Top Level Namespace

Defined Under Namespace

Modules: Inn, Shop Classes: AbandHouse, AbandTavern, Armour, Character, Demon, Den_east, Den_north, Den_northeast, Den_west, DenoShadow, Ghoul, GrandChurch, Hamlet1, Human, Imp, Keyitem, Maps, MddltnInn, Middle_ton, Middleton_church, Middleton_shop, Northshire_house, Northshire_inn, Northshire_shop, Northshire_tavern, Northshre, Orc, Player, Purse, Ridge_dale, RidgedaleArmour, RidgedaleInn, RidgedaleItems, RidgedaleTavern, RidgedaleWeapons, Siren, Spector, Spellbook, Troll, Undead, Weapon

Constant Summary collapse

Ridgedalemap =
Maps.new('ridgedale', Ridgedale)
Northshiremap =
Maps.new('northshire', Northshire)
DenofShadowsmap =
Maps.new('den of shadows', Den_of_Shadows)
Middletonmap =
Maps.new('middleton', Middleton)
Hamletmap =
Maps.new('deserted hamlet', Hamlet)
Map_id =
{ 'hamlet' => Hamletmap, 'middleton' => Middletonmap, 'den of shadows' => DenofShadowsmap}
BookofHeal =
Spellbook.new('book of heal', 'heal')
BookofHoly =
Spellbook.new('book of holy', 'holy')
Spellbook_id =
{ 'book of heal' => BookofHeal, 'book of holy' => BookofHoly}
Book_of_mysteries =
Keyitem.new('book of mysteries')
Key_Items =
{'book of mysteries' => Book_of_mysteries}
Items_price =
{'potion' => 50, 'mana' => 70, 'rejuvinate' => 350, 'xpotion' => 150}
Items =
['potion', 'mana', 'rejuvinate', 'xpotion']
None =
Armour.new('', 0, '')
Hat =
Armour.new('hat' , 1, 'head gear')
Leather =
Armour.new('leather vest' , 3, 'body gear')
Shield =
Armour.new('wicker shield' , 2, 'shield')
Shoes =
Armour.new('leather shoes' , 1, 'foot gear')
Gloves =
Armour.new('leather gloves', 1, 'gloves')
Chain_Helm =
Armour.new('chain helmet', 5, 'head gear')
Chain_Mail =
Armour.new('chain mail', 10, 'body gear')
Steel_Buckler =
Armour.new('steel buckler', 7, 'shield')
Boots =
Armour.new('heavy boots', 5, 'foot gear')
Chain_Gloves =
Armour.new('chain gauntlets', 5, 'gloves')
Plate_Helm =
Armour.new('plated helmet', 13, 'head gear')
Plate_Mail =
Armour.new('plate mail', 17, 'body gear')
Tower_Shield =
Armour.new('tower shield', 15, 'shield')
Plate_Boots =
Armour.new('plated boots', 13, 'foot gear')
Plate_Gloves =
Armour.new('plated gauntlets', 13, 'gloves')
Armour_id =
{Hat.name => Hat, Leather.name => Leather, Shield.name => Shield, Shoes.name => Shoes, Gloves.name => Gloves,
Chain_Helm.name => Chain_Helm, Chain_Mail.name => Chain_Mail, Steel_Buckler.name => Steel_Buckler, Boots.name => Boots, Chain_Gloves.name => Chain_Gloves,
Plate_Helm.name => Plate_Helm, Plate_Mail.name => Plate_Mail, Tower_Shield.name => Tower_Shield, Plate_Boots.name => Plate_Boots, Plate_Gloves.name => Plate_Gloves}
Armour_price =
{'hat' => 15, 'leather vest' => 45, 'leather gloves'  => 15, 'wicker shield' => 30, 'leather shoes' => 15,
'chain helmet' => 125, 'chain mail' => 250, 'steel buckler' => 200, 'heavy boots' => 125, 'chain gauntlets' => 125, 'plated helmet' => 300,
'plate mail' => 500, 'tower shield' => 375, 'plated boots' => 300, 'plated gauntlets' => 300}
Abnd_tavern =
AbandTavern.new
Abnd_house =
AbandHouse.new
Hamletloc =
[Abnd_tavern, Abnd_house]
Hamlet =
Hamlet1.new
Spells_price =
{'heal' => 100 , 'holy' => 200, 'flame' => 500}
Club =
Weapon.new('club', 5)
Sword =
Weapon.new('sword', 10)
Axe =
Weapon.new('axe', 15)
Claymore =
Weapon.new('claymore',20)
Weapon_id =
{'club' => Club, 'sword' => Sword , 'axe' => Axe , 'claymore' => Claymore }
Weapons_price =
{'club' => 50, 'sword' => 500, 'axe' => 1000, 'claymore' => 2000}
Commands_outside =
['use','inventory', 'equip', 'move', 'travel', 'look', 'stats', 'party']
Commands_fight =
['use','cast','hit','inventory']
RestlessSpirit =
Ghoul.new('Restless Spirit', 50, 4, 20)
Bal =
Demon.new('Bal', 1500, 250000000000000000000000000000000000000000000000000000000000000000000000, 1000)
Mddltn_church =
Middleton_church.new
Mddltn_inn =
MddltnInn.new
Mddltn_shop =
Middleton_shop.new
Middletonloc =
[Middleton_church]
Middleton =
Middle_ton.new
Ridgedale =
Ridge_dale.new
Martin =
Character.new('Martin', 6, 10, 7, 5, 3, 449, Club, Hat, Leather, Shield)
NorthshireHouse =
Northshire_house.new
NorthshireTavern =
Northshire_tavern.new
NorthshireShop =
Northshire_shop.new
NorthshireInn =
Northshire_inn.new
Northshire =
Northshre.new
DenNorth =
Den_north.new
DenNortheast =
Den_northeast.new
DenWest =
Den_west.new
DenEast =
Den_east.new
Den_of_Shadowsloc =
[DenNorth, DenNortheast, DenWest, DenEast]
Den_of_Shadows =
DenoShadow.new

