Class: Timecode
- Inherits:
-
Object
- Object
- Timecode
- Includes:
- Approximately, Comparable
- Defined in:
- lib/timecode.rb
Defined Under Namespace
Classes: CannotParse, ComputationValues, Error, RangeError, WrongDropFlag, WrongFramerate
Constant Summary collapse
- VERSION =
'2.2.1'- DEFAULT_FPS =
25.0- STANDARD_RATES =
Quoting the Flame project configs here (as of ver. 2013 at least) TIMECODE KEYWORD
Specifies the default timecode format used by the project. Currently supported formats are 23.976, 24, 25, 29.97, 30, 50, 59.94 or 60 fps timecodes.
[23.976, 24, 25, 29.97, 30, 50, 59.94, 60].map do | float | Approximately.approx(float, 0.002) # Tolerance of 2 millisecs should do. end.freeze
- NTSC_FPS =
(30.0 * 1000 / 1001).freeze
- FILMSYNC_FPS =
(24.0 * 1000 / 1001).freeze
- ALLOWED_FPS_DELTA =
(0.001).freeze
- COMPLETE_TC_RE =
/^(\d{2}):(\d{2}):(\d{2}):(\d{2})$/- COMPLETE_TC_RE_24 =
/^(\d{2}):(\d{2}):(\d{2})\+(\d{2})$/- DF_TC_RE =
/^(\d{1,2}):(\d{1,2}):(\d{1,2});(\d{2})$/- FRACTIONAL_TC_RE =
/^(\d{2}):(\d{2}):(\d{2})[\.,](\d{1,8})$/- TICKS_TC_RE =
/^(\d{2}):(\d{2}):(\d{2}):(\d{3})$/- WITH_FRACTIONS_OF_SECOND =
"%02d:%02d:%02d.%02d"- WITH_SRT_FRACTION =
"%02d:%02d:%02d,%02d"- WITH_FRACTIONS_OF_SECOND_COMMA =
"%02d:%02d:%02d,%03d"- WITH_FRAMES =
"%02d:%02d:%02d:%02d"- WITH_FRAMES_DF =
"%02d:%02d:%02d;%02d"- WITH_FRAMES_24 =
"%02d:%02d:%02d+%02d"
Class Method Summary collapse
-
.add_custom_framerate!(rate) ⇒ Object
Use this to add a custom framerate.
-
.at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
Initialize a Timecode object at this specfic timecode.
-
.check_framerate!(fps) ⇒ Object
Check the passed framerate and raise if it is not in the list.
-
.from_filename_in_sequence(filename_with_or_without_path, fps = DEFAULT_FPS) ⇒ Object
Parses the timecode contained in a passed filename as frame number in a sequence.
-
.from_seconds(seconds_float, the_fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
create a timecode from the number of seconds.
-
.from_uint(uint, fps = DEFAULT_FPS) ⇒ Object
Some systems (like SGIs) and DPX format store timecode as unsigned integer, bit-packed.
-
.new(from = nil, fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
Use initialize for integers and parsing for strings.
-
.parse(spaced_input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode entered by the user.
-
.parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with fractional seconds instead of frames.
-
.parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with ticks of a second instead of frames.
-
.soft_parse(input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode and return zero if none matched.
-
.supported_framerates ⇒ Object
Returns the list of supported framerates for this subclass of Timecode.
-
.validate_atoms!(hrs, mins, secs, frames, with_fps) ⇒ Object
Validate the passed atoms for the concrete framerate.
Instance Method Summary collapse
-
#*(arg) ⇒ Object
Multiply the timecode by a number.
-
#+(arg) ⇒ Object
add number of frames (or another timecode) to this one.
-
#-(arg) ⇒ Object
Subtract a number of frames.
-
#/(arg) ⇒ Object
Get the number of times a passed timecode fits into this time span (if performed with Timecode) or a Timecode that multiplied by arg will give this one.
-
#<=>(other_tc) ⇒ Object
Timecodes can be compared to each other.
-
#adjacent_to?(another) ⇒ Boolean
Tells whether the passes timecode is immediately to the left or to the right of that one with a 1 frame difference.
- #coerce(to) ⇒ Object
-
#convert(new_fps, drop_frame = @drop_frame) ⇒ Object
Convert to different framerate and drop frame based on the total frames.
-
#drop? ⇒ Boolean
get DF.
-
#fps ⇒ Object
get FPS.
-
#frame_interval ⇒ Object
get frame interval in fractions of a second.
-
#framerate_in_delta(one, two) ⇒ Object
Validate that framerates are within a small delta deviation considerable for floats.
-
#frames ⇒ Object
get the number of frames.
