Module: GenshinData::Materials::Development::EliteMonsterLootDropsData

Defined in:
lib/genshin_data/materials/development/elite_monster_drops_data.rb

Overview

Definitons for all elite enemy Drops

Constant Summary collapse

BEWILDERING_BROADLEAF =
GenshinObject::Material.new(
  kamera_key: "BewilderingBroadleaf",
  name: "Bewildering Broadleaf",
  rarity: 3,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ILLUSORY_LEAFCOIL =
GenshinObject::Material.new(
  kamera_key: "IllusoryLeafcoil",
  name: "Illusory Leafcoil",
  rarity: 4,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
REFRACTIVE_BUD =
GenshinObject::Material.new(
  kamera_key: "RefractiveBud",
  name: "Refractive Bud",
  rarity: 2,
  family: :abyss_leaf,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
A_FLOWER_YET_TO_BLOOM =
GenshinObject::Material.new(
  kamera_key: "AFlowerYetToBloom",
  name: "A Flower Yet to Bloom",
  rarity: 2,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
AGENTS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: "AgentsSacrificialKnife",
  name: "Agents Sacrificial Knife",
  rarity: 3,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ALIEN_LIFE_CORE =
GenshinObject::Material.new(
  kamera_key: "AlienLifeCore",
  name: "Alien Life Core",
  rarity: 4,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
AXIS_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: "AxisOfTheSecretSource",
  name: "Axis of the Secret Source",
  rarity: 2,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLACK_BRONZE_HORN =
GenshinObject::Material.new(
  kamera_key: "BlackBronzeHorn",
  name: "Black Bronze Horn",
  rarity: 3,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLACK_CRYSTAL_HORN =
GenshinObject::Material.new(
  kamera_key: "BlackCrystalHorn",
  name: "Black Crystal Horn",
  rarity: 4,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_AXIS =
GenshinObject::Material.new(
  kamera_key: "ChaosAxis",
  name: "Chaos Axis",
  rarity: 3,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_BOLT =
GenshinObject::Material.new(
  kamera_key: "ChaosBolt",
  name: "Chaos Bolt",
  rarity: 4,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_CIRCUIT =
GenshinObject::Material.new(
  kamera_key: "ChaosCircuit",
  name: "Chaos Circuit",
  rarity: 3,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_CORE =
GenshinObject::Material.new(
  kamera_key: "ChaosCore",
  name: "Chaos Core",
  rarity: 4,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_DEVICE =
GenshinObject::Material.new(
  kamera_key: "ChaosDevice",
  name: "Chaos Device",
  rarity: 2,
  family: :chaos_core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_GEAR =
GenshinObject::Material.new(
  kamera_key: "ChaosGear",
  name: "Chaos Gear",
  rarity: 2,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_MODULE =
GenshinObject::Material.new(
  kamera_key: "ChaosModule",
  name: "Chaos Module",
  rarity: 3,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_OCULUS =
GenshinObject::Material.new(
  kamera_key: "ChaosOculus",
  name: "Chaos Oculus",
  rarity: 4,
  family: :chaos_oculus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHAOS_STORAGE =
GenshinObject::Material.new(
  kamera_key: "ChaosStorage",
  name: "Chaos Storage",
  rarity: 2,
  family: :chaos_bolt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CHASMLIGHT_FIN =
GenshinObject::Material.new(
  kamera_key: "ChasmlightFin",
  name: "Chasmlight Fin",
  rarity: 4,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_CLAW =
GenshinObject::Material.new(
  kamera_key: "ConcealedClaw",
  name: "Concealed Claw",
  rarity: 2,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_TALON =
GenshinObject::Material.new(
  kamera_key: "ConcealedTalon",
  name: "Concealed Talon",
  rarity: 4,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CONCEALED_UNGUIS =
GenshinObject::Material.new(
  kamera_key: "ConcealedUnguis",
  name: "Concealed Unguis",
  rarity: 3,
  family: :concealed_talon,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
