Module: GenshinData::Materials::Development::LocalSpecialtyData

Defined in:
lib/genshin_data/materials/development/local_specialty_data.rb

Overview

Definitons for all local specialty materials

Constant Summary collapse

AMAKUMO_FRUIT =
GenshinObject::Material.new(
  kamera_key: "AmakumoFruit",
  name: "Amakumo Fruit",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
BERYL_CONCH =
GenshinObject::Material.new(
  kamera_key: "BerylConch",
  name: "Beryl Conch",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
BRILLIANT_CHRYSANTHEMUM =
GenshinObject::Material.new(
  kamera_key: "BrilliantChrysanthemum",
  name: "Brilliant Chrysanthemum",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
CALLA_LILY =
GenshinObject::Material.new(
  kamera_key: "CallaLily",
  name: "Calla Lily",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
CECILIA =
GenshinObject::Material.new(
  kamera_key: "Cecilia",
  name: "Cecilia",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
CLEARWATER_JADE =
GenshinObject::Material.new(
  kamera_key: "ClearwaterJade",
  name: "ClearwaterJade",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
COR_LAPIS =
GenshinObject::Material.new(
  kamera_key: "CorLapis",
  name: "Cor Lapis",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
CRYSTAL_MARROW =
GenshinObject::Material.new(
  kamera_key: "CrystalMarrow",
  name: "Crystal Marrow",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
DANDELION_SEED =
GenshinObject::Material.new(
  kamera_key: "DandelionSeed",
  name: "Dandelion Seed",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
DENDROBIUM =
GenshinObject::Material.new(
  kamera_key: "Dendrobium",
  name: "Dendrobium",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
DRACOLITE =
GenshinObject::Material.new(
  kamera_key: "Dracolite",
  name: "Dracolite",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
FLUORESCENT_FUNGUS =
GenshinObject::Material.new(
  kamera_key: "FluorescentFungus",
  name: "Fluorescent Fungus",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
FROSTLAMP_FLOWER =
GenshinObject::Material.new(
  kamera_key: "FrostlampFlower",
  name: "Frostlamp Flower",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :nodkrai
).freeze
GLAZE_LILY =
GenshinObject::Material.new(
  kamera_key: "GlazeLily",
  name: "Glaze Lily",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
GLOWING_HORNSHROOM =
GenshinObject::Material.new(
  kamera_key: "GlowingHornshroom",
  name: "Glowing Hornshroom",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
HENNA_BERRY =
GenshinObject::Material.new(
  kamera_key: "HennaBerry",
  name: "Henna Berry",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
JUEYUN_CHILI =
GenshinObject::Material.new(
  kamera_key: "JueyunChili",
  name: "Jueyun Chili",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
KALPALATA_LOTUS =
GenshinObject::Material.new(
  kamera_key: "KalpalataLotus",
  name: "Kalpalata Lotus",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
LAKELIGHT_LILY =
GenshinObject::Material.new(
  kamera_key: "LakelightLily",
  name: "Lakelight Lily",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
SPRING_OF_THE_FIRST_DEWDROP =
GenshinObject::Material.new(
  kamera_key: "SpringOfTheFirstDewdrop",
  name: "Spring of the First Dewdrop",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
LUMIDOUCE_BELL =
GenshinObject::Material.new(
  kamera_key: "LumidouceBell",
  name: "Lumidouce Bell",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
LUMITOILE =
GenshinObject::Material.new(
  kamera_key: "Lumitoile",
  name: "Lumitoile",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
MARCOTTE =
GenshinObject::Material.new(
  kamera_key: "Marcotte",
  name: "Marcotte",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
MOONFALL_SILVER =
GenshinObject::Material.new(
  kamera_key: "MoonfallSilver",
  name: "Moonfall Silver",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :nodkrai
).freeze
MOURNING_FLOWER =
GenshinObject::Material.new(
  kamera_key: "MourningFlower",
  name: "Mourning Flower",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
NAKU_WEED =
GenshinObject::Material.new(
  kamera_key: "NakuWeed",
  name: "Naku Weed",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
NILOTPALA_LOTUS =
GenshinObject::Material.new(
  kamera_key: "NilotpalaLotus",
  name: "Nilotpala Lotus",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
NOCTILUCOUS_JADE =
GenshinObject::Material.new(
  kamera_key: "NoctilucousJade",
  name: "Noctilucous Jade",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
ONIKABUTO =
GenshinObject::Material.new(
  kamera_key: "Onikabuto",
  name: "Onikabuto",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
PADISARAH =
GenshinObject::Material.new(
