Module: GenshinData::Materials::Development::WeaponRefinementMaterialData
- Defined in:
- lib/genshin_data/materials/development/weapon_refinement_material_data.rb
Overview
Definitons for all special weapon refinement materials
Constant Summary collapse
- AKOS_SAKE_VESSEL =
GenshinObject::Material.new( kamera_key: "AkosSakeVessel", name: "Ako's Sake Vessel", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- ALKAHEST =
GenshinObject::Material.new( kamera_key: "Alkahest", name: "Alkahest", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- COMPOSITE_BOW_TUNING_KIT =
GenshinObject::Material.new( kamera_key: "CompositeBowTuningKit", name: "Composite Bow Tuning Kit", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- CONGEALED_PUPA_WAX =
GenshinObject::Material.new( kamera_key: "CongealedPupaWax", name: "Congealed Pupa Wax", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- EMPERORS_BALSAM =
GenshinObject::Material.new( kamera_key: "EmperorsBalsam", name: "Emperor's Balsam", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- EXALTED_EARTH =
GenshinObject::Material.new( kamera_key: "ExaltedEarth", name: "Exalted Earth", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- FESTERING_DRAGON_MARROW =
GenshinObject::Material.new( kamera_key: "FesteringDragonMarrow", name: "Festering Dragon Marrow", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- FRAGMENTS_OF_INNOCENCE =
GenshinObject::Material.new( kamera_key: "FragmentsOfInnocence", name: "Fragments of Innocence", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- GLOWING_GEM =
GenshinObject::Material.new( kamera_key: "GlowingGem", name: "Glowing Gem", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- OINTMENT_OF_INSIGHT =
GenshinObject::Material.new( kamera_key: "OintmentOfInsight", name: "Ointment of Insight", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- ORIGINAL_FISH_OINTMENT =
GenshinObject::Material.new( kamera_key: "OriginalFishOintment", name: "Original Fish Ointment", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- PARASOL_TALCUM =
GenshinObject::Material.new( kamera_key: "ParasolTalcum", name: "Parasol Talcum", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- PLUME_OF_THE_CHANGING_WINDS =
GenshinObject::Material.new( kamera_key: "PlumeOfTheChangingWinds", name: "Plume of the Changing Winds", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- THE_VISIBLE_WINDS =
GenshinObject::Material.new( kamera_key: "TheVisibleWinds", name: "The Visible Winds", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
- UNFADING_SILKY_GRACE =
GenshinObject::Material.new( kamera_key: "UnfadingSilkyGrace", name: "Unfading Silky Grace", rarity: 4, family: nil, inventory_type: :development_material, source_category: :weapon_material, source_sub_category: :refine_material ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/development/weapon_refinement_material_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Development::WeaponRefinementMaterialData.const_get(x) } end |