Module: GenshinData::Weapons::WeaponData::Bows
- Defined in:
- lib/genshin_data/weapons/weapon_data/bows.rb
Overview
Definitons for all in game Bows
Constant Summary collapse
- ALLEY_HUNTER =
GenshinObject::Weapon.new( kamera_key: "AlleyHunter", name: "AlleyHunter", rarity: 4, weapon_type: :bow, elite_material_type: :chaos_core, standard_material_type: :slime, weapon_material_type: :chains ).freeze
- AMOS_BOW =
GenshinObject::Weapon.new( kamera_key: "AmosBow", name: "Amos' Bow", rarity: 5, weapon_type: :bow, elite_material_type: :chaos_core, standard_material_type: :slime, weapon_material_type: :chains ).freeze
- ASTRAL_VULTURES_CRIMSON_PLUMAGE =
GenshinObject::Weapon.new( kamera_key: "AstralVulturesCrimsonPlumage", name: "Astral Vulture's Crimson Plumage", rarity: 5, weapon_type: :bow, elite_material_type: :abyss_leaf, standard_material_type: :whistle, weapon_material_type: :night_wind ).freeze
- AQUA_SIMULACRA =
GenshinObject::Weapon.new( kamera_key: "AquaSimulacra", name: "Aqua Simulacra", rarity: 5, weapon_type: :bow, elite_material_type: :statuette, standard_material_type: :spectral, weapon_material_type: :guyun ).freeze
- BLACKCLIFF_WARBOW =
GenshinObject::Weapon.new( kamera_key: "BlackcliffWarbow", name: "Blackcliff Warbow", rarity: 4, weapon_type: :bow, elite_material_type: :sacrificial_knife, standard_material_type: :nectar, weapon_material_type: :guyun ).freeze
- CHAIN_BREAKER =
GenshinObject::Weapon.new( kamera_key: "ChainBreaker", name: "Chain Breaker", rarity: 4, weapon_type: :bow, elite_material_type: :beast_fin, standard_material_type: :fang, weapon_material_type: :night_wind ).freeze
- CLOUDFORGED =
GenshinObject::Weapon.new( kamera_key: "Cloudforged", name: "Cloudforged", rarity: 4, weapon_type: :bow, elite_material_type: :stone_hilt, standard_material_type: :fatui_insignia, weapon_material_type: :aerosiderite ).freeze
- COMPOUND_BOW =
GenshinObject::Weapon.new( kamera_key: "CompoundBow", name: "Compound Bow", rarity: 4, weapon_type: :bow, elite_material_type: :bone_shard, standard_material_type: :fatui_insignia, weapon_material_type: :aerosiderite ).freeze
- ELEGY_FOR_THE_END =
GenshinObject::Weapon.new( kamera_key: "ElegyForTheEnd", name: "Elegy for the End", rarity: 5, weapon_type: :bow, elite_material_type: :horn, standard_material_type: :fatui_insignia, weapon_material_type: :wolf_tooth ).freeze
- END_OF_THE_LINE =
GenshinObject::Weapon.new( kamera_key: "EndOfTheLine", name: "End of the Line", rarity: 4, weapon_type: :bow, elite_material_type: :fungal_nucleus, standard_material_type: :pollen, weapon_material_type: :scorching_might ).freeze
- FADING_TWILIGHT =
GenshinObject::Weapon.new( kamera_key: "FadingTwilight", name: "Fading Twilight", rarity: 4, weapon_type: :bow, elite_material_type: :sacrificial_knife, standard_material_type: :scroll, weapon_material_type: :aerosiderite ).freeze
- FAVONIUS_WARBOW =
GenshinObject::Weapon.new( kamera_key: "FavoniusWarbow", name: "Favonius Warbow", rarity: 4, weapon_type: :bow, elite_material_type: :chaos_core, standard_material_type: :nectar, weapon_material_type: :chains ).freeze
- FLOWER_WREATHED_FEATHERS =
GenshinObject::Weapon.new( kamera_key: "FlowerWreathedFeathers", name: "Flower-Wreathed Feathers", rarity: 4, weapon_type: :bow, elite_material_type: :ignited, standard_material_type: :whistle, weapon_material_type: :night_wind ).freeze
- HAMAYUMI =
GenshinObject::Weapon.new( kamera_key: "Hamayumi", name: "Hamayumi", rarity: 4, weapon_type: :bow, elite_material_type: :crystal_prism, standard_material_type: :arrowhead, weapon_material_type: :narukami ).freeze
