Module: Console
- Defined in:
- lib/console.rb
Overview
Functions which create a user-interface in the terminal
Constant Summary collapse
- @@won_text =
Some definitions which may change one day, become configurable one day, need to be accessed (one day) from somewhere else or not.
%q"__ __ _ __ __ \ \/ /___ __ __ | | / /___ ____ / / \ / __ \/ / / / | | /| / / __ \/ __ \ / / / / /_/ / /_/ / | |/ |/ / /_/ / / / / /_/ /_/\____/\__,_/ |__/|__/\____/_/ /_/ (_)"- @@fail_text =
%q" __ __ __ _ | | | | |___ _ _ | |___ ___ ___ | | |_ _| . | | | | | . |_ -| -_| |__| |_| |___|___| |_|___|___|___| |__|"- @@win_sequence =
%w"won.. won.. Won.. WOn.. wON.. wON!. woN!! won!! won.! won.. _on.. __n.. ___.. ___.. w__.. wo_.. "- @@wait_sequence =
%w"U\ V\ Y\ T\ |\ ¦\ :\ .\ _\ .\ o\ O\ "- @@fail_sequence =
%w":-|\ :-|\ :-[\ :-[\ :-(\ :-(\ 8-(\ 8-(\ 8-(\ 8-(\ 8-(\ 8-(\ 8-(\ 8-(\ .... |... lo.. Los. LOso LOSe LOSE lOSE loSE lose"- @@points =
0
Instance Method Summary collapse
- #a2i(array) ⇒ Object
- #ask_new_event ⇒ Object
- #clear ⇒ Object
- #compare_order(response) ⇒ Object
-
#detail(num) ⇒ Object
show information on an event.
- #int_array_input(len, range) ⇒ Object
- #int_input(range = nil) ⇒ Object
- #lose ⇒ Object
-
#new_event ⇒ Object
add a new event to the game.
- #position_by_user(p) ⇒ Object
- #score(pts, all_done = false) ⇒ Object
- #show_correct_order ⇒ Object
-
#start_game ⇒ Object
start with some arbitrary events.
- #wait(seq, sec, cmt) ⇒ Object
- #win ⇒ Object
Instance Method Details
#a2i(array) ⇒ Object
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# File 'lib/console.rb', line 151 def a2i(array) UserInput::a2i(array) end |
#ask_new_event ⇒ Object
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# File 'lib/console.rb', line 162 def ask_new_event puts "\nEnter number for more information about an event, 'a' to play with one new, random event, 'q' to quit." UserInput::input() end |
#clear ⇒ Object
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# File 'lib/console.rb', line 123 def clear system 'clear' end |
#compare_order(response) ⇒ Object
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# File 'lib/console.rb', line 205 def compare_order(response) puts "\n... You say: " << bold(response.join(', ')) devents = @m_events.dup.sort {|f, s| f.year <=> s.year } cmt = "\tThe right order is:\n" << devents.collect {|ev| ev.disp_index.to_s << ') ' << ev.year.to_s }.join("\n").box() wait(@@wait_sequence, 1, cmt) end |
#detail(num) ⇒ Object
show information on an event
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# File 'lib/console.rb', line 186 def detail(num) if(0 != num && num <= @m_events.length) det = @m_events.detect{|ev| ev.disp_index == num}.detail if(det && !det.empty?) puts ("\n" << num.to_s << ') ' << det).box(:color => :green) else puts " - No details known -" end end end |
#int_array_input(len, range) ⇒ Object
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# File 'lib/console.rb', line 158 def int_array_input(len, range) UserInput::int_array_input(len, range ) end |
#int_input(range = nil) ⇒ Object
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# File 'lib/console.rb', line 155 def int_input(range = nil) UserInput::int_input(range) end |
#lose ⇒ Object
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# File 'lib/console.rb', line 172 def lose wait @@fail_sequence, 1, red(@@fail_text ) end |
#new_event ⇒ Object
add a new event to the game
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# File 'lib/console.rb', line 129 def new_event known_events = @m_events.collect {|ev| ev.title} available = $events.collect {|ev| ev unless known_events.include?(ev[0]) }.compact if !available || available.empty? puts "\n\tNo more events available. Aborting. Bye" puts return :all_events_done end clear out = '' @m_events.each_with_index {|ev, i| out << (i + 1).to_s << ') ' << ev.title << "\n"} puts out.box(:left => 2) puts "Indicate the event from the previous list, which precedes the following, or '0' (zero) to put it in front:" srand(Time.new.usec) index = rand(available.length) ev = Event.new(available[index]) @m_events << ev puts ev.title.box(:color => :yellow) return ev end |
#position_by_user(p) ⇒ Object
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# File 'lib/console.rb', line 197 def position_by_user(p) if(p > 0) puts "\n... You say: " << bold("after \"" << @m_events[p-1].title << "\"") else puts "\n... You say: " << bold("Earlier than any of the listed events") end end |
#score(pts, all_done = false) ⇒ Object
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# File 'lib/console.rb', line 167 def score(pts, all_done = false) intro = (all_done ? 'Final score' : 'Current score') puts ' (' << intro << ': %i %s)' %[pts, (pts == 1 ? 'point' : 'points')] end |
#show_correct_order ⇒ Object
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# File 'lib/console.rb', line 180 def show_correct_order cmt = "\tThe right order is:\n" << @m_events.collect {|ev| (@m_events.index(ev) + 1).to_s << ') ' << ev.title << ' (' << ev.year.to_s << ')'}.join("\n").box() wait(@@wait_sequence, 1, cmt) end |
#start_game ⇒ Object
start with some arbitrary events
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# File 'lib/console.rb', line 41 def start_game available = $events clear puts bold("\nPut the following events into the right chronological order (e.g.: 2 3 1).") @m_events = Array.new out = '' $num_events.times do |i| srand(Time.new.usec) index = rand(available.length) ev = Event.new(available.delete_at(index)) ev.disp_index = (i + 1) @m_events << ev out << (i + 1).to_s << ') ' << ev.title << "\n" end puts out.box(:left => 2) response = nil response = int_array_input($num_events, (1..$num_events) ) if response == :quit_game score @@points, true exit true end compare_order(response) # good order of the response-array if good_order(response) @@points += $num_events win else lose end score(@@points) # Start the loop. Add events as requested. until @m_events.length == $MAX_NUM_EVENTS do ui = ask_new_event if ui == :quit_game score @@points, true exit true end if('a' == ui) ev = new_event if ev == :all_events_done score(@@points, true) exit true end # ------> unresolved trouble with 0-based array.indices. <---------- # 1) exclude new event from the choices (hence -1), allow 0 as 'earlier than any'. r = int_input(0..(@m_events.length - 1) ) if r == :quit_game score @@points, true exit true end # User-input can be 0, which complicates the comparison with the # 0-based event-array. # 2) in the range of known events, if not 0 (hence 0 is allowed). position_by_user(r) # 4) 'order' must fit in between the indices of the event-array (0-based, hence -1. Again.) ok = good_order(r - 1, ev) sort_years(true) # 5) show the resulting order as starting from 1, not 0. show_correct_order # <---------- This should be it. ------------> if ok @@points += 1 win else lose end score(@@points) else detail( a2i(ui) ) end end end |
#wait(seq, sec, cmt) ⇒ Object
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# File 'lib/console.rb', line 212 def wait(seq, sec, cmt) bi = BusyIndicator.new(false) bi.sequence = seq bi.run sleep sec bi.stop(cmt) end |
#win ⇒ Object
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# File 'lib/console.rb', line 176 def win wait(@@win_sequence, 1, green(@@won_text) ) end |