Module: GenshinData::Materials::Development::EliteMonsterLootDropsData
- Defined in:
- lib/genshin_data/materials/development/elite_monster_drops_data.rb
Overview
Definitons for all elite enemy Drops
Constant Summary collapse
- BEWILDERING_BROADLEAF =
GenshinObject::Material.new( kamera_key: "BewilderingBroadleaf", name: "Bewildering Broadleaf", rarity: 3, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ILLUSORY_LEAFCOIL =
GenshinObject::Material.new( kamera_key: "IllusoryLeafcoil", name: "Illusory Leafcoil", rarity: 4, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- REFRACTIVE_BUD =
GenshinObject::Material.new( kamera_key: "RefractiveBud", name: "Refractive Bud", rarity: 2, family: :abyss_leaf, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- A_FLOWER_YET_TO_BLOOM =
GenshinObject::Material.new( kamera_key: "AFlowerYetToBloom", name: "A Flower Yet to Bloom", rarity: 2, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- AGENTS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: "AgentsSacrificialKnife", name: "Agents Sacrificial Knife", rarity: 3, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ALIEN_LIFE_CORE =
GenshinObject::Material.new( kamera_key: "AlienLifeCore", name: "Alien Life Core", rarity: 4, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- AXIS_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: "AxisOfTheSecretSource", name: "Axis of the Secret Source", rarity: 2, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLACK_BRONZE_HORN =
GenshinObject::Material.new( kamera_key: "BlackBronzeHorn", name: "Black Bronze Horn", rarity: 3, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLACK_CRYSTAL_HORN =
GenshinObject::Material.new( kamera_key: "BlackCrystalHorn", name: "Black Crystal Horn", rarity: 4, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_AXIS =
GenshinObject::Material.new( kamera_key: "ChaosAxis", name: "Chaos Axis", rarity: 3, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_BOLT =
GenshinObject::Material.new( kamera_key: "ChaosBolt", name: "Chaos Bolt", rarity: 4, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_CIRCUIT =
GenshinObject::Material.new( kamera_key: "ChaosCircuit", name: "Chaos Circuit", rarity: 3, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_CORE =
GenshinObject::Material.new( kamera_key: "ChaosCore", name: "Chaos Core", rarity: 4, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_DEVICE =
GenshinObject::Material.new( kamera_key: "ChaosDevice", name: "Chaos Device", rarity: 2, family: :chaos_core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_GEAR =
GenshinObject::Material.new( kamera_key: "ChaosGear", name: "Chaos Gear", rarity: 2, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_MODULE =
GenshinObject::Material.new( kamera_key: "ChaosModule", name: "Chaos Module", rarity: 3, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_OCULUS =
GenshinObject::Material.new( kamera_key: "ChaosOculus", name: "Chaos Oculus", rarity: 4, family: :chaos_oculus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHAOS_STORAGE =
GenshinObject::Material.new( kamera_key: "ChaosStorage", name: "Chaos Storage", rarity: 2, family: :chaos_bolt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CHASMLIGHT_FIN =
GenshinObject::Material.new( kamera_key: "ChasmlightFin", name: "Chasmlight Fin", rarity: 4, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_CLAW =
GenshinObject::Material.new( kamera_key: "ConcealedClaw", name: "Concealed Claw", rarity: 2, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_TALON =
GenshinObject::Material.new( kamera_key: "ConcealedTalon", name: "Concealed Talon", rarity: 4, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CONCEALED_UNGUIS =
GenshinObject::Material.new( kamera_key: "ConcealedUnguis", name: "Concealed Unguis", rarity: 3, family: :concealed_talon, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- CRYSTAL_PRISM =
GenshinObject::Material.new( kamera_key: "CrystalPrism", name: "Crystal Prism", rarity: 3, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DAMAGED_PRISM =
GenshinObject::Material.new( kamera_key: "DamagedPrism", name: "Damaged Prism", rarity: 2, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DARK_STATUETTE =
GenshinObject::Material.new( kamera_key: "DarkStatuette", name: "Dark Statuette", rarity: 3, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEAD_LEY_LINE_BRANCH =
GenshinObject::Material.new( kamera_key: "DeadLeyLineBranch", name: "Dead Ley Line Branch", rarity: 2, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEAD_LEY_LINE_LEAVES =
GenshinObject::Material.new( kamera_key: "DeadLeyLineLeaves", name: "Dead Ley Line Leaves", rarity: 3, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DEATHLY_STATUETTE =
GenshinObject::Material.new( kamera_key: "DeathlyStatuette", name: "Deathly Statuette", rarity: 4, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DESICCATED_SHELL =
GenshinObject::Material.new( kamera_key: "DesiccatedShell", name: "Desiccated Shell", rarity: 2, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DISMAL_PRISM =