- HUNTERS_BOW =
GenshinObject::Weapon.new( kamera_key: "HuntersBow", name: "Hunter's Bow", rarity: 1, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :hoarder_insignia, weapon_material_type: :wolf_tooth ).freeze
- HUNTERS_PATH =
GenshinObject::Weapon.new( kamera_key: "HuntersPath", name: "Hunter's Path", rarity: 5, weapon_type: :bow, elite_material_type: :fungal_nucleus, standard_material_type: :scarf, weapon_material_type: :scorching_might ).freeze
- IBIS_PIERCER =
GenshinObject::Weapon.new( kamera_key: "IbisPiercer", name: "Ibis Piercer", rarity: 4, weapon_type: :bow, elite_material_type: :rogue_flower, standard_material_type: :scarf, weapon_material_type: :forest_dew ).freeze
- KINGS_SQUIRE =
GenshinObject::Weapon.new( kamera_key: "KingsSquire", name: "King's Squire", rarity: 4, weapon_type: :bow, elite_material_type: :fungal_nucleus, standard_material_type: :arrowhead, weapon_material_type: :scorching_might ).freeze
- MESSENGER =
GenshinObject::Weapon.new( kamera_key: "Messenger", name: "Messenger", rarity: 3, weapon_type: :bow, elite_material_type: :mist_grass, standard_material_type: :hoarder_insignia, weapon_material_type: :elixir ).freeze
- MITTERNACHTS_WALTZ =
GenshinObject::Weapon.new( kamera_key: "MitternachtsWaltz", name: "Mitternachts Waltz", rarity: 4, weapon_type: :bow, elite_material_type: :horn, standard_material_type: :hoarder_insignia, weapon_material_type: :decarabian ).freeze
- MOUUNS_MOON =
GenshinObject::Weapon.new( kamera_key: "MouunsMoon", name: "Mouun's Moon", rarity: 4, weapon_type: :bow, elite_material_type: :crystal_prism, standard_material_type: :spectral, weapon_material_type: :narukami ).freeze
- POLAR_STAR =
GenshinObject::Weapon.new( kamera_key: "PolarStar", name: "Polar Star", rarity: 5, weapon_type: :bow, elite_material_type: :concealed_talon, standard_material_type: :spectral, weapon_material_type: :oni_mask ).freeze
- PREDATOR =
GenshinObject::Weapon.new( kamera_key: "Predator", name: "Predator", rarity: 4, weapon_type: :bow, elite_material_type: :crystal_prism, standard_material_type: :arrowhead, weapon_material_type: :narukami ).freeze
- PROTOTYPE_CRESCENT =
GenshinObject::Weapon.new( kamera_key: "PrototypeCrescent", name: "Prototype Crescent", rarity: 4, weapon_type: :bow, elite_material_type: :mist_grass, standard_material_type: :hoarder_insignia, weapon_material_type: :elixir ).freeze
- RAVEN_BOW =
GenshinObject::Weapon.new( kamera_key: "RavenBow", name: "Raven Bow", rarity: 3, weapon_type: :bow, elite_material_type: :horn, standard_material_type: :arrowhead, weapon_material_type: :decarabian ).freeze
- RECURVE_BOW =
GenshinObject::Weapon.new( kamera_key: "RecurveBow", name: "Recurve Bow", rarity: 3, weapon_type: :bow, elite_material_type: :chaos_core, standard_material_type: :scroll, weapon_material_type: :chains ).freeze
- ROYAL_BOW =
GenshinObject::Weapon.new( kamera_key: "RoyalBow", name: "Royal Bow", rarity: 4, weapon_type: :bow, elite_material_type: :chaos_core, standard_material_type: :slime, weapon_material_type: :chains ).freeze
- RUST =
GenshinObject::Weapon.new( kamera_key: "Rust", name: "Rust", rarity: 4, weapon_type: :bow, elite_material_type: :sacrificial_knife, standard_material_type: :hilichurl_mask, weapon_material_type: :guyun ).freeze
- SACRIFICIAL_BOW =
GenshinObject::Weapon.new( kamera_key: "SacrificialBow", name: "Sacrificial Bow", rarity: 4, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :slime, weapon_material_type: :wolf_tooth ).freeze
- SCION_OF_THE_BLAZING_SUN =
