Module: GenshinData::Materials::Development::MonsterLootDropsData
- Defined in:
- lib/genshin_data/materials/development/monster_loot_drops_data.rb
Overview
Definitons for all normal enemy Drops
Constant Summary collapse
- ARTIFICED_DYNAMIC_GEAR =
GenshinObject::Material.new( kamera_key: "ArtificedDynamicGear", name: "Artificed Dynamic Gear", rarity: 3, family: :gear, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- BROKEN_DRIVE_SHAFT =
GenshinObject::Material.new( kamera_key: "BrokenDriveShaft", name: "Broken Drive Shaft", rarity: 1, family: :shaft, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- CRYSTALLINE_CYST_DUST =
GenshinObject::Material.new( kamera_key: "CrystallineCystDust", name: "Crystalline Cyst Dust", rarity: 3, family: :pollen, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- DAMAGED_MASK =
GenshinObject::Material.new( kamera_key: "DamagedMask", name: "Damaged Mask", rarity: 1, family: :hilichurl_mask, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- DIVINING_SCROLL =
GenshinObject::Material.new( kamera_key: "DiviningScroll", name: "Divining Scroll", rarity: 1, family: :scroll, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- ENERGY_NECTAR =
GenshinObject::Material.new( kamera_key: "EnergyNectar", name: "Energy Nectar", rarity: 3, family: :nectar, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FADED_RED_SATIN =
GenshinObject::Material.new( kamera_key: "FadedRedSatin", name: "Faded Red Satin", rarity: 1, family: :scarf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FAMED_HANDGUARD =
GenshinObject::Material.new( kamera_key: "FamedHandguard", name: "Famed Handguard", rarity: 3, family: :handguard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FIRM_ARROWHEAD =
GenshinObject::Material.new( kamera_key: "FirmArrowhead", name: "Firm Arrowhead", rarity: 1, family: :arrowhead, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FORBIDDEN_CURSE_SCROLL =
GenshinObject::Material.new( kamera_key: "ForbiddenCurseScroll", name: "Forbidden Curse Scroll", rarity: 3, family: :scroll, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FROST_ETCHED_WARRANT =
GenshinObject::Material.new( kamera_key: "FrostEtchedWarrant", name: "Frost-Etched Warrant", rarity: 3, family: :warrant, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- FUNGAL_SPORES =
GenshinObject::Material.new( kamera_key: "FungalSpores", name: "Fungal Spores", rarity: 1, family: :pollen, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- GOLDEN_RAVEN_INSIGNIA =
GenshinObject::Material.new( kamera_key: "GoldenRavenInsignia", name: "Golden Raven Insignia", rarity: 3, family: :hoarder_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- IMMACULATE_WARRANT =
GenshinObject::Material.new( kamera_key: "ImmaculateWarrant", name: "Immaculate Warrant", rarity: 2, family: :warrant, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- JUVENILE_FANG =
GenshinObject::Material.new( kamera_key: "JuvenileFang", name: "Juvenile Fang", rarity: 1, family: :fang, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- KAGEUCHI_HANDGUARD =
GenshinObject::Material.new( kamera_key: "KageuchiHandguard", name: "Kageuchi Handguard", rarity: 2, family: :handguard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- LIEUTENANTS_INSIGNIA =
GenshinObject::Material.new( kamera_key: "LieutenantsInsignia", name: "Lieutenants Insignia", rarity: 3, family: :fatui_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- LUMINESCENT_POLLEN =
GenshinObject::Material.new( kamera_key: "LuminescentPollen", name: "Luminescent Pollen", rarity: 2, family: :pollen, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- MECHANICAL_SPUR_GEAR =
GenshinObject::Material.new( kamera_key: "MechanicalSpurGear", name: "Mechanical Spur Gear", rarity: 2, family: :gear, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- MESHING_GEAR =
GenshinObject::Material.new( kamera_key: "MeshingGear", name: "Meshing Gear", rarity: 1, family: :gear, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- OLD_HANDGUARD =
GenshinObject::Material.new( kamera_key: "OldHandguard", name: "Old Handguard", rarity: 1, family: :handguard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- OMINOUS_MASK =
GenshinObject::Material.new( kamera_key: "OminousMask", name: "Ominous Mask", rarity: 3, family: :hilichurl_mask, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- PRECISION_DRIVE_SHAFT =
GenshinObject::Material.new( kamera_key: "PrecisionDriveShaft", name: "Precision Drive Shaft", rarity: 3, family: :shaft, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- RECRUITS_INSIGNIA =
GenshinObject::Material.new( kamera_key: "RecruitsInsignia", name: "Recruits Insignia", rarity: 1, family: :fatui_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- REINFORCED_DRIVE_SHAFT =
GenshinObject::Material.new( kamera_key: "ReinforcedDriveShaft", name: "Reinforced Drive Shaft", rarity: 2, family: :shaft, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- RICH_RED_BROCADE =
GenshinObject::Material.new( kamera_key: "RichRedBrocade", name: "Rich Red Brocade", rarity: 3, family: :scarf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SAURIAN_CROWNED_WARRIORS_GOLDEN_WHISTLE =