GenshinObject::Material.new( kamera_key: "DismalPrism", name: "Dismal Prism", rarity: 2, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DORMANT_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: "DormantFungalNucleus", name: "Dormant Fungal Nucleus", rarity: 3, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- DROP_OF_TAINTED_WATER =
GenshinObject::Material.new( kamera_key: "DropOfTaintedWater", name: "Drop of Tainted Water", rarity: 2, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FEATHERY_FIN =
GenshinObject::Material.new( kamera_key: "FeatheryFin", name: "Feathery Fin", rarity: 2, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FOREIGN_SYNAPSE =
GenshinObject::Material.new( kamera_key: "ForeignSynapse", name: "Foreign Synapse", rarity: 3, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FOSSILIZED_BONE_SHARD =
GenshinObject::Material.new( kamera_key: "FossilizedBoneShard", name: "Fossilized Bone Shard", rarity: 4, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FRAGILE_BONE_SHARD =
GenshinObject::Material.new( kamera_key: "FragileBoneShard", name: "Fragile Bone Shard", rarity: 2, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLIMMER =
GenshinObject::Material.new( kamera_key: "FrostnightsGlimmer", name: "Frostnight's Glimmer", rarity: 2, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLORY =
GenshinObject::Material.new( kamera_key: "FrostnightsGlory", name: "Frostnight's Glory", rarity: 4, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- FROSTNIGHTS_GLOW =
GenshinObject::Material.new( kamera_key: "FrostnightsGlow", name: "Frostnight's Glow", rarity: 3, family: :frostnight, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- GLOOMY_STATUETTE =
GenshinObject::Material.new( kamera_key: "GloomyStatuette", name: "Gloomy Statuette", rarity: 2, family: :statuette, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- GLOWING_REMAINS =
GenshinObject::Material.new( kamera_key: "GlowingRemains", name: "Glowing Remains", rarity: 3, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HEART_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: "HeartOfTheSecretSource", name: "Heart of the Secret Source", rarity: 4, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HEAVY_HORN =
GenshinObject::Material.new( kamera_key: "HeavyHorn", name: "Heavy Horn", rarity: 2, family: :horn, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- HUNTERS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: "HuntersSacrificialKnife", name: "Hunters Sacrificial Knife", rarity: 2, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_SEED_OF_LIFE =
GenshinObject::Material.new( kamera_key: "IgnitedSeedOfLife", name: "Ignited Seed of Life", rarity: 3, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_SEEING_EYE =
GenshinObject::Material.new( kamera_key: "IgnitedSeeingEye", name: "Ignited Seeing Eye", rarity: 4, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- IGNITED_STONE =
GenshinObject::Material.new( kamera_key: "IgnitedStone", name: "Ignited Stone", rarity: 2, family: :ignited, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- INACTIVATED_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: "InactivatedFungalNucleus", name: "Inactivated Fungal Nucleus", rarity: 2, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- INSPECTORS_SACRIFICIAL_KNIFE =
GenshinObject::Material.new( kamera_key: "InspectorsSacrificialKnife", name: "Inspectors Sacrificial Knife", rarity: 4, family: :sacrificial_knife, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LEY_LINE_SPROUT =
GenshinObject::Material.new( kamera_key: "LeyLineSprout", name: "Ley Line Sprout", rarity: 4, family: :ley_line, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LIGHTLESS_BONE =
GenshinObject::Material.new( kamera_key: "LightlessBone", name: "Lightless Bone", rarity: 2, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LOCUS_OF_A_CLEAR_WILL =
GenshinObject::Material.new( kamera_key: "LocusOfAClearWill", name: "Locus of a Clear Will", rarity: 3, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- LUNAR_FIN =
GenshinObject::Material.new( kamera_key: "LunarFin", name: "Lunar Fin", rarity: 3, family: :beast_fin, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MARKED_SHELL =
GenshinObject::Material.new( kamera_key: "MarkedShell", name: "Marked Shell", rarity: 4, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS =
GenshinObject::Material.new( kamera_key: "MistGrass", name: "Mist Grass", rarity: 3, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS_POLLEN =
GenshinObject::Material.new( kamera_key: "MistGrassPollen", name: "Mist Grass Pollen", rarity: 2, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MIST_GRASS_WICK =
GenshinObject::Material.new( kamera_key: "MistGrassWick", name: "Mist Grass Wick", rarity: 4, family: :mist_grass, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_HELMET =
GenshinObject::Material.new( kamera_key: "MistshroudHelmet", name: "Mistshroud Helmet", rarity: 4, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_MANIFESTATION =
GenshinObject::Material.new( kamera_key: "MistshroudManifestation", name: "Mistshroud Manifestation", rarity: 2, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- MISTSHROUD_PLATE =