-
#hours ⇒ Object
get the number of hours.
-
#initialize(total = 0, fps = DEFAULT_FPS, drop_frame = false) ⇒ Timecode
constructor
Initialize a new Timecode object with a certain amount of frames, a framerate and an optional drop frame flag will be interpreted as the total number of frames.
-
#inspect ⇒ Object
:nodoc:.
-
#minutes ⇒ Object
get the number of minutes.
-
#seconds ⇒ Object
get the number of seconds.
-
#succ ⇒ Object
Get the next frame.
-
#to_f ⇒ Object
get total frames as float.
-
#to_i ⇒ Object
get total frames as integer.
-
#to_s ⇒ Object
Get formatted SMPTE timecode.
-
#to_s_without_rollover ⇒ Object
Get formatted SMPTE timecode.
-
#to_seconds ⇒ Object
get the timecode as a floating-point number of seconds (used in Quicktime).
-
#to_uint ⇒ Object
get the timecode as bit-packed unsigned 32 bit int (suitable for DPX and SGI).
-
#total ⇒ Object
get total frame count.
-
#with_frames_as_fraction(pattern = WITH_FRACTIONS_OF_SECOND) ⇒ Object
(also: #with_fractional_seconds)
FFmpeg expects a fraction of a second as the last element instead of number of frames.
-
#with_srt_fraction ⇒ Object
SRT uses a fraction of a second as the last element instead of number of frames, with a comma as the separator Timecode.parse(“00:00:10:24”, 25).with_srt_fraction #=> “00:00:10,96”.
-
#zero? ⇒ Boolean
is the timecode at 00:00:00:00.
Constructor Details
#initialize(total = 0, fps = DEFAULT_FPS, drop_frame = false) ⇒ Timecode
Initialize a new Timecode object with a certain amount of frames, a framerate and an optional drop frame flag will be interpreted as the total number of frames
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# File 'lib/timecode.rb', line 97 def initialize(total = 0, fps = DEFAULT_FPS, drop_frame = false) raise WrongFramerate, "FPS cannot be zero" if fps.zero? self.class.check_framerate!(fps) # If total is a string, use parse raise RangeError, "Timecode cannot be negative" if total.to_i < 0 # Always cast framerate to float, and num of frames to integer @total, @fps = total.to_i, fps.to_f @drop_frame = drop_frame @value = validate! freeze end |
Class Method Details
.add_custom_framerate!(rate) ⇒ Object
Use this to add a custom framerate
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# File 'lib/timecode.rb', line 126 def add_custom_framerate!(rate) @custom_framerates ||= [] @custom_framerates.push(rate) end |
.at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
Initialize a Timecode object at this specfic timecode
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# File 'lib/timecode.rb', line 212 def at(hrs, mins, secs, frames, with_fps = DEFAULT_FPS, drop_frame = false) validate_atoms!(hrs, mins, secs, frames, with_fps) comp = ComputationValues.new(with_fps, drop_frame) if drop_frame && secs == 0 && (mins % 10) && (frames < comp.drop_count) frames = comp.drop_count end total = hrs * comp.frames_per_hour if drop_frame total += (mins / 10) * comp.frames_per_10_min total += (mins % 10) * comp.frames_per_min else total += mins * comp.frames_per_min end rounded_base = with_fps.round total += secs * rounded_base total += frames new(total, with_fps, drop_frame) end |
.check_framerate!(fps) ⇒ Object
Check the passed framerate and raise if it is not in the list
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# File 'lib/timecode.rb', line 132 def check_framerate!(fps) unless supported_framerates.include?(fps) supported = "%s and %s are supported" % [supported_framerates[0..-2].join(", "), supported_framerates[-1]] raise WrongFramerate, "Framerate #{fps} is not in the list of supported framerates (#{supported})" end end |
.from_filename_in_sequence(filename_with_or_without_path, fps = DEFAULT_FPS) ⇒ Object
Parses the timecode contained in a passed filename as frame number in a sequence
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# File 'lib/timecode.rb', line 150 def from_filename_in_sequence(filename_with_or_without_path, fps = DEFAULT_FPS) b = File.basename(filename_with_or_without_path) number = b.scan(/\d+/).flatten[-1].to_i new(number, fps) end |
.from_seconds(seconds_float, the_fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
create a timecode from the number of seconds. This is how current time is supplied by QuickTime and other systems which have non-frame-based timescales
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# File 'lib/timecode.rb', line 278 def from_seconds(seconds_float, the_fps = DEFAULT_FPS, drop_frame = false) total_frames = (seconds_float.to_f * the_fps.to_f).round.to_i new(total_frames, the_fps, drop_frame) end |
.from_uint(uint, fps = DEFAULT_FPS) ⇒ Object
Some systems (like SGIs) and DPX format store timecode as unsigned integer, bit-packed. This method unpacks such an integer into a timecode.
