Class: Tinkerforge::BrickletRGBLEDMatrix
- Defined in:
- lib/tinkerforge/bricklet_rgb_led_matrix.rb
Overview
RGB LED Matrix with 8x8 pixel
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
272
- DEVICE_DISPLAY_NAME =
:nodoc:
'RGB LED Matrix Bricklet'
- CALLBACK_FRAME_STARTED =
This callback is triggered as soon as a new frame write is started. The LED values are double buffered, so you can send the LED values for the next frame directly after this callback is triggered.
11
- FUNCTION_SET_RED =
:nodoc:
1
- FUNCTION_GET_RED =
:nodoc:
2
- FUNCTION_SET_GREEN =
:nodoc:
3
- FUNCTION_GET_GREEN =
:nodoc:
4
- FUNCTION_SET_BLUE =
:nodoc:
5
- FUNCTION_GET_BLUE =
:nodoc:
6
- FUNCTION_SET_FRAME_DURATION =
:nodoc:
7
- FUNCTION_GET_FRAME_DURATION =
:nodoc:
8
- FUNCTION_DRAW_FRAME =
:nodoc:
9
- FUNCTION_GET_SUPPLY_VOLTAGE =
:nodoc:
10
- FUNCTION_GET_SPITFP_ERROR_COUNT =
:nodoc:
234
- FUNCTION_SET_BOOTLOADER_MODE =
:nodoc:
235
- FUNCTION_GET_BOOTLOADER_MODE =
:nodoc:
236
- FUNCTION_SET_WRITE_FIRMWARE_POINTER =
:nodoc:
237
- FUNCTION_WRITE_FIRMWARE =
:nodoc:
238
- FUNCTION_SET_STATUS_LED_CONFIG =
:nodoc:
239
- FUNCTION_GET_STATUS_LED_CONFIG =
:nodoc:
240
- FUNCTION_GET_CHIP_TEMPERATURE =
:nodoc:
242
- FUNCTION_RESET =
:nodoc:
243
- FUNCTION_WRITE_UID =
:nodoc:
248
- FUNCTION_READ_UID =
:nodoc:
249
- FUNCTION_GET_IDENTITY =
:nodoc:
255
- BOOTLOADER_MODE_BOOTLOADER =
:nodoc:
0
- BOOTLOADER_MODE_FIRMWARE =
:nodoc:
1
- BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT =
:nodoc:
2
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT =
:nodoc:
3
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT =
:nodoc:
4
- BOOTLOADER_STATUS_OK =
:nodoc:
0
- BOOTLOADER_STATUS_INVALID_MODE =
:nodoc:
1
- BOOTLOADER_STATUS_NO_CHANGE =
:nodoc:
2
- BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT =
:nodoc:
3
- BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT =
:nodoc:
4
- BOOTLOADER_STATUS_CRC_MISMATCH =
:nodoc:
5
- STATUS_LED_CONFIG_OFF =
:nodoc:
0
- STATUS_LED_CONFIG_ON =
:nodoc:
1
- STATUS_LED_CONFIG_SHOW_HEARTBEAT =
:nodoc:
2
- STATUS_LED_CONFIG_SHOW_STATUS =
:nodoc:
3
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#draw_frame ⇒ Object
If you set the frame duration to 0 (see BrickletRGBLEDMatrix#set_frame_duration), you can use this function to transfer the frame to the matrix.
-
#get_blue ⇒ Object
Returns the blue LED values as set by BrickletRGBLEDMatrix#set_blue.
-
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletRGBLEDMatrix#set_bootloader_mode.
-
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller.
-
#get_frame_duration ⇒ Object
Returns the frame duration as set by BrickletRGBLEDMatrix#set_frame_duration.
-
#get_green ⇒ Object
Returns the green LED values as set by BrickletRGBLEDMatrix#set_green.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#get_red ⇒ Object
Returns the red LED values as set by BrickletRGBLEDMatrix#set_red.
-
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
-
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletRGBLEDMatrix#set_status_led_config.
