Class: Tinkerforge::BrickletLCD16x2
- Defined in:
- lib/tinkerforge/bricklet_lcd_16x2.rb
Overview
16x2 character alphanumeric display with blue backlight
Constant Summary collapse
- DEVICE_IDENTIFIER =
:nodoc:
211
- DEVICE_DISPLAY_NAME =
:nodoc:
'LCD 16x2 Bricklet'
- CALLBACK_BUTTON_PRESSED =
This callback is triggered when a button is pressed. The parameter is the number of the button.
9
- CALLBACK_BUTTON_RELEASED =
This callback is triggered when a button is released. The parameter is the number of the button.
10
- FUNCTION_WRITE_LINE =
:nodoc:
1
- FUNCTION_CLEAR_DISPLAY =
:nodoc:
2
- FUNCTION_BACKLIGHT_ON =
:nodoc:
3
- FUNCTION_BACKLIGHT_OFF =
:nodoc:
4
- FUNCTION_IS_BACKLIGHT_ON =
:nodoc:
5
- FUNCTION_SET_CONFIG =
:nodoc:
6
- FUNCTION_GET_CONFIG =
:nodoc:
7
- FUNCTION_IS_BUTTON_PRESSED =
:nodoc:
8
- FUNCTION_SET_CUSTOM_CHARACTER =
:nodoc:
11
- FUNCTION_GET_CUSTOM_CHARACTER =
:nodoc:
12
- FUNCTION_GET_IDENTITY =
:nodoc:
255
Constants inherited from Device
Device::DEVICE_IDENTIFIER_CHECK_MATCH, Device::DEVICE_IDENTIFIER_CHECK_MISMATCH, Device::DEVICE_IDENTIFIER_CHECK_PENDING, Device::RESPONSE_EXPECTED_ALWAYS_TRUE, Device::RESPONSE_EXPECTED_FALSE, Device::RESPONSE_EXPECTED_INVALID_FUNCTION_ID, Device::RESPONSE_EXPECTED_TRUE
Instance Attribute Summary
Attributes inherited from Device
#callback_formats, #expected_response_function_id, #expected_response_sequence_number, #high_level_callbacks, #registered_callbacks, #replaced, #uid
Instance Method Summary collapse
-
#backlight_off ⇒ Object
Turns the backlight off.
-
#backlight_on ⇒ Object
Turns the backlight on.
-
#clear_display ⇒ Object
Deletes all characters from the display.
-
#get_config ⇒ Object
Returns the configuration as set by BrickletLCD16x2#set_config.
-
#get_custom_character(index) ⇒ Object
Returns the custom character for a given index, as set with BrickletLCD16x2#set_custom_character.
-
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
-
#initialize(uid, ipcon) ⇒ BrickletLCD16x2
constructor
Creates an object with the unique device ID
uid
and adds it to the IP Connectionipcon
. -
#is_backlight_on ⇒ Object
Returns true if the backlight is on and false otherwise.
-
#is_button_pressed(button) ⇒ Object
Returns true if the button is pressed.
-
#register_callback(id, &block) ⇒ Object
Registers a callback with ID
id
to the blockblock
. -
#set_config(cursor, blinking) ⇒ Object
Configures if the cursor (shown as “_”) should be visible and if it should be blinking (shown as a blinking block).
-
#set_custom_character(index, character) ⇒ Object
The LCD 16x2 Bricklet can store up to 8 custom characters.
-
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position.
Methods inherited from Device
#check_validity, #dequeue_response, #enqueue_response, #get_api_version, #get_response_expected, #send_request, #set_response_expected, #set_response_expected_all
Constructor Details
#initialize(uid, ipcon) ⇒ BrickletLCD16x2
Creates an object with the unique device ID uid
and adds it to the IP Connection ipcon
.
43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 43 def initialize(uid, ipcon) super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME @api_version = [2, 0, 1] @response_expected[FUNCTION_WRITE_LINE] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_CLEAR_DISPLAY] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_BACKLIGHT_ON] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_BACKLIGHT_OFF] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_IS_BACKLIGHT_ON] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_CONFIG] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_CONFIG] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_IS_BUTTON_PRESSED] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_SET_CUSTOM_CHARACTER] = RESPONSE_EXPECTED_FALSE @response_expected[FUNCTION_GET_CUSTOM_CHARACTER] = RESPONSE_EXPECTED_ALWAYS_TRUE @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE @callback_formats[CALLBACK_BUTTON_PRESSED] = [9, 'C'] @callback_formats[CALLBACK_BUTTON_RELEASED] = [9, 'C'] @ipcon.add_device self end |
Instance Method Details
#backlight_off ⇒ Object
Turns the backlight off.
