Class: Tinkerforge::BrickletLCD20x4
- Defined in:
- lib/tinkerforge/bricklet_lcd_20x4.rb
Overview
20x4 character alphanumeric display with blue backlight
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
212
- DEVICE_DISPLAY_NAME =
:nodoc:
'LCD 20x4 Bricklet'
- CALLBACK_BUTTON_PRESSED =
This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
9
- CALLBACK_BUTTON_RELEASED =
This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
10
- FUNCTION_WRITE_LINE =
:nodoc:
1
- FUNCTION_CLEAR_DISPLAY =
:nodoc:
2
- FUNCTION_BACKLIGHT_ON =
:nodoc:
3
- FUNCTION_BACKLIGHT_OFF =
:nodoc:
4
- FUNCTION_IS_BACKLIGHT_ON =
:nodoc:
5
- FUNCTION_SET_CONFIG =
:nodoc:
6
- FUNCTION_GET_CONFIG =
:nodoc:
7
- FUNCTION_IS_BUTTON_PRESSED =
:nodoc:
8
- FUNCTION_SET_CUSTOM_CHARACTER =
:nodoc:
11
- FUNCTION_GET_CUSTOM_CHARACTER =
:nodoc:
12
- FUNCTION_SET_DEFAULT_TEXT =
:nodoc:
13
- FUNCTION_GET_DEFAULT_TEXT =
:nodoc:
14
- FUNCTION_SET_DEFAULT_TEXT_COUNTER =
:nodoc:
15
- FUNCTION_GET_DEFAULT_TEXT_COUNTER =
:nodoc:
16
- FUNCTION_GET_IDENTITY =
:nodoc:
255
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#backlight_off ⇒ Object
Turns the backlight off.
-
#backlight_on ⇒ Object
Turns the backlight on.
-
#clear_display ⇒ Object
Deletes all characters from the display.
-
#get_config ⇒ Object
Returns the configuration as set by BrickletLCD20x4#set_config.
-
#get_custom_character(index) ⇒ Object
Returns the custom character for a given index, as set with BrickletLCD20x4#set_custom_character.
-
#get_default_text(line) ⇒ Object
Returns the default text for a given line (0-3) as set by BrickletLCD20x4#set_default_text.
-
#get_default_text_counter ⇒ Object
Returns the current value of the default text counter.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#initialize(uid, ipcon) ⇒ BrickletLCD20x4
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#is_backlight_on ⇒ Object
Returns true if the backlight is on and false otherwise.
-
#is_button_pressed(button) ⇒ Object
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
-
#register_callback(id, &block) ⇒ Object
Registers a callback with ID
id
to the blockblock
. -
#set_config(cursor, blinking) ⇒ Object
Configures if the cursor (shown as “_”) should be visible and if it should be blinking (shown as a blinking block).
-
#set_custom_character(index, character) ⇒ Object
The LCD 20x4 Bricklet can store up to 8 custom characters.
-
#set_default_text(line, text) ⇒ Object
Sets the default text for lines 0-3.
-
#set_default_text_counter(counter) ⇒ Object
Sets the default text counter.
-
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletLCD20x4
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
Instance Method Details
#backlight_off ⇒ Object
Turns the backlight off.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 106 def backlight_off check_validity send_request FUNCTION_BACKLIGHT_OFF, [], '', 8, '' end |
#backlight_on ⇒ Object
Turns the backlight on.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 99 def backlight_on check_validity send_request FUNCTION_BACKLIGHT_ON, [], '', 8, '' end |
#clear_display ⇒ Object
Deletes all characters from the display.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 92 def clear_display check_validity send_request FUNCTION_CLEAR_DISPLAY, [], '', 8, '' end |
#get_config ⇒ Object
Returns the configuration as set by BrickletLCD20x4#set_config.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 130 def get_config check_validity send_request FUNCTION_GET_CONFIG, [], '', 10, '? ?' end |
#get_custom_character(index) ⇒ Object
Returns the custom character for a given index, as set with BrickletLCD20x4#set_custom_character.