GenshinObject::Weapon.new( kamera_key: "ScionOfTheBlazingSun", name: "Scion of the Blazing Sun", rarity: 4, weapon_type: :bow, elite_material_type: :rogue_flower, standard_material_type: :pollen, weapon_material_type: :scorching_might ).freeze
- SEASONED_HUNTERS_BOW =
GenshinObject::Weapon.new( kamera_key: "SeasonedHuntersBow", name: "Seasoned Hunter's Bow", rarity: 2, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :hoarder_insignia, weapon_material_type: :wolf_tooth ).freeze
- SEQUENCE_OF_SOLITUDE =
GenshinObject::Weapon.new( kamera_key: "SequenceOfSolitude", name: "Sequence of Solitude", rarity: 4, weapon_type: :bow, elite_material_type: :weasel_shell, standard_material_type: :gear, weapon_material_type: :ancient_chord ).freeze
- SHARPSHOOTERS_OATH =
GenshinObject::Weapon.new( kamera_key: "SharpshootersOath", name: "Sharpshooter's Oath", rarity: 3, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :slime, weapon_material_type: :wolf_tooth ).freeze
- SKYWARD_HARP =
GenshinObject::Weapon.new( kamera_key: "SkywardHarp", name: "Skyward Harp", rarity: 5, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :arrowhead, weapon_material_type: :wolf_tooth ).freeze
- SILVERSHOWER_HEARTSTRINGS =
GenshinObject::Weapon.new( kamera_key: "SilvershowerHeartstrings", name: "Silvershower Heartstrings", rarity: 5, weapon_type: :bow, elite_material_type: :beast_fin, standard_material_type: :transoceanic, weapon_material_type: :sacred_dewdrop ).freeze
- SLINGSHOT =
GenshinObject::Weapon.new( kamera_key: "Slingshot", name: "Slingshot", rarity: 3, weapon_type: :bow, elite_material_type: :sacrificial_knife, standard_material_type: :hilichurl_mask, weapon_material_type: :guyun ).freeze
- SNARE_HOOK =
GenshinObject::Weapon.new( kamera_key: "SnareHook", name: "Snare Hook", rarity: 4, weapon_type: :bow, elite_material_type: :mistshroud, standard_material_type: :arrowhead, weapon_material_type: :long_night_flint ).freeze
- SONG_OF_STILLNESS =
GenshinObject::Weapon.new( kamera_key: "SongOfStillness", name: "Song of Stillness", rarity: 4, weapon_type: :bow, elite_material_type: :tainted_water, standard_material_type: :arrowhead, weapon_material_type: :ancient_chord ).freeze
- THE_FIRST_GREAT_MAGIC =
GenshinObject::Weapon.new( kamera_key: "TheFirstGreatMagic", name: "First Great Magic, The", rarity: 5, weapon_type: :bow, elite_material_type: :tainted_water, standard_material_type: :transoceanic, weapon_material_type: :ancient_chord ).freeze
- THE_STRINGLESS =
GenshinObject::Weapon.new( kamera_key: "TheStringless", name: "Stringless, The", rarity: 4, weapon_type: :bow, elite_material_type: :horn, standard_material_type: :arrowhead, weapon_material_type: :decarabian ).freeze
- THE_VIRIDESCENT_HUNT =
GenshinObject::Weapon.new( kamera_key: "TheViridescentHunt", name: "Viridescent Hunt, The", rarity: 4, weapon_type: :bow, elite_material_type: :horn, standard_material_type: :arrowhead, weapon_material_type: :decarabian ).freeze
- THUNDERING_PULSE =
GenshinObject::Weapon.new( kamera_key: "ThunderingPulse", name: "Thundering Pulse", rarity: 5, weapon_type: :bow, elite_material_type: :crystal_prism, standard_material_type: :arrowhead, weapon_material_type: :narukami ).freeze
- WINDBLUME_ODE =
GenshinObject::Weapon.new( kamera_key: "WindblumeOde", name: "Windblume Ode", rarity: 4, weapon_type: :bow, elite_material_type: :ley_line, standard_material_type: :nectar, weapon_material_type: :chains ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/weapons/weapon_data/bows.rb', line 8 def self.all constants.map { |x| GenshinData::Weapons::WeaponData::Bows.const_get(x) } end |