GenshinObject::Material.new( kamera_key: "SaurianCrownedWarriorsGoldenWhistle", name: "Saurian-Crowned Warrior's Golden Whistle", rarity: 3, family: :whistle, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SEALED_SCROLL =
GenshinObject::Material.new( kamera_key: "SealedScroll", name: "Sealed Scroll", rarity: 2, family: :scroll, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SEASONED_FANG =
GenshinObject::Material.new( kamera_key: "SeasonedFang", name: "Seasoned Fang", rarity: 2, family: :fang, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SENTRYS_WOODEN_WHISTLE =
GenshinObject::Material.new( kamera_key: "SentrysWoodenWhistle", name: "Sentry's Wooden Whistle", rarity: 1, family: :whistle, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SERGEANTS_INSIGNIA =
GenshinObject::Material.new( kamera_key: "SergeantsInsignia", name: "Sergeants Insignia", rarity: 2, family: :fatui_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SHARP_ARROWHEAD =
GenshinObject::Material.new( kamera_key: "SharpArrowhead", name: "Sharp Arrowhead", rarity: 2, family: :arrowhead, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SHIMMERING_NECTAR =
GenshinObject::Material.new( kamera_key: "ShimmeringNectar", name: "Shimmering Nectar", rarity: 2, family: :nectar, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SILVER_RAVEN_INSIGNIA =
GenshinObject::Material.new( kamera_key: "SilverRavenInsignia", name: "Silver Raven Insignia", rarity: 2, family: :hoarder_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SLIME_CONCENTRATE =
GenshinObject::Material.new( kamera_key: "SlimeConcentrate", name: "Slime Concentrate", rarity: 3, family: :slime, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SLIME_CONDENSATE =
GenshinObject::Material.new( kamera_key: "SlimeCondensate", name: "Slime Condensate", rarity: 1, family: :slime, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SLIME_SECRETIONS =
GenshinObject::Material.new( kamera_key: "SlimeSecretions", name: "Slime Secretions", rarity: 2, family: :slime, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SPECTRAL_HEART =
GenshinObject::Material.new( kamera_key: "SpectralHeart", name: "Spectral Heart", rarity: 2, family: :spectral, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SPECTRAL_HUSK =
GenshinObject::Material.new( kamera_key: "SpectralHusk", name: "Spectral Husk", rarity: 1, family: :spectral, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- SPECTRAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: "SpectralNucleus", name: "Spectral Nucleus", rarity: 3, family: :spectral, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- STAINED_MASK =
GenshinObject::Material.new( kamera_key: "StainedMask", name: "Stained Mask", rarity: 2, family: :hilichurl_mask, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TATTERED_WARRANT =
GenshinObject::Material.new( kamera_key: "TatteredWarrant", name: "Tattered Warrant", rarity: 1, family: :warrant, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TRANSOCEANIC_CHUNK =
GenshinObject::Material.new( kamera_key: "TransoceanicChunk", name: "Transoceanic Chunk", rarity: 2, family: :transoceanic, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TRANSOCEANIC_PEARL =
GenshinObject::Material.new( kamera_key: "TransoceanicPearl", name: "Transoceanic Pearl", rarity: 1, family: :transoceanic, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TREASURE_HOARDER_INSIGNIA =
GenshinObject::Material.new( kamera_key: "TreasureHoarderInsignia", name: "Treasure Hoarder Insignia", rarity: 1, family: :hoarder_insignia, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TRIMMED_RED_SILK =
GenshinObject::Material.new( kamera_key: "TrimmedRedSilk", name: "Trimmed Red Silk", rarity: 2, family: :scarf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- TYRANTS_FANG =
GenshinObject::Material.new( kamera_key: "TyrantsFang", name: "Tyrant's Fang", rarity: 3, family: :fang, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- WARRIORS_METAL_WHISTLE =
GenshinObject::Material.new( kamera_key: "WarriorsMetalWhistle", name: "Warrior's Metal Whistle", rarity: 2, family: :whistle, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- WEATHERED_ARROWHEAD =
GenshinObject::Material.new( kamera_key: "WeatheredArrowhead", name: "Weathered Arrowhead", rarity: 3, family: :arrowhead, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- WHOPPERFLOWER_NECTAR =
GenshinObject::Material.new( kamera_key: "WhopperflowerNectar", name: "Whopperflower Nectar", rarity: 1, family: :nectar, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
- XENOCHROMATIC_CRYSTAL =
GenshinObject::Material.new( kamera_key: "XenochromaticCrystal", name: "Xenochromatic Crystal", rarity: 3, family: :transoceanic, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :general_drop, nation_name: nil ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/development/monster_loot_drops_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Development::MonsterLootDropsData.const_get(x) } end |