- .. versionadded
-
2.0.1$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 182 def get_custom_character(index) check_validity send_request FUNCTION_GET_CUSTOM_CHARACTER, [index], 'C', 16, 'C8' end |
#get_default_text(line) ⇒ Object
Returns the default text for a given line (0-3) as set by BrickletLCD20x4#set_default_text.
- .. versionadded
-
2.0.2$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 205 def get_default_text(line) check_validity send_request FUNCTION_GET_DEFAULT_TEXT, [line], 'C', 28, 'Z20' end |
#get_default_text_counter ⇒ Object
Returns the current value of the default text counter.
- .. versionadded
-
2.0.2$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 235 def get_default_text_counter check_validity send_request FUNCTION_GET_DEFAULT_TEXT_COUNTER, [], '', 12, 'l' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 251 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#is_backlight_on ⇒ Object
Returns true if the backlight is on and false otherwise.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 113 def is_backlight_on check_validity send_request FUNCTION_IS_BACKLIGHT_ON, [], '', 9, '?' end |
#is_button_pressed(button) ⇒ Object
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use the CALLBACK_BUTTON_PRESSED and CALLBACK_BUTTON_RELEASED callbacks.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 141 def () check_validity send_request FUNCTION_IS_BUTTON_PRESSED, [], 'C', 9, '?' end |
#register_callback(id, &block) ⇒ Object
Registers a callback with ID id
to the block block
.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 256 def register_callback(id, &block) callback = block @registered_callbacks[id] = callback end |
#set_config(cursor, blinking) ⇒ Object
Configures if the cursor (shown as “_”) should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with BrickletLCD20x4#write_line.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 123 def set_config(cursor, blinking) check_validity send_request FUNCTION_SET_CONFIG, [cursor, blinking], '? ?', 8, '' end |
#set_custom_character(index, character) ⇒ Object
The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character “H”, you should transfer the following:
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00011111“ (decimal value 31)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00000000“ (decimal value 0)
The characters can later be written with BrickletLCD20x4#write_line by using the characters with the byte representation 8 (“\x08” or “\u0008”) to 15 (“\x0F” or “\u000F”).
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
- .. versionadded
-
2.0.1$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 172 def set_custom_character(index, character) check_validity send_request FUNCTION_SET_CUSTOM_CHARACTER, [index, character], 'C C8', 8, '' end |
#set_default_text(line, text) ⇒ Object
Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter expires, see BrickletLCD20x4#set_default_text_counter.
- .. versionadded
-
2.0.2$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 195 def set_default_text(line, text) check_validity send_request FUNCTION_SET_DEFAULT_TEXT, [line, text], 'C Z20', 8, '' end |
#set_default_text_counter(counter) ⇒ Object
Sets the default text counter. This counter is decremented each ms by the LCD firmware. If the counter reaches 0, the default text (see BrickletLCD20x4#set_default_text) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call BrickletLCD20x4#set_default_text_counter every minute with the parameter 1000*60*2 (2 minutes). In this case the default text will be shown no later than 2 minutes after the controlling program crashes.
A negative counter turns the default text functionality off.
- .. versionadded
-
2.0.2$nbsp;(Plugin)
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 226 def set_default_text_counter(counter) check_validity send_request FUNCTION_SET_DEFAULT_TEXT_COUNTER, [counter], 'l', 8, '' end |
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, “Hello”) will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the ‘charset specification <github.com/Tinkerforge/lcd-20x4-bricklet/raw/master/datasheets/standard_charset.pdf>`__ for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
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# File 'lib/tinkerforge/bricklet_lcd_20x4.rb', line 85 def write_line(line, position, text) check_validity send_request FUNCTION_WRITE_LINE, [line, position, text], 'C C Z20', 8, '' end |