GenshinObject::Material.new( kamera_key: "MistshroudPlate", name: "Mistshroud Plate", rarity: 3, family: :mistshroud, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- NEWBORN_TAINTED_HYDRO_PHANTASM =
GenshinObject::Material.new( kamera_key: "NewbornTaintedHydroPhantasm", name: "Newborn Tainted Hydro Phantasm", rarity: 4, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OLD_OPERATIVES_POCKET_WATCH =
GenshinObject::Material.new( kamera_key: "OldOperativesPocketWatch", name: "Old Operative's Pocket Watch", rarity: 2, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OPERATIVES_CONSTANCY =
GenshinObject::Material.new( kamera_key: "OperativesConstancy", name: "Operative's Constancy", rarity: 4, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- OPERATIVES_STANDARD_POCKET_WATCH =
GenshinObject::Material.new( kamera_key: "OperativesStandardPocketWatch", name: "Operative's Standard Pocket Watch", rarity: 3, family: :pocket_watch, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- POLARIZING_PRISM =
GenshinObject::Material.new( kamera_key: "PolarizingPrism", name: "Polarizing Prism", rarity: 4, family: :crystal_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RADIANT_EXOSKELETON =
GenshinObject::Material.new( kamera_key: "RadiantExoskeleton", name: "Radiant Exoskeleton", rarity: 4, family: :radiant_bone, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RADIANT_PRISM =
GenshinObject::Material.new( kamera_key: "RadiantPrism", name: "Radiant Prism", rarity: 4, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RIFT_CORE =
GenshinObject::Material.new( kamera_key: "RiftCore", name: "Rift Core", rarity: 2, family: :core, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- ROBUST_FUNGAL_NUCLEUS =
GenshinObject::Material.new( kamera_key: "RobustFungalNucleus", name: "Robust Fungal Nucleus", rarity: 4, family: :fungal_nucleus, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- RUINED_HILT =
GenshinObject::Material.new( kamera_key: "RuinedHilt", name: "Ruined Hilt", rarity: 2, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SCOOP_OF_TAINTED_WATER =
GenshinObject::Material.new( kamera_key: "ScoopOfTaintedWater", name: "Scoop of Tainted Water", rarity: 3, family: :tainted_water, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SHARD_OF_A_SHATTERED_WILL =
GenshinObject::Material.new( kamera_key: "ShardOfAShatteredWill", name: "Shard of a Shattered Will", rarity: 2, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SHEATH_OF_THE_SECRET_SOURCE =
GenshinObject::Material.new( kamera_key: "SheathOfTheSecretSource", name: "Sheath of the Secret Source ", rarity: 2, family: :secret_source, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SIGIL_OF_A_STRIDING_WILL =
GenshinObject::Material.new( kamera_key: "SigilOfAStridingWill", name: "Sigil of a Striding Will", rarity: 4, family: :wayob_will, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- SPLINTERED_HILT =
GenshinObject::Material.new( kamera_key: "SplinteredHilt", name: "Splintered Hilt", rarity: 3, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STILL_SMOLDERING_HILT =
GenshinObject::Material.new( kamera_key: "StillSmolderingHilt", name: "Still-Smoldering Hilt", rarity: 4, family: :stone_hilt, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STURDY_BONE_SHARD =
GenshinObject::Material.new( kamera_key: "SturdyBoneShard", name: "Sturdy Bone Shard", rarity: 3, family: :bone_shard, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- STURDY_SHELL =
GenshinObject::Material.new( kamera_key: "SturdyShell", name: "Sturdy Shell", rarity: 3, family: :shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- TREASURED_FLOWER =
GenshinObject::Material.new( kamera_key: "TreasuredFlower", name: "Treasured Flower", rarity: 3, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- TURBID_PRISM =
GenshinObject::Material.new( kamera_key: "TurbidPrism", name: "Turbid Prism", rarity: 3, family: :turbid_prism, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- WANDERERS_BLOOMING_FLOWER =
GenshinObject::Material.new( kamera_key: "WanderersBloomingFlower", name: "Wanderer's Blooming Flower", rarity: 4, family: :rogue_flower, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- COLD_CRACKED_SHELLSHARD =
GenshinObject::Material.new( kamera_key: "ColdCrackedShellshard", name: "Cold-Cracked Shellshard", rarity: 2, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- WARM_BACK_SHELL =
GenshinObject::Material.new( kamera_key: "WarmBackShell", name: "Warm Back-Shell", rarity: 3, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
- BLAZING_PRISMSHELL =
GenshinObject::Material.new( kamera_key: "BlazingPrismshell", name: "Blazing Prismshell", rarity: 4, family: :weasel_shell, inventory_type: :development_material, source_category: :monster_loot, source_sub_category: :elite_drop, nation_name: nil ).freeze
Class Method Summary collapse
Class Method Details
.all ⇒ Object
8 9 10 |
# File 'lib/genshin_data/materials/development/elite_monster_drops_data.rb', line 8 def self.all constants.map { |x| GenshinData::Materials::Development::EliteMonsterLootDropsData.const_get(x) } end |