Class: Tinkerforge::BrickletOLED64x48
- Defined in:
- lib/tinkerforge/bricklet_oled_64x48.rb
Overview
1.68cm (0.66“) OLED display with 64x48 pixels
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
264
- DEVICE_DISPLAY_NAME =
:nodoc:
'OLED 64x48 Bricklet'
- FUNCTION_WRITE =
:nodoc:
1
- FUNCTION_NEW_WINDOW =
:nodoc:
2
- FUNCTION_CLEAR_DISPLAY =
:nodoc:
3
- FUNCTION_SET_DISPLAY_CONFIGURATION =
:nodoc:
4
- FUNCTION_GET_DISPLAY_CONFIGURATION =
:nodoc:
5
- FUNCTION_WRITE_LINE =
:nodoc:
6
- FUNCTION_GET_IDENTITY =
:nodoc:
255
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#clear_display ⇒ Object
Clears the current content of the window as set by BrickletOLED64x48#new_window.
-
#get_display_configuration ⇒ Object
Returns the configuration as set by BrickletOLED64x48#set_display_configuration.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#initialize(uid, ipcon) ⇒ BrickletOLED64x48
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#new_window(column_from, column_to, row_from, row_to) ⇒ Object
Sets the window in which you can write with BrickletOLED64x48#write.
-
#set_display_configuration(contrast, invert) ⇒ Object
Sets the configuration of the display.
-
#write(data) ⇒ Object
Appends 64 byte of data to the window as set by BrickletOLED64x48#new_window.
-
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletOLED64x48
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 31 def initialize(uid, ipcon) super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME @api_version = [2, 0, 0] @response_expected[FUNCTION_WRITE] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_NEW_WINDOW] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_CLEAR_DISPLAY] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_SET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_WRITE_LINE] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE @ipcon.add_device self end |
Instance Method Details
#clear_display ⇒ Object
Clears the current content of the window as set by BrickletOLED64x48#new_window.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 82 def clear_display check_validity send_request FUNCTION_CLEAR_DISPLAY, [], '', 8, '' end |
#get_display_configuration ⇒ Object
Returns the configuration as set by BrickletOLED64x48#set_display_configuration.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 99 def get_display_configuration check_validity send_request FUNCTION_GET_DISPLAY_CONFIGURATION, [], '', 10, 'C ?' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 134 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#new_window(column_from, column_to, row_from, row_to) ⇒ Object
Sets the window in which you can write with BrickletOLED64x48#write. One row has a height of 8 pixels.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 75 def new_window(column_from, column_to, row_from, row_to) check_validity send_request FUNCTION_NEW_WINDOW, [column_from, column_to, row_from, row_to], 'C C C C', 8, '' end |
#set_display_configuration(contrast, invert) ⇒ Object
Sets the configuration of the display.
You can set a contrast value from 0 to 255 and you can invert the color (black/white) of the display.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 92 def set_display_configuration(contrast, invert) check_validity send_request FUNCTION_SET_DISPLAY_CONFIGURATION, [contrast, invert], 'C ?', 8, '' end |
#write(data) ⇒ Object
Appends 64 byte of data to the window as set by BrickletOLED64x48#new_window.
Each row has a height of 8 pixels which corresponds to one byte of data.
Example: if you call BrickletOLED64x48#new_window with column from 0 to 63 and row from 0 to 5 (the whole display) each call of BrickletOLED64x48#write (red arrow) will write one row.
- .. image
-
/Images/Bricklets/bricklet_oled_64x48_display.png
:scale: 100 %
:alt: Display pixel order
:align: center
:target: ../../_images/Bricklets/bricklet_oled_64x48_display.png
The LSB (D0) of each data byte is at the top and the MSB (D7) is at the bottom of the row.
The next call of BrickletOLED64x48#write will write the second row and so on. To fill the whole display you need to call BrickletOLED64x48#write 6 times.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 67 def write(data) check_validity send_request FUNCTION_WRITE, [data], 'C64', 8, '' end |
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position. The text can have a maximum of 13 characters.
For example: (1, 4, “Hello”) will write Hello in the middle of the second line of the display.
You can draw to the display with BrickletOLED64x48#write and then add text to it afterwards.
The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.
The font conforms to code page 437.
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# File 'lib/tinkerforge/bricklet_oled_64x48.rb', line 118 def write_line(line, position, text) check_validity send_request FUNCTION_WRITE_LINE, [line, position, text], 'C C Z13', 8, '' end |