CRYSTAL_PRISM =
GenshinObject::Material.new(
  kamera_key: "CrystalPrism",
  name: "Crystal Prism",
  rarity: 3,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DAMAGED_PRISM =
GenshinObject::Material.new(
  kamera_key: "DamagedPrism",
  name: "Damaged Prism",
  rarity: 2,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DARK_STATUETTE =
GenshinObject::Material.new(
  kamera_key: "DarkStatuette",
  name: "Dark Statuette",
  rarity: 3,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEAD_LEY_LINE_BRANCH =
GenshinObject::Material.new(
  kamera_key: "DeadLeyLineBranch",
  name: "Dead Ley Line Branch",
  rarity: 2,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEAD_LEY_LINE_LEAVES =
GenshinObject::Material.new(
  kamera_key: "DeadLeyLineLeaves",
  name: "Dead Ley Line Leaves",
  rarity: 3,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DEATHLY_STATUETTE =
GenshinObject::Material.new(
  kamera_key: "DeathlyStatuette",
  name: "Deathly Statuette",
  rarity: 4,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DESICCATED_SHELL =
GenshinObject::Material.new(
  kamera_key: "DesiccatedShell",
  name: "Desiccated Shell",
  rarity: 2,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DISMAL_PRISM =
GenshinObject::Material.new(
  kamera_key: "DismalPrism",
  name: "Dismal Prism",
  rarity: 2,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DORMANT_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: "DormantFungalNucleus",
  name: "Dormant Fungal Nucleus",
  rarity: 3,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
DROP_OF_TAINTED_WATER =
GenshinObject::Material.new(
  kamera_key: "DropOfTaintedWater",
  name: "Drop of Tainted Water",
  rarity: 2,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FEATHERY_FIN =
GenshinObject::Material.new(
  kamera_key: "FeatheryFin",
  name: "Feathery Fin",
  rarity: 2,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FOREIGN_SYNAPSE =
GenshinObject::Material.new(
  kamera_key: "ForeignSynapse",
  name: "Foreign Synapse",
  rarity: 3,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FOSSILIZED_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: "FossilizedBoneShard",
  name: "Fossilized Bone Shard",
  rarity: 4,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FRAGILE_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: "FragileBoneShard",
  name: "Fragile Bone Shard",
  rarity: 2,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLIMMER =
GenshinObject::Material.new(
  kamera_key: "FrostnightsGlimmer",
  name: "Frostnight's Glimmer",
  rarity: 2,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLORY =
GenshinObject::Material.new(
  kamera_key: "FrostnightsGlory",
  name: "Frostnight's Glory",
  rarity: 4,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
FROSTNIGHTS_GLOW =
GenshinObject::Material.new(
  kamera_key: "FrostnightsGlow",
  name: "Frostnight's Glow",
  rarity: 3,
  family: :frostnight,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
GLOOMY_STATUETTE =
GenshinObject::Material.new(
  kamera_key: "GloomyStatuette",
  name: "Gloomy Statuette",
  rarity: 2,
  family: :statuette,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
GLOWING_REMAINS =
GenshinObject::Material.new(
  kamera_key: "GlowingRemains",
  name: "Glowing Remains",
  rarity: 3,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HEART_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: "HeartOfTheSecretSource",
  name: "Heart of the Secret Source",
  rarity: 4,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HEAVY_HORN =
GenshinObject::Material.new(
  kamera_key: "HeavyHorn",
  name: "Heavy Horn",
  rarity: 2,
  family: :horn,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
HUNTERS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: "HuntersSacrificialKnife",
  name: "Hunters Sacrificial Knife",
  rarity: 2,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_SEED_OF_LIFE =
GenshinObject::Material.new(