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# File 'lib/timecode.rb', line 285 def from_uint(uint, fps = DEFAULT_FPS) tc_elements = (0..7).to_a.reverse.map do | multiplier | ((uint >> (multiplier * 4)) & 0x0F) end.join.scan(/(\d{2})/).flatten.map{|e| e.to_i} tc_elements << fps at(*tc_elements) end |
.new(from = nil, fps = DEFAULT_FPS, drop_frame = false) ⇒ Object
Use initialize for integers and parsing for strings
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# File 'lib/timecode.rb', line 140 def new(from = nil, fps = DEFAULT_FPS, drop_frame = false) from.is_a?(String) ? parse(from, fps) : super(from, fps, drop_frame) end |
.parse(spaced_input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode entered by the user. Will raise if the string cannot be parsed. The following formats are supported:
-
10h 20m 10s 1f (or any combination thereof) - will be disassembled to hours, frames, seconds and so on automatically
-
123 - will be parsed as 00:00:01:23
-
00:00:00:00 - will be parsed as zero TC
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# File 'lib/timecode.rb', line 161 def parse(spaced_input, with_fps = DEFAULT_FPS) input = spaced_input.strip # 00:00:00;00 if (input =~ DF_TC_RE) atoms_and_fps = input.scan(DF_TC_RE).to_a.flatten.map{|e| e.to_i} + [with_fps, true] return at(*atoms_and_fps) # 00:00:00:00 elsif (input =~ COMPLETE_TC_RE) atoms_and_fps = input.scan(COMPLETE_TC_RE).to_a.flatten.map{|e| e.to_i} + [with_fps] return at(*atoms_and_fps) # 00:00:00+00 elsif (input =~ COMPLETE_TC_RE_24) atoms_and_fps = input.scan(COMPLETE_TC_RE_24).to_a.flatten.map{|e| e.to_i} + [24] return at(*atoms_and_fps) # 00:00:00.0 elsif input =~ FRACTIONAL_TC_RE parse_with_fractional_seconds(input, with_fps) # 00:00:00:000 elsif input =~ TICKS_TC_RE parse_with_ticks(input, with_fps) # 10h 20m 10s 1f 00:00:00:01 - space separated is a sum of parts elsif input =~ /\s/ parts = input.gsub(/\s/, ' ').split.reject{|e| e.strip.empty? } raise CannotParse, "No atoms" if parts.empty? parts.map{|part| parse(part, with_fps) }.inject{|sum, p| sum + p.total } # 10s elsif input =~ /^(\d+)s$/ return new(input.to_i * with_fps, with_fps) # 10h elsif input =~ /^(\d+)h$/i return new(input.to_i * 60 * 60 * with_fps, with_fps) # 20m elsif input =~ /^(\d+)m$/i return new(input.to_i * 60 * with_fps, with_fps) # 60f - 60 frames, or 2 seconds and 10 frames elsif input =~ /^(\d+)f$/i return new(input.to_i, with_fps) # Only a bunch of digits, treat 12345 as 00:01:23:45 elsif (input =~ /^(\d+)$/) atoms_len = 2 * 4 # left-pad input AND truncate if needed padded = input[0..atoms_len].rjust(8, "0") atoms = padded.scan(/(\d{2})/).flatten.map{|e| e.to_i } + [with_fps] return at(*atoms) else raise CannotParse, "Cannot parse #{input} into timecode, unknown format" end end |
.parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with fractional seconds instead of frames. This is how ffmpeg reports a timecode
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# File 'lib/timecode.rb', line 248 def parse_with_fractional_seconds(tc_with_fractions_of_second, fps = DEFAULT_FPS) fraction_expr = /[\.,](\d+)$/ fraction_part = ('.' + tc_with_fractions_of_second.scan(fraction_expr)[0][0]).to_f seconds_per_frame = 1.0 / fps.to_f frame_idx = (fraction_part / seconds_per_frame).floor tc_with_frameno = tc_with_fractions_of_second.gsub(fraction_expr, ":%02d" % frame_idx) parse(tc_with_frameno, fps) end |
.parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ⇒ Object
Parse a timecode with ticks of a second instead of frames. A ‘tick’ is defined as 4 msec and has a range of 0 to 249. This format can show up in subtitle files for digital cinema used by CineCanvas systems
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# File 'lib/timecode.rb', line 263 def parse_with_ticks(tc_with_ticks, fps = DEFAULT_FPS) ticks_expr = /(\d{3})$/ num_ticks = tc_with_ticks.scan(ticks_expr).join.to_i raise RangeError, "Invalid tick count #{num_ticks}" if num_ticks > 249 seconds_per_frame = 1.0 / fps frame_idx = ( (num_ticks * 0.004) / seconds_per_frame ).floor tc_with_frameno = tc_with_ticks.gsub(ticks_expr, "%02d" % frame_idx) parse(tc_with_frameno, fps) end |
