Module: GenshinData::Materials::Standard::FurnitureMaterialData
- Defined in:
- lib/genshin_data/materials/standard/furniture_material_data.rb
Overview
Definitons for all furniture related Materials
Constant Summary collapse
- ADHIGAMA_WOOD =
GenshinObject::Material.new( kamera_key: "AdhigamaWood", name: "Adhigama Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ARALIA_WOOD =
GenshinObject::Material.new( kamera_key: "AraliaWood", name: "Aralia Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ASH_WOOD =
GenshinObject::Material.new( kamera_key: "AshWood", name: "Ash Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ASHEN_ARATIKU_WOOD =
GenshinObject::Material.new( kamera_key: "AshenAratikuWood", name: "Ashen Aratiku Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- ATHEL_WOOD =
GenshinObject::Material.new( kamera_key: "AthelWood", name: "Athel Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BAMBOO_SEGMENT =
GenshinObject::Material.new( kamera_key: "BambooSegment", name: "Bamboo Segment", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BLUE_DYE =
GenshinObject::Material.new( kamera_key: "BlueDye", name: "Blue Dye", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BIRCH_WOOD =
GenshinObject::Material.new( kamera_key: "BirchWood", name: "Birch Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- BRIGHTWOOD =
GenshinObject::Material.new( kamera_key: "Brightwood", name: "Brightwood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- CUIHUA_WOOD =
GenshinObject::Material.new( kamera_key: "CuihuaWood", name: "Cuihua Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- CYPRESS_WOOD =
GenshinObject::Material.new( kamera_key: "CypressWood", name: "Cypress Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FABRIC =
GenshinObject::Material.new( kamera_key: "Fabric", name: "Fabric", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FIR_WOOD =
GenshinObject::Material.new( kamera_key: "FirWood", name: "Fir Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FLAMMABOMB_WOOD =
GenshinObject::Material.new( kamera_key: "FlammabombWood", name: "Flammabomb Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- FRAGRANT_CEDAR_WOOD =
GenshinObject::Material.new( kamera_key: "FragrantCedarWood", name: "Fragrant Cedar Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- KARMAPHALA_WOOD =
GenshinObject::Material.new( kamera_key: "KarmaphalaWood", name: "Karmaphala Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- LINDEN_WOOD =
GenshinObject::Material.new( kamera_key: "LindenWood", name: "Linden Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MALLOW_WOOD =
GenshinObject::Material.new( kamera_key: "MallowWood", name: "Mallow Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MAPLE_WOOD =
GenshinObject::Material.new( kamera_key: "MapleWood", name: "Maple Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- MOUNTAIN_DATE_WOOD =
GenshinObject::Material.new( kamera_key: "MountainDateWood", name: "Mountain Date Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- OTOGI_WOOD =
GenshinObject::Material.new( kamera_key: "OtogiWood", name: "Otogi Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- PEACH_PALM_WOOD =
GenshinObject::Material.new( kamera_key: "PeachPalmWood", name: "Peach Palm Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- PINE_WOOD =
GenshinObject::Material.new( kamera_key: "PineWood", name: "Pine Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- RED_DYE =
GenshinObject::Material.new( kamera_key: "RedDye", name: "Red Dye", rarity: 2, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- SANDBEARER_WOOD =
GenshinObject::Material.new( kamera_key: "SandbearerWood", name: "Sandbearer Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- WHITE_CHESTNUT_OAK_WOOD =
GenshinObject::Material.new( kamera_key: "WhiteChestnutOakWood", name: "White Chestnut Oak Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- YELLOW_DYE =
GenshinObject::Material.new( kamera_key: "YellowDye", name: "Yellow Dye", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
- YUMEMIRU_WOOD =
GenshinObject::Material.new( kamera_key: "YumemiruWood", name: "Yumemiru Wood", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :furniture_material ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/standard/furniture_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Standard::FurnitureMaterialData.const_get(x) } end |