  kamera_key: "IgnitedSeedOfLife",
  name: "Ignited Seed of Life",
  rarity: 3,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_SEEING_EYE =
GenshinObject::Material.new(
  kamera_key: "IgnitedSeeingEye",
  name: "Ignited Seeing Eye",
  rarity: 4,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
IGNITED_STONE =
GenshinObject::Material.new(
  kamera_key: "IgnitedStone",
  name: "Ignited Stone",
  rarity: 2,
  family: :ignited,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
INACTIVATED_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: "InactivatedFungalNucleus",
  name: "Inactivated Fungal Nucleus",
  rarity: 2,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
INSPECTORS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new(
  kamera_key: "InspectorsSacrificialKnife",
  name: "Inspectors Sacrificial Knife",
  rarity: 4,
  family: :sacrificial_knife,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LEY_LINE_SPROUT =
GenshinObject::Material.new(
  kamera_key: "LeyLineSprout",
  name: "Ley Line Sprout",
  rarity: 4,
  family: :ley_line,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LIGHTLESS_BONE =
GenshinObject::Material.new(
  kamera_key: "LightlessBone",
  name: "Lightless Bone",
  rarity: 2,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LOCUS_OF_A_CLEAR_WILL =
GenshinObject::Material.new(
  kamera_key: "LocusOfAClearWill",
  name: "Locus of a Clear Will",
  rarity: 3,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
LUNAR_FIN =
GenshinObject::Material.new(
  kamera_key: "LunarFin",
  name: "Lunar Fin",
  rarity: 3,
  family: :beast_fin,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MARKED_SHELL =
GenshinObject::Material.new(
  kamera_key: "MarkedShell",
  name: "Marked Shell",
  rarity: 4,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS =
GenshinObject::Material.new(
  kamera_key: "MistGrass",
  name: "Mist Grass",
  rarity: 3,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS_POLLEN =
GenshinObject::Material.new(
  kamera_key: "MistGrassPollen",
  name: "Mist Grass Pollen",
  rarity: 2,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MIST_GRASS_WICK =
GenshinObject::Material.new(
  kamera_key: "MistGrassWick",
  name: "Mist Grass Wick",
  rarity: 4,
  family: :mist_grass,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_HELMET =
GenshinObject::Material.new(
  kamera_key: "MistshroudHelmet",
  name: "Mistshroud Helmet",
  rarity: 4,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_MANIFESTATION =
GenshinObject::Material.new(
  kamera_key: "MistshroudManifestation",
  name: "Mistshroud Manifestation",
  rarity: 2,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
MISTSHROUD_PLATE =
GenshinObject::Material.new(
  kamera_key: "MistshroudPlate",
  name: "Mistshroud Plate",
  rarity: 3,
  family: :mistshroud,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
NEWBORN_TAINTED_HYDRO_PHANTASM =
GenshinObject::Material.new(
  kamera_key: "NewbornTaintedHydroPhantasm",
  name: "Newborn Tainted Hydro Phantasm",
  rarity: 4,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OLD_OPERATIVES_POCKET_WATCH =
GenshinObject::Material.new(
  kamera_key: "OldOperativesPocketWatch",
  name: "Old Operative's Pocket Watch",
  rarity: 2,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OPERATIVES_CONSTANCY =
GenshinObject::Material.new(
  kamera_key: "OperativesConstancy",
  name: "Operative's Constancy",
  rarity: 4,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
OPERATIVES_STANDARD_POCKET_WATCH =
GenshinObject::Material.new(
  kamera_key: "OperativesStandardPocketWatch",
  name: "Operative's Standard Pocket Watch",
  rarity: 3,
  family: :pocket_watch,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
POLARIZING_PRISM =
GenshinObject::Material.new(
  kamera_key: "PolarizingPrism",
  name: "Polarizing Prism",
  rarity: 4,
  family: :crystal_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RADIANT_EXOSKELETON =
GenshinObject::Material.new(
  kamera_key: "RadiantExoskeleton",
