Class: Tinkerforge::BrickletRemoteSwitchV2
- Defined in:
- lib/tinkerforge/bricklet_remote_switch_v2.rb
Overview
Controls remote mains switches and receives signals from remotes
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
289
- DEVICE_DISPLAY_NAME =
:nodoc:
'Remote Switch Bricklet 2.0'
- CALLBACK_SWITCHING_DONE =
This callback is triggered whenever the switching state changes from busy to ready, see BrickletRemoteSwitchV2#get_switching_state.
2
- CALLBACK_REMOTE_STATUS_A =
Returns the house code, receiver code, switch state (on/off) and number of repeats for remote type A.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The callback is triggered with every repeat.
You have to enable the callback with BrickletRemoteSwitchV2#set_remote_configuration. The number of repeats that you can set in the configuration is the minimum number of repeats that have to be seen before the callback is triggered for the first time.
14
- CALLBACK_REMOTE_STATUS_B =
Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for remote type B.
If the remote supports dimming the dim value is used instead of the switch state.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The callback is triggered with every repeat.
You have to enable the callback with BrickletRemoteSwitchV2#set_remote_configuration. The number of repeats that you can set in the configuration is the minimum number of repeats that have to be seen before the callback is triggered for the first time.
15
- CALLBACK_REMOTE_STATUS_C =
Returns the system code, device code, switch state (on/off) and number of repeats for remote type C.
The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number. The callback is triggered with every repeat.
You have to enable the callback with BrickletRemoteSwitchV2#set_remote_configuration. The number of repeats that you can set in the configuration is the minimum number of repeats that have to be seen before the callback is triggered for the first time.
16
- FUNCTION_GET_SWITCHING_STATE =
:nodoc:
1
- FUNCTION_SET_REPEATS =
:nodoc:
3
- FUNCTION_GET_REPEATS =
:nodoc:
4
- FUNCTION_SWITCH_SOCKET_A =
:nodoc:
5
- FUNCTION_SWITCH_SOCKET_B =
:nodoc:
6
- FUNCTION_DIM_SOCKET_B =
:nodoc:
7
- FUNCTION_SWITCH_SOCKET_C =
:nodoc:
8
- FUNCTION_SET_REMOTE_CONFIGURATION =
:nodoc:
9
- FUNCTION_GET_REMOTE_CONFIGURATION =
:nodoc:
10
- FUNCTION_GET_REMOTE_STATUS_A =
:nodoc:
11
- FUNCTION_GET_REMOTE_STATUS_B =
:nodoc:
12
- FUNCTION_GET_REMOTE_STATUS_C =
:nodoc:
13
- FUNCTION_GET_SPITFP_ERROR_COUNT =
:nodoc:
234
- FUNCTION_SET_BOOTLOADER_MODE =
:nodoc:
235
- FUNCTION_GET_BOOTLOADER_MODE =
:nodoc:
236
- FUNCTION_SET_WRITE_FIRMWARE_POINTER =
:nodoc:
237
- FUNCTION_WRITE_FIRMWARE =
:nodoc:
238
- FUNCTION_SET_STATUS_LED_CONFIG =
:nodoc:
239
- FUNCTION_GET_STATUS_LED_CONFIG =
:nodoc:
240
- FUNCTION_GET_CHIP_TEMPERATURE =
:nodoc:
242
- FUNCTION_RESET =
:nodoc:
243
- FUNCTION_WRITE_UID =
:nodoc:
248
- FUNCTION_READ_UID =
:nodoc:
249
- FUNCTION_GET_IDENTITY =
:nodoc:
255
- SWITCHING_STATE_READY =
:nodoc:
0
- SWITCHING_STATE_BUSY =
:nodoc:
1
- SWITCH_TO_OFF =
:nodoc:
0
- SWITCH_TO_ON =
:nodoc:
1
- REMOTE_TYPE_A =
:nodoc:
0
- REMOTE_TYPE_B =
:nodoc:
1
- REMOTE_TYPE_C =
:nodoc:
2
- BOOTLOADER_MODE_BOOTLOADER =
:nodoc:
0
- BOOTLOADER_MODE_FIRMWARE =
:nodoc:
1
- BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT =
:nodoc:
2
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT =
:nodoc:
3
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT =
:nodoc:
4
- BOOTLOADER_STATUS_OK =
:nodoc:
0
- BOOTLOADER_STATUS_INVALID_MODE =
:nodoc:
1
- BOOTLOADER_STATUS_NO_CHANGE =
:nodoc:
2
- BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT =
:nodoc:
3
- BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT =
:nodoc:
4
- BOOTLOADER_STATUS_CRC_MISMATCH =
:nodoc:
5
- STATUS_LED_CONFIG_OFF =
:nodoc:
0
- STATUS_LED_CONFIG_ON =
:nodoc:
1
- STATUS_LED_CONFIG_SHOW_HEARTBEAT =
:nodoc:
2
- STATUS_LED_CONFIG_SHOW_STATUS =
:nodoc:
3
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#dim_socket_b(address, unit, dim_value) ⇒ Object
To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.