-
#get_supply_voltage ⇒ Object
Returns the current supply voltage of the Bricklet.
-
#initialize(uid, ipcon) ⇒ BrickletRGBLEDMatrix
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#read_uid ⇒ Object
Returns the current UID as an integer.
-
#register_callback(id, &block) ⇒ Object
Registers a callback with ID
id
to the blockblock
. -
#reset ⇒ Object
Calling this function will reset the Bricklet.
-
#set_blue(blue) ⇒ Object
Sets the 64 blue LED values of the matrix.
-
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
-
#set_frame_duration(frame_duration) ⇒ Object
Sets the frame duration.
-
#set_green(green) ⇒ Object
Sets the 64 green LED values of the matrix.
-
#set_red(red) ⇒ Object
Sets the 64 red LED values of the matrix.
-
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration.
-
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletRGBLEDMatrix#write_firmware.
-
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletRGBLEDMatrix#set_write_firmware_pointer before.
-
#write_uid(uid) ⇒ Object
Writes a new UID into flash.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletRGBLEDMatrix
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 66 def initialize(uid, ipcon) super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME @api_version = [2, 0, 0] @response_expected[FUNCTION_SET_RED] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_RED] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_GREEN] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_GREEN] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_BLUE] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_BLUE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_FRAME_DURATION] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_FRAME_DURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_DRAW_FRAME] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_SUPPLY_VOLTAGE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_GET_SPITFP_ERROR_COUNT] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_GET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_WRITE_FIRMWARE_POINTER] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_WRITE_FIRMWARE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_GET_CHIP_TEMPERATURE] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_RESET] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_WRITE_UID] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_READ_UID] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE @callback_formats[CALLBACK_FRAME_STARTED] = [12, 'L'] @ipcon.add_device self end |
Instance Method Details
#draw_frame ⇒ Object
If you set the frame duration to 0 (see BrickletRGBLEDMatrix#set_frame_duration), you can use this function to transfer the frame to the matrix.
Approach:
-
Call BrickletRGBLEDMatrix#set_frame_duration with 0.
-
Set LED values for first frame with BrickletRGBLEDMatrix#set_red, BrickletRGBLEDMatrix#set_green, BrickletRGBLEDMatrix#set_blue.
-
Call BrickletRGBLEDMatrix#draw_frame.
-
Wait for CALLBACK_FRAME_STARTED callback.
-
Set LED values for second frame with BrickletRGBLEDMatrix#set_red, BrickletRGBLEDMatrix#set_green, BrickletRGBLEDMatrix#set_blue.
-
Call BrickletRGBLEDMatrix#draw_frame.
-
Wait for CALLBACK_FRAME_STARTED callback.
-
and so on.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 184 def draw_frame check_validity send_request FUNCTION_DRAW_FRAME, [], '', 8, '' end |
#get_blue ⇒ Object
Returns the blue LED values as set by BrickletRGBLEDMatrix#set_blue.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 135 def get_blue check_validity send_request FUNCTION_GET_BLUE, [], '', 72, 'C64' end |
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletRGBLEDMatrix#set_bootloader_mode.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 230 def get_bootloader_mode check_validity send_request FUNCTION_GET_BOOTLOADER_MODE, [], '', 9, 'C' end |
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 288 def get_chip_temperature check_validity send_request FUNCTION_GET_CHIP_TEMPERATURE, [], '', 10, 's' end |
#get_frame_duration ⇒ Object
Returns the frame duration as set by BrickletRGBLEDMatrix#set_frame_duration.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 165 def get_frame_duration check_validity send_request FUNCTION_GET_FRAME_DURATION, [], '', 10, 'S' end |
#get_green ⇒ Object
Returns the green LED values as set by BrickletRGBLEDMatrix#set_green.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 121 def get_green check_validity send_request FUNCTION_GET_GREEN, [], '', 72, 'C64' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 335 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#get_red ⇒ Object
Returns the red LED values as set by BrickletRGBLEDMatrix#set_red.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 107 def get_red check_validity send_request FUNCTION_GET_RED, [], '', 72, 'C64' end |
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
-
ACK checksum errors,
-
message checksum errors,
-
framing errors and
-
overflow errors.