  name: "Radiant Exoskeleton",
  rarity: 4,
  family: :radiant_bone,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RADIANT_PRISM =
GenshinObject::Material.new(
  kamera_key: "RadiantPrism",
  name: "Radiant Prism",
  rarity: 4,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RIFT_CORE =
GenshinObject::Material.new(
  kamera_key: "RiftCore",
  name: "Rift Core",
  rarity: 2,
  family: :core,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
ROBUST_FUNGAL_NUCLEUS =
GenshinObject::Material.new(
  kamera_key: "RobustFungalNucleus",
  name: "Robust Fungal Nucleus",
  rarity: 4,
  family: :fungal_nucleus,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
RUINED_HILT =
GenshinObject::Material.new(
  kamera_key: "RuinedHilt",
  name: "Ruined Hilt",
  rarity: 2,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SCOOP_OF_TAINTED_WATER =
GenshinObject::Material.new(
  kamera_key: "ScoopOfTaintedWater",
  name: "Scoop of Tainted Water",
  rarity: 3,
  family: :tainted_water,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SHARD_OF_A_SHATTERED_WILL =
GenshinObject::Material.new(
  kamera_key: "ShardOfAShatteredWill",
  name: "Shard of a Shattered Will",
  rarity: 2,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SHEATH_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new(
  kamera_key: "SheathOfTheSecretSource",
  name: "Sheath of the Secret Source ",
  rarity: 2,
  family: :secret_source,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SIGIL_OF_A_STRIDING_WILL =
GenshinObject::Material.new(
  kamera_key: "SigilOfAStridingWill",
  name: "Sigil of a Striding Will",
  rarity: 4,
  family: :wayob_will,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
SPLINTERED_HILT =
GenshinObject::Material.new(
  kamera_key: "SplinteredHilt",
  name: "Splintered Hilt",
  rarity: 3,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STILL_SMOLDERING_HILT =
GenshinObject::Material.new(
  kamera_key: "StillSmolderingHilt",
  name: "Still-Smoldering Hilt",
  rarity: 4,
  family: :stone_hilt,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STURDY_BONE_SHARD =
GenshinObject::Material.new(
  kamera_key: "SturdyBoneShard",
  name: "Sturdy Bone Shard",
  rarity: 3,
  family: :bone_shard,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
STURDY_SHELL =
GenshinObject::Material.new(
  kamera_key: "SturdyShell",
  name: "Sturdy Shell",
  rarity: 3,
  family: :shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
TREASURED_FLOWER =
GenshinObject::Material.new(
  kamera_key: "TreasuredFlower",
  name: "Treasured Flower",
  rarity: 3,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
TURBID_PRISM =
GenshinObject::Material.new(
  kamera_key: "TurbidPrism",
  name: "Turbid Prism",
  rarity: 3,
  family: :turbid_prism,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
WANDERERS_BLOOMING_FLOWER =
GenshinObject::Material.new(
  kamera_key: "WanderersBloomingFlower",
  name: "Wanderer's Blooming Flower",
  rarity: 4,
  family: :rogue_flower,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
COLD_CRACKED_SHELLSHARD =
GenshinObject::Material.new(
  kamera_key: "ColdCrackedShellshard",
  name: "Cold-Cracked Shellshard",
  rarity: 2,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
WARM_BACK_SHELL =
GenshinObject::Material.new(
  kamera_key: "WarmBackShell",
  name: "Warm Back-Shell",
  rarity: 3,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze
BLAZING_PRISMSHELL =
GenshinObject::Material.new(
  kamera_key: "BlazingPrismshell",
  name: "Blazing Prismshell",
  rarity: 4,
  family: :weasel_shell,
  inventory_type: :development_material,
  source_category: :monster_loot,
  source_sub_category: :elite_drop,
  nation_name: nil
).freeze

Class Method Summary collapse

Class Method Details

.allObject



8
9
10
# File 'lib/genshin_data/materials/development/elite_monster_drops_data.rb', line 8

def self.all
  constants.map { |x| GenshinData::Materials::Development::EliteMonsterLootDropsData.const_get(x) }
end