.soft_parse(input, with_fps = DEFAULT_FPS) ⇒ Object
Parse timecode and return zero if none matched
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# File 'lib/timecode.rb', line 145 def soft_parse(input, with_fps = DEFAULT_FPS) parse(input) rescue new(0, with_fps) end |
.supported_framerates ⇒ Object
Returns the list of supported framerates for this subclass of Timecode
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# File 'lib/timecode.rb', line 121 def supported_framerates STANDARD_RATES + (@custom_framerates || []) end |
.validate_atoms!(hrs, mins, secs, frames, with_fps) ⇒ Object
Validate the passed atoms for the concrete framerate
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# File 'lib/timecode.rb', line 233 def validate_atoms!(hrs, mins, secs, frames, with_fps) case true when hrs > 999 raise RangeError, "There can be no more than 999 hours, got #{hrs}" when mins > 59 raise RangeError, "There can be no more than 59 minutes, got #{mins}" when secs > 59 raise RangeError, "There can be no more than 59 seconds, got #{secs}" when frames >= with_fps raise RangeError, "There can be no more than #{with_fps} frames @#{with_fps}, got #{frames}" end end |
Instance Method Details
#*(arg) ⇒ Object
Multiply the timecode by a number
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# File 'lib/timecode.rb', line 437 def *(arg) raise RangeError, "Timecode multiplier cannot be negative" if (arg < 0) self.class.new(@total*arg.to_i, @fps, @drop_frame) end |
#+(arg) ⇒ Object
add number of frames (or another timecode) to this one
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# File 'lib/timecode.rb', line 401 def +(arg) if (arg.is_a?(Timecode) && framerate_in_delta(arg.fps, @fps) && (arg.drop? == @drop_frame)) self.class.new(@total + arg.total, @fps, @drop_frame) elsif (arg.is_a?(Timecode)) if (arg.drop? != @drop_frame) raise WrongDropFlag, "You are calculating timecodes with different drop flag values" else raise WrongFramerate, "You are calculating timecodes with different framerates" end else self.class.new(@total + arg, @fps, @drop_frame) end end |
#-(arg) ⇒ Object
Subtract a number of frames
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# File 'lib/timecode.rb', line 422 def -(arg) if (arg.is_a?(Timecode) && framerate_in_delta(arg.fps, @fps) && (arg.drop? == @drop_frame)) self.class.new(@total-arg.total, @fps, @drop_frame) elsif (arg.is_a?(Timecode)) if (arg.drop? != @drop_frame) raise WrongDropFlag, "You are calculating timecodes with different drop flag values" else raise WrongFramerate, "You are calculating timecodes with different framerates" end else self.class.new(@total-arg, @fps, @drop_frame) end end |
#/(arg) ⇒ Object
Get the number of times a passed timecode fits into this time span (if performed with Timecode) or a Timecode that multiplied by arg will give this one
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# File 'lib/timecode.rb', line 449 def /(arg) arg.is_a?(Timecode) ? (@total / arg.total) : self.class.new(@total / arg, @fps, @drop_frame) end |
#<=>(other_tc) ⇒ Object
Timecodes can be compared to each other
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# File 'lib/timecode.rb', line 454 def <=>(other_tc) if framerate_in_delta(fps, other_tc.fps) self.total <=> other_tc.total else raise WrongFramerate, "Cannot compare timecodes with different framerates" end end |
#adjacent_to?(another) ⇒ Boolean
Tells whether the passes timecode is immediately to the left or to the right of that one with a 1 frame difference
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# File 'lib/timecode.rb', line 417 def adjacent_to?(another) (self.succ == another) || (another.succ == self) end |
#coerce(to) ⇒ Object
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# File 'lib/timecode.rb', line 295 def coerce(to) me = case to when String to_s when Integer to_i when Float to_f else self end [me, to] end |
#convert(new_fps, drop_frame = @drop_frame) ⇒ Object
Convert to different framerate and drop frame based on the total frames. Therefore, 1 second of PAL video will convert to 25 frames of NTSC (this is suitable for PAL to film TC conversions and back).