98 99 100 101 102 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 98 def backlight_off check_validity send_request FUNCTION_BACKLIGHT_OFF, [], '', 8, '' end |
#backlight_on ⇒ Object
Turns the backlight on.
91 92 93 94 95 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 91 def backlight_on check_validity send_request FUNCTION_BACKLIGHT_ON, [], '', 8, '' end |
#clear_display ⇒ Object
Deletes all characters from the display.
84 85 86 87 88 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 84 def clear_display check_validity send_request FUNCTION_CLEAR_DISPLAY, [], '', 8, '' end |
#get_config ⇒ Object
Returns the configuration as set by BrickletLCD16x2#set_config.
122 123 124 125 126 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 122 def get_config check_validity send_request FUNCTION_GET_CONFIG, [], '', 10, '? ?' end |
#get_custom_character(index) ⇒ Object
Returns the custom character for a given index, as set with BrickletLCD16x2#set_custom_character.
- .. versionadded
-
2.0.1$nbsp;(Plugin)
173 174 175 176 177 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 173 def get_custom_character(index) check_validity send_request FUNCTION_GET_CUSTOM_CHARACTER, [index], 'C', 16, 'C8' end |
#get_identity ⇒ Object
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an :ref:‘Isolator Bricklet <isolator_bricklet>` is always at position ’z’.
The device identifier numbers can be found :ref:‘here <device_identifier>`. |device_identifier_constant|
189 190 191 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 189 def get_identity send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S' end |
#is_backlight_on ⇒ Object
Returns true if the backlight is on and false otherwise.
105 106 107 108 109 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 105 def is_backlight_on check_validity send_request FUNCTION_IS_BACKLIGHT_ON, [], '', 9, '?' end |
#is_button_pressed(button) ⇒ Object
Returns true if the button is pressed.
If you want to react on button presses and releases it is recommended to use the CALLBACK_BUTTON_PRESSED and CALLBACK_BUTTON_RELEASED callbacks.
132 133 134 135 136 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 132 def () check_validity send_request FUNCTION_IS_BUTTON_PRESSED, [], 'C', 9, '?' end |
#register_callback(id, &block) ⇒ Object
Registers a callback with ID id
to the block block
.
194 195 196 197 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 194 def register_callback(id, &block) callback = block @registered_callbacks[id] = callback end |
#set_config(cursor, blinking) ⇒ Object
Configures if the cursor (shown as “_”) should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with BrickletLCD16x2#write_line.
115 116 117 118 119 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 115 def set_config(cursor, blinking) check_validity send_request FUNCTION_SET_CONFIG, [cursor, blinking], '? ?', 8, '' end |
#set_custom_character(index, character) ⇒ Object
The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character “H”, you should transfer the following:
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00011111“ (decimal value 31)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00010001“ (decimal value 17)
-
“character = 0b00000000“ (decimal value 0)
The characters can later be written with BrickletLCD16x2#write_line by using the characters with the byte representation 8 (“\x08” or “\u0008”) to 15 (“\x0F” or “\u000F”).
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
- .. versionadded
-
2.0.1$nbsp;(Plugin)
163 164 165 166 167 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 163 def set_custom_character(index, character) check_validity send_request FUNCTION_SET_CUSTOM_CHARACTER, [index, character], 'C C8', 8, '' end |
#write_line(line, position, text) ⇒ Object
Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.
For example: (0, 5, “Hello”) will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the ‘charset specification <github.com/Tinkerforge/lcd-16x2-bricklet/raw/master/datasheets/standard_charset.pdf>`__ for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
77 78 79 80 81 |
# File 'lib/tinkerforge/bricklet_lcd_16x2.rb', line 77 def write_line(line, position, text) check_validity send_request FUNCTION_WRITE_LINE, [line, position, text], 'C C Z16', 8, '' end |