  kamera_key: "Padisarah",
  name: "Padisarah",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
PHILANEMO_MUSHROOM =
GenshinObject::Material.new(
  kamera_key: "PhilanemoMushroom",
  name: "Philanemo Mushroom",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
PLUIE_LOTUS =
GenshinObject::Material.new(
  kamera_key: "PluieLotus",
  name: "Pluie Lotus",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
PORTABLE_BEARING =
GenshinObject::Material.new(
  kamera_key: "PortableBearing",
  name: "Portable Bearing",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :nodkrai
).freeze
QINGXIN =
GenshinObject::Material.new(
  kamera_key: "Qingxin",
  name: "Qingxin",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
QUENEPA_BERRY =
GenshinObject::Material.new(
  kamera_key: "QuenepaBerry",
  name: "Quenepa Berry",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
RAINBOW_ROSE =
GenshinObject::Material.new(
  kamera_key: "RainbowRose",
  name: "Rainbow Rose",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
ROMARITIME_FLOWER =
GenshinObject::Material.new(
  kamera_key: "RomaritimeFlower",
  name: "Romaritime Flower",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
RUKKHASHAVA_MUSHROOMS =
GenshinObject::Material.new(
  kamera_key: "RukkhashavaMushrooms",
  name: "Rukkhashava Mushrooms",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
SAKURA_BLOOM =
GenshinObject::Material.new(
  kamera_key: "SakuraBloom",
  name: "Sakura Bloom",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
SAND_GREASE_PUPA =
GenshinObject::Material.new(
  kamera_key: "SandGreasePupa",
  name: "Sand Grease Pupa",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
SANGO_PEARL =
GenshinObject::Material.new(
  kamera_key: "SangoPearl",
  name: "SangoPearl",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
SAURIAN_CLAW_SUCCULENT =
GenshinObject::Material.new(
  kamera_key: "SaurianClawSucculent",
  name: "Saurian Claw Succulent",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
SCARAB =
GenshinObject::Material.new(
  kamera_key: "Scarab",
  name: "Scarab",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
SEA_GANODERMA =
GenshinObject::Material.new(
  kamera_key: "SeaGanoderma",
  name: "Sea Ganoderma",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :inazuma
).freeze
SILK_FLOWER =
GenshinObject::Material.new(
  kamera_key: "SilkFlower",
  name: "Silk Flower",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
SKYSPLIT_GEMBLOOM =
GenshinObject::Material.new(
  kamera_key: "SkysplitGembloom",
  name: "SkysplitGembloom",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
SMALL_LAMP_GRASS =
GenshinObject::Material.new(
  kamera_key: "SmallLampGrass",
  name: "Small Lamp Grass",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
STARCONCH =
GenshinObject::Material.new(
  kamera_key: "Starconch",
  name: "Starconch",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
SPRAYFEATHER_GILL =
GenshinObject::Material.new(
  kamera_key: "SprayfeatherGill",
  name: "Sprayfeather Gill",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
SUBDETECTION_UNIT =
GenshinObject::Material.new(
  kamera_key: "SubdetectionUnit",
  name: "Subdetection Unit",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :fontaine
).freeze
TRISHIRAITE =
GenshinObject::Material.new(
  kamera_key: "Trishiraite",
  name: "Trishiraite",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
VALBERRY =
GenshinObject::Material.new(
  kamera_key: "Valberry",
  name: "Valberry",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
VIOLETGRASS =
GenshinObject::Material.new(
  kamera_key: "Violetgrass",
  name: "Violetgrass",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :liyue
).freeze
VIPARYAS =
GenshinObject::Material.new(
  kamera_key: "Viparyas",
  name: "Viparyas",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :sumeru
).freeze
WINDWHEEL_ASTER =
GenshinObject::Material.new(
  kamera_key: "WindwheelAster",
  name: "Windwheel Aster",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze
WITHERING_PURPURBLOOM =
GenshinObject::Material.new(
  kamera_key: "WitheringPurpurbloom",
  name: "Withering Purpurbloom",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :natlan
).freeze
WOLFHOOK =
GenshinObject::Material.new(
  kamera_key: "Wolfhook",
  name: "Wolfhook",
  rarity: 1,
  family: nil,
  inventory_type: :standard_material,
  source_category: :gathering,
  source_sub_category: :local_specialty,
  nation_name: :mondstadt
).freeze

Class Method Summary collapse

Class Method Details

.allObject



8
9
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# File 'lib/genshin_data/materials/development/local_specialty_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Development::LocalSpecialtyData.const_get(x) }
end