Class: Tinkerforge::BrickletJoystickV2
- Defined in:
- lib/tinkerforge/bricklet_joystick_v2.rb
Overview
2-axis joystick with push-button
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
2138
- DEVICE_DISPLAY_NAME =
:nodoc:
'Joystick Bricklet 2.0'
- CALLBACK_POSITION =
This callback is triggered periodically according to the configuration set by BrickletJoystickV2#set_position_callback_configuration.
The parameters are the same as with BrickletJoystickV2#get_position.
6
- CALLBACK_PRESSED =
This callback is triggered periodically according to the configuration set by BrickletJoystickV2#set_pressed_callback_configuration.
The parameters are the same as with BrickletJoystickV2#is_pressed.
9
- FUNCTION_GET_POSITION =
:nodoc:
1
- FUNCTION_IS_PRESSED =
:nodoc:
2
- FUNCTION_CALIBRATE =
:nodoc:
3
- FUNCTION_SET_POSITION_CALLBACK_CONFIGURATION =
:nodoc:
4
- FUNCTION_GET_POSITION_CALLBACK_CONFIGURATION =
:nodoc:
5
- FUNCTION_SET_PRESSED_CALLBACK_CONFIGURATION =
:nodoc:
7
- FUNCTION_GET_PRESSED_CALLBACK_CONFIGURATION =
:nodoc:
8
- FUNCTION_GET_SPITFP_ERROR_COUNT =
:nodoc:
234
- FUNCTION_SET_BOOTLOADER_MODE =
:nodoc:
235
- FUNCTION_GET_BOOTLOADER_MODE =
:nodoc:
236
- FUNCTION_SET_WRITE_FIRMWARE_POINTER =
:nodoc:
237
- FUNCTION_WRITE_FIRMWARE =
:nodoc:
238
- FUNCTION_SET_STATUS_LED_CONFIG =
:nodoc:
239
- FUNCTION_GET_STATUS_LED_CONFIG =
:nodoc:
240
- FUNCTION_GET_CHIP_TEMPERATURE =
:nodoc:
242
- FUNCTION_RESET =
:nodoc:
243
- FUNCTION_WRITE_UID =
:nodoc:
248
- FUNCTION_READ_UID =
:nodoc:
249
- FUNCTION_GET_IDENTITY =
:nodoc:
255
- BOOTLOADER_MODE_BOOTLOADER =
:nodoc:
0
- BOOTLOADER_MODE_FIRMWARE =
:nodoc:
1
- BOOTLOADER_MODE_BOOTLOADER_WAIT_FOR_REBOOT =
:nodoc:
2
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_REBOOT =
:nodoc:
3
- BOOTLOADER_MODE_FIRMWARE_WAIT_FOR_ERASE_AND_REBOOT =
:nodoc:
4
- BOOTLOADER_STATUS_OK =
:nodoc:
0
- BOOTLOADER_STATUS_INVALID_MODE =
:nodoc:
1
- BOOTLOADER_STATUS_NO_CHANGE =
:nodoc:
2
- BOOTLOADER_STATUS_ENTRY_FUNCTION_NOT_PRESENT =
:nodoc:
3
- BOOTLOADER_STATUS_DEVICE_IDENTIFIER_INCORRECT =
:nodoc:
4
- BOOTLOADER_STATUS_CRC_MISMATCH =
:nodoc:
5
- STATUS_LED_CONFIG_OFF =
:nodoc:
0
- STATUS_LED_CONFIG_ON =
:nodoc:
1
- STATUS_LED_CONFIG_SHOW_HEARTBEAT =
:nodoc:
2
- STATUS_LED_CONFIG_SHOW_STATUS =
:nodoc:
3
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#calibrate ⇒ Object
Calibrates the middle position of the joystick.
-
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletJoystickV2#set_bootloader_mode.
-
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#get_position ⇒ Object
Returns the position of the joystick.
-
#get_position_callback_configuration ⇒ Object
Returns the callback configuration as set by BrickletJoystickV2#set_position_callback_configuration.
-
#get_pressed_callback_configuration ⇒ Object
Returns the callback configuration as set by BrickletJoystickV2#set_pressed_callback_configuration.
-
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
-
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletJoystickV2#set_status_led_config.
-
#initialize(uid, ipcon) ⇒ BrickletJoystickV2
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#is_pressed ⇒ Object
Returns true if the button is pressed and false otherwise.
-
#read_uid ⇒ Object
Returns the current UID as an integer.
-
#register_callback(id, &block) ⇒ Object
Registers a callback with ID
id
to the blockblock
. -
#reset ⇒ Object
Calling this function will reset the Bricklet.
-
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
-
#set_position_callback_configuration(period, value_has_to_change) ⇒ Object
The period is the period with which the CALLBACK_POSITION callback is triggered periodically.
-
#set_pressed_callback_configuration(period, value_has_to_change) ⇒ Object
The period is the period with which the CALLBACK_PRESSED callback is triggered periodically.
-
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration.
-
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletJoystickV2#write_firmware.
-
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletJoystickV2#set_write_firmware_pointer before.
-
#write_uid(uid) ⇒ Object
Writes a new UID into flash.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletJoystickV2
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
Instance Method Details
#calibrate ⇒ Object
Calibrates the middle position of the joystick. If your Joystick Bricklet 2.0 does not return x=0 and y=0 in the middle position, call this function while the joystick is standing still in the middle position.