-
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletRemoteSwitchV2#set_bootloader_mode.
-
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#get_remote_configuration ⇒ Object
Returns the remote configuration as set by BrickletRemoteSwitchV2#set_remote_configuration.
-
#get_remote_status_a ⇒ Object
Returns the house code, receiver code, switch state (on/off) and number of repeats for remote type A.
-
#get_remote_status_b ⇒ Object
Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for remote type B.
-
#get_remote_status_c ⇒ Object
Returns the system code, device code, switch state (on/off) and number of repeats for remote type C.
-
#get_repeats ⇒ Object
Returns the number of repeats as set by BrickletRemoteSwitchV2#set_repeats.
-
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
-
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletRemoteSwitchV2#set_status_led_config.
-
#get_switching_state ⇒ Object
Returns the current switching state.
-
#initialize(uid, ipcon) ⇒ BrickletRemoteSwitchV2
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#read_uid ⇒ Object
Returns the current UID as an integer.
-
#register_callback(id, &block) ⇒ Object
Registers a callback with ID
id
to the blockblock
. -
#reset ⇒ Object
Calling this function will reset the Bricklet.
-
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
-
#set_remote_configuration(remote_type, minimum_repeats, callback_enabled) ⇒ Object
Sets the configuration for receiving data from a remote of type A, B or C.
-
#set_repeats(repeats) ⇒ Object
Sets the number of times the code is sent when one of the Switch Socket functions is called.
-
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration.
-
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletRemoteSwitchV2#write_firmware.
-
#switch_socket_a(house_code, receiver_code, switch_to) ⇒ Object
To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.
-
#switch_socket_b(address, unit, switch_to) ⇒ Object
To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.
-
#switch_socket_c(system_code, device_code, switch_to) ⇒ Object
To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.
-
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletRemoteSwitchV2#set_write_firmware_pointer before.
-
#write_uid(uid) ⇒ Object
Writes a new UID into flash.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletRemoteSwitchV2
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
Instance Method Details
#dim_socket_b(address, unit, dim_value) ⇒ Object
To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.
A detailed description on how you can teach a dimmer the address and unit can be found :ref:‘here <remote_switch_bricklet_type_b_address_and_unit>`.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 207 def dim_socket_b(address, unit, dim_value) check_validity send_request FUNCTION_DIM_SOCKET_B, [address, unit, dim_value], 'L C C', 8, '' end |
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletRemoteSwitchV2#set_bootloader_mode.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 325 def get_bootloader_mode check_validity send_request FUNCTION_GET_BOOTLOADER_MODE, [], '', 9, 'C' end |
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 383 def get_chip_temperature check_validity send_request FUNCTION_GET_CHIP_TEMPERATURE, [], '', 10, 's' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 430 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#get_remote_configuration ⇒ Object
Returns the remote configuration as set by BrickletRemoteSwitchV2#set_remote_configuration
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 238 def get_remote_configuration check_validity send_request FUNCTION_GET_REMOTE_CONFIGURATION, [], '', 12, 'C S ?' end |
#get_remote_status_a ⇒ Object
Returns the house code, receiver code, switch state (on/off) and number of repeats for remote type A.
Repeats == 0 means there was no button press. Repeats >= 1 means there was a button press with the specified house/receiver code. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the callback to get this data automatically when a button is pressed, see BrickletRemoteSwitchV2#set_remote_configuration and CALLBACK_REMOTE_STATUS_A callback.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 254 def get_remote_status_a check_validity send_request FUNCTION_GET_REMOTE_STATUS_A, [], '', 13, 'C C C S' end |
#get_remote_status_b ⇒ Object
Returns the address (unique per remote), unit (button number), switch state (on/off) and number of repeats for remote type B.
If the remote supports dimming the dim value is used instead of the switch state.
If repeats=0 there was no button press. If repeats >= 1 there was a button press with the specified address/unit. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the callback to get this data automatically when a button is pressed, see BrickletRemoteSwitchV2#set_remote_configuration and CALLBACK_REMOTE_STATUS_B callback.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 271 def get_remote_status_b check_validity send_request FUNCTION_GET_REMOTE_STATUS_B, [], '', 17, 'L C C C S' end |
#get_remote_status_c ⇒ Object
Returns the system code, device code, switch state (on/off) and number of repeats for remote type C.
If repeats=0 there was no button press. If repeats >= 1 there was a button press with the specified system/device code. The repeats are the number of received identical data packets. The longer the button is pressed, the higher the repeat number.