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 208 def get_spitfp_error_count check_validity send_request FUNCTION_GET_SPITFP_ERROR_COUNT, [], '', 24, 'L L L L' end |
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletRGBLEDMatrix#set_status_led_config
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 276 def get_status_led_config check_validity send_request FUNCTION_GET_STATUS_LED_CONFIG, [], '', 9, 'C' end |
#get_supply_voltage ⇒ Object
Returns the current supply voltage of the Bricklet.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 191 def get_supply_voltage check_validity send_request FUNCTION_GET_SUPPLY_VOLTAGE, [], '', 10, 'S' end |
#read_uid ⇒ Object
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 319 def read_uid check_validity send_request FUNCTION_READ_UID, [], '', 12, 'L' end |
#register_callback(id, &block) ⇒ Object
Registers a callback with ID id
to the block block
.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 340 def register_callback(id, &block) callback = block @registered_callbacks[id] = callback end |
#reset ⇒ Object
Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 300 def reset check_validity send_request FUNCTION_RESET, [], '', 8, '' end |
#set_blue(blue) ⇒ Object
Sets the 64 blue LED values of the matrix.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 128 def set_blue(blue) check_validity send_request FUNCTION_SET_BLUE, [blue], 'C64', 8, '' end |
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 223 def set_bootloader_mode(mode) check_validity send_request FUNCTION_SET_BOOTLOADER_MODE, [mode], 'C', 9, 'C' end |
#set_frame_duration(frame_duration) ⇒ Object
Sets the frame duration.
Example: If you want to achieve 20 frames per second, you should set the frame duration to 50ms (50ms * 20 = 1 second).
Set this value to 0 to turn the automatic frame write mechanism off.
Approach:
-
Call BrickletRGBLEDMatrix#set_frame_duration with value > 0.
-
Set LED values for first frame with BrickletRGBLEDMatrix#set_red, BrickletRGBLEDMatrix#set_green, BrickletRGBLEDMatrix#set_blue.
-
Wait for CALLBACK_FRAME_STARTED callback.
-
Set LED values for second frame with BrickletRGBLEDMatrix#set_red, BrickletRGBLEDMatrix#set_green, BrickletRGBLEDMatrix#set_blue.
-
Wait for CALLBACK_FRAME_STARTED callback.
-
and so on.
For frame duration of 0 see BrickletRGBLEDMatrix#draw_frame.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 158 def set_frame_duration(frame_duration) check_validity send_request FUNCTION_SET_FRAME_DURATION, [frame_duration], 'S', 8, '' end |
#set_green(green) ⇒ Object
Sets the 64 green LED values of the matrix.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 114 def set_green(green) check_validity send_request FUNCTION_SET_GREEN, [green], 'C64', 8, '' end |
#set_red(red) ⇒ Object
Sets the 64 red LED values of the matrix.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 100 def set_red(red) check_validity send_request FUNCTION_SET_RED, [red], 'C64', 8, '' end |
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 269 def set_status_led_config(config) check_validity send_request FUNCTION_SET_STATUS_LED_CONFIG, [config], 'C', 8, '' end |
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletRGBLEDMatrix#write_firmware. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 242 def set_write_firmware_pointer(pointer) check_validity send_request FUNCTION_SET_WRITE_FIRMWARE_POINTER, [pointer], 'L', 8, '' end |
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletRGBLEDMatrix#set_write_firmware_pointer before. The firmware is written to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 256 def write_firmware(data) check_validity send_request FUNCTION_WRITE_FIRMWARE, [data], 'C64', 9, 'C' end |
#write_uid(uid) ⇒ Object
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
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# File 'lib/tinkerforge/bricklet_rgb_led_matrix.rb', line 311 def write_uid(uid) check_validity send_request FUNCTION_WRITE_UID, [uid], 'L', 8, '' end |