Instance Method Summary collapse

Instance Method Details

#buyObject



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# File 'lib/shop.rb', line 13

def buy
	inventory = [self.weapons, self.items, self.spells, self.armour]
	puts 'What would you like to purchase?'
	puts ''
	puts '-'*10
	puts 'items'.center(10)
	puts '-'*10
	@items.each_key do |key|
		puts key.to_s + ' - ' + @items[key].to_s + ' gold'
	end
	puts '-'*10
	puts 'spells'.center(10)
	puts '-'*10
	@spells.each_key do |key|
		puts key.to_s + ' - ' + @spells[key].to_s + ' gold'
	end
	puts '-'*10
	puts 'weapons'.center(10)
	puts '-'*10
	@weapons.each_key do |key|
		puts "#{key.to_s.upcase} - #{@weapons[key].to_s} gold"
		puts "Damage rating: #{Weapon_id[key].damage.to_s}"
	end
	puts '-'*10
	puts 'armour'
	puts '-'*10
	@armour.each_key do |key|
		puts "#{key.to_s.upcase} - #{@armour[key].to_s} gold"
		puts "Defense rating: #{Armour_id[key].rating.to_s}"
		puts "Armour type: #{Armour_id[key].type.to_s}"
	end
	puts ''
	purchase = ''
	while true
		purchase = gets.chomp
		break if purchase == 'back'
		if(@items.include? purchase) || (@weapons.include? purchase) || (@spells.include? purchase) || (@armour.include? purchase)
			inventory.each do |invtry|
				if (invtry.each_key.include? purchase) && (Player1.gold >= invtry[purchase])
					Player1.inventory << purchase if @items.include? purchase
					Player1.inventory << Weapon_id[purchase] if @weapons.include? purchase
					Player1.inventory << Armour_id[purchase] if @armour.include? purchase
					Player1.spells << purchase if @spells.include? purchase
					Player1.gold -= invtry[purchase]
				elsif (invtry.each_key.include? purchase) && (Player1.gold < invtry[purchase])
					puts 'You do not have enough gold'
				end
			end
			puts ''
			puts 'you have ' + Player1.gold.to_s + ' left.'
			puts ''
			puts 'Would you like anything else?'
			puts ''
		else
			puts 'No such item in inventory'
		end
	end
end

