Module: GenshinData::Materials::Standard::FurnitureMaterialData

Defined in:
lib/genshin_data/materials/standard/furniture_material_data.rb

Overview

Definitons for all furniture related Materials

Constant Summary collapse

ADHIGAMA_WOOD =
GenshinObject::Material.new(
  kamera_key: "AdhigamaWood",
  name: "Adhigama Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ARALIA_WOOD =
GenshinObject::Material.new(
  kamera_key: "AraliaWood",
  name: "Aralia Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ASH_WOOD =
GenshinObject::Material.new(
  kamera_key: "AshWood",
  name: "Ash Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ASHEN_ARATIKU_WOOD =
GenshinObject::Material.new(
  kamera_key: "AshenAratikuWood",
  name: "Ashen Aratiku Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
ATHEL_WOOD =
GenshinObject::Material.new(
  kamera_key: "AthelWood",
  name: "Athel Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BAMBOO_SEGMENT =
GenshinObject::Material.new(
  kamera_key: "BambooSegment",
  name: "Bamboo Segment",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BLUE_DYE =
GenshinObject::Material.new(
  kamera_key: "BlueDye",
  name: "Blue Dye",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BIRCH_WOOD =
GenshinObject::Material.new(
  kamera_key: "BirchWood",
  name: "Birch Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
BRIGHTWOOD =
GenshinObject::Material.new(
  kamera_key: "Brightwood",
  name: "Brightwood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
CUIHUA_WOOD =
GenshinObject::Material.new(
  kamera_key: "CuihuaWood",
  name: "Cuihua Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
CYPRESS_WOOD =
GenshinObject::Material.new(
  kamera_key: "CypressWood",
  name: "Cypress Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FABRIC =
GenshinObject::Material.new(
  kamera_key: "Fabric",
  name: "Fabric",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FIR_WOOD =
GenshinObject::Material.new(
  kamera_key: "FirWood",
  name: "Fir Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FLAMMABOMB_WOOD =
GenshinObject::Material.new(
  kamera_key: "FlammabombWood",
  name: "Flammabomb Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
FRAGRANT_CEDAR_WOOD =
GenshinObject::Material.new(
  kamera_key: "FragrantCedarWood",
  name: "Fragrant Cedar Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
KARMAPHALA_WOOD =
GenshinObject::Material.new(
  kamera_key: "KarmaphalaWood",
  name: "Karmaphala Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
LINDEN_WOOD =
GenshinObject::Material.new(
  kamera_key: "LindenWood",
  name: "Linden Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MALLOW_WOOD =
GenshinObject::Material.new(
  kamera_key: "MallowWood",
  name: "Mallow Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MAPLE_WOOD =
GenshinObject::Material.new(
  kamera_key: "MapleWood",
  name: "Maple Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
MOUNTAIN_DATE_WOOD =
GenshinObject::Material.new(
  kamera_key: "MountainDateWood",
  name: "Mountain Date Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
OTOGI_WOOD =
GenshinObject::Material.new(
  kamera_key: "OtogiWood",
  name: "Otogi Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
PEACH_PALM_WOOD =
GenshinObject::Material.new(
  kamera_key: "PeachPalmWood",
  name: "Peach Palm Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
PINE_WOOD =
GenshinObject::Material.new(
  kamera_key: "PineWood",
  name: "Pine Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
RED_DYE =
GenshinObject::Material.new(
  kamera_key: "RedDye",
  name: "Red Dye",
  rarity: 2,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
SANDBEARER_WOOD =
GenshinObject::Material.new(
  kamera_key: "SandbearerWood",
  name: "Sandbearer Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
WHITE_CHESTNUT_OAK_WOOD =
GenshinObject::Material.new(
  kamera_key: "WhiteChestnutOakWood",
  name: "White Chestnut Oak Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
YELLOW_DYE =
GenshinObject::Material.new(
  kamera_key: "YellowDye",
  name: "Yellow Dye",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze
YUMEMIRU_WOOD =
GenshinObject::Material.new(
  kamera_key: "YumemiruWood",
  name: "Yumemiru Wood",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :furniture_material
).freeze

Class Method Summary collapse

Class Method Details

.allObject



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# File 'lib/genshin_data/materials/standard/furniture_material_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Standard::FurnitureMaterialData.const_get(x) }
end