Use the callback to get this data automatically when a button is pressed, see BrickletRemoteSwitchV2#set_remote_configuration and CALLBACK_REMOTE_STATUS_C callback.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 286 def get_remote_status_c check_validity send_request FUNCTION_GET_REMOTE_STATUS_C, [], '', 13, 'k C C S' end |
#get_repeats ⇒ Object
Returns the number of repeats as set by BrickletRemoteSwitchV2#set_repeats.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 172 def get_repeats check_validity send_request FUNCTION_GET_REPEATS, [], '', 9, 'C' end |
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
-
ACK checksum errors,
-
message checksum errors,
-
framing errors and
-
overflow errors.
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 303 def get_spitfp_error_count check_validity send_request FUNCTION_GET_SPITFP_ERROR_COUNT, [], '', 24, 'L L L L' end |
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletRemoteSwitchV2#set_status_led_config
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 371 def get_status_led_config check_validity send_request FUNCTION_GET_STATUS_LED_CONFIG, [], '', 9, 'C' end |
#get_switching_state ⇒ Object
Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any calls of switch socket functions until the state changes to ready.
How long the switching takes is dependent on the number of repeats, see BrickletRemoteSwitchV2#set_repeats.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 153 def get_switching_state check_validity send_request FUNCTION_GET_SWITCHING_STATE, [], '', 9, 'C' end |
#read_uid ⇒ Object
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 414 def read_uid check_validity send_request FUNCTION_READ_UID, [], '', 12, 'L' end |
#register_callback(id, &block) ⇒ Object
Registers a callback with ID id
to the block block
.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 435 def register_callback(id, &block) callback = block @registered_callbacks[id] = callback end |
#reset ⇒ Object
Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 395 def reset check_validity send_request FUNCTION_RESET, [], '', 8, '' end |
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 318 def set_bootloader_mode(mode) check_validity send_request FUNCTION_SET_BOOTLOADER_MODE, [mode], 'C', 9, 'C' end |
#set_remote_configuration(remote_type, minimum_repeats, callback_enabled) ⇒ Object
Sets the configuration for receiving data from a remote of type A, B or C.
-
Remote Type: A, B or C depending on the type of remote you want to receive.
-
Minimum Repeats: The minimum number of repeated data packets until the callback is triggered (if enabled).
-
Callback Enabled: Enable or disable callback (see CALLBACK_REMOTE_STATUS_A callback, CALLBACK_REMOTE_STATUS_B callback and CALLBACK_REMOTE_STATUS_C callback).
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 231 def set_remote_configuration(remote_type, minimum_repeats, callback_enabled) check_validity send_request FUNCTION_SET_REMOTE_CONFIGURATION, [remote_type, minimum_repeats, callback_enabled], 'C S ?', 8, '' end |
#set_repeats(repeats) ⇒ Object
Sets the number of times the code is sent when one of the Switch Socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.
Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 165 def set_repeats(repeats) check_validity send_request FUNCTION_SET_REPEATS, [repeats], 'C', 8, '' end |
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 364 def set_status_led_config(config) check_validity send_request FUNCTION_SET_STATUS_LED_CONFIG, [config], 'C', 8, '' end |
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletRemoteSwitchV2#write_firmware. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 337 def set_write_firmware_pointer(pointer) check_validity send_request FUNCTION_SET_WRITE_FIRMWARE_POINTER, [pointer], 'L', 8, '' end |
#switch_socket_a(house_code, receiver_code, switch_to) ⇒ Object
To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.
A detailed description on how you can figure out the house and receiver code can be found :ref:‘here <remote_switch_bricklet_type_a_house_and_receiver_code>`.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 183 def switch_socket_a(house_code, receiver_code, switch_to) check_validity send_request FUNCTION_SWITCH_SOCKET_A, [house_code, receiver_code, switch_to], 'C C C', 8, '' end |
#switch_socket_b(address, unit, switch_to) ⇒ Object
To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.
To switch all devices with the same address use 255 for the unit.
A detailed description on how you can teach a socket the address and unit can be found :ref:‘here <remote_switch_bricklet_type_b_address_and_unit>`.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 196 def switch_socket_b(address, unit, switch_to) check_validity send_request FUNCTION_SWITCH_SOCKET_B, [address, unit, switch_to], 'L C C', 8, '' end |
#switch_socket_c(system_code, device_code, switch_to) ⇒ Object
To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.
A detailed description on how you can figure out the system and device code can be found :ref:‘here <remote_switch_bricklet_type_c_system_and_device_code>`.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 218 def switch_socket_c(system_code, device_code, switch_to) check_validity send_request FUNCTION_SWITCH_SOCKET_C, [system_code, device_code, switch_to], 'k C C', 8, '' end |
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletRemoteSwitchV2#set_write_firmware_pointer before. The firmware is written to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 351 def write_firmware(data) check_validity send_request FUNCTION_WRITE_FIRMWARE, [data], 'C64', 9, 'C' end |
#write_uid(uid) ⇒ Object
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
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# File 'lib/tinkerforge/bricklet_remote_switch_v2.rb', line 406 def write_uid(uid) check_validity send_request FUNCTION_WRITE_UID, [uid], 'L', 8, '' end |