#cast(spell_book = $player.spells) ⇒ Object



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# File 'lib/commands.rb', line 126

def cast(spell_book = $player.spells)
	puts 'what would you like to cast?'
	spell =gets.chomp
	puts 'You do not know that spell' unless spell_book.include? spell
	if spell_book.include? spell
		send(spell)
	end
end

#equip(player = $player) ⇒ Object



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# File 'lib/commands.rb', line 70

def equip (player = $player)
	invtry = []
	player.inventory.each do |item|
		invtry << item.name if (item.class == Weapon) || (item.class == Armour)
	end
	puts ''
	puts ''
	puts 'what would you like to equip?'
	puts "('done' to return)"
	puts ''
	puts invtry
	response = ''
	while true
		puts 'Current Equipment:'.center(10)
		puts "="*10
		puts "Weapon: #{player.weapon[0].name.capitalize}" unless player.weapon.length == 0
		puts "Weapon: empty" if player.weapon.length == 0
		player.armour.each do |article|
			puts "#{(article.type).capitalize}: #{article.name.capitalize}"
		end
		puts "="*10
		puts ''
		response = gets.chomp
		break if response == 'done'
		if invtry.include? response
			if Weapon_id.has_key? response
				player.weapon.delete_at 0 unless player.weapon.length == 0
				player.weapon << Weapon_id[response]
			elsif Armour_id.has_key? response
				player.armour.each do |armour|
					player.armour.delete_at (player.armour.index(armour)) if armour.type == Armour_id[response].type
				end
				player.armour << Armour_id[response]
			end
		else
			puts 'You do not have that item'
		end
		puts ''
		puts 'what else would you like to equip?'
	end

end

#experience(player, exp) ⇒ Object



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# File 'lib/player.rb', line 45

def experience(player, exp)
	player.exp += exp
end

#fight(monster = rand_monster, player = $player) ⇒ Object



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# File 'lib/rand_fight.rb', line 17

def fight(monster = rand_monster, player = $player)
	@monster = monster
	action = ''
	puts''
	puts @monster.name.to_s + ' Approaches'
	puts ''

	puts @monster.name.to_s + "'s life is " + @monster.life.to_s
	puts 'Your life is ' + player.life.to_s
	puts 'You have ' + player.magic.to_s + ' magic'
	puts''
	until @monster.life <= 0
		break if player.life <= 0
		puts''
		timer
		action = ''
		while true
			puts 'What would you like to do?'
			action = gets.chomp
			if Commands_fight.include? action
				send(action)
				break unless action == 'inventory'
			else puts 'please enter a recognized command'
			end
		end
		break if @monster.life <= 0
		timer
		if player.party.length > 0
			player.party.each do |char|
				if (char.life != 0) && (char.life < (char.endurance*2)) && (char.magic >= char.intelligence)
					puts "#{char.name} casts heal."
					heal(char)
					puts ''
				elsif char.life == 0
					break
				else
					hit(char, @monster)
				end
			end
		end
		break if @monster.life <= 0
		puts''
		timer
		hit_chance = rand(player.party.length + 1)
		if hit_chance == 0
			puts @monster.name.to_s + ' lunges at you!'
			if player.agility * (rand(6) + 1) <= player.agility * 4
				damage = (@monster.strength * (rand(6)+1) - player.armour_rating)
				unless damage < 0
					puts 'and hits you!'
					player.life -= damage
				end
				puts 'Your armour absorbs the blow' if damage <= 0
			else
				puts 'but the swing misses'
			end
		else
			defender = player.party[hit_chance - 1]
			puts @monster.name.to_s + " lunges at #{defender.name}!"
			if defender.agility * (rand(6) + 1) <= defender.agility * 4
				damage = (@monster.strength * (rand(6)+1) - defender.armour_rating)
				unless damage < 0
					puts "and hits #{defender.name}!"
					defender.life -= damage
				end
				puts "#{defender.name}'s armour absorbs the blow" if damage <= 0
			else
				puts 'but the swing misses'
			end
		end
		timer
		puts''
		puts @monster.name.to_s.capitalize + "'s life is " + @monster.life.to_s
		puts ''
		player.party.each do |char|
			puts "#{char.name}'s life is #{char.life}"
		end
		puts 'Your life is ' + player.life.to_s
		puts "You have #{player.magic} magic left"
		break if player.life <=0
	end
	timer
	if @monster.life <= 0
		puts ''
		puts @monster.name.to_s + "'s lifeless body hits the ground with a thud" unless @monster.class == Spector
		puts 'The Spectral form disipates' if @monster.class == Spector
		player.experience += @monster.experience
		puts 'total experience is ' + player.experience.to_s
		puts 'current level is ' + player.level.to_s
		loot
		gold = (rand(4) * (@monster.experience / 3))
		player.gold += gold
		puts 'gained ' + gold.to_s + ' gold'
		puts 'total gold is ' + player.gold.to_s
		level_up?(player)
		player.party.each do |char|
			char.experience += @monster.experience if char.life > 0
			level_up?(char)
		end
		timer
	end
	puts ''
	puts ''
end

