Class: Tinkerforge::BrickletRemoteSwitch

Inherits:
Device
  • Object
show all
Defined in:
lib/tinkerforge/bricklet_remote_switch.rb

Overview

Controls remote mains switches

Constant Summary collapse

DEVICE_IDENTIFIER =

:nodoc:

235
DEVICE_DISPLAY_NAME =

:nodoc:

'Remote Switch Bricklet'
CALLBACK_SWITCHING_DONE =

This callback is triggered whenever the switching state changes from busy to ready, see BrickletRemoteSwitch#get_switching_state.

3
FUNCTION_SWITCH_SOCKET =

:nodoc:

1
FUNCTION_GET_SWITCHING_STATE =

:nodoc:

2
FUNCTION_SET_REPEATS =

:nodoc:

4
FUNCTION_GET_REPEATS =

:nodoc:

5
FUNCTION_SWITCH_SOCKET_A =

:nodoc:

6
FUNCTION_SWITCH_SOCKET_B =

:nodoc:

7
FUNCTION_DIM_SOCKET_B =

:nodoc:

8
FUNCTION_SWITCH_SOCKET_C =

:nodoc:

9
FUNCTION_GET_IDENTITY =

:nodoc:

255
SWITCH_TO_OFF =

:nodoc:

0
SWITCH_TO_ON =

:nodoc:

1
SWITCHING_STATE_READY =

:nodoc:

0
SWITCHING_STATE_BUSY =

:nodoc:

1

Constants inherited from Device

Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE

Instance Attribute Summary

Attributes inherited from Device

#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid

Instance Method Summary collapse

Methods inherited from Device

#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all

Constructor Details

#initialize(uid, ipcon) ⇒ BrickletRemoteSwitch

Creates an object with the unique device ID uid and adds it to the IP Connection ipcon.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 41

def initialize(uid, ipcon)
  super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME

  @api_version = [2, 0, 1]

  @response_expected[FUNCTION_SWITCH_SOCKET] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_SWITCHING_STATE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_REPEATS] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_REPEATS] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SWITCH_SOCKET_A] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SWITCH_SOCKET_B] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_DIM_SOCKET_B] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SWITCH_SOCKET_C] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE

  @callback_formats[CALLBACK_SWITCHING_DONE] = [8, '']

  @ipcon.add_device self
end

Instance Method Details

#dim_socket_b(address, unit, dim_value) ⇒ Object

To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.

A detailed description on how you can teach a dimmer the address and unit can be found :ref:‘here <remote_switch_bricklet_type_b_address_and_unit>`.

.. versionadded

2.0.1$nbsp;(Plugin)



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 134

def dim_socket_b(address, unit, dim_value)
  check_validity

  send_request FUNCTION_DIM_SOCKET_B, [address, unit, dim_value], 'L C C', 8, ''
end

#get_identityObject

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.

The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 163

def get_identity
  send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S'
end

#get_repeatsObject

Returns the number of repeats as set by BrickletRemoteSwitch#set_repeats.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 93

def get_repeats
  check_validity

  send_request FUNCTION_GET_REPEATS, [], '', 9, 'C'
end

#get_switching_stateObject

Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any requests to switch sockets until the state changes to ready.

How long the switching takes is dependent on the number of repeats, see BrickletRemoteSwitch#set_repeats.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 74

def get_switching_state
  check_validity

  send_request FUNCTION_GET_SWITCHING_STATE, [], '', 9, 'C'
end

#register_callback(id, &block) ⇒ Object

Registers a callback with ID id to the block block.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 168

def register_callback(id, &block)
  callback = block
  @registered_callbacks[id] = callback
end

#set_repeats(repeats) ⇒ Object

Sets the number of times the code is sent when one of the switch socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.

Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 86

def set_repeats(repeats)
  check_validity

  send_request FUNCTION_SET_REPEATS, [repeats], 'C', 8, ''
end

#switch_socket(house_code, receiver_code, switch_to) ⇒ Object

This function is deprecated, use BrickletRemoteSwitch#switch_socket_a instead.



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 62

def switch_socket(house_code, receiver_code, switch_to)
  check_validity

  send_request FUNCTION_SWITCH_SOCKET, [house_code, receiver_code, switch_to], 'C C C', 8, ''
end

#switch_socket_a(house_code, receiver_code, switch_to) ⇒ Object

To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.

A detailed description on how you can figure out the house and receiver code can be found :ref:‘here <remote_switch_bricklet_type_a_house_and_receiver_code>`.

.. versionadded

2.0.1$nbsp;(Plugin)



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 106

def switch_socket_a(house_code, receiver_code, switch_to)
  check_validity

  send_request FUNCTION_SWITCH_SOCKET_A, [house_code, receiver_code, switch_to], 'C C C', 8, ''
end

#switch_socket_b(address, unit, switch_to) ⇒ Object

To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.

To switch all devices with the same address use 255 for the unit.

A detailed description on how you can teach a socket the address and unit can be found :ref:‘here <remote_switch_bricklet_type_b_address_and_unit>`.

.. versionadded

2.0.1$nbsp;(Plugin)



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 121

def switch_socket_b(address, unit, switch_to)
  check_validity

  send_request FUNCTION_SWITCH_SOCKET_B, [address, unit, switch_to], 'L C C', 8, ''
end

#switch_socket_c(system_code, device_code, switch_to) ⇒ Object

To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.

A detailed description on how you can figure out the system and device code can be found :ref:‘here <remote_switch_bricklet_type_c_system_and_device_code>`.

.. versionadded

2.0.1$nbsp;(Plugin)



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# File 'lib/tinkerforge/bricklet_remote_switch.rb', line 147

def switch_socket_c(system_code, device_code, switch_to)
  check_validity

  send_request FUNCTION_SWITCH_SOCKET_C, [system_code, device_code, switch_to], 'k C C', 8, ''
end