Class: Textbringer::FloatingWindow
- Defined in:
- lib/textbringer/floating_window.rb
Constant Summary collapse
- @@floating_windows =
Class-level tracking (separate from @@list)
[]
Constants inherited from Window
Window::ALT_ALPHA_BASE, Window::ALT_NUMBER_BASE, Window::FALLBACK_CHARACTERS, Window::HAVE_GET_KEY_MODIFIERS, Window::KEY_NAMES
Instance Attribute Summary
Attributes inherited from Window
#bottom_of_window, #buffer, #columns, #cursor, #lines, #mode_line, #top_of_window, #window, #x, #y
Class Method Summary collapse
-
.at_cursor(lines:, columns:, window: Window.current, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ Object
Factory methods for common positioning patterns.
- .calculate_cursor_position(lines, columns, window) ⇒ Object
- .centered(lines:, columns:, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ Object
- .close_all_floating ⇒ Object
- .floating_windows ⇒ Object
- .redisplay_all_floating ⇒ Object
Instance Method Summary collapse
- #active? ⇒ Boolean
-
#delete ⇒ Object
(also: #close)
Override delete to clean up from floating window list.
-
#echo_area? ⇒ Boolean
Override: Not part of main window list management.
- #floating_window? ⇒ Boolean
- #hide ⇒ Object
-
#initialize(lines, columns, y, x, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ FloatingWindow
constructor
Initialize with dimensions and position.
-
#move_to(y:, x:) ⇒ Object
Move to new position.
-
#redisplay ⇒ Object
Override redisplay to use pad refresh.
-
#resize(lines, columns) ⇒ Object
Resize window.
-
#show ⇒ Object
Visibility management.
- #visible? ⇒ Boolean
Methods inherited from Window
beep, colors, columns, current, current=, #current?, #current_or_minibuffer_selected?, delete_other_windows, delete_window, #deleted?, echo_area, #enlarge, has_colors=, has_colors?, #has_input?, #highlight, lines, list, load_faces, minibuffer_selected, minibuffer_selected=, #move, other_window, #read_event, #read_event_nonblock, #recenter, #recenter_if_needed, redisplay, redraw, #redraw, resize, #restore_point, #save_point, #scroll_down, #scroll_up, set_default_colors, #shrink, #shrink_if_larger_than_buffer, #split, start, update, #wait_input
Constructor Details
#initialize(lines, columns, y, x, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ FloatingWindow
Initialize with dimensions and position
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# File 'lib/textbringer/floating_window.rb', line 30 def initialize(lines, columns, y, x, buffer: nil, face: :floating_window, current_line_face: nil) super(lines, columns, y, x) # Create or assign buffer if buffer self.buffer = buffer else # Create a dedicated buffer for this floating window name = "*floating-#{object_id}*" self.buffer = Buffer.new_buffer(name, undo_limit: 0) end # Store face for rendering @face = face @current_line_face = current_line_face # Track this floating window @@floating_windows << self @visible = false end |
Class Method Details
.at_cursor(lines:, columns:, window: Window.current, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ Object
Factory methods for common positioning patterns
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# File 'lib/textbringer/floating_window.rb', line 52 def self.at_cursor(lines:, columns:, window: Window.current, buffer: nil, face: :floating_window, current_line_face: nil) y, x = calculate_cursor_position(lines, columns, window) new(lines, columns, y, x, buffer: buffer, face: face, current_line_face: current_line_face) end |
.calculate_cursor_position(lines, columns, window) ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 299 def self.calculate_cursor_position(lines, columns, window) # Get cursor screen coordinates cursor_y = window.y + window.cursor.y cursor_x = window.x + window.cursor.x # Prefer below cursor space_below = Curses.lines - cursor_y - 2 # -2 for echo area space_above = cursor_y # Screen space above cursor if space_below >= lines y = cursor_y + 1 elsif space_above >= lines y = cursor_y - lines else # Not enough space, show below and clip y = [cursor_y + 1, Curses.lines - lines - 1].max y = [y, 0].max end # Adjust x to prevent overflow x = cursor_x if x + columns > Curses.cols x = [Curses.cols - columns, 0].max end [y, x] end |
.centered(lines:, columns:, buffer: nil, face: :floating_window, current_line_face: nil) ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 57 def self.centered(lines:, columns:, buffer: nil, face: :floating_window, current_line_face: nil) y = (Curses.lines - lines) / 2 x = (Curses.cols - columns) / 2 new(lines, columns, y, x, buffer: buffer, face: face, current_line_face: current_line_face) end |
.close_all_floating ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 12 def self.close_all_floating @@floating_windows.dup.each(&:close) end |
.floating_windows ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 8 def self.floating_windows @@floating_windows.dup end |
.redisplay_all_floating ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 16 def self.redisplay_all_floating @@floating_windows.each do |win| win.redisplay unless win.deleted? end end |
Instance Method Details
#active? ⇒ Boolean
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# File 'lib/textbringer/floating_window.rb', line 68 def active? @visible && !deleted? end |
#delete ⇒ Object Also known as: close
Override delete to clean up from floating window list