#fire(offense = $player, defense = @monster) ⇒ Object



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# File 'lib/spells.rb', line 2

def fire(offense = $player, defense = @monster)
	puts 'not enough magic' if offense.magic < 3
	damage = offense.intelligence * (rand(6)+ 1)
	if offense.magic >= 3 && (defense.class != Ghoul && defense.class != Undead)
		defense.life -= damage
		offense.magic -= 3
	end
	if offense.magic >= 3 && (defense.class == Ghoul || defense.class == Undead)
		defense.life -= damage * 2
		offense.magic -= 3
	end	
end

#flame(offense = $player, defense = @monster) ⇒ Object



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# File 'lib/spells.rb', line 38

def flame(offense = $player, defense = @monster)
	puts 'not enough magic' if offense.magic < 20
	damage = offense.intelligence * (rand(6)+1) * 3
	if offense.magic >= 3 && (defense.class != Ghoul && defense.class != Undead)
		defense.life -= damage
		offense.magic -= 3
	end
	if offense.magic >= 3 && (defense.class == Ghoul || defense.class == Undead)
		defense.life -= damage * 2
		offense.magic -= 3
	end	
end

#heal(user = $player) ⇒ Object



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# File 'lib/spells.rb', line 15

def heal(user = $player)
	puts 'not enough magic' if user.magic < user.intelligence
	if user.magic >= user.intelligence
		user.life += user.intelligence*user.intelligence*2
		user.magic -= user.intelligence
	end
	if user.life > user.endurance * 10
		user.life = user.endurance * 10
	end
end

#hit(offense = $player, defense = @monster) ⇒ Object



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# File 'lib/commands.rb', line 135

def hit(offense = $player, defense = @monster)
	if offense.weapon.length == 0
		bonus = 0
	else
		bonus = offense.weapon[0].damage
	end
	roll = offense.agility * (rand (6) + 1)
	defense.life -= (offense.strength * (rand(6) + 1)) + bonus if roll >= 10 && defense.class != Spector
	puts ''
	if roll < 10
		puts 'Your clumsy swing misses!' if offense == $player
		puts "#{offense.name}'s swing misses!" unless offense == $player
	elsif defense.class == Spector
		puts 'The attack has no effect' if offense == $player
		puts "#{offense.name}'s attack has no effect" unless offense == $player
	else
		puts 'You land a blow square on the monsters head' if offense == $player
		puts "#{offense.name}'s lands a blow square on the monsters head" unless offense == $player
	end
	puts ''
end

#holy(offense = $player, defense = @monster) ⇒ Object



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# File 'lib/spells.rb', line 26

def holy(offense = $player, defense = @monster)
	puts 'not enough magic' if offense.magic < 15
	if defense.class == Undead && offense.magic >= 20
		defense.life = (defense.life/3)
		offense.magic -= 20
	elsif defense.class == Bal && offense.magic >= 20
		defense. life -= offense.intelligence * (rand(6)+1) * 3
	else
		puts 'The spell has no effect'
	end
end

#inventory(player = $player) ⇒ Object



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# File 'lib/commands.rb', line 8

def inventory(player = $player)
	invtry = []
	maplist = []
	player.maps.each do |map|
		maplist << map.name
	end
	player.inventory.each do |item|
		invtry << item unless (item.class == Weapon) || (item.class == Armour) || (item.class == Keyitem) || (item.class == Spellbook)
		invtry << item.name if (item.class == Weapon) || (item.class == Armour) || (item.class == Keyitem) || (item.class == Spellbook)
	end
	puts '='*10
	puts "Your maps".center(10)
	puts "="*10
	puts maplist
	puts '='*10
	puts 'your inventory'.center(10)
	puts '='*10
	puts invtry.sort!
	puts '='*10
	puts ''
end

