherits:
-
Object
- Object
- DICE::D
- Defined in:
- lib/toychest/dice.rb
Instance Attribute Summary collapse
-
#dice ⇒ Object
Returns the value of attribute dice.
-
#on ⇒ Object
Returns the value of attribute on.
-
#roll ⇒ Object
Returns the value of attribute roll.
Instance Method Summary collapse
- #[](k) ⇒ Object
-
#initialize(k) ⇒ D
constructor
A new instance of D.
- #run(i, &b) ⇒ Object
Constructor Details
#initialize(k) ⇒ D
Returns a new instance of D.
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# File 'lib/toychest/dice.rb', line 5 def initialize k @id = k @dice = [] @roll = 0 @on = { monopoly: '2d6', yatzee: '5d6', critical: '1d20', luck: '1d8', save: '1d4', percent: '1d100', ratio: '2d10' } end |
Instance Attribute Details
#dice ⇒ Object
Returns the value of attribute dice.
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# File 'lib/toychest/dice.rb', line 4 def dice @dice end |
#on ⇒ Object
Returns the value of attribute on.
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# File 'lib/toychest/dice.rb', line 4 def on @on end |
#roll ⇒ Object
Returns the value of attribute roll.
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# File 'lib/toychest/dice.rb', line 4 def roll @roll end |
Instance Method Details
#[](k) ⇒ Object
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# File 'lib/toychest/dice.rb', line 32 def [] k run k end |
#run(i, &b) ⇒ Object
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# File 'lib/toychest/dice.rb', line 11 def run i, &b if i.class == Symbol ix = @on[i] elsif i.class == String ix = i elsif i.class == Integer ix = %[1d#{i}] end ii = ix.split("d") n = ii[0].to_i s = ii[1].to_i @dice.clear @roll = 0 n.times { x = rand(1..s); @roll += x; @dice << x } h = { number: n, sides: s, roll: @roll, dice: @dice } if block_given? return b.call(h) else return h end end |