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# File 'lib/textbringer/floating_window.rb', line 98 def delete return if deleted? @@floating_windows.delete(self) @visible = false # Delete associated buffer if auto-generated if @buffer && @buffer.name.start_with?("*floating-") @buffer.kill end super # Call Window#delete Window.redisplay end |
#echo_area? ⇒ Boolean
Override: Not part of main window list management
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# File 'lib/textbringer/floating_window.rb', line 64 def echo_area? false end |
#floating_window? ⇒ Boolean
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# File 'lib/textbringer/floating_window.rb', line 72 def floating_window? true end |
#hide ⇒ Object
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# File 'lib/textbringer/floating_window.rb', line 87 def hide @visible = false Window.redisplay # Refresh underlying windows self end |
#move_to(y:, x:) ⇒ Object
Move to new position
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# File 'lib/textbringer/floating_window.rb', line 117 def move_to(y:, x:) @y = y @x = x redisplay if visible? self end |
#redisplay ⇒ Object
Override redisplay to use pad refresh
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# File 'lib/textbringer/floating_window.rb', line 139 def redisplay return if @buffer.nil? || !@visible || deleted? @buffer.save_point do |point| @window.erase # Get face attributes if face is specified face_attrs = 0 if @face && Window.has_colors? face = Face[@face] face_attrs = face.attributes if face end # Get current line face attributes if specified current_line_attrs = 0 if @current_line_face && Window.has_colors? current_line_face = Face[@current_line_face] current_line_attrs = current_line_face.attributes if current_line_face end @window.attrset(face_attrs) @in_region = false @in_isearch = false @current_highlight_attrs = face_attrs # First pass: find which line contains point point_line = nil point_pos = point.location @buffer.point_to_mark(@top_of_window) line_num = 0 while line_num < @lines && !@buffer.end_of_buffer? line_start = @buffer.point # Move to end of line or end of buffer while !@buffer.end_of_buffer? c = @buffer.char_after break if c.nil? || c == "\n" @buffer.forward_char end line_end = @buffer.point @buffer.forward_char unless @buffer.end_of_buffer? # Skip newline # Check if point is on this line if point_pos >= line_start && point_pos <= line_end point_line = line_num end line_num += 1 end # Start from top of window for actual rendering @buffer.point_to_mark(@top_of_window) @cursor.y = @cursor.x = 0 # Render lines line_num = 0 while line_num < @lines && !@buffer.end_of_buffer? @window.setpos(line_num, 0) # Determine which face to use for this line line_attrs = if @current_line_face && line_num == point_line current_line_attrs else face_attrs end # Render characters on this line col = 0 while col < @columns && !@buffer.end_of_buffer? cury = @window.cury curx = @window.curx # Apply face attributes without modifying cursor tracking if @buffer.point_at_mark?(point) @cursor.y = cury @cursor.x = curx end c = @buffer.char_after break if c.nil? if c == "\n" @buffer.forward_char break end s = escape(c) char_width = Buffer.display_width(s) if col + char_width > @columns break end # Apply face attributes to all characters if line_attrs != 0 @window.attron(line_attrs) end @window.addstr(s) if line_attrs != 0 @window.attroff(line_attrs) end col += char_width @buffer.forward_char end # Fill remaining space on the line with the face background if line_attrs != 0 && col < @columns @window.attron(line_attrs) @window.addstr(" " * (@columns - col)) @window.attroff(line_attrs) elsif line_attrs == 0 && face_attrs != 0 && col < @columns # Use default face for padding if no line-specific attrs @window.attron(face_attrs) @window.addstr(" " * (@columns - col)) @window.attroff(face_attrs) end # Track cursor position if @buffer.point_at_mark?(point) @cursor.y = line_num @cursor.x = col end line_num += 1 end # Fill remaining lines with the face background if face_attrs != 0 while line_num < @lines @window.setpos(line_num, 0) @window.attron(face_attrs) @window.addstr(" " * @columns) @window.attroff(face_attrs) line_num += 1 end end # Don't set cursor position - FloatingWindow should not affect screen cursor # The cursor stays in the original window that had focus # Refresh pad to screen # noutrefresh(pad_min_y, pad_min_x, screen_min_y, screen_min_x, screen_max_y, screen_max_x) @window.noutrefresh( 0, 0, # Start of pad @y, @x, # Screen position @y + @lines - 1, @x + @columns - 1 # Screen extent ) end end |
#resize(lines, columns) ⇒ Object
Resize window
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# File 'lib/textbringer/floating_window.rb', line 125 def resize(lines, columns) @lines = lines @columns = columns # Recreate pad with new size old_window = @window initialize_window(lines, columns, @y, @x) old_window.close if old_window.respond_to?(:close) redisplay if visible? self end |
#show ⇒ Object
Visibility management
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# File 'lib/textbringer/floating_window.rb', line 77 def show # Save current window to prevent focus change old_current = Window.current @visible = true redisplay # Restore focus to original window Window.current = old_current if Window.current != old_current self end |
#visible? ⇒ Boolean
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# File 'lib/textbringer/floating_window.rb', line 93 def visible? @visible && !deleted? end |