#level_up?(player) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/player.rb', line 49

def level_up?(player)
	if player.experience >= 50 *player.level * player.level
		player.level += 1
		player.strength += 1
		player.endurance += 1
		player.agility += 1
		player.intelligence += 1
		puts ''
		puts "#{player.name} LEVEL UP!"
		puts''
		if player == $player
			player.attribute
			player.life = player.endurance * 10
			player.magic = player.intelligence * 3
		end
	end
end

#lookObject



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# File 'lib/commands.rb', line 302

def look
	if $player.position.length == 0
		puts $player.area[0].look
	end
end

#lootObject



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# File 'lib/commands.rb', line 308

def loot
	roll_1 =(1 + rand(6))
	roll_2 =(1 + rand(6))
	if roll_1 + roll_2 >= 8
		roll_3 = rand(3)
		if roll_3 == 0
			item = Items[rand(4)]
			$player.inventory << item
			puts 'recieved ' + item.to_s
		elsif roll_3 == 1
			item = Items[rand(4)]
			$player.inventory << item
			puts 'recieved ' + item.to_s
		elsif roll_3 == 2
			item = Items[rand(4)]
			$player.inventory << item
			puts 'recieved ' + item.to_s
		end
	end
end

#mana(user = $player) ⇒ Object



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# File 'lib/items.rb', line 29

def mana(user = $player)
	user.magic += 15
	if user.magic > user.intelligence * 3
		user.magic = user.intelligence * 3
	end
end

#moveObject



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# File 'lib/commands.rb', line 157

def move
	puts 'move where?'
	puts "('done' to return)"
	response = ''
	while true
		response = gets.chomp
		break if response == 'done'
		if $player.area[0].locations.has_key? response
			$player.position << $player.area[0].locations[response]
			roll = (rand(10) + 1)
			if (roll >= $player.area[0].fightchance) && ($player.area[0].monsters == 0)
				fight
			elsif	(roll >= $player.area[0].fightchance) && ($player.area[0].monsters != 0)
				fight($player.area[0].monster)
			end
			break
		end
		puts 'please enter a valid location' unless $player.area[0].locations.has_key? response
	end
	puts "You are in #{$player.position[0].name}" unless $player.position.length == 0
	puts 'You are standing outside' if $player.position.length == 0
	puts ''
	puts $player.position[0].introduction unless $player.position.length == 0
end

#partyObject



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# File 'lib/commands.rb', line 30

def party
	puts '='*10
	puts 'party'.center(10)
	puts '='*10
	puts 'Your party is empty' if $player.party.length == 0
	$player.party.each do |char|
		puts char.name
		puts char.stats
	end
	puts '='*10
end

#potion(user = $player) ⇒ Object



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# File 'lib/items.rb', line 4

def potion(user = $player)
	user.life += 25
	if user.life > user.endurance * 10
		user.life = user.endurance * 10
	end
end

#rand_monsterObject



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# File 'lib/rand_fight.rb', line 5

def rand_monster
	roll = (rand($player.level * 2) + 1)
	return Ghoul.new if roll <= 2
	return Spector.new if roll > 2 && roll <= 4
	return Imp.new if roll > 4 && roll <= 6
	return Orc.new if roll > 6 && roll <= 8
	return Troll.new if roll > 8 && roll <= 10
	return Siren.new if roll > 10 && roll <= 12
	return Undead.new if roll > 12
end

#rejuvinate(user = $player) ⇒ Object



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# File 'lib/items.rb', line 18

def rejuvinate(user = $player)
	user.life = user.endurance * 10
	user.magic = user.intelligence * 3
	if user.life > user.endurance * 10
		user.life = user.endurance * 10
	end
	if user.magic > user.intelligence * 3
		user.magic = user.intelligence * 3
	end
end