The resulting calibration will be saved in non-volatile memory, thus you only have to calibrate it once.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 130 def calibrate check_validity send_request FUNCTION_CALIBRATE, [], '', 8, '' end |
#get_bootloader_mode ⇒ Object
Returns the current bootloader mode, see BrickletJoystickV2#set_bootloader_mode.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 215 def get_bootloader_mode check_validity send_request FUNCTION_GET_BOOTLOADER_MODE, [], '', 9, 'C' end |
#get_chip_temperature ⇒ Object
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 273 def get_chip_temperature check_validity send_request FUNCTION_GET_CHIP_TEMPERATURE, [], '', 10, 's' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 320 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#get_position ⇒ Object
Returns the position of the joystick. The middle position of the joystick is x=0, y=0. The returned values are averaged and calibrated (see BrickletJoystickV2#calibrate).
If you want to get the position periodically, it is recommended to use the CALLBACK_POSITION callback and set the period with BrickletJoystickV2#set_position_callback_configuration.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 107 def get_position check_validity send_request FUNCTION_GET_POSITION, [], '', 12, 's s' end |
#get_position_callback_configuration ⇒ Object
Returns the callback configuration as set by BrickletJoystickV2#set_position_callback_configuration.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 153 def get_position_callback_configuration check_validity send_request FUNCTION_GET_POSITION_CALLBACK_CONFIGURATION, [], '', 13, 'L ?' end |
#get_pressed_callback_configuration ⇒ Object
Returns the callback configuration as set by BrickletJoystickV2#set_pressed_callback_configuration.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 176 def get_pressed_callback_configuration check_validity send_request FUNCTION_GET_PRESSED_CALLBACK_CONFIGURATION, [], '', 13, 'L ?' end |
#get_spitfp_error_count ⇒ Object
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
-
ACK checksum errors,
-
message checksum errors,
-
framing errors and
-
overflow errors.
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 193 def get_spitfp_error_count check_validity send_request FUNCTION_GET_SPITFP_ERROR_COUNT, [], '', 24, 'L L L L' end |
#get_status_led_config ⇒ Object
Returns the configuration as set by BrickletJoystickV2#set_status_led_config
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 261 def get_status_led_config check_validity send_request FUNCTION_GET_STATUS_LED_CONFIG, [], '', 9, 'C' end |
#is_pressed ⇒ Object
Returns true if the button is pressed and false otherwise.
If you want to get the press-state periodically, it is recommended to use the CALLBACK_PRESSED callback and set the period with BrickletJoystickV2#set_pressed_callback_configuration.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 118 def is_pressed check_validity send_request FUNCTION_IS_PRESSED, [], '', 9, '?' end |
#read_uid ⇒ Object
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 304 def read_uid check_validity send_request FUNCTION_READ_UID, [], '', 12, 'L' end |
#register_callback(id, &block) ⇒ Object
Registers a callback with ID id
to the block block
.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 325 def register_callback(id, &block) callback = block @registered_callbacks[id] = callback end |
#reset ⇒ Object
Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 285 def reset check_validity send_request FUNCTION_RESET, [], '', 8, '' end |
#set_bootloader_mode(mode) ⇒ Object
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 208 def set_bootloader_mode(mode) check_validity send_request FUNCTION_SET_BOOTLOADER_MODE, [mode], 'C', 9, 'C' end |
#set_position_callback_configuration(period, value_has_to_change) ⇒ Object
The period is the period with which the CALLBACK_POSITION callback is triggered periodically. A value of 0 turns the callback off.
If the ‘value has to change`-parameter is set to true, the callback is only triggered after at least one of the values has changed. If the values didn’t change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 145 def set_position_callback_configuration(period, value_has_to_change) check_validity send_request FUNCTION_SET_POSITION_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, '' end |
#set_pressed_callback_configuration(period, value_has_to_change) ⇒ Object
The period is the period with which the CALLBACK_PRESSED callback is triggered periodically. A value of 0 turns the callback off.
If the ‘value has to change`-parameter is set to true, the callback is only triggered after at least one of the values has changed. If the values didn’t change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 168 def set_pressed_callback_configuration(period, value_has_to_change) check_validity send_request FUNCTION_SET_PRESSED_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, '' end |
#set_status_led_config(config) ⇒ Object
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 254 def set_status_led_config(config) check_validity send_request FUNCTION_SET_STATUS_LED_CONFIG, [config], 'C', 8, '' end |
#set_write_firmware_pointer(pointer) ⇒ Object
Sets the firmware pointer for BrickletJoystickV2#write_firmware. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 227 def set_write_firmware_pointer(pointer) check_validity send_request FUNCTION_SET_WRITE_FIRMWARE_POINTER, [pointer], 'L', 8, '' end |
#write_firmware(data) ⇒ Object
Writes 64 Bytes of firmware at the position as written by BrickletJoystickV2#set_write_firmware_pointer before. The firmware is written to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 241 def write_firmware(data) check_validity send_request FUNCTION_WRITE_FIRMWARE, [data], 'C64', 9, 'C' end |
#write_uid(uid) ⇒ Object
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
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# File 'lib/tinkerforge/bricklet_joystick_v2.rb', line 296 def write_uid(uid) check_validity send_request FUNCTION_WRITE_UID, [uid], 'L', 8, '' end |