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# File 'lib/timecode.rb', line 372 def convert(new_fps, drop_frame = @drop_frame) self.class.new(@total, new_fps, drop_frame) end |
#drop? ⇒ Boolean
get DF
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# File 'lib/timecode.rb', line 320 def drop? @drop_frame end |
#fps ⇒ Object
get FPS
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# File 'lib/timecode.rb', line 325 def fps @fps end |
#frame_interval ⇒ Object
get frame interval in fractions of a second
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# File 'lib/timecode.rb', line 350 def frame_interval 1.0/@fps end |
#framerate_in_delta(one, two) ⇒ Object
Validate that framerates are within a small delta deviation considerable for floats
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# File 'lib/timecode.rb', line 481 def framerate_in_delta(one, two) (one.to_f - two.to_f).abs <= ALLOWED_FPS_DELTA end |
#frames ⇒ Object
get the number of frames
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# File 'lib/timecode.rb', line 330 def frames value_parts[3] end |
#hours ⇒ Object
get the number of hours
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# File 'lib/timecode.rb', line 345 def hours value_parts[0] end |
#inspect ⇒ Object
:nodoc:
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# File 'lib/timecode.rb', line 109 def inspect # :nodoc: string_repr = if (framerate_in_delta(fps, 24)) WITH_FRAMES_24 % value_parts else WITH_FRAMES % value_parts end "#<Timecode:%s (%dF@%.2f)>" % [string_repr, total, fps] end |
#minutes ⇒ Object
get the number of minutes
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# File 'lib/timecode.rb', line 340 def minutes value_parts[1] end |
#seconds ⇒ Object
get the number of seconds
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# File 'lib/timecode.rb', line 335 def seconds value_parts[2] end |
#succ ⇒ Object
Get the next frame
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# File 'lib/timecode.rb', line 443 def succ self.class.new(@total + 1, @fps) end |
#to_f ⇒ Object
get total frames as float
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# File 'lib/timecode.rb', line 391 def to_f @total end |
#to_i ⇒ Object
get total frames as integer
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# File 'lib/timecode.rb', line 396 def to_i @total end |
#to_s ⇒ Object
Get formatted SMPTE timecode. Hour count larger than 99 will roll over to the next remainder (129 hours will produce “29:00:00:00:00”). If you need the whole hour count use ‘to_s_without_rollover`
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# File 'lib/timecode.rb', line 379 def to_s vs = value_parts vs[0] = vs[0] % 100 # Rollover any values > 99 (@drop_frame ? WITH_FRAMES_DF : WITH_FRAMES) % vs end |
#to_s_without_rollover ⇒ Object
Get formatted SMPTE timecode. Hours might be larger than 99 and will not roll over
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# File 'lib/timecode.rb', line 386 def to_s_without_rollover WITH_FRAMES % value_parts end |
#to_seconds ⇒ Object
get the timecode as a floating-point number of seconds (used in Quicktime)
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# File 'lib/timecode.rb', line 365 def to_seconds (@total / @fps) end |
#to_uint ⇒ Object
get the timecode as bit-packed unsigned 32 bit int (suitable for DPX and SGI)
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# File 'lib/timecode.rb', line 355 def to_uint elements = (("%02d" * 4) % [hours,minutes,seconds,frames]).split(//).map{|e| e.to_i } uint = 0 elements.reverse.each_with_index do | p, i | uint |= p << 4 * i end uint end |
#total ⇒ Object
get total frame count
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# File 'lib/timecode.rb', line 315 def total to_f end |
#with_frames_as_fraction(pattern = WITH_FRACTIONS_OF_SECOND) ⇒ Object Also known as: with_fractional_seconds
FFmpeg expects a fraction of a second as the last element instead of number of frames. Use this method to get the timecode that adheres to that expectation. The return of this method can be fed to ffmpeg directly.
Timecode.parse("00:00:10:24", 25).with_frames_as_fraction #=> "00:00:10.96"
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# File 'lib/timecode.rb', line 466 def with_frames_as_fraction(pattern = WITH_FRACTIONS_OF_SECOND) vp = value_parts.dup vp[-1] = (100.0 / @fps) * vp[-1] pattern % vp end |
#with_srt_fraction ⇒ Object
SRT uses a fraction of a second as the last element instead of number of frames, with a comma as the separator
Timecode.parse("00:00:10:24", 25).with_srt_fraction #=> "00:00:10,96"
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# File 'lib/timecode.rb', line 476 def with_srt_fraction with_frames_as_fraction(WITH_SRT_FRACTION) end |
#zero? ⇒ Boolean
is the timecode at 00:00:00:00
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# File 'lib/timecode.rb', line 310 def zero? @total.zero? end |