#sellObject



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# File 'lib/shop.rb', line 72

def sell
	sell = ''
	while true
		puts 'what would you like to sell?'
		invtry = []
		Player1.inventory.each do |item|
			unless (item.class == Weapon) || (item.class == Armour)
				invtry << item
				puts item.to_s + ' - ' + (@items[item]/2).to_s
			else (item.class == Weapon) || (item.class == Armour)
				invtry << item.name 
				puts item.name.to_s + ' - ' + (@weapons[item.name]/2).to_s if item.class == Weapon
				puts item.name.to_s + ' - ' + (@armour[item.name]/2).to_s if item.class == Armour					
			end
		end
		puts ''
		sell = gets.chomp
		puts ''
		break if sell == 'back'
		if (invtry.include? sell) && (@items.has_key? sell)
			Player1.inventory.delete_at(Player1.inventory.index(sell))
			Player1.gold += (@items[sell] / 2)
		elsif (invtry.include? sell) && (@weapons.has_key? sell)
			Player1.inventory.delete_at(Player1.inventory.index(Weapon_id[sell]))
			temp = []
			Player1.inventory.each do |item|
				(temp << item) if (item == Weapon_id[sell])
			end
			Player1.weapon.delete_at 0 if temp.length == 0
			Player1.gold += (@weapons[sell] / 2)
		elsif (invtry.include? sell) && (@armour.has_key? sell)
			Player1.inventory.delete_at(Player1.inventory.index(Armour_id[sell]))
			temp = []
			Player1.inventory.each do |item|
				(temp << item) if (item == Armour_id[sell])
			end
			Player1.armour.delete_at(Player1.armour.index(sell).to_i) if temp.length == 0
			Player1.gold += (@armour[sell] / 2)
		else
			puts 'No such item in your inventory'
			puts ''
		end
		puts ''
		puts 'You now have ' + Player1.gold.to_s + ' gold.'
	end
end

#shopObject



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# File 'lib/shop.rb', line 1

def shop
	puts ''
	puts '=' * 50
	puts 'SHOP'.center(50)
	puts '='*50
	puts 'Welcome Adventurer!'
	timer
	
	@items = {'potion' => 50, 'mana' => 70, 'rejuvinate' => 350, 'xpotion' => 150}
	@weapons = {'club' => 50, 'sword' => 150, 'axe' => 400, 'claymore' => 800}
	@spells = {'heal' => 100 , 'holy' => 200, 'flame' => 500}
	@armour = {Hat.name => 200, Leather.name => 500, Gloves.name  => 175, Shield.name => 375, Shoes.name => 225}
	def buy
		inventory = [self.weapons, self.items, self.spells, self.armour]
		puts 'What would you like to purchase?'
		puts ''
		puts '-'*10
		puts 'items'.center(10)
		puts '-'*10
		@items.each_key do |key|
			puts key.to_s + ' - ' + @items[key].to_s + ' gold'
		end
		puts '-'*10
		puts 'spells'.center(10)
		puts '-'*10
		@spells.each_key do |key|
			puts key.to_s + ' - ' + @spells[key].to_s + ' gold'
		end
		puts '-'*10
		puts 'weapons'.center(10)
		puts '-'*10
		@weapons.each_key do |key|
			puts "#{key.to_s.upcase} - #{@weapons[key].to_s} gold"
			puts "Damage rating: #{Weapon_id[key].damage.to_s}"
		end
		puts '-'*10
		puts 'armour'
		puts '-'*10
		@armour.each_key do |key|
			puts "#{key.to_s.upcase} - #{@armour[key].to_s} gold"
			puts "Defense rating: #{Armour_id[key].rating.to_s}"
			puts "Armour type: #{Armour_id[key].type.to_s}"
		end
		puts ''
		purchase = ''
		while true
			purchase = gets.chomp
			break if purchase == 'back'
			if(@items.include? purchase) || (@weapons.include? purchase) || (@spells.include? purchase) || (@armour.include? purchase)
				inventory.each do |invtry|
					if (invtry.each_key.include? purchase) && (Player1.gold >= invtry[purchase])
						Player1.inventory << purchase if @items.include? purchase
						Player1.inventory << Weapon_id[purchase] if @weapons.include? purchase
						Player1.inventory << Armour_id[purchase] if @armour.include? purchase
						Player1.spells << purchase if @spells.include? purchase
						Player1.gold -= invtry[purchase]
					elsif (invtry.each_key.include? purchase) && (Player1.gold < invtry[purchase])
						puts 'You do not have enough gold'
					end
				end
				puts ''
				puts 'you have ' + Player1.gold.to_s + ' left.'
				puts ''
				puts 'Would you like anything else?'
				puts ''
			else
				puts 'No such item in inventory'
			end
		end
	end
	
	def sell
		sell = ''
		while true
			puts 'what would you like to sell?'
			invtry = []
			Player1.inventory.each do |item|
				unless (item.class == Weapon) || (item.class == Armour)
					invtry << item
					puts item.to_s + ' - ' + (@items[item]/2).to_s
				else (item.class == Weapon) || (item.class == Armour)
					invtry << item.name 
					puts item.name.to_s + ' - ' + (@weapons[item.name]/2).to_s if item.class == Weapon
					puts item.name.to_s + ' - ' + (@armour[item.name]/2).to_s if item.class == Armour					
				end
			end
			puts ''
			sell = gets.chomp
			puts ''
			break if sell == 'back'
			if (invtry.include? sell) && (@items.has_key? sell)
				Player1.inventory.delete_at(Player1.inventory.index(sell))
				Player1.gold += (@items[sell] / 2)
			elsif (invtry.include? sell) && (@weapons.has_key? sell)
				Player1.inventory.delete_at(Player1.inventory.index(Weapon_id[sell]))
				temp = []
				Player1.inventory.each do |item|
					(temp << item) if (item == Weapon_id[sell])
				end
				Player1.weapon.delete_at 0 if temp.length == 0
				Player1.gold += (@weapons[sell] / 2)
			elsif (invtry.include? sell) && (@armour.has_key? sell)
				Player1.inventory.delete_at(Player1.inventory.index(Armour_id[sell]))
				temp = []
				Player1.inventory.each do |item|
					(temp << item) if (item == Armour_id[sell])
				end
				Player1.armour.delete_at(Player1.armour.index(sell).to_i) if temp.length == 0
				Player1.gold += (@armour[sell] / 2)
			else
				puts 'No such item in your inventory'
				puts ''
			end
			puts ''
			puts 'You now have ' + Player1.gold.to_s + ' gold.'
		end
	end	
	
	shop_options = ['buy', 'sell']
	response = ''
	while true
		puts 'What would you like to do? (buy or sell)'
		puts ''
		inventory
		puts 'your spells: ' +Player1.spells.to_s
		puts 'your weapon: ' + Player1.weapon[0].name.to_s unless Player1.weapon.length == 0
		puts 'your weapon: ' + Player1.weapon.to_s if Player1.weapon.length == 0
		puts ''
		puts 'Your gold: ' + Player1.gold.to_s
		puts ''
		response = gets.chomp
		puts ''
		break if response == 'leave'
		if shop_options.include? response
			send(response)
		else
			puts 'Please enter a valid option'
		end
		
	end
	puts '='*50
	puts ''
	puts '='*50
end

#sleepObject



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# File 'lib/commands.rb', line 212

def sleep
	puts 'rest well'
	puts ''
	timer
	puts 'zZz'
	timer
	puts 'ZzZ'
	timer
	puts 'zZz'
	timer
	puts ''
	$player.life = ($player.endurance * 10)
	$player.magic = ($player.intelligence * 3)
	$player.party.each do |char|
		char.life = (char.endurance * 10)
		char.magic = (char.intelligence * 3)
	end
	puts 'You are well rested!'
	File.open("games/#{$player.name}/#{$player.name}", "w+") do |file|
		Marshal.dump($player, file)
	end

	$player.party.each do |char|
		File.open("games/#{$player.name}/#{char.name}", "w+") do |file|
			Marshal.dump(char, file)
		end
	end

	$player.maps.each do |area|
		File.open("games/#{$player.name}/#{area.name}", "w+") do |file|
			Marshal.dump(area.location, file)
		end
	end

	$player.visited.each do |location|
		location.each do |place|
			File.open("games/#{$player.name}/#{place.name}", "w+") do |file|
				Marshal.dump(place, file)
			end
		end
	end

end

#statsObject



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# File 'lib/commands.rb', line 43

def stats
	puts ''
	puts '='*10
	puts '='*10
	puts ''
	puts 'Attributes'.center(10)
	puts '='*10
	$player.attribute
	puts ''
	puts "Level: #{$player.level.to_s}"
	puts "Health: #{$player.life.to_s} / #{($player.endurance*10).to_s}"
	puts "Magic: #{$player.magic.to_s} / #{($player.intelligence*3).to_s}"
	puts "Current experience: #{$player.experience.to_s}"
	puts "Exp. until next level: #{((50 *$player.level * $player.level) - ($player.experience)).to_s}"
	puts "Gold: #{$player.gold.to_s}"
	puts ''
	puts 'Spells'.center(10)
	puts '='*10
	puts $player.spells
	puts ''
	puts '='*10
	puts '='*10
	puts ''
end

#takeObject



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# File 'lib/commands.rb', line 256

def take
	puts 'what would you like to take?'
	response = ''
	while true
		response = gets.chomp
		break if (response == 'done' || response == 'nothing')
		if $player.position[0].inventory.include? response
			$player.inventory << response if Items.include? response
			$player.inventory << Weapon_id[response] if Weapon_id.has_key? response
			$player.inventory << Armour_id[response] if Armour_id.has_key? response
			$player.inventory << Key_Items[response] if Key_Items.has_key? response
			$player.inventory << response if Spellbook_id.has_key? response
			$player.gold += response.amount if response == 'coin purse'
			$player.position[0].inventory.delete_at($player.position[0].inventory.index(response))
			puts "taken #{response}"
			break
		elsif response == 'map'
			map = 0
			$player.position[0].inventory.each do |item|
				if item.class == Maps
					map += 1
					$player.maps << item
					$player.position[0].inventory.delete_at($player.position[0].inventory.index(item))
					puts "taken #{response}"
				end
			end
			puts 'There are no maps here' if map == 0
			break
		elsif response == 'purse'
			purse = 0
			$player.position[0].inventory.each do |item|
				if item.class == Purse
					purse += 1
					$player.gold += item.amount
					$player.position[0].inventory.delete_at($player.position[0].inventory.index(item))
					puts "taken #{item.amount} gold"
				end
			end
			puts 'There is no coin purse here' if purse == 0
			break
		else
			puts 'there is not an item here by that name'
		end
	end
end

#timer(num = 1) ⇒ Object



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# File 'lib/timer.rb', line 1

def timer(num=1)
	i = 0
	until i >= num
		g = 0
		h = []
		while g <= 1000
			h << '  ' * (h.length * g)
			g += 1
		end
		i+= 1
	end
end

#travelObject



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# File 'lib/commands.rb', line 182

def travel
	puts 'Travel where?'
	puts "('done' to return)"
	response = ''
	while true
		response = gets.chomp
		break if response == 'done'
		$player.maps.each do |map|
			if map.name == response
				roll1 = (rand(10) + 1)
				roll2 = (rand(10) + 1)
				roll3 = (rand(10) + 1)
				fight if roll1 > 4
				break if $player.life <= 0
				fight if roll2 > 4
				break if $player.life <= 0
				fight if roll3 > 4
				break if $player.life <= 0
				puts map.location.introduction
				map.location.visit += 1 if map.location.visit == 0
				$player.area.delete_at(0)
				$player.area << map.location
			end
		end
		break
	end
	puts "You are in #{$player.area[0].name}" unless $player.life <= 0
	puts ''
end

#use(inventory = $player.inventory) ⇒ Object



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# File 'lib/commands.rb', line 114

def use(inventory = $player.inventory)
	puts 'what would you like to use'
	g =gets.chomp
	puts 'no such item in inventory' unless (inventory.include? g)
	if inventory.include? g
		send(g) unless Spellbook_id.has_key? g
		$player.spells << Spellbook_id[g].spell if Spellbook_id.has_key? g
		puts "Learned #{Spellbook_id[g].spell.to_s}" if Spellbook_id.has_key? g
		inventory.delete_at(inventory.index(g))
	end
end

#xpotion(user = $player) ⇒ Object



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# File 'lib/items.rb', line 11

def xpotion(user = $player)
	user.life += 75
	if user.life > user.endurance * 10
		user.life